[OU] Enter the Trick Room

Trick Room: Ah, Trick Room. If you don't know much about it (as I used to before doing the team) there are guides around the forum explainning how it used to be considered a "gimmick" I have hope with this team, I find potential with it. Weather had become somewhat boring, and I had osrt of mastered of all of them, however Trick Room was new to me. Here is my first effort as a Trick Room user, any help is welcomed.

At a Glance:

i_mpiritomb.gif
i_bronzong.gif
i_cresselia.gif
i_machamp.gif
i_heatran.gif
i_salamence.gif


At a Glance: At a glance we may notice we have only 1 Stealth Rock weakness, 4 Pokemon immune to Toxic Spikes, 3 Pokemon immune to Spikes damage. Only 2 Pokemon immune to the damage from Sand Storm, hail damages all of my pokemon.
We may also notice a bulky Lead, a pair of 2 Psychic Bulky Pokemon, a hard Physical attacker (Machamp) a Special Attacker or revenge killer (Heatran) and a verstaile pokemon, in this case a Mixed wall breaker (Salamence).

In Deth:

spiritomb.png


Blargh! (Spiritomb) @ Leftovers
Ability: Pressure
EVs: 252 HP/90 Def/164 SDef
Bold nature (+Def, -Atk)
- Trick Room
- Sucker Punch/Pursuit
- Pain Split
- Toxic


Description: Well, Spiritomb sounded like something neat for the team, sicne its really slow and can pull of a Trick Room right of the bat. With no weaknesses and reasonable defenses Spiritomb becomes a good Tank, being able to take some hits and then "Recover" some HP with Pain Split. Toxic is a filler, I dont know what could be better for the last slot.




bronzong.png



TinkerBell (Bronzong) @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Trick Room
- Reflect/Rest
- Explotion/Earthquake


Description: Ah, Bronzong! Such a great wall that it can even make it into the Uber tiers, it is just splendid. With that terrible low speed Bronzong can even become a sweeper with Gyro Ball, in the way it can set up the Trick Room if needed. Explote when finished. Is Lum berry good enough? Or should I give it Leftovers for longer live spam?




cresselia.png



Jesselia (Cresselia) @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/32 SAtk/24 SDef
Sassy nature (+SDef, -Spd)
- Moonlight
- Trick Room
- Ice Beam
- Thunderbolt/Charge Beam


Description: The last Pokemon to set up the Trick Room. Perhpas Cresseliaisnt the slowest pokemon of all but it is slow enough to take Trick Room into its benefit. With its all aroung good defenses and a Recovery move it becomes a great addition for the team. BoltBeam, not much to say its really standard. Porygon2 can perform the exact same job with Trace over Levitate, and with higher Special Attack but lower Defense and Special Defenes. Which of them is better?




machamp.png



WTFimAgirl (Machamp) @ Leftovers
Ability: No Guard
EVs: 216 HP/252 Atk/40 Def
Brave nature (+Atk, -Spd)
- Substitute
- Dynamicpunch
- Stone Edge
- Payback


Description: Machamp! A tom girl lol. Anyways, Machamp is the abuser of Trick Room in those 5 turns he will hopefully take down as much Pokemons as possible. The moveset is great, however, I cant take credit for it since I saw it in another RMT. Substitute protects from things like Will-o-wisp from the Rotom forms, blocks Intimidate from Gyara and Mence and protects from status afflictions in general. Taking in mind DynamiPunch's confusion, the Substitute is harder to be hit. Fighting + Rock + Dark gives a good amount of coverage.




heatran.png



Transexual (Heatran) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 SAtk/252 Spd
Quiet nature (+SAtk, -Spd)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Dragon Pulse


Description: Heatran also auses the Trick Room, however, he hits from the special side of the Spectrum. It is really obvious how it works, however I went with HP Grass over Ice since Dragons will be dying to Dragon Pulse anyways, and it also hits the now really common Kingdra for SE damage, while HP Grass covers Swampert, the other moves are for coverage and STAB. Life Orb for more power, etc, etc.




