Hi guys. This is my third RMT, and most of you (probably) don't know me. This is a team I randomly came up with in my head, and it's done pretty well, going 12-3. That may not be a lot for some of you, but for me that's better than pretty much 90% of all the teams I have ever made. Now let's get into the teambuilding process...
So I wanted an SFD core, as well as an FWG core. So I thought "why not have both combined into 3 Pokemon???" That's where the team was made.
I wanted to try out Landorus again. So that's just what I did.
I find Thundurus to be a great partner with Landorus, and they work especially well on this team because of the number of defensive cores they tear apart together is just ridiculous.
I need a defogger after that, and also something that could check Talonflame fairly well.
Latias was added, with a twist to its set that you will read later (if you read it at all).
That's that, so let's get on to the team....
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Impish Nature
- Stealth Rock
- Power Whip
- Leech Seed
- Thunder Wave
Ferrothorn is my lead 100% of the time. It has a unique typing (I think) only shared with it's pre-evolved form, Ferroseed (again, I think). Ferrothorn is also part 1 of 3 of my Steel/Fairy/Dragon and Fire/Water/Grass core. It does its job, which is to stealthily place rocks around the opponent, very well. Leftovers is a standard item, the "other standard" being Rocky Helmet. Iron Barbs because Anticipation is only useful to scout if Pokemon like Tyranitar, Scizor, Azumarill, etc. have Brick Break/Superpower, but in the end Iron Barbs is much better. EVs are so Ferro can take hits from both physical and special attackers, except stuff like STAB Flare Blits/Flamethrower/Close Combat. Impish for an extra defense boost, making it even bulkier. Stealth Rock because nothing else on this team can afford to run it, and Power Whip for a strong STAB (and also so it's not total Taunt bait). Leech Seed for some extra healing, along with being annoying. Lastly, Thunder Wave is there to neuter fast, offensive threats.
Charizard @ Charizardite X
Ability: Blaze ---> Tough Claws
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Roost
I would say Charizard X is the most broken Mega currently in the tier. I'm surprised it hasn't been suspected yet. But whatever. I'm not here to talk about suspect tests. Charizard X is my late game cleaner, and it is probably the best late game cleaner that I know of. The EVs and nature maximize it's speed and damage, and I run Jolly so I can outspeed Scarf Landorus-T at +1. Dragon Dance is to boost it's Attack and Speed, a necessity. Fire Punch over Flare Blits because I can't afford to drop something and run Roost. It still gets the job done though. Dragon Claw is a secondary STAB, and I use it when the opponent is neutral to both of my STABs and Earthquake can't hit them hard. Lastly, Earthquake is for some nice coverage that really helps against Heatran and Mega Manectric. Charizard X is also my Fire and Dragon part of my FWG and SFD core.
Azumarill @ Sitrus Berry (too lazy to change right now but it will be AV because 2 people suggested it and I got an idea)
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Brick Break
I'd say this is a pretty standard BellyJet Azumarill set, except maybe Brick Break. Azumarill is a wallbreaker in this team, and it is amazing at that. I normally send Azu early game after Ferro throws pointed stones at the opponent's side. Ferrothorn lures in two major things Azumarill can counter: Keldeo and HP Fire Greninja. That's when I send Azumarill in Belly Drum as they switch out. From there, I just use the right attack to weaken their team. 252 HP is used over 248 because then Sitrus Berry doesn't activate after using Belly Drum (252 brings it down to 50%, whereas 248 would bring it to 51%). Attack is maximized with EVs, nature, and ability. The remaining 4 EVs I put into Special Defense for no particular reason. Belly Drum to...of course...maximize it's attack, and is also the main point of this set. Aqua Jet for some much needed priority. Play Rough for a hard hitting STAB, often doing more damage than Brick Break even on resisted Pokemon! Brick Break is to destroy Ferrothorn, Skarmory, and Mega Scizor.
Latias (F) @ Twisted Spoon (might be changed to Zapdos)
Ability: Levitate
EVs: 136 Def / 120 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Healing Wish
- Defog
Latias is my defogger and Talonflame check. Now you might be thinking: Twisted Spoon??!! Talonflame check??!! HOW??!! Let me explain. The EV spread is such that it is able to survive Banded Talonflame's Brave Bird, even after Stealth Rock. Also, with Twisted Spoon, Latias is able to OHKO Talonflame after it has used Brave Bird and it takes all that recoil damage. With the Speed EVs and nature, Latias outspeeds Keldeo (of course) and OHKO's with Psychic after SR. Also, it allows Latias to speed tie non-Scarf Latios and OHKO it, provided I win the speed tie. Draco Meteor for a strong STAB, and Psychic for Fighting types and Talonflame. Healing Wish is awesome late game when I need something healed and Latias won't be of much use. Defog to get rid rocks that Charizard and Thundurus hate.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rock Polish
- Earth Power
- Focus Blast
- Psychic
Landorus is my wallbreaker, and sometimes a late game sweeper. Life Orb and Sheer Force give it immense power on its Earth Power and Focus Blast. EV spread is standard. Rock Polish is used over a coverage move because it helps outpseed fast stuff that my team can't get rid of easily, like Mega Manectric or ScarfChomp. Earth Power for a destructive STAB. Focus Blast for coverage, although it missed when I needed it most (which was, to KO Blissey). Hidden Power [Ice] to get rid opposing Landorus, as well as Landorus-T, Gliscor, and other Grounds. Changed Hidden Power [Ice] to Psychic because it was recommended and for MegaSaur.
Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Superpower
- Knock Off
- Hidden Power [Ice]
Oh. My. Glob. This thing is a total beast. I call it my "stallbreaking wallbreaker" because that's just what it does. That EV spread because....I don't know, the damage calculator had that as the standard EVs for Mixed Thundurus. The nature lets it outspeed Latios, which is a big thing. Thunderbolt for obvious STAB, and Superpower to destroy Chansey (and as of late, Blissey too). Knock Off removes pesky items like Leftovers and Eviolite and destroys Lati@s and Ghosts. Hidden Power [Ice] for Gliscor, Landorus (T), etc. I would like to replace Hidden Power [Ice] with Grass Knot to obliterate Quagsire, who I have know reliable way of getting around, thoughts on that?
Importable: (this will change as well)
Replays:
**All sprites are from Serebii.net**



