OU He-Man Woman Haters Club!

He-Man Woman Hater's Club
Machamp.png


Machamp @ Lum Berry
Ability: No Guard
240 HP/ 248 Atk/ 16 SpD/ 4 Spe
Nature: Adamant
-DynamicPunch
-Bullet Punch
-Payback
-Ice Punch

When I first started making this team I was in need of a lead that could hit hard and take the punches that most common leads in OU dealt. An attacking Machamp lead solves all of my problems, It easily handles the likes of Azelf, Roserade, Aerodactyl, and even the more bulky leads such as Swampert with the proper starting move and a swift Bullet Punch, bar Swampert which is slowed down by DynamicPunch and still quickly dispatched. The only leads that this set has trouble with are those pesky steel type Pokémon such as Jirachi, Metagross, and the occasional Skarmory, but all three of those are scared of by the likes of Heatran.

Heatran.png


Heatran @ Shuca Berry
Ability: Flash Fire
4 HP/ 252 SpA/ 252 Spe
Nature: Timid
-Stealth Rock
-Fire Blast
-Earth Power
-Taunt

Heatran is my answer to all of the leads that Machamp has trouble dealing with, those pesky steel types Jirachi, Metagross, and Skarmory. Heatran was needed to scare them all off and lay down SR, and if they decide to stay in then honestly there isn't much of a story to be told. Heatran also supports Machamp against DD Gyarados whom may try to set up on Machamp so Taunt easily handles that pesky scenario. Otherwise Heatran is basically used to switch into Poké's using fire attacks to gain the upper hand and lay down the hurt, and though I generally use the Choice Scarf variant, this better suited my needs because I needed the ability to switch moves for various threats.

Magnezone.png


Magnezone @ Choice Scarf
Ability: Magnet Pull
4 Atk/ 252 SpA/ 252 Spe
Nature: Naive
-Thunderbolt
-Hidden Power (Fire)
-Flash Cannon
-Explosion

Further addressing those steels that Machamp has trouble with is Magnezone, whom can switch into any one of them outspeed them and trap them going in for the take-down. Magnezone's usefulness doesn't end there though, It can take down the likes of Scizor which can be a bit of a nuisance to my poor Salamence.

Salamence.png


Salamence @ Life Orb
Ability: Intimidate
80 Atk/ 252 SpA/ 176 Spe
Nature: Rash
-Draco Meteor
-Fire Blast
-Brick Break
-Roost

Salamence and Magnezone get great synergies they both can easily switch into one another's weaknesses. Salamence also draws out steel types that Magnezone can put the smack-down on. As for the moveset and EV's Huntofthelion's explaination was pretty convincing on this set so I thought I would try it.

212.png


Scizor @ Choice Scarf
Ability: Technician
12 HP/ 252 Atk/ 244 Spe
Nature: Jolly
-Pursuit
-Superpower
-Iron Head
-U-turn

I chose Choice Scarf Scizor over the standard Choice Band due to It's ability to outspeed positive natured base 115's without having to rely on Bullet Punch, personally making it a more effective revenge killer. The only real difference in the moveset is the omission of BP for Iron Head which does more damage and due to Scizor's new found speed he has little need for priority due to the fact that all other priority is ineffective in dealing with Scizor. Scizor also manages to draw out fire type's for Heatran, whom appreciate's great synergy with Scizor.

Vaporeon.png


Vaporeon @ Leftovers
Ability: Water Absorb
188 HP / 252 Def / 68 Spe
Nature: Bold
-Wish
-Protect
-Surf
-Hidden Power (Electric)

I also wanted to round off the team a little bit with some Wish support. HP (Electric) over Toxic as a deterrent from bulky water's switching in on Vaporeon expecting an easy setup bar Swampert, which doesn't setup but may switch in anyway.

Edits will be in this format. Bar entirely new Pokémon to the team and their moveset's.
 
Hi.

I like your team, but I feel like Magnezone is kind of dead weight. Jirachi and Metagross can't switch into Machamp, so I don't really see the need to try and trap them. Machamp has more of a problem with not being able to outspeed most things, so I would suggest a Jirachi that can spread paralysis to make things easier for Machamp and the rest of your team to sweep. You lose the ability to trap Steel-types, but none of them are a huge threat to you, so I think Jirachi is a better choice.

Jirachi @ Leftovers
Jolly: 252 HP / 80 Atk / 176 Spe
ThunderWave / Iron Head / Fire Punch / U-turn

This set lets you spread paralysis with Twave, as well as scout the other team. Iron Head provides solid stab and a chance at Flinching the opponent. The given EVs allow you to outspeed Lucario, so you can revenge it with Fire Punch or just paralyze it and let something else take care of it. You can run Body Slam over Twave if you're feeling lucky, as it has a pretty good chance to paralyze thanks to Serene Grace, as well as doing some damage.

Next I think you should remove Gengar. The purpose of that set is to lure Scizor, something you really don't need to do (and can't if you remove Magnezone for Jirachi), so I'd suggest changing it to a Salamence to help deal with stall. You keep the Ground-type resist, and now you have a better way of handling stall, which as of now you'd have a hard time dealing with.

Salamence @ Life Orb
Rash; 80 HP / 252 SpA / 176 Spe
Draco Meteor / Fire Blast / Brick Break / Roost

This set is pretty easy to use. Switch in on something that you can scare out, and then fire off an attack. Draco Meteor is the main attack, and it really hurts any non Steel-type or dedicated special wall. Fire Blast hits the Steel-types that resist DM, and Brick Break allows you to deal with Blissey. Roost increases your survivability, which really helps against stall teams who have a hard time KOing Salamence without using residual damage.

The last two changes I'd make are pretty minor. On Heatran, I'd suggest Hidden Power [Ice] or Explosion over taunt, so that you can deal with Salamence better. Secondly, I'd suggest at least trying Surf over Ice Beam on Vaporeon. You need a way to beat Infernape and Heatran, and you can't afford to lose any of your other three moves.

Hope I helped, Good Luck!!
 
I may switch out Gengar as It's somewhat dead weight and if it can deal with Scizor itself than It's somewhat dead weight so I'll probably switch Gengar for Salamence. Also I will most likely edit Vaporeon, It's not carrying It's weight in recent play-testing. But I don't see Magnezone as dead weight. Anywho, thanks for the suggestions! :'D
 
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