salamence.png



GetMeADate (Salamence) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/252 SAtk/176 Spd
Naive nature (+Spd, -SDef)
- Draco Meteor
- Flamethrower
- Earthquake
- Outrage


Description: Salamence! It needs a date...So it can Rap...yeah, rap lol. Anyways, it is a wall breaker and my "revenge" killer if it can even be called like that. A Trick Room team needs to have a fast powerful pokemon and I chose Salamence to be it. The moveset is a bit different from the standard MixMence posted on the site, I jsut find this variation a bit more effective (credit to Scofield).


Thats it, please leave any comment even saying: Hey you suck at Trick Room! lol I would understand it, im new at it but I am sure I'll come up with a great Trick Room team soon.
PD: Are the description perhaps too short? or can they be deduced by common sense?
 
I've recently been playing around with a TR team of my own recently! It's quite a good move, isn't it?

@Spiritomb: Splendid idea for a TR'er, never considered him. I should try him. However, wouldn't Toxic be slightly counterproductive, since you're trying to leech HP from your foe anyways with Pain Split?

@Machamp: I don't really agree with Sub or Payback. After TR, you're probably going to be faster than most opponents anyways, so Payback has a pathetic 50 BP. Also, it's hard to justify spending one of your three TR turns setting up a Sub imo. I guess it can work, but I'd rather use a fourth attack in its place.

@Heatran: I personally use Explosion over Dragon Pulse. Otherwise, it gets owned by Blissey, and Explosion gets the stupid wall out of the way.

Hope I helped your team!
 
Oh yeah! Toxic will wear down my opponent so Pain Split along with toxic wont be such a great idea. Perhaps, change it for Will-o-wisp or would it be the same problem?
 
Descriptions are OK, not terrific, but definitely enough for us to understand.

Toxic on Spiritomb is not really such a big problem, as ideally you want their HP to be draining down anyway. In my experience, I've found that an attack on Spiritomb leads might be useful. Shadow Ball could do the job, i suppose.

@dachickens: Sub on Machamp is perfectly useful. It will use up one turn of Trick Room, but get you one more turn at the end, as well as give you an extra turn to eliminate counters. I agree with Sub wholeheartedly.

Bliss is declining in usage anyway, and we have a mixed wallbreaker. I'd run Dragon Pulse on Heatran.

Cress is rather iffy with all the Ttars and Scizors in todays environment. Instead, try... Jirachi!

Trickroomachi @ Leftovers
EVs: 252 HP/ 252 Speed/ 4 Atk
Jolly Nature
-Trick Room
-U-turn
-Fire Punch
-Ice Punch

Now I know you're asking, "Why max Speed on a fast Pokemon that's using TRICK ROOM?" I think you'll be surprised by the answer. Now, many of Trick Room's most powerful, godly, slowest sweepers are too fragile to directly switch in (Rampardos, Ursaring, etc.). This set first uses Trick Room to set up for them. Then, hopefully by being faster than the opponent, it will go second, allowing your slow sweeper to avoid taking damage on their switch-in. This can work for anyone, actually, but Rampardos is who I paired it with. Fire Punch is to deal with Scizor, whose priority attack can pose a serious threat to TR teams. Ice Punch is for random dragons. The last two slots are totally open to debate- Wish or any of Jirachi's attacks can go there.

Now, speaking of Scizor. Bullet Punch has ruined many a TR team, including mine. Magnezone has quite a respectable base Special Attack- in fact, the same as Heatran's, even if it doesn't have the best moves to abuse. It's also quite slow, another plus for you. Some variety of Magnezone, ideally 3 attacks w/ Sub or Magnet Rise, would probably work for you. It also gets good synergy with Salamence.

Nice team, overall. Hope I helped.
P.S. Sorry for the long post- I get pretty excited when I see a TR team.
 
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