Trick Room: Ah, Trick Room. If you don't know much about it (as I used to before doing the team) there are guides around the forum explainning how it used to be considered a "gimmick" I have hope with this team, I find potential with it. Weather had become somewhat boring, and I had osrt of mastered of all of them, however Trick Room was new to me. Here is my first effort as a Trick Room user, any help is welcomed.
At a Glance: At a glance we may notice we have only 1 Stealth Rock weakness, 4 Pokemon immune to Toxic Spikes, 3 Pokemon immune to Spikes damage. Only 2 Pokemon immune to the damage from Sand Storm, hail damages all of my pokemon.
We may also notice a bulky Lead, a pair of 2 Psychic Bulky Pokemon, a hard Physical attacker (Machamp) a Special Attacker or revenge killer (Heatran) and a verstaile pokemon, in this case a Mixed wall breaker (Salamence).
In Deth:
Blargh! (Spiritomb) @ Leftovers
Ability: Pressure
EVs: 252 HP/90 Def/164 SDef
Bold nature (+Def, -Atk)
- Trick Room
- Sucker Punch/Pursuit
- Pain Split
- Toxic
Description: Well, Spiritomb sounded like something neat for the team, sicne its really slow and can pull of a Trick Room right of the bat. With no weaknesses and reasonable defenses Spiritomb becomes a good Tank, being able to take some hits and then "Recover" some HP with Pain Split. Toxic is a filler, I dont know what could be better for the last slot.
TinkerBell (Bronzong) @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Trick Room
- Reflect/Rest
- Explotion/Earthquake
Description: Ah, Bronzong! Such a great wall that it can even make it into the Uber tiers, it is just splendid. With that terrible low speed Bronzong can even become a sweeper with Gyro Ball, in the way it can set up the Trick Room if needed. Explote when finished. Is Lum berry good enough? Or should I give it Leftovers for longer live spam?
Jesselia (Cresselia) @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/32 SAtk/24 SDef
Sassy nature (+SDef, -Spd)
- Moonlight
- Trick Room
- Ice Beam
- Thunderbolt/Charge Beam
Description: The last Pokemon to set up the Trick Room. Perhpas Cresseliaisnt the slowest pokemon of all but it is slow enough to take Trick Room into its benefit. With its all aroung good defenses and a Recovery move it becomes a great addition for the team. BoltBeam, not much to say its really standard. Porygon2 can perform the exact same job with Trace over Levitate, and with higher Special Attack but lower Defense and Special Defenes. Which of them is better?
WTFimAgirl (Machamp) @ Leftovers
Ability: No Guard
EVs: 216 HP/252 Atk/40 Def
Brave nature (+Atk, -Spd)
- Substitute
- Dynamicpunch
- Stone Edge
- Payback
Description: Machamp! A tom girl lol. Anyways, Machamp is the abuser of Trick Room in those 5 turns he will hopefully take down as much Pokemons as possible. The moveset is great, however, I cant take credit for it since I saw it in another RMT. Substitute protects from things like Will-o-wisp from the Rotom forms, blocks Intimidate from Gyara and Mence and protects from status afflictions in general. Taking in mind DynamiPunch's confusion, the Substitute is harder to be hit. Fighting + Rock + Dark gives a good amount of coverage.
Transexual (Heatran) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 SAtk/252 Spd
Quiet nature (+SAtk, -Spd)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Dragon Pulse
Description: Heatran also auses the Trick Room, however, he hits from the special side of the Spectrum. It is really obvious how it works, however I went with HP Grass over Ice since Dragons will be dying to Dragon Pulse anyways, and it also hits the now really common Kingdra for SE damage, while HP Grass covers Swampert, the other moves are for coverage and STAB. Life Orb for more power, etc, etc.
GetMeADate (Salamence) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/252 SAtk/176 Spd
Naive nature (+Spd, -SDef)
- Draco Meteor
- Flamethrower
- Earthquake
- Outrage
Description: Salamence! It needs a date...So it can Rap...yeah, rap lol. Anyways, it is a wall breaker and my "revenge" killer if it can even be called like that. A Trick Room team needs to have a fast powerful pokemon and I chose Salamence to be it. The moveset is a bit different from the standard MixMence posted on the site, I jsut find this variation a bit more effective (credit to Scofield).
Thats it, please leave any comment even saying: Hey you suck at Trick Room! lol I would understand it, im new at it but I am sure I'll come up with a great Trick Room team soon.
PD: Are the description perhaps too short? or can they be deduced by common sense?
At a Glance:






