The Belmonts
Starmie (Loretta) @ Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 252 SP.ATK/4 Sp.Def/252 Speed
- Hydro Pump
- Recover
- Thunderbolt
- Rapid Spin
Starmie is my rapid spinner and Lead in case I need to clear the field.
Hydro Pump will be used to attack Fire/Ground/Rock types and some other types for neutral damage.
and Recover is for healing.
Thunderbolt is for other water types I can encounter or flying.
Rapid Spin is for removing Spikes, Stealth Rock.
Metagross @ Lum Berry
Nature: Adamant
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Speed
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion
Metagross is my Stealth Rock Setuper of the team, aimed at setting up, attacking and exploding.
- Stealth Rock will be setup at soon as possible.
- Earthquake will be used if the opponent has a fire type.
- Bullet Punch is a fast priority move I can use if the opponent is not a fire type.
- Explosion can be used once It's setup stealth rock and it's HP is almost up.
Roserade (Rosebella)@ Life Orb
Nature: Calm
Ability: Natural Cure
EVs: 252 HP/120 Def/136 SP.Def
- Spikes
- Synthesis
- Energy Ball
- Sludge Bomb
Roserade is to setup Spikes and to have bulk and survive there for sometime.
- Spikes will be there to damage switching pokemon the opponent will perform.
- Synthesis for healing purposes.
- Energy Ball will be used to hit opponents hopefully to lower SP.Def
- Hidden Power Ice can be used on opposing dragons such Dragonite trying to setup.
Magnezone @ Leftovers
Nature: Naive
Ability: Magnet Pull
EVs: 40 Attack/252 SP.Atk/216 Speed
- Hidden Power Fire
- Thunderbolt
- Substitute
- Explosion
Magnezone will be used as a Steel trapper and is equipped with Explosion in the event it can't make it
- Hidden Power Fire will hit Steel and all types weak to fire
- Thunderbolt + STAB and super effective to flying, water
- Explosion is for when I know for sure Magnezone won't make it.
- Substitute is there to allow Magnezone to prevent status problems and to stay in there and attack some more.
Gengar @ Life Orb
Nature: Levitate
EVs: 4 Def/252 SP.Atk/252 Speed
-Substitute
-Shadow Ball
-Focus Blast
-Pain Split
Gengar will be a Mid game sweeper and thanks to his poison type can remove Toxic Spikes without getting poisoned.
- Pain Split as it's only near to recoverably mov.
-Shadow Ball is a STAB Ghost move that has a chance to lower SP.Def
- Substitute can be used to avoid status effects and to stall and attack.
- Focus Blast can be useful for pokemon I will encounter such as Tyranitar Weavile, Steel and Dark types.
Dragonite @ Life Orb
Nature: Inner Focus
EVs: 252 Atk/4 Def/252 Speed
- Dragon Dance
- Outrage
- Roost
- Earthquake
Dragonite is equipped wth the standard Dragon Dance Set.
Dragonite will be Mid - Late game sweeper, or when a opportunity to have a free DD when possible.
- Dragon Dance if conditions are viable to increase speed and attack
- Outrage + STAB This is the full out on full attack. Most likely use it if there are 2 pokemon left on the opponents team or if there is a flying pokemon out on the field. Just hope the confusion later doesn't get him killed. >.>
- Roost will be used if Dragonite is still alive after first turn and taken damage and to heal up life orb
- Earthquake will be used when Outrage isn't the proper time, to prevent confusion, and also for fire types.
:D Thanks for the help everyone!!
Starmie (Loretta) @ Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 252 SP.ATK/4 Sp.Def/252 Speed
- Hydro Pump
- Recover
- Thunderbolt
- Rapid Spin
Starmie is my rapid spinner and Lead in case I need to clear the field.
Hydro Pump will be used to attack Fire/Ground/Rock types and some other types for neutral damage.
and Recover is for healing.
Thunderbolt is for other water types I can encounter or flying.
Rapid Spin is for removing Spikes, Stealth Rock.
Metagross @ Lum Berry
Nature: Adamant
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Speed
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion
Metagross is my Stealth Rock Setuper of the team, aimed at setting up, attacking and exploding.
- Stealth Rock will be setup at soon as possible.
- Earthquake will be used if the opponent has a fire type.
- Bullet Punch is a fast priority move I can use if the opponent is not a fire type.
- Explosion can be used once It's setup stealth rock and it's HP is almost up.
Roserade (Rosebella)@ Life Orb
Nature: Calm
Ability: Natural Cure
EVs: 252 HP/120 Def/136 SP.Def
- Spikes
- Synthesis
- Energy Ball
- Sludge Bomb
Roserade is to setup Spikes and to have bulk and survive there for sometime.
- Spikes will be there to damage switching pokemon the opponent will perform.
- Synthesis for healing purposes.
- Energy Ball will be used to hit opponents hopefully to lower SP.Def
- Hidden Power Ice can be used on opposing dragons such Dragonite trying to setup.
Magnezone @ Leftovers
Nature: Naive
Ability: Magnet Pull
EVs: 40 Attack/252 SP.Atk/216 Speed
- Hidden Power Fire
- Thunderbolt
- Substitute
- Explosion
Magnezone will be used as a Steel trapper and is equipped with Explosion in the event it can't make it
- Hidden Power Fire will hit Steel and all types weak to fire
- Thunderbolt + STAB and super effective to flying, water
- Explosion is for when I know for sure Magnezone won't make it.
- Substitute is there to allow Magnezone to prevent status problems and to stay in there and attack some more.
Gengar @ Life Orb
Nature: Levitate
EVs: 4 Def/252 SP.Atk/252 Speed
-Substitute
-Shadow Ball
-Focus Blast
-Pain Split
Gengar will be a Mid game sweeper and thanks to his poison type can remove Toxic Spikes without getting poisoned.
- Pain Split as it's only near to recoverably mov.
-Shadow Ball is a STAB Ghost move that has a chance to lower SP.Def
- Substitute can be used to avoid status effects and to stall and attack.
- Focus Blast can be useful for pokemon I will encounter such as Tyranitar Weavile, Steel and Dark types.
Dragonite @ Life Orb
Nature: Inner Focus
EVs: 252 Atk/4 Def/252 Speed
- Dragon Dance
- Outrage
- Roost
- Earthquake
Dragonite is equipped wth the standard Dragon Dance Set.
Dragonite will be Mid - Late game sweeper, or when a opportunity to have a free DD when possible.
- Dragon Dance if conditions are viable to increase speed and attack
- Outrage + STAB This is the full out on full attack. Most likely use it if there are 2 pokemon left on the opponents team or if there is a flying pokemon out on the field. Just hope the confusion later doesn't get him killed. >.>
- Roost will be used if Dragonite is still alive after first turn and taken damage and to heal up life orb
- Earthquake will be used when Outrage isn't the proper time, to prevent confusion, and also for fire types.
:D Thanks for the help everyone!!


