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Scheduled [OU] Indeedee

Marnie

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:SV/INDEEDEE:
Indeedee @ Terrain Extender
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Expanding Force
- Encore
- Healing Wish

Indeedee-M and its Trick Room tricks VG—I mean OU! Thanks to Psychic Surge, this unassuming fella is the centerpiece of Psychic Terrain offense teams. It has gone from the old days of enabling the fast and relatively frail Deoxys-S, Armarouge, and Iron Crown to the other direction with Trick Room, amplifying the slow-yet-devastating Expanding Force users in Hoopa-U and Hatterene instead. With the Terrain, the playstyle matches up even better against offensive teams and their priority users like Kingambit, Dragonite, and Scizor. The archetype also meshes well with other generally slow wallbreakers like Ursaluna and Iron Hands, with the former making quick work of stall teams alongside Hoopa-U, while the latter checks and threatens troublesome Dark-types like Ting-Lu, Kingambit, and Tyranitar. Indeedee-M offers further utility via Encore, punishing foes like Ceruledge and Raging Bolt for using it as setup fodder, and Healing Wish, granting a teammate safe entry and a second chance at wallbreaking. With a physically defensive EV spread, it can set up Trick Room against strong physical threats like Great Tusk, Ogerpon-W, Cinderace, and, with Tera Fairy, even Iron Valiant and non-Heavy Slam Zamazenta.

Watch how Indeedee-M and its friends took the stage during OLT XII! https://replay.pokemonshowdown.com/smogtours-gen9ou-869161
 
Last edited:
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Please let me know after this is implemented and I can give it another look. The crux of it is if you really want to focus on the team as a whole rather than Indeedee, in which case thats fair but I would also like to change my approach to a QC.

Indeedee @ Terrain Extender
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Expanding Force
- Encore
- Healing Wish

Indeedee and its Trick Room tricks VG—I mean OU! Psychic Terrain teams anchored by Indeedee has always been considered an extremely niche archetype, mainly used to enable fast and relatively frail Expanding Force users like Deoxys-S, Armarouge, and Iron Crown. However, the playstyle was recently innovated to gain some semblance of a consistency, so much so it saw uses and even wins during OLT XII. I feel like you are focusing too much on the recency of this, which is debatable since the team is ~4-5 months old and doing so means you are not expanding on Encore. I would remove a bit from here and add an Encore mention instead. It went the opposite direction with Trick Room instead, supporting slow-yet-devastating wallbreakers in Expanding Force Hoopa-U and Hatterene as well as the likes of Ursaluna and Iron Hands, This feels like flavor text since you dont explain it further, and even mention Ursaluna later as a wallbreaker. I would remove it from here and add Iron Hands as another wallbreaker down below with Indeedee and its utility still being the team's centerpiece. By doing so, the playstyle becomes more adept against the tier's abundance of fast offensive teams— I dont know what you are trying to say here. Is it just that Trick Room is good into offense? especially with the Terrain to prevent priority users like Kingambit, Dragonite, and Ceruledge Scizor Has a really good matchup against this team without Terrain up from cutting their rampage short—while having access to the tier's strongest stallbreakers in Hoopa-U and Ursaluna means the other defensive spectrum is covered as well. It very rarely wants to Terastallize, but Tera Fairy grants Indeedee a generally good typing against the likes of Dragapult, Iron Valiant, non-Heavy Slam Zamazenta, and Dark-types like Weavile and Darkrai. Too many examples, probably drop non-Heavy Slam Zamazenta and / or Iron Valiant. It is important to note that you are not good into Dark-types, it just means you have an easier time setting TR against them.

Watch how the builder themself, MRH1106, takes advantage of Indeedee and friends during their OLT run! https://replay.pokemonshowdown.com/smogtours-gen9ou-869161
 
highlight comment

QC 1/1
Only comments this time really, feel free to implement or leave as it is. Thank you!

