Well I've been using this team for a very long time, and I figured it's time to post it. I love the concept of Gravity, and tried to integrate it into my own feel. So far on Wi-Fi this team has gone about 26-7, pretty respectable in my opinion. So read below and tell me what you guys think.
Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/78 Def/180 SDef
Careful nature (+SDef, -SAtk)
- Gravity
- Earthquake
- Will-o-wisp
- Dynamicpunch
---
This is a surprisingly amazing lead, as most of the time the opponent's lead will Stealth Rock while I get a Gravity in, which is great since this team does not get bothered by Stealth Rocks at all. Once gravity is up Will-o-Wisp has nearly perfect accuaracy while DynamicPunch has an awesome 82%. EQ hits everything else. Bulky enough to set up Gravity, take a hit, and come back later to do it again.
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/170 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Slack Off
- Roar
---
Not many people expect Hippowdon in a spot other than lead, but it does a great job as my defensive tank. Set's up Stealth Rocks and Sand Storm, then shuffles the opponent's Pokemon around.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/150 Def/36 Spd/72 SDef
Impish nature (+Def, -SAtk)
- Wish
- Body Slam
- Iron Head
- Fire Punch
---
Basic Defensive Jirachi which works wonders for me. Body Slam + Iron Head is just flat out annoying. Provides Wish support for itself and the team. Fire Punch was a move I put on the team after realizing that if Heatran goes down, I can't touch Scizor. Since doing it, he has no longer been a problem.
Heatran (M) @ Lum Berry
Ability: Flash Fire
EVs: 30 Atk/228 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Earth Power
- Magma Storm
- Taunt
---
This, my friends, is Gravity Heatran, and my oh my is it amazing. Most people only expect ScarfTrans nowadays so this thing is great. Lum Berry is so I can switch into Status and then Taunt. Magma Storm, while having great accuarcy in Gravity, also traps the opponent. Once I've taunted a Blissey / Cresselia and trapped it, it can't do anything. Explosion is for that dying breath.
Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Superpower
---
Good ole' Mamoswine, my late game sweeper and beast of a Pokemon. Most people forget that it doesn't have to be used on a Hail Team. Not much to say. He mop's up.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 212 HP/70 Def/228 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Seismic Toss
- Thunder Wave
- Encore
---
Clefable, my special wall and paralyzer. Encore is just nasty, and most of the time very unexpected, when the opponent tries to set up, I stop them in their tracks with Encore and switch to a counter, or just whittle them away with Seismic Toss. The EV's have a little in defense so I can take more physical abuse. It's worked so far.
And that's my team. All criticisms welcome! Thanks for reading.

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/78 Def/180 SDef
Careful nature (+SDef, -SAtk)
- Gravity
- Earthquake
- Will-o-wisp
- Dynamicpunch
---
This is a surprisingly amazing lead, as most of the time the opponent's lead will Stealth Rock while I get a Gravity in, which is great since this team does not get bothered by Stealth Rocks at all. Once gravity is up Will-o-Wisp has nearly perfect accuaracy while DynamicPunch has an awesome 82%. EQ hits everything else. Bulky enough to set up Gravity, take a hit, and come back later to do it again.

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/170 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Slack Off
- Roar
---
Not many people expect Hippowdon in a spot other than lead, but it does a great job as my defensive tank. Set's up Stealth Rocks and Sand Storm, then shuffles the opponent's Pokemon around.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/150 Def/36 Spd/72 SDef
Impish nature (+Def, -SAtk)
- Wish
- Body Slam
- Iron Head
- Fire Punch
---
Basic Defensive Jirachi which works wonders for me. Body Slam + Iron Head is just flat out annoying. Provides Wish support for itself and the team. Fire Punch was a move I put on the team after realizing that if Heatran goes down, I can't touch Scizor. Since doing it, he has no longer been a problem.

Heatran (M) @ Lum Berry
Ability: Flash Fire
EVs: 30 Atk/228 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Earth Power
- Magma Storm
- Taunt
---
This, my friends, is Gravity Heatran, and my oh my is it amazing. Most people only expect ScarfTrans nowadays so this thing is great. Lum Berry is so I can switch into Status and then Taunt. Magma Storm, while having great accuarcy in Gravity, also traps the opponent. Once I've taunted a Blissey / Cresselia and trapped it, it can't do anything. Explosion is for that dying breath.

Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Superpower
---
Good ole' Mamoswine, my late game sweeper and beast of a Pokemon. Most people forget that it doesn't have to be used on a Hail Team. Not much to say. He mop's up.

Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 212 HP/70 Def/228 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Seismic Toss
- Thunder Wave
- Encore
---
Clefable, my special wall and paralyzer. Encore is just nasty, and most of the time very unexpected, when the opponent tries to set up, I stop them in their tracks with Encore and switch to a counter, or just whittle them away with Seismic Toss. The EV's have a little in defense so I can take more physical abuse. It's worked so far.
And that's my team. All criticisms welcome! Thanks for reading.