ORAS OU OU Hazard Stacking RMT

Hello everybody! I made a new stall/hazard stacking team that I enjoy a lot, but like all things in life, they're are flaws, which is the purpose of RMT. Anyways the teams core is a FWG core with Ferrothorn, Jellicent and Heatran, and the team is built around Jellicent. The team has excellent synergy (IMO) and I think, personally, it's a great team.
Team building process:
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I wanted to make a team around Jellicent because it's my favorite Pokemon and I recently found out it's good competitively (not to mention it's shiny is my favorite color). Jellicent is a great death fodder and good wall. Jellicent can burn the opposing Pokemon with W-O-W and then take even less damage and recover.

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I chose Ferrothorn because I was in need of a good lead and something that is bulky and can take low damage from grass type Pokemon. When I thought of this Ferrothorn immediately came into my mind and I knew I'd have to use it. Not only can Ferrothorn be bulky, setup hazards and can take on grass types, but he also has steel typing which makes him immune to poison. Since this team is stall/hazard stacking I wanted alot of Pokemon with immunities so I can get status damage while switching into something immune to the opposing Pokemon's attack so Ferrothorn helped do this perfectly.

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Now I noticed I had a grass water core going on, so I decided to add a Fire type to make a FWG core. Heatran is perfect for for this. Not only does it cover Ferrothorn, but it has Flash Fire, so now it perfectly covers Ferrothorn. Also not to mention Heatran benefits from Jellicent respectively. Also, remember when I said steel on Ferrothorn was great because it covers Poison type moves? Well, Heatran has that too. Basically what I'm trying to say is that Heatran is perfect for the team.

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Now I realized I needed a sweeper. Bisharp and Weavile came to mind but I'm choosing Bisharp because of it's synergy with Jellicent and it's pure power. Also lemme say something: I AM IRONMAN DUNNA DUNNA DUN DUN DUN DUN! Ehem... sorry. Anyways, Bisharp is pretty straight forward to be honest.

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I noticed I'm gonna need Stealth Rock support and a ground type so why not Hippowdon? This thing is bulky as all heck. It's 4HKOd by a Life Orb Talonflame! That gives it plenty of time to set up. Also, Hippowdon has great synergy with Heatran and benefits with water types removed which Ferrothorn can do a good amount of damage too (He has power whip instead of gyro ball). Not to mention Hippowdon is immune to electric moves.

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I was having trouble picking my last Mon but then I found Mega Sableye and it just SCREAMED stall! Not only is it immune to 3 types, but it has Magic Bounce as mega and Prankster normally. This thing even has an amazing movepool, giving it Will-O-Wisp, Knock Off, Recover, ETC. This thing is a beast (goblin).

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I noticed I had WAY too many steel types and I needed a cleric, then someone told me to change Bisharp with Clefable. Clefable is an amazing wall, not to mention the amount of healing moves it learns, this thing is literally only outclassed by Eviolite Chansey, and that's saying something. Not to mention the cool immunity to Dragon.


Now that you know the team building process let's look into the movesets for each Pokemon.​

The Team:
Thorny (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 68 Def / 192 SpD
Sassy Nature
- Spikes
- Leech Seed
- Power Whip
- Protect
Ferrothorn is this team's lead even though Hippowdon is sometimes the lead, Ferrothorn is the MAIN lead. Ferrothorn sets up spikes and then proceeds to set up leech seed then we start protect stalling, get some health back, do damage, get some health back, do more damage, rinse and repeat and you have a great stalling lead.
Chomper (Heatran) @ Shed Shell
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- d
- Toxic
- Taunt
- Lava Plume
Heatran is this teams wallbreaker. Heatran has flash cannon to deal with Clefable's. Toxic is to cripple walls, same thing as taunt and Lava Plume is basically filler. Not much else to say about this guy besides "he's a great wallbreaker".
The Pringle King (Jellicent) (M) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 248 HP / 172 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Will-O-Wisp
- Recover
- Hex
Jellicent, my main man. This Jellyfish is King Stall or... king of Pringles. Scald is mostly to do damage and hopefully get that 30% chance burn. Will-O-Wisp is great for when I wanna use hex, and halve the opponents Pokemon's damage. Recover is obvious for this stalling monster.​


Clefable @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
This pink dragon slayer is such a tank. It can take 3 hits from a Life Orb Talonflame's Brave Bird. Wish is to help teammates survive, Heal Bell is to get rid of any pesky status effects, Protect is needed for having wish in case Clefable needs to heal and Moonblast is to scare away Dragons (AKA it's filler).​
252 Atk Life Orb Talonflame Brave Bird vs. 248 HP / 252+ Def Clefable: 164-192 (41.7 - 48.8%) -- guaranteed 3HKO after Leftovers recovery

Gas Mask (Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
Hippowdon is an amazing tank. This guy can take 4 hits from a Priority Brave Bird Talonflame with max Attack investment and a life orb which is insane. Hippowdon is also my secondary lead as talked about earlier. Another great walling and stalling feature about Hippowdon is slack off which heals 50% of Hippowdon's base HP. ALSO: 252 Atk Life Orb Talonflame Brave Bird vs. 252 HP / 144+ Def Hippowdon: 130-153 (30.9 - 36.4%) -- guaranteed 4HKO after Leftovers recovery


Gemini (Sableye) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Fake Out
Mega Sableye is an excellent staller, and arguably the best in OU. First you go for Fake out, then you Will-O-Wisp and then you go for Recover while Mega Evolving, simple. Not to mention Sableye's 3 type immunites! That just makes this little goblin so much better. (Forgot to talk about how he's a spin blocker too)

Anyways enough of my blabber mouth, please tell me what YOU think. I spent a lot of hard work on this team so I hope it will be at least decent... bye! :D





 

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While your team may look like it's really good in paper, it's really not that good in practice. There's a couple of stuff that could be improved. For one, opposing balanced / bulky teams are really hard to wear down with your team. In addition, you literally have 0 ground switch ins. SD Lando-T with Earth Plate 6-0s for example. At the same time, you lack any form of hazard removal. Taunt Heatran and Mega Sableye aren't enough to keep hazards off the field. Finally, you lose to common wallbreakers such as Dark Spam, TG Manaphy, Mega Scizor, Serperior, Mega Gardevoir, and LO Tornadus-T.

First, you should put Skarmory > Ferrothorn. Skarmory does Ferrothorn's job better. Not only can it set up Spikes quite easily, but it can counter Mega Gardevoir if you run SpD and can be a decent check to a bunch of special attacking mons such as Latios and Mega Venusaur. At the same time, Skarmory can run Whirlwind which can kick boosters out of the field and deal a lot of damage with hazards up. Run 252 HP / 4 Def / 252 SpD and a Careful Nature. Roost / Whirlwind / Iron Head / Spikes should be a good set on your team.

Next, to avoid being 6-0'd by Manaphy, Tornadus-T, and Serperior, I recommend making you Clefable SpD. Use a 248 HP / 164 Def / 96 SpD with a Calm Nature. This allows you to avoid the 2hko from Serperior's LO Leaf Storm, Tornadus-T's LO Hurricane (unless max SpA, but you can always protect), and Manpahy's rain-boosted Scald + burn considering Leftovers.

252 SpA Manaphy Scald vs. 248 HP / 96+ SpD Clefable in Rain: 148-175 (37.6 - 44.5%) -- guaranteed 3HKO after Leftovers recovery and burn damage
252 SpA Life Orb Serperior Leaf Storm vs. 248 HP / 96+ SpD Clefable: 172-203 (43.7 - 51.6%) -- guaranteed 3HKO after Leftovers recovery
180 SpA Life Orb Tornadus-T Hurricane vs. 248 HP / 96+ SpD Clefable: 175-208 (44.5 - 52.9%) -- guaranteed 3HKO after Leftovers recovery

One thing I noticed is that for some reason you whole team is SpD bar Hippowdon and Clefable, and since you should be making Clefable SpD, you only have Hippowdon. Accordingly, I recommend going for 248 HP / 172 Def / 88 Spe on Jellicent with a Bold Nature. At the same time, I recommend using Colbur Berry over Leftovers. Colbur berry allows you to be a one-time check to Weavile, Crawdaunt, or Bisharp, all which threaten your team immensely. Jellicent lures them out, lives a hit, and then burns crippling them for the rest of the game.

Now, you lack wallbreaking and stallbreaking power, so here's some more changes:

Use Taunt > Scald on Jellicent. Scald doesn't do much when you have Will-o-Wisp. 9/10 times Will-o-Wisp is just a better move. Yes it means that you cannot hit heatran, but heatrans 1v1s anyways if it's toxic + taunt. At the same time, Hex is better than Scald because it does more damage with status.

Also, I really dislike Stone Edge on Hippowdon. It doesn't do much really, while on the other hand, both Toxic and Whirlwind are a lot better since they hit both Mega Pinsir and Talonflame, but at the same time, do a lot better outside of those matchups. Using Toxic on a Rotom-W or Latios switch for example helps your team greatly. On the other hand, Whirlwind weakens the opposing team with hazards up and kick out boosting mons such as Garchomp that are trying to set up on Hippowdon.

Finally, I see that a move on Heatran is a slashed d which is ???? But I think it's Flash Cannon. So, I recommend using Magma Storm > Flash Cannon because Magma Storm helps you wallbreak MUCH more effectively. However, Lava Plume is pretty nice because it's an accurate fire move that has a chance of burning and it's more consistent than Magma Storm early game. Also, I recommend using Leftovers > Shed Shell. Leftovers is really important in Heatran's longevity and boosts its wallbreaking ability greatly because it can recover stuff like Volt Switches, U-turns, and Chansey's S-tosses. As for the EVs, I really recommend using 248 HP / 8 SpD / 252 Spe with a Timid Nature. This increases you matchup vs. Bisharp and Mega Scizor A LOT. Being able to outspeed them and OHKO them is something great and your team needs, it also outspeeds Adamant Excadrill which is pretty nice.

One more thing is that I have a small suggestion: A physically defensive Zapdos wouldn't be bad on your team, even if over Jellicent. It provides Defog support, pressures stall, and counters both Mega Pinsir and Talonflame extremely well.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Whirlwind
- Iron Head
- Roost

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Taunt
- Lava Plume

Jellicent (M) @ Colbur Berry
Ability: Water Absorb
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Recover
- Hex

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 164 Def / 96 SpD
Calm Nature
- Moonblast
- Heal Bell
- Wish
- Protect

Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic / Whirlwind
 
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