So as the Title says this is my first RMT. I played this Team very long and it came out as the best of the many Teams i constructed and i reached a CRE arround 1400 with it.
The Sets are all pretty Standart but they Work and i dont see where i could improve it, but thats what you guys are here for give me some ideas and say where i could improve the Team.
So heres the Team at a glance:
Swampert@Leftovers
Nature: Relaxed
EVs: 252Hp 4 Atk 252 Def
Stealth Rock
Earthquake
Ice Beam
Protect
Not much to say here standart Mixpert Lead and one of the best leads available. I almost always get Stealth Rocks down the first turn and even if i get taunted this guy is sturdy enough to get in later and do this job. Protect is useful for extra rounds of Leftovers recovery, to scout choiced attacks and to block Explosions from Azelf and Metagross i tried to use Roar but i very rarly need a phazer and Protect sees to fit better to him.
Outside of his Lead Job he serