Hello Smogon, I am new to competitive and new to Smogon, in fact this is my first post. I would like to get into competitive battling. I understand the basics like Abilities, EVs, and IVs. I made this team have been trying it out on Pokemon Showdown. It has been doing good in the beginning but eventually came into major issues. This team in general has been winning about 65% of the time out of 15 battles which isn't that much practicing with it. My main stars on my team are Greninja and Aggron. Volcarona can be a star but hazards like stealth rocks have been an issue. One main problem is that I need Defog on my team I am willing to switch out a pokemon for it. Also half of my team is weak to Bug and Fighting Types. Also I need help with items, I feel like I don't have enough knowledge on them and changing them around would help. I also feel like I don't know how many EVs to put in some stats sometimes. I know generally you want to put 252 in two stats and then 4 in one, sometimes I feel like I should put some in a fourth stat to make it better, an example would be speed. I feel like Electivire could do more but him having a Choice Band is stopping his true potential. Also I don't feel this is necessary but I a Fairy type move or pokemon on my team could help. Thanks for the help!
Umbreon @ Leftovers
Ability: Synchronize
EVs: 172 HP / 168 Def / 168 SDef
Calm Nature
- Wish
- Protect
- Toxic
- Confuse Ray
My Umbreon plays a major role on my team in the beginning and middle of a battle. I send him out first to check there first pokemon. He can take hits in an if the pokemon will be a problem I Toxic it and then Confuse Ray it. If team member needs healing I will Wish and switch to it (if its not in danger of fainting). One problem is if the opponent puts Stealth Rocks I am forced to switch in use Wish to switch in my Volcarona which is an issue. I know my Umbreon has a cheap setup but I am still learning the ropes.
Volcarona @ Life Orb
Ability: Flame Body
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- Bug Buzz
- Quiver Dance
- Wild Charge
- Flamethrower
My Volcarona can take out a few pokemon if hazards aren't setup. The hazards force me to Wish then switch to Volcarona which feels like a waste of turns. Its Wild Charge stops most water types and Quiver Dance is what I usually do first unless the Pokemon is a current threat, like if it had time to setup.
Aggron @ Aggronite
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Earthquake
- Stone Edge
- Iron Head
- Aqua Tail
Aggron can take many hits which and do damage which is what I love about it. Its steel type makes it a major threat to Fairy. It can different varied moves can take out different pokemon like flying types with Stone Edge or fire types with an Aqua Tail. The problem is that this is one of the 3 pokemon on my team that is weak to Fighting.
Leafeon @ Miracle Seed
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Aerial Ace
- X-Scissor
- Leaf Blade
Leafeon can put damage in and sometimes take out some a pokemon before fainting. I rarely use grass types which is one problem I noticed since the my first pokemon game (Crystal). So I run Leafeon and its X-Scissor can take out grass types that is putting my team to sleep and one Swords Dance can put in alot of damage. Some situations I noticed is that if I am forced to Leafeon will be sent out as a sacrafice to avoid a hazardous move that will lose a member I currently need to keep alive.
Greninja @ Mystic Water
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Surf
- Night Slash
- Ice Beam
- Aerial Ace
Greninja is fast which out speeds my opponents and Protean lets me change my type for a STAB move and avoiding a super effective move the opponent may sometimes have. It can put in real work but It is one of the 3 pokemon on my team that is weak to Bug. I use this pokemon to take out threats like Garchomp with its protean STAB Ice Beam.
Electivire @ Choice Band
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Cross Chop
- Ice Punch
- ThunderPunch
Electivire is fast enough and attack heavy to do serious damage. One issue the opponent will switch and since I have a Choice Band I will be forced to switch out as the move isn't efficient for the situation or will result fainting my Electivire which could be completely avoided. I also switch in to Electivire when I predict an electric move or type pokemon as motor drive would kick in making it a bigger threat than it already was.
Thanks for reading! I want to improve my team so any feedback will help. Some main issues are I need Defog, and need help with items.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 172 HP / 168 Def / 168 SDef
Calm Nature
- Wish
- Protect
- Toxic
- Confuse Ray
My Umbreon plays a major role on my team in the beginning and middle of a battle. I send him out first to check there first pokemon. He can take hits in an if the pokemon will be a problem I Toxic it and then Confuse Ray it. If team member needs healing I will Wish and switch to it (if its not in danger of fainting). One problem is if the opponent puts Stealth Rocks I am forced to switch in use Wish to switch in my Volcarona which is an issue. I know my Umbreon has a cheap setup but I am still learning the ropes.

Volcarona @ Life Orb
Ability: Flame Body
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- Bug Buzz
- Quiver Dance
- Wild Charge
- Flamethrower
My Volcarona can take out a few pokemon if hazards aren't setup. The hazards force me to Wish then switch to Volcarona which feels like a waste of turns. Its Wild Charge stops most water types and Quiver Dance is what I usually do first unless the Pokemon is a current threat, like if it had time to setup.

Aggron @ Aggronite
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Earthquake
- Stone Edge
- Iron Head
- Aqua Tail
Aggron can take many hits which and do damage which is what I love about it. Its steel type makes it a major threat to Fairy. It can different varied moves can take out different pokemon like flying types with Stone Edge or fire types with an Aqua Tail. The problem is that this is one of the 3 pokemon on my team that is weak to Fighting.

Leafeon @ Miracle Seed
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Aerial Ace
- X-Scissor
- Leaf Blade
Leafeon can put damage in and sometimes take out some a pokemon before fainting. I rarely use grass types which is one problem I noticed since the my first pokemon game (Crystal). So I run Leafeon and its X-Scissor can take out grass types that is putting my team to sleep and one Swords Dance can put in alot of damage. Some situations I noticed is that if I am forced to Leafeon will be sent out as a sacrafice to avoid a hazardous move that will lose a member I currently need to keep alive.

Greninja @ Mystic Water
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Surf
- Night Slash
- Ice Beam
- Aerial Ace
Greninja is fast which out speeds my opponents and Protean lets me change my type for a STAB move and avoiding a super effective move the opponent may sometimes have. It can put in real work but It is one of the 3 pokemon on my team that is weak to Bug. I use this pokemon to take out threats like Garchomp with its protean STAB Ice Beam.

Electivire @ Choice Band
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Cross Chop
- Ice Punch
- ThunderPunch
Electivire is fast enough and attack heavy to do serious damage. One issue the opponent will switch and since I have a Choice Band I will be forced to switch out as the move isn't efficient for the situation or will result fainting my Electivire which could be completely avoided. I also switch in to Electivire when I predict an electric move or type pokemon as motor drive would kick in making it a bigger threat than it already was.
Thanks for reading! I want to improve my team so any feedback will help. Some main issues are I need Defog, and need help with items.