Indeedee @ Terrain Extender
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Expanding Force
- Encore
- Healing Wish

Indeedee and its Trick Room tricks VG—I mean OU! Thanks to Psychic Surge, this unassuming fella is the centerpiece of Psychic Terrain offense teams. However, it has gone from the old days of enabling the fast and relatively frail Deoxys-S, Armarouge, and Iron Crown to the other direction with Trick Room, amplifying the slow-yet-devastating Expanding Force users in Hoopa-U and Hatterene instead. With the Terrain, the playstyle matches up even better against offensive teams and their priority users like Kingambit, Dragonite, and Scizor. The archetype also meshes well with other generally slow wallbreakers like Ursaluna and Iron Hands, with the former forming a great stallbreaking core with Hoopa-U, Just reads a bit weird since you just called them a wallbreaker in the previous sentence. Is there a way to reword this? Could be removed completely or left as it is, up to you while the latter checks and threatens troublesome Dark-types like Ting-lu, Kingambit, and Tyranitar. Indeedee offers further utility via Encore to punish foes like Ceruledge and Raging Bolt from using it as setup fodder and annoy defensive foes like Garganacl and Blissey, as well as Healing Wish to grant a teammate a second chance at wallbreaking while providing them with safe entry. Tera Fairy grants it a generally good typing against the likes of Dragapult, Iron Valiant, and non-Heavy Slam Zamazenta. If you could sacrifice a bit of text for a mention on how investing on Defense allows you to setup Trick Room against physical offensive threats like Ogerpon-W and Cinderace that would be great. Perhaps the Garganacl and Blissey part highlighted above? Or cutting on examples like Iron Crown, Tyranitar, and non-Heavy Slam Zamazenta? Up to you

Watch how Indeedee and its friends took the stage during OLT XII! https://replay.pokemonshowdown.com/smogtours-gen9ou-869161
 
add remove comment
1/1 GP Team done
Indeedee @ Terrain Extender
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Expanding Force
- Encore
- Healing Wish

Indeedee and its Trick Room tricks VG—I mean OU! Thanks to Psychic Surge, this unassuming fella is the centerpiece of Psychic Terrain offense teams. It has gone from the old days of enabling the fast and relatively frail Deoxys-S, Armarouge, and Iron Crown to the other direction with Trick Room, amplifying the slow-yet-devastating Expanding Force users in Hoopa-U and Hatterene instead. With the Terrain, the playstyle matches up even better against offensive teams and their priority users like Kingambit, Dragonite, and Scizor. The archetype also meshes well with other generally slow wallbreakers like Ursaluna and Iron Hands, with the former making quick work of stall teams alongside Hoopa-U, while the latter checks and threatens troublesome Dark-types like Ting-Lu, Kingambit, and Tyranitar. Indeedee offers further utility via Encore, punishing foes like Ceruledge and Raging Bolt from for using it as setup fodder, and Healing Wish, granting a teammate safe entry and a second chance at wallbreaking and safe entry. (slight reword, the original phrasing could be read to mean that the teammate is getting a second chance at safe entry as well) With a physically defensive EV spread, it can set up Trick Room against strong physical threats like Great Tusk, Ogerpon-W, Cinderace, and, with Tera Fairy, even Iron Valiant and non-Heavy Slam Zamazenta.

Watch how Indeedee and its friends took the stage during OLT XII! https://replay.pokemonshowdown.com/smogtours-gen9ou-869161

(1026 characters excluding the sentence containing the replay link)
 
add remove comment
1/1 GP Team done
Indeedee @ Terrain Extender
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Expanding Force
- Encore
- Healing Wish

Indeedee and its Trick Room tricks VG—I mean OU! Thanks to Psychic Surge, this unassuming fella is the centerpiece of Psychic Terrain offense teams. It has gone from the old days of enabling the fast and relatively frail Deoxys-S, Armarouge, and Iron Crown to the other direction with Trick Room, amplifying the slow-yet-devastating Expanding Force users in Hoopa-U and Hatterene instead. With the Terrain, the playstyle matches up even better against offensive teams and their priority users like Kingambit, Dragonite, and Scizor. The archetype also meshes well with other generally slow wallbreakers like Ursaluna and Iron Hands, with the former making quick work of stall teams alongside Hoopa-U, while the latter checks and threatens troublesome Dark-types like Ting-Lu, Kingambit, and Tyranitar. Indeedee offers further utility via Encore, punishing foes like Ceruledge and Raging Bolt from for using it as setup fodder, and Healing Wish, granting a teammate safe entry and a second chance at wallbreaking and safe entry. (slight reword, the original phrasing could be read to mean that the teammate is getting a second chance at safe entry as well) With a physically defensive EV spread, it can set up Trick Room against strong physical threats like Great Tusk, Ogerpon-W, Cinderace, and, with Tera Fairy, even Iron Valiant and non-Heavy Slam Zamazenta.

Watch how Indeedee and its friends took the stage during OLT XII! https://replay.pokemonshowdown.com/smogtours-gen9ou-869161

(1026 characters excluding the sentence containing the replay link)
Given the spelling standards, shouldn't any instance of "Indeedee" be "Indeedee-M" instead?
 
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