So I wanted an SFD core, as well as an FWG core. So I thought "why not have both combined into 3 Pokemon???" That's where the team was made.

I wanted to try out Landorus again. So that's just what I did.

I find Thundurus to be a great partner with Landorus, and they work especially well on this team because of the number of defensive cores they tear apart together is just ridiculous.
I need a defogger after that, and also something that could check Talonflame fairly well.

Latias was added, with a twist to its set that you will read later (if you read it at all).
That's that, so let's get on to the team....

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Impish Nature
- Stealth Rock
- Power Whip
- Leech Seed
- Thunder Wave
Ferrothorn is my lead 100% of the time. It has a unique typing (I think) only shared with it's pre-evolved form, Ferroseed (again, I think). Ferrothorn is also part 1 of 3 of my Steel/Fairy/Dragon and Fire/Water/Grass core. It does its job, which is to stealthily place rocks around the opponent, very well. Leftovers is a standard item, the "other standard" being Rocky Helmet. Iron Barbs because Anticipation is only useful to scout if Pokemon like Tyranitar, Scizor, Azumarill, etc. have Brick Break/Superpower, but in the end Iron Barbs is much better. EVs are so Ferro can take hits from both physical and special attackers, except stuff like STAB Flare Blits/Flamethrower/Close Combat. Impish for an extra defense boost, making it even bulkier. Stealth Rock because nothing else on this team can afford to run it, and Power Whip for a strong STAB (and also so it's not total Taunt bait). Leech Seed for some extra healing, along with being annoying. Lastly, Thunder Wave is there to neuter fast, offensive threats.

Charizard @ Charizardite X
Ability: Blaze ---> Tough Claws
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Roost
I would say Charizard X is the most broken Mega currently in the tier. I'm surprised it hasn't been suspected yet. But whatever. I'm not here to talk about suspect tests. Charizard X is my late game cleaner, and it is probably the best late game cleaner that I know of. The EVs and nature maximize it's speed and damage, and I run Jolly so I can outspeed Scarf Landorus-T at +1. Dragon Dance is to boost it's Attack and Speed, a necessity. Fire Punch over Flare Blits because I can't afford to drop something and run Roost. It still gets the job done though. Dragon Claw is a secondary STAB, and I use it when the opponent is neutral to both of my STABs and Earthquake can't hit them hard. Lastly, Earthquake is for some nice coverage that really helps against Heatran and Mega Manectric. Charizard X is also my Fire and Dragon part of my FWG and SFD core.

