Table of Contents:
Part 1: Proof of Peak + PokePaste:
Part 2: Team Explanation:
Teammate 1:
Tapu Lele @
Choice Scarf
Ability: Psychic Surge
Tera Type:
Psychic
EVs: 16 Def / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Hidden Power [Fire]
Fairly standard set, 240 Spe to outspeed
Choice Scarf Hoopa-Unbound and
Beedrill-Mega. Hidden Power Fire to hit Steel Types such as
Scizor-Mega. Even though a Modest Nature makes
Tapu Lele slower than Adamant Nature
Urshifu-Rapid-Strike, it allows
to pick up OHKOs and 2HKOs it previously couldn't, especially with Tera Psychic. The 16 Defense EVs give it a greater chance at surviving neutral physical attacks from full health.
Teammate 2:
Ogerpon-Wellspring (F) @
Wellspring Mask
Ability: Water Absorb
Tera Type:
Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ivy Cudgel
- Power Whip
- Knock Off
- Swords Dance
At this point, it was obvious that
Urshifu-Rapid-Strike (even without Adamant) would probably be able to decimate my team if I didn't carry at least one Water Absorb mon. I also needed a way to threaten
Heatran since it completely walls my
Tapu-Lele set. In comes
Ogerpon-Wellspring, who can fit both of those roles effectively (albeit temporarily thanks to
Heatran wearing it down using Magma Storm and
Urshifu-Rapid-Strike pivoting out using U-Turn) and help keep the offensive pressure going using Swords Dance + Ivy Cudgel.
Teammate 3:
Heatran @
Leftovers
Ability: Flash Fire
Tera Type:
Grass
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
I needed a mon to act as a defensive check to
Heatran,
Tapu-Lele and other strong special attackers and Fire types. The prominence of
Ceruledge and
Charizard-Mega-Y made this point even stronger.
Ceruledge in particular can be difficult to check thanks to Psychic Terrain actually aiding the opponent sweep. With this in mind,
Heatran was a perfect solution, with Tera Grass to better aid its job in checking the aforementioned Fire types repeatedly. Heatran can also set up
Stealth Rock to help chip down answers to
Ogerpon-Wellspring and
Tapu Lele. The Defense EVs are chosen to help in the
Urshifu-Rapid-Strike matchup.
Teammate 4:
Landorus-Therian @
Flyinium Z
Ability: Intimidate
EVs: 12 HP / 140 Atk / 204 SpD / 152 Spe
Adamant Nature
- Earthquake
- Fly
- Smack Down
- U-turn
This team now seemed incredibly weak to a +1 Speed
Great Tusk, since the usual check in
Tapu Lele is not running maximum Speed EVs. It is true that maximum Speed can be bluffed, but a backup plan must still exist in case the opponent is smart enough to do some damage calculations and realize
Tapu Lele is running a Modest Nature.
Landorus-Therian is obviously not a perfect check thanks to
Great Tusk often carrying Ice Spinner for
Gliscor and
Landorus-Therian, but
Landorus-Therian can surprise the
Great Tusk user with the uncommon
Supersonic Skystrike. Smack Down + Earthquake in conjunction with U-Turn is an interesting combination that keeps momentum up and really punishes switching to a Kanto legendary bird on U-Turn since Smack Down isn't even a contact move. The Speed EVs are to outspeed the Defensive
Zapdos set on Smogon and the other EVs are explained in the calcs.
Teammate 5:
Diancie @
Diancite
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Moonblast
- Mystical Fire
- Earth Power
With the usual defogger in
Landorus-Therian having all of its move slots taken up, and
Great Tusk looking like a bad fit for the team thanks to its inability to both outspeed threats and deal any amount of reasonable damage without some form of setup.
Diancie-Mega is a good fit for being fast and strong and also provides some form of utility in Magic Bounce. This set appreciates
Diancie-Mega's immediate defensive utility a lot, so it uses Power Gem with a Timid Nature to trade some mixed attacking potential for extra damage and extra switch-in longevity. Notably, Power Gem over Diamond Storm allows for an OHKO on Defensive
Pelipper, which it previously couldn't achieve, and the neutral defense nature helps it survive Close Combat from a mispredicting Adamant Nature
Urshifu-Rapid-Strike.
Diancie-Mega also appreciates support from the aforementioned
Tapu Lele in Psychic Terrain blocking priority Bullet Punch and Aqua Jet from
Scizor-Mega and
Azumarill.
Teammate 6:
Weavile @
Heavy-Duty Boots
Ability: Pickpocket
Tera Type:
Ice
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick
The team was lacking a form of priority and a way to punish teams that had Magic Bounced hazards onto their side of the field, and a fairly good fit for these requirements was
Weavile. Even though Psychic Terrain blocks priority attacks, this does not apply to Flying types and Levitate pokemon, and
Weavile can hit Flying type pokemon with a super effective of neutral Ice Shard, such as in the case of
Enamorus,
Pinsir-Mega. This also helps in general to have a priority attack, since Psychic Terrain likely won't stay up for the majority of the game. Another target is
Rillaboom, whose endgames would otherwise be completely lost even if the
Rillaboom was chipped. Icicle Crash is used to avoid Static from
Zapdos hoping to come in on a Triple Axel. Low Kick is used here to chip
Heatran and
Tyranitar looking to absorb a Triple Axel or Knock Off to help
Tapu Lele clean up later in the game.
Part 3: Team Weaknesses:
- Proof of Peak + PokePaste
- Team Explanation
- Weaknesses
Part 1: Proof of Peak + PokePaste:
Part 2: Team Explanation:
Teammate 1:


