The goal is to set up hail and spikes, shuffle the enemy around a little, and then go for the kill with Kingdra
Abomasnow @ Leftovers
Ability: Snow warning
EVs: 252 HP/252 ATT/6 SPD
Adament nature (+Att, -SAtk)
- Leech Seed
- Substitute
- Blizzard
- Focus Punch
Mainly to set up hail, but if he can set up sub-seed on a wall (blissy is a good choice. I don't know why people keep sending non-flamethrower blissy's to be focus punched to death) then he can really do some damage. Mostly though he just switches away from super effective moves. U-Turn is a pain
Steelix @ Leftovers
Ability: Rock Head
EVs: 252 HP/ 252 S.Def
Careful nature (+Def, -SP. Atk)
- Stealth rock
- Roar
- Earthquake
- Stone edge
Nice defenses means he'll almost always get at least a stealth rock in. While a fighting/fire weak pokemon seems to be a strange choice, he's my best bet against scizors who otherwise tear my team to pieces
Froslass @ Leftovers
Ability: Snow Cloak
EVs: 228 HP/ 248 Def / 34 speed
Timid nature (+Spd, -Att)
- Blizzard
- Substitute
- Spikes
- Protect
Mainly subs until the enemy misses in hail, then sets up two layers of spikes. The decent speed lets me revenge kill to an extent, Blizzard tends to do more damage to the enemy then they expect.
Quagsire @ Leftovers
Ability: Water absorb
EVs: 252 HP/168 Def/88 Spd
Impish nature (+Def, -Sp.Att)
- Recover
- Encore
- Earthquake
- Blizzard
Makes walls who like to recover and pokemon that like to stat up uncomfortable. Blizzard might seem like an odd choice, but I've found it to do more damage in hail then ice punch, even coming off a -natured special attack. Always nice for physical walls like glisor who think they can wall this set.
Kingdra @ Leftovers
Ability: Sniper
EVs: 252 HP/200 Def/ 52 Speed
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Outrage
- Dragon dance
If the enemy can't ko it while it's asleep, it doesn't die. Even if outrage is never selected (1 in 3 seems like 1 in 100 when right down to the wire) hopefully hail is also doing it's thing. If I come in late and the steel types are gone, I can skip rest-talk entirely and just spam outrage, but that leaves me open to priority.
Hitmontop @ leftovers
Ability: Intimidate
EVs: 252 Atk/252 Spd/6 Def
Adament (+Att, -Sp. Att)
- Foresight
- Rapid Spin
- Close combat
- Sucker Punch
My spinner, but also a threat to any ghosts that think they can block. Speedy enough to finish off pokemon with powerful close combats, or revenge kill them with sucker punch.
My choices of pokemon on this hail team might seem weird, since there are only two ice types who benefit from hail. The reality is that I need the resistances mostly to make up for Abomasnow's ghastly defensive powers. Fortunately, my pokemon don't mind the hail so long as the enemy is also taking damage. Also, it would be impossible to add another ice type without adding more rock and/or fire weaknesses, which I have enough of already.
Lead wise, Abomasnow can take on a couple of common ones, but I mainly waste a turn running from things packing hp fire or flamethrower (why can azelf learn that anyways?). Jirachi seems to be a problem, as well as bronzongs and Rosealias, who sleep powder me before I can 1 hit ko with blizzard. Interestingly enough, several leads die because they over predict my switch out.
My team seems to have a massive machamp weakness. None of my pokemon can take more then three dynamic punches, except for froslass, who gets ko'd by no-guard payback. Any suggestions on plugging that hole? I can beat him as long as the confusion doesn't affect me several times in a row, but winning and losing based on that isn't fun. Gyarados is another tough enemy to defeat, since he's usually bulky enough to set up. If he doesn't have stone edge abomasnow can take him, and if he does then Quagsire walls him and encores his dragon dances if he doesn't taunt. Brave bird skarmory has been a pain, but other sets are defeated by abomasnow.
I'd like to avoid hidden power if possible. Eventually I want to make this an in-game team, and I have no patience for breeding hidden powers and good EV's. Also, please don't respond with things like Swampert over Quagsire. Even though Quagsire is weaker, I like his water absorb, recover and encore options enough to justify him over swampy.