At a Glance: At a glance we may notice we have only 1 Stealth Rock weakness, 4 Pokemon immune to Toxic Spikes, 3 Pokemon immune to Spikes damage. Only 2 Pokemon immune to the damage from Sand Storm, hail damages all of my pokemon.
We may also notice a bulky Lead, a pair of 2 Psychic Bulky Pokemon, a hard Physical attacker (Machamp) a Special Attacker or revenge killer (Heatran) and a verstaile pokemon, in this case a Mixed wall breaker (Salamence).
In Deth:

Blargh! (Spiritomb) @ Leftovers
Ability: Pressure
EVs: 252 HP/90 Def/164 SDef
Bold nature (+Def, -Atk)
- Trick Room
- Sucker Punch/Pursuit
- Pain Split
- Toxic
Description: Well, Spiritomb sounded like something neat for the team, sicne its really slow and can pull of a Trick Room right of the bat. With no weaknesses and reasonable defenses Spiritomb becomes a good Tank, being able to take some hits and then "Recover" some HP with Pain Split. Toxic is a filler, I dont know what could be better for the last slot.

TinkerBell (Bronzong) @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Trick Room
- Reflect/Rest
- Explotion/Earthquake
Description: Ah, Bronzong! Such a great wall that it can even make it into the Uber tiers, it is just splendid. With that terrible low speed Bronzong can even become a sweeper with Gyro Ball, in the way it can set up the Trick Room if needed. Explote when finished. Is Lum berry good enough? Or should I give it Leftovers for longer live spam?

Jesselia (Cresselia) @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/32 SAtk/24 SDef
Sassy nature (+SDef, -Spd)
- Moonlight
- Trick Room
- Ice Beam
- Thunderbolt/Charge Beam
Description: The last Pokemon to set up the Trick Room. Perhpas Cresseliaisnt the slowest pokemon of all but it is slow enough to take Trick Room into its benefit. With its all aroung good defenses and a Recovery move it becomes a great addition for the team. BoltBeam, not much to say its really standard. Porygon2 can perform the exact same job with Trace over Levitate, and with higher Special Attack but lower Defense and Special Defenes. Which of them is better?

WTFimAgirl (Machamp) @ Leftovers
Ability: No Guard
EVs: 216 HP/252 Atk/40 Def
Brave nature (+Atk, -Spd)
- Substitute
- Dynamicpunch
- Stone Edge
- Payback
Description: Machamp! A tom girl lol. Anyways, Machamp is the abuser of Trick Room in those 5 turns he will hopefully take down as much Pokemons as possible. The moveset is great, however, I cant take credit for it since I saw it in another RMT. Substitute protects from things like Will-o-wisp from the Rotom forms, blocks Intimidate from Gyara and Mence and protects from status afflictions in general. Taking in mind DynamiPunch's confusion, the Substitute is harder to be hit. Fighting + Rock + Dark gives a good amount of coverage.

Transexual (Heatran) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 SAtk/252 Spd
Quiet nature (+SAtk, -Spd)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Dragon Pulse
Description: Heatran also auses the Trick Room, however, he hits from the special side of the Spectrum. It is really obvious how it works, however I went with HP Grass over Ice since Dragons will be dying to Dragon Pulse anyways, and it also hits the now really common Kingdra for SE damage, while HP Grass covers Swampert, the other moves are for coverage and STAB. Life Orb for more power, etc, etc.

GetMeADate (Salamence) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/252 SAtk/176 Spd
Naive nature (+Spd, -SDef)
- Draco Meteor
- Flamethrower
- Earthquake
- Outrage
Description: Salamence! It needs a date...So it can Rap...yeah, rap lol. Anyways, it is a wall breaker and my "revenge" killer if it can even be called like that. A Trick Room team needs to have a fast powerful pokemon and I chose Salamence to be it. The moveset is a bit different from the standard MixMence posted on the site, I jsut find this variation a bit more effective (credit to Scofield).
Thats it, please leave any comment even saying: Hey you suck at Trick Room! lol I would understand it, im new at it but I am sure I'll come up with a great Trick Room team soon.
PD: Are the description perhaps too short? or can they be deduced by common sense?