Azumarill @ Sitrus Berry (too lazy to change right now but it will be AV because 2 people suggested it and I got an idea)
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Brick Break
I'd say this is a pretty standard BellyJet Azumarill set, except maybe Brick Break. Azumarill is a wallbreaker in this team, and it is amazing at that. I normally send Azu early game after Ferro throws pointed stones at the opponent's side. Ferrothorn lures in two major things Azumarill can counter: Keldeo and HP Fire Greninja. That's when I send Azumarill in Belly Drum as they switch out. From there, I just use the right attack to weaken their team. 252 HP is used over 248 because then Sitrus Berry doesn't activate after using Belly Drum (252 brings it down to 50%, whereas 248 would bring it to 51%). Attack is maximized with EVs, nature, and ability. The remaining 4 EVs I put into Special Defense for no particular reason. Belly Drum to...of course...maximize it's attack, and is also the main point of this set. Aqua Jet for some much needed priority. Play Rough for a hard hitting STAB, often doing more damage than Brick Break even on resisted Pokemon! Brick Break is to destroy Ferrothorn, Skarmory, and Mega Scizor.

Latias (F) @ Twisted Spoon (might be changed to Zapdos)
Ability: Levitate
EVs: 136 Def / 120 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Healing Wish
- Defog
Latias is my defogger and Talonflame check. Now you might be thinking: Twisted Spoon??!! Talonflame check??!! HOW??!! Let me explain. The EV spread is such that it is able to survive Banded Talonflame's Brave Bird, even after Stealth Rock. Also, with Twisted Spoon, Latias is able to OHKO Talonflame after it has used Brave Bird and it takes all that recoil damage. With the Speed EVs and nature, Latias outspeeds Keldeo (of course) and OHKO's with Psychic after SR. Also, it allows Latias to speed tie non-Scarf Latios and OHKO it, provided I win the speed tie. Draco Meteor for a strong STAB, and Psychic for Fighting types and Talonflame. Healing Wish is awesome late game when I need something healed and Latias won't be of much use. Defog to get rid rocks that Charizard and Thundurus hate.

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rock Polish
- Earth Power
- Focus Blast
- Psychic
Landorus is my wallbreaker, and sometimes a late game sweeper. Life Orb and Sheer Force give it immense power on its Earth Power and Focus Blast. EV spread is standard. Rock Polish is used over a coverage move because it helps outpseed fast stuff that my team can't get rid of easily, like Mega Manectric or ScarfChomp. Earth Power for a destructive STAB. Focus Blast for coverage, although it missed when I needed it most (which was, to KO Blissey). Hidden Power [Ice] to get rid opposing Landorus, as well as Landorus-T, Gliscor, and other Grounds. Changed Hidden Power [Ice] to Psychic because it was recommended and for MegaSaur.

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Superpower
- Knock Off
- Hidden Power [Ice]
Oh. My. Glob. This thing is a total beast. I call it my "stallbreaking wallbreaker" because that's just what it does. That EV spread because....I don't know, the damage calculator had that as the standard EVs for Mixed Thundurus. The nature lets it outspeed Latios, which is a big thing. Thunderbolt for obvious STAB, and Superpower to destroy Chansey (and as of late, Blissey too). Knock Off removes pesky items like Leftovers and Eviolite and destroys Lati@s and Ghosts. Hidden Power [Ice] for Gliscor, Landorus (T), etc. I would like to replace Hidden Power [Ice] with Grass Knot to obliterate Quagsire, who I have know reliable way of getting around, thoughts on that?
Final Thoughts (and some other things)
So there's my team. It's done really well, compared to other teams I've made in the past. And this is one I actually put some thought into, rather than making it in 5 minutes. I can't even figure out what threats this team may have, because I barely pay attention to that. Only thing I can say is without Latias, I would get rekt by Talonflame. Hopefully you can see something I don't, and help me to fix it. Also, if anyone can recommend a spinner/defogger that handles Talonflame, please do suggest it!!Importable: (this will change as well)
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Brick Break
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Impish Nature
- Stealth Rock
- Power Whip
- Leech Seed
- Thunder Wave
Latias (F) @ Leftovers
Ability: Levitate
EVs: 136 Def / 120 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Healing Wish
- Defog
Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Superpower
- Knock Off
- Hidden Power [Ice]
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rock Polish
- Earth Power
- Focus Blast
- Hidden Power [Ice]
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Brick Break
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Impish Nature
- Stealth Rock
- Power Whip
- Leech Seed
- Thunder Wave
Latias (F) @ Leftovers
Ability: Levitate
EVs: 136 Def / 120 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Healing Wish
- Defog
Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Superpower
- Knock Off
- Hidden Power [Ice]
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rock Polish
- Earth Power
- Focus Blast
- Hidden Power [Ice]
Replays:
http://replay.pokemonshowdown.com/ou-166571983 <- a replay that shows how Azumarill functions on the team
http://replay.pokemonshowdown.com/ou-166584753 <- just another battle...
http://replay.pokemonshowdown.com/ou-166584753 <- just another battle...
**All sprites are from Serebii.net**
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