Abomasnow @ Leftovers
Ability: Snow warning
EVs: 252 HP/252 ATT/6 SPD
Adament nature (+Att, -SAtk)
- Leech Seed
- Substitute
- Blizzard
- Focus Punch
Mainly to set up hail, but if he can set up sub-seed on a wall (blissy is a good choice. I don't know why people keep sending non-flamethrower blissy's to be focus punched to death) then he can really do some damage. Mostly though he just switches away from super effective moves. U-Turn is a pain
Steelix @ Leftovers
Ability: Rock Head
EVs: 252 HP/ 252 S.Def
Careful nature (+Def, -SP. Atk)
- Stealth rock
- Roar
- Earthquake
- Stone edge
Nice defenses means he'll almost always get at least a stealth rock in. While a fighting/fire weak pokemon seems to be a strange choice, he's my best bet against scizors who otherwise tear my team to pieces
Froslass @ Leftovers
Ability: Snow Cloak
EVs: 228 HP/ 248 Def / 34 speed
Timid nature (+Spd, -Att)
- Blizzard
- Substitute
- Spikes
- Protect
Mainly subs until the enemy misses in hail, then sets up two layers of spikes. The decent speed lets me revenge kill to an extent, Blizzard tends to do more damage to the enemy then they expect.
Quagsire @ Leftovers
Ability: Water absorb
EVs: 252 HP/168 Def/88 Spd
Impish nature (+Def, -Sp.Att)
- Recover
- Encore
- Earthquake
- Blizzard
Makes walls who like to recover and pokemon that like to stat up uncomfortable. Blizzard might seem like an odd choice, but I've found it to do more damage in hail then ice punch, even coming off a -natured special attack. Always nice for physical walls like glisor who think they can wall this set.
Kingdra @ Leftovers
Ability: Sniper
EVs: 252 HP/200 Def/ 52 Speed
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Outrage
- Dragon dance
If the enemy can't ko it while it's asleep, it doesn't die. Even if outrage is never selected (1 in 3 seems like 1 in 100 when right down to the wire) hopefully hail is also doing it's thing. If I come in late and the steel types are gone, I can skip rest-talk entirely and just spam outrage, but that leaves me open to priority.
Hitmontop @ leftovers
Ability: Intimidate
EVs: 252 Atk/252 Spd/6 Def
Adament (+Att, -Sp. Att)
- Foresight
- Rapid Spin
- Close combat
- Sucker Punch
My spinner, but also a threat to any ghosts that think they can block. Speedy enough to finish off pokemon with powerful close combats, or revenge kill them with sucker punch.
My choices of pokemon on this hail team might seem weird, since there are only two ice types who benefit from hail. The reality is that I need the resistances mostly to make up for Abomasnow's ghastly defensive powers. Fortunately, my pokemon don't mind the hail so long as the enemy is also taking damage. Also, it would be impossible to add another ice type without adding more rock and/or fire weaknesses, which I have enough of already.
Lead wise, Abomasnow can take on a couple of common ones, but I mainly waste a turn running from things packing hp fire or flamethrower (why can azelf learn that anyways?). Jirachi seems to be a problem, as well as bronzongs and Rosealias, who sleep powder me before I can 1 hit ko with blizzard. Interestingly enough, several leads die because they over predict my switch out.
My team seems to have a massive machamp weakness. None of my pokemon can take more then three dynamic punches, except for froslass, who gets ko'd by no-guard payback. Any suggestions on plugging that hole? I can beat him as long as the confusion doesn't affect me several times in a row, but winning and losing based on that isn't fun. Gyarados is another tough enemy to defeat, since he's usually bulky enough to set up. If he doesn't have stone edge abomasnow can take him, and if he does then Quagsire walls him and encores his dragon dances if he doesn't taunt. Brave bird skarmory has been a pain, but other sets are defeated by abomasnow.
I'd like to avoid hidden power if possible. Eventually I want to make this an in-game team, and I have no patience for breeding hidden powers and good EV's. Also, please don't respond with things like Swampert over Quagsire. Even though Quagsire is weaker, I like his water absorb, recover and encore options enough to justify him over swampy.