Intro:
Hey, hoes. I was trying to build a team with perfect balance, so, this is the result. No shit it's not perfect, but it's a decent enough team for me. I've been laddering with this under "Katherine" and "Addie", so if you've seen me, just tell me. I use a more offensive style when playing though, which often leads to mistakes, by me and my opponent. I also have quite a few tricks up my sleeve, letting opponents think they have me, but then I bring out something that rapes their team. Here it is. Also, I prefer not having Stealth Rocks on this team, and Rapid Spinners just slow me down.
Overview:
Detail:
Zapdos @ Choice Scarf
Ability: Pressure
EVs: 80 HP / 252 SpA / 176 Spe
Timid nature (+Spe, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power Ice
- U-turn
Why this Pokemon?
Zapdos starts the battle staring down the opponent with massive power and Speed. It takes down suicide leads like nothing, and rapes Metagross, Bronzong, and Scizor with Heat Wave while still being able to handle opposing Zapdos and Gengar with Thunderbolt. The only problem it has with leads is Tyranitar, which I have Machamp for.
Why this set?
STAB Thunderbolts do a number on anything not resisting besides Special walls, and Hidden Power Ice gives great coverage and also rapes Salamence leads. Heat Wave is useful for, of course, Scizor, but also helps with other Steel-types, and U-turn helps me with Blissey switch-ins. The EVs allow for 462 Speed, outspeeding +Speed base 90 Choice Scarf Pokemon, and let me switch into Stealth Rock 4 times without fainting, and I'm also pretty bulky.
Celebi @ Leftovers
Ability: Levitate
EVs: 252 HP / 220 Def / 36 Spe
Bold nature (+Def, -Atk)
- Leech Seed
- Grass Knot
- Earth Power
- Recover
Why this Pokemon?
Celebi is on almost all of my teams, and for good reason. She counters a ton of threats, and puts constant pressure on the opponent becuase of Leech Seed. Bulky Waters fall to Grass Knot, and things like Agili-Gross fall to Earth Power. Gyarados is no longer a threat once Zapdos is gone when Celebi is around.
Why this set?
This is the most effiecient physical walling Celebi set, as all the physical threats I will be switching this into fall to Grass Knot or Earth Power, like Gyarados and Electivire. It can handle just about everything but Flying-types, which Zapdos and other Pokemon can handle. I prefer Earth Power for the type coverage.
Machamp @ Leftovers
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Spe
Adamant nature (+Atk, -SpA)
- DynamicPunch
- Stone Edge
- Rest
- Sleep Talk
Why this Pokemon?
I figured I needed an able status absorber and an answer to Blissey and Flying-types, so I decided to go with Machamp. Yes, I know, Machamp is weak to Flying, but whatever. DynamicPunch screws up opponents, and gives Togekiss some extra hax if it needs to switch in. I also just wanted to use Machamp in one of my teams.
Why this set?
Once again, the set absorbs status and allows for the best type coverage. Stone Edge hits incoming Salamence and other annoying Flying-types like Zapdos. I would like some help with this, as it never seems to work the way I want it to, tanking.
Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power Electric
Why this Pokemon?
Suicune has always been a favorite of mine, and it fits into this team well. It counters opposing Heatran and physical sweepers like Machamp, and can dole out some serious attacks as well. Suicune is too valuable to lose earlier in the match, so I normally only use it early in the game when Heatran rears his ugly head.
Why this set?
LO Suicune loses a bit of bulk when it goes offensive, but it more than makes up for it with its attacking power. The moves give great coverage, and if I switch in on a Pokemon that can't really hurt me, it can usually get a couple of Calm Minds in. The extra Speed is a big suprise for most opponents as well.
Salamence @ Life Orb
Ability: Intimidate
EVs: 80 Atk / 252 SpA / 176 Spe
Naive nature (+Spe, -SpD)
- Draco Meteor
- Outrage
- Flamethrower
- Earthquake
Why this Pokemon?
Mixed Salamence is my cleaner. If I don't show him to the opponent and get rid of things like Scarf-Tran, this guy wrecks. Intimidate is also useful when switching into things like Close Combats. It is the real force behind my team.
Why this set?
This is the best wall breaker in Platinum, hitting almost everything incredibly hard with STAB Draco Meteor. Flamethrower for Steels like Bronzong and Skarmory, who this set can't touch. Outrage and Earthquake provide great coverage on the set, an hit Blissey and Snorlax hard.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Calm nature (+SpD, -Atk)
- Thunder Wave
- Air Slash
- Roost
- Aura Sphere
Why this Pokemon?
Togekiss is my most questionable link. Togekiss provides nice walling capablities, and hax is always welcome. Thunder Wave gets all those annoying Scarfers MixMence can't handle, and Aura Sphere finishes Heatran.
Why this set?
Para-Flinch is awesome, and Flying-Fighting provides nice coverage in OU. Roost is nice for helping this Togekiss Special wall more, and send out more Thunder Waves. The most defense possible for more survivabilty. I would really like some help on this one. -_-;
Thanks!
Hey, hoes. I was trying to build a team with perfect balance, so, this is the result. No shit it's not perfect, but it's a decent enough team for me. I've been laddering with this under "Katherine" and "Addie", so if you've seen me, just tell me. I use a more offensive style when playing though, which often leads to mistakes, by me and my opponent. I also have quite a few tricks up my sleeve, letting opponents think they have me, but then I bring out something that rapes their team. Here it is. Also, I prefer not having Stealth Rocks on this team, and Rapid Spinners just slow me down.
Overview:






Detail:

Zapdos @ Choice Scarf
Ability: Pressure
EVs: 80 HP / 252 SpA / 176 Spe
Timid nature (+Spe, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power Ice
- U-turn
Why this Pokemon?
Zapdos starts the battle staring down the opponent with massive power and Speed. It takes down suicide leads like nothing, and rapes Metagross, Bronzong, and Scizor with Heat Wave while still being able to handle opposing Zapdos and Gengar with Thunderbolt. The only problem it has with leads is Tyranitar, which I have Machamp for.
Why this set?
STAB Thunderbolts do a number on anything not resisting besides Special walls, and Hidden Power Ice gives great coverage and also rapes Salamence leads. Heat Wave is useful for, of course, Scizor, but also helps with other Steel-types, and U-turn helps me with Blissey switch-ins. The EVs allow for 462 Speed, outspeeding +Speed base 90 Choice Scarf Pokemon, and let me switch into Stealth Rock 4 times without fainting, and I'm also pretty bulky.

Celebi @ Leftovers
Ability: Levitate
EVs: 252 HP / 220 Def / 36 Spe
Bold nature (+Def, -Atk)
- Leech Seed
- Grass Knot
- Earth Power
- Recover
Why this Pokemon?
Celebi is on almost all of my teams, and for good reason. She counters a ton of threats, and puts constant pressure on the opponent becuase of Leech Seed. Bulky Waters fall to Grass Knot, and things like Agili-Gross fall to Earth Power. Gyarados is no longer a threat once Zapdos is gone when Celebi is around.
Why this set?
This is the most effiecient physical walling Celebi set, as all the physical threats I will be switching this into fall to Grass Knot or Earth Power, like Gyarados and Electivire. It can handle just about everything but Flying-types, which Zapdos and other Pokemon can handle. I prefer Earth Power for the type coverage.

Machamp @ Leftovers
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Spe
Adamant nature (+Atk, -SpA)
- DynamicPunch
- Stone Edge
- Rest
- Sleep Talk
Why this Pokemon?
I figured I needed an able status absorber and an answer to Blissey and Flying-types, so I decided to go with Machamp. Yes, I know, Machamp is weak to Flying, but whatever. DynamicPunch screws up opponents, and gives Togekiss some extra hax if it needs to switch in. I also just wanted to use Machamp in one of my teams.
Why this set?
Once again, the set absorbs status and allows for the best type coverage. Stone Edge hits incoming Salamence and other annoying Flying-types like Zapdos. I would like some help with this, as it never seems to work the way I want it to, tanking.

Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power Electric
Why this Pokemon?
Suicune has always been a favorite of mine, and it fits into this team well. It counters opposing Heatran and physical sweepers like Machamp, and can dole out some serious attacks as well. Suicune is too valuable to lose earlier in the match, so I normally only use it early in the game when Heatran rears his ugly head.
Why this set?
LO Suicune loses a bit of bulk when it goes offensive, but it more than makes up for it with its attacking power. The moves give great coverage, and if I switch in on a Pokemon that can't really hurt me, it can usually get a couple of Calm Minds in. The extra Speed is a big suprise for most opponents as well.

Salamence @ Life Orb
Ability: Intimidate
EVs: 80 Atk / 252 SpA / 176 Spe
Naive nature (+Spe, -SpD)
- Draco Meteor
- Outrage
- Flamethrower
- Earthquake
Why this Pokemon?
Mixed Salamence is my cleaner. If I don't show him to the opponent and get rid of things like Scarf-Tran, this guy wrecks. Intimidate is also useful when switching into things like Close Combats. It is the real force behind my team.
Why this set?
This is the best wall breaker in Platinum, hitting almost everything incredibly hard with STAB Draco Meteor. Flamethrower for Steels like Bronzong and Skarmory, who this set can't touch. Outrage and Earthquake provide great coverage on the set, an hit Blissey and Snorlax hard.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Calm nature (+SpD, -Atk)
- Thunder Wave
- Air Slash
- Roost
- Aura Sphere
Why this Pokemon?
Togekiss is my most questionable link. Togekiss provides nice walling capablities, and hax is always welcome. Thunder Wave gets all those annoying Scarfers MixMence can't handle, and Aura Sphere finishes Heatran.
Why this set?
Para-Flinch is awesome, and Flying-Fighting provides nice coverage in OU. Roost is nice for helping this Togekiss Special wall more, and send out more Thunder Waves. The most defense possible for more survivabilty. I would really like some help on this one. -_-;
Thanks!