Ability: Psychic Surge
Tera Type:

EVs: 16 Def / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Hidden Power [Fire]
Fairly standard set, 240 Spe to outspeed







Offensive:
252+ SpA Tera Psychic
Tapu Lele Psychic vs. 252 HP / 0 SpD
Landorus-Therian in Psychic Terrain: 338-398 (88.4 - 104.1%) -- 31.3% chance to OHKO
252+ SpA
Tapu Lele Psyshock vs. 252 HP / 252+ Def
Blissey in Psychic Terrain: 339-399 (47.4 - 55.8%) -- 21.5% chance to 2HKO after
Leftovers recovery
252+ SpA
Tapu Lele Moonblast vs. 0 HP / 0 SpD
Hoopa-Unbound: 272-324 (90.3 - 107.6%) -- 43.8% chance to OHKO
252+ SpA Tera Psychic
Tapu Lele Psyshock vs. 0 HP / 0 Def
Charizard-Mega-Y in Psychic Terrain: 306-362 (103 - 121.8%) -- guaranteed OHKO
Defensive:
252 Atk
Landorus-Therian Earthquake vs. 0 HP / 16 Def
Tapu Lele: 220-259 (78.2 - 92.1%) -- 37.5% chance to OHKO after
Stealth Rock
252+ SpA Tera Psychic


252+ SpA



252+ SpA


252+ SpA Tera Psychic


Defensive:
252 Atk



Teammate 2:


Ability: Water Absorb
Tera Type:

EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ivy Cudgel
- Power Whip
- Knock Off
- Swords Dance
At this point, it was obvious that






Offensive:
252 Atk
Wellspring Mask
Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 4 Def
Heatran: 354-416 (91.7 - 107.7%) -- 50% chance to OHKO
252 Atk
Wellspring Mask
Ogerpon-Wellspring Power Whip vs. 0 HP / 4 Def
Urshifu-Rapid-Strike: 444-524 (130.2 - 153.6%) -- guaranteed OHKO
252 Atk



252 Atk



Teammate 3:


Ability: Flash Fire
Tera Type:

EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
I needed a mon to act as a defensive check to










Defensive:
252 Atk
Urshifu-Rapid-Strike Close Combat vs. 252 HP / 60 Def Tera Grass
Heatran: 177-208 (45.8 - 53.8%) -- 2.3% chance to 2HKO after
Leftovers recovery
+2 252 Atk
Ceruledge Poltergeist vs. 252 HP / 60 Def
Heatran: 313-370 (81 - 95.8%) -- guaranteed 2HKO after
Leftovers recovery
252 SpA
Tapu Lele
All-Out Pummeling (190 BP) vs. 252 HP / 196+ SpD
Heatran: 300-354 (77.7 - 91.7%) -- guaranteed 2HKO after
Leftovers recovery
252+ SpA
Heatran Earth Power vs. 252 HP / 196+ SpD
Heatran: 316-372 (81.8 - 96.3%) -- guaranteed 2HKO after
Leftovers recovery
252 Atk



+2 252 Atk



252 SpA




252+ SpA



Teammate 4:


Ability: Intimidate
EVs: 12 HP / 140 Atk / 204 SpD / 152 Spe
Adamant Nature
- Earthquake
- Fly
- Smack Down
- U-turn
This team now seemed incredibly weak to a +1 Speed











Offensive:
140+ Atk
Landorus-Therian Smack Down vs. 0 HP / 0 Def
Charizard-Mega-Y: 296-352 (99.6 - 118.5%) -- 93.8% chance to OHKO
140+ Atk
Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 252+ Def
Great Tusk: 378-446 (87 - 102.7%) -- 18.8% chance to OHKO
140+ Atk
Landorus-Therian Earthquake vs. 252 HP / 104 Def
Zapdos: 368-434 (95.8 - 113%) -- 75% chance to OHKO
140+ Atk
Landorus-Therian Smack Down vs. 252 HP / 252+ Def
Rotom-Wash: 42-50 (13.8 - 16.4%) -- possibly the worst move ever
140+ Atk
Landorus-Therian Earthquake vs. 252 HP / 252+ Def
Rotom-Wash: 248-294 (81.5 - 96.7%) -- guaranteed 2HKO after
Leftovers recovery
Defensive:
252 SpA
Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 12 HP / 204 SpD
Landorus-Therian in Sun: 271-321 (84.1 - 99.6%) -- guaranteed 2HKO
-1 252 Atk
Great Tusk Ice Spinner vs. 12 HP / 0 Def
Landorus-Therian: 256-304 (79.5 - 94.4%) -- guaranteed 2HKO
140+ Atk


140+ Atk


140+ Atk


140+ Atk


140+ Atk



Defensive:
252 SpA


-1 252 Atk


Teammate 5:


Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Moonblast
- Mystical Fire
- Earth Power
With the usual defogger in










Offensive:
252 SpA
Diancie-Mega Power Gem vs. 248 HP / 8 SpD
Pelipper: 408-480 (126.3 - 148.6%) -- guaranteed OHKO
252 SpA
Diancie-Mega Earth Power vs. 252 HP / 252+ SpD
Heatran: 316-376 (81.8 - 97.4%) -- guaranteed 2HKO after
Leftovers recovery
252 SpA
Diancie-Mega Mystical Fire vs. 252 HP / 252 SpD
Scizor-Mega: 304-360 (88.3 - 104.6%) -- 31.3% chance to OHKO
252 SpA
Diancie-Mega Mystical Fire vs. 252 HP / 72 SpD
Corviknight: 202-238 (50.5 - 59.5%) -- guaranteed 2HKO
252 SpA
Diancie-Mega Moonblast vs. 252 HP / 4 SpD Multiscale
Dragonite: 181-214 (46.8 - 55.4%) -- 72.7% chance to 2HKO
Defensive:
252+ Atk
Urshifu-Rapid-Strike Close Combat vs. 0 HP / 4 Def
Diancie-Mega: 198-234 (82.1 - 97%) -- guaranteed 2HKO
252 SpA


252 SpA



252 SpA


252 SpA


252 SpA


Defensive:
252+ Atk


Teammate 6:


Ability: Pickpocket
Tera Type:

EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick
The team was lacking a form of priority and a way to punish teams that had Magic Bounced hazards onto their side of the field, and a fairly good fit for these requirements was










Offensive:
252 Atk Tera Ice
Weavile Ice Shard vs. 0 HP / 4 Def
Rillaboom: 180-216 (52.7 - 63.3%) -- 99.6% chance to 2HKO after Grassy Terrain recovery
252 Atk Tera Ice
Weavile Ice Shard vs. 0 HP / 4 Def Multiscale
Dragonite: 176-208 (54.4 - 64.3%) -- guaranteed 2HKO
252 Atk Tera Ice
Weavile Icicle Crash vs. 252 HP / 104 Def
Zapdos: 360-424 (93.7 - 110.4%) -- 62.5% chance to OHKO
252 Atk
Weavile Low Kick (120 BP) vs. 252 HP / 4 Def
Heatran: 236-278 (61.1 - 72%) -- guaranteed 2HKO after
Leftovers recovery
252 Atk
Weavile Low Kick (120 BP) vs. 252 HP / 4 Def
Tyranitar: 452-536 (111.8 - 132.6%) -- guaranteed OHKO
252 Atk Tera Ice


252 Atk Tera Ice


252 Atk Tera Ice


252 Atk



252 Atk


Part 3: Team Weaknesses:
- The team is quite weak to Veil HO, having no counterplay apart from stalling it out.
- The team is difficult to play against Stall, and
Tapu Lele is the only consistent (Landorus-Therian is a one time nuke) wallbreaker on the team.
- The team loses to Tera Grass
Rillaboom.
- The team loses to
Greninja-Bond if it gets a KO and if
Ogerpon-Wellspring is chipped.
- Limited counterplay against
Blaziken and other Speed boosting threats. This includes Dragon/Quiver Dancers.
- Limited counterplay against
Banette-Mega Destiny Bond 50/50.
- Limited counterplay against rain teams.