He-Man Woman Hater's Club
Machamp @ Lum Berry
Ability: No Guard
240 HP/ 248 Atk/ 16 SpD/ 4 Spe
Nature: Adamant
-DynamicPunch
-Bullet Punch
-Payback
-Ice Punch
When I first started making this team I was in need of a lead that could hit hard and take the punches that most common leads in OU dealt. An attacking Machamp lead solves all of my problems, It easily handles the likes of Azelf, Roserade, Aerodactyl, and even the more bulky leads such as Swampert with the proper starting move and a swift Bullet Punch, bar Swampert which is slowed down by DynamicPunch and still quickly dispatched. The only leads that this set has trouble with are those pesky steel type Pokémon such as Jirachi, Metagross, and the occasional Skarmory, but all three of those are scared of by the likes of Heatran.
Heatran @ Shuca Berry
Ability: Flash Fire
4 HP/ 252 SpA/ 252 Spe
Nature: Timid
-Stealth Rock
-Fire Blast
-Earth Power
-Taunt
Heatran is my answer to all of the leads that Machamp has trouble dealing with, those pesky steel types Jirachi, Metagross, and Skarmory. Heatran was needed to scare them all off and lay down SR, and if they decide to stay in then honestly there isn't much of a story to be told. Heatran also supports Machamp against DD Gyarados whom may try to set up on Machamp so Taunt easily handles that pesky scenario. Otherwise Heatran is basically used to switch into Poké's using fire attacks to gain the upper hand and lay down the hurt, and though I generally use the Choice Scarf variant, this better suited my needs because I needed the ability to switch moves for various threats.
Magnezone @ Choice Scarf
Ability: Magnet Pull
4 Atk/ 252 SpA/ 252 Spe
Nature: Naive
-Thunderbolt
-Hidden Power (Fire)
-Flash Cannon
-Explosion
Further addressing those steels that Machamp has trouble with is Magnezone, whom can switch into any one of them outspeed them and trap them going in for the take-down. Magnezone's usefulness doesn't end there though, It can take down the likes of Scizor which can be a bit of a nuisance to my poor Salamence.
Salamence @ Life Orb
Ability: Intimidate
80 Atk/ 252 SpA/ 176 Spe
Nature: Rash
-Draco Meteor
-Fire Blast
-Brick Break
-Roost
Salamence and Magnezone get great synergies they both can easily switch into one another's weaknesses. Salamence also draws out steel types that Magnezone can put the smack-down on. As for the moveset and EV's Huntofthelion's explaination was pretty convincing on this set so I thought I would try it.
Scizor @ Choice Scarf
Ability: Technician
12 HP/ 252 Atk/ 244 Spe
Nature: Jolly
-Pursuit
-Superpower
-Iron Head
-U-turn
I chose Choice Scarf Scizor over the standard Choice Band due to It's ability to outspeed positive natured base 115's without having to rely on Bullet Punch, personally making it a more effective revenge killer. The only real difference in the moveset is the omission of BP for Iron Head which does more damage and due to Scizor's new found speed he has little need for priority due to the fact that all other priority is ineffective in dealing with Scizor. Scizor also manages to draw out fire type's for Heatran, whom appreciate's great synergy with Scizor.
Vaporeon @ Leftovers
Ability: Water Absorb
188 HP / 252 Def / 68 Spe
Nature: Bold
-Wish
-Protect
-Surf
-Hidden Power (Electric)
I also wanted to round off the team a little bit with some Wish support. HP (Electric) over Toxic as a deterrent from bulky water's switching in on Vaporeon expecting an easy setup bar Swampert, which doesn't setup but may switch in anyway.
Edits will be in this format. Bar entirely new Pokémon to the team and their moveset's.

Machamp @ Lum Berry
Ability: No Guard
240 HP/ 248 Atk/ 16 SpD/ 4 Spe
Nature: Adamant
-DynamicPunch
-Bullet Punch
-Payback
-Ice Punch
When I first started making this team I was in need of a lead that could hit hard and take the punches that most common leads in OU dealt. An attacking Machamp lead solves all of my problems, It easily handles the likes of Azelf, Roserade, Aerodactyl, and even the more bulky leads such as Swampert with the proper starting move and a swift Bullet Punch, bar Swampert which is slowed down by DynamicPunch and still quickly dispatched. The only leads that this set has trouble with are those pesky steel type Pokémon such as Jirachi, Metagross, and the occasional Skarmory, but all three of those are scared of by the likes of Heatran.

Heatran @ Shuca Berry
Ability: Flash Fire
4 HP/ 252 SpA/ 252 Spe
Nature: Timid
-Stealth Rock
-Fire Blast
-Earth Power
-Taunt
Heatran is my answer to all of the leads that Machamp has trouble dealing with, those pesky steel types Jirachi, Metagross, and Skarmory. Heatran was needed to scare them all off and lay down SR, and if they decide to stay in then honestly there isn't much of a story to be told. Heatran also supports Machamp against DD Gyarados whom may try to set up on Machamp so Taunt easily handles that pesky scenario. Otherwise Heatran is basically used to switch into Poké's using fire attacks to gain the upper hand and lay down the hurt, and though I generally use the Choice Scarf variant, this better suited my needs because I needed the ability to switch moves for various threats.

Magnezone @ Choice Scarf
Ability: Magnet Pull
4 Atk/ 252 SpA/ 252 Spe
Nature: Naive
-Thunderbolt
-Hidden Power (Fire)
-Flash Cannon
-Explosion
Further addressing those steels that Machamp has trouble with is Magnezone, whom can switch into any one of them outspeed them and trap them going in for the take-down. Magnezone's usefulness doesn't end there though, It can take down the likes of Scizor which can be a bit of a nuisance to my poor Salamence.

Salamence @ Life Orb
Ability: Intimidate
80 Atk/ 252 SpA/ 176 Spe
Nature: Rash
-Draco Meteor
-Fire Blast
-Brick Break
-Roost
Salamence and Magnezone get great synergies they both can easily switch into one another's weaknesses. Salamence also draws out steel types that Magnezone can put the smack-down on. As for the moveset and EV's Huntofthelion's explaination was pretty convincing on this set so I thought I would try it.

Scizor @ Choice Scarf
Ability: Technician
12 HP/ 252 Atk/ 244 Spe
Nature: Jolly
-Pursuit
-Superpower
-Iron Head
-U-turn
I chose Choice Scarf Scizor over the standard Choice Band due to It's ability to outspeed positive natured base 115's without having to rely on Bullet Punch, personally making it a more effective revenge killer. The only real difference in the moveset is the omission of BP for Iron Head which does more damage and due to Scizor's new found speed he has little need for priority due to the fact that all other priority is ineffective in dealing with Scizor. Scizor also manages to draw out fire type's for Heatran, whom appreciate's great synergy with Scizor.

Vaporeon @ Leftovers
Ability: Water Absorb
188 HP / 252 Def / 68 Spe
Nature: Bold
-Wish
-Protect
-Surf
-Hidden Power (Electric)
I also wanted to round off the team a little bit with some Wish support. HP (Electric) over Toxic as a deterrent from bulky water's switching in on Vaporeon expecting an easy setup bar Swampert, which doesn't setup but may switch in anyway.
Edits will be in this format. Bar entirely new Pokémon to the team and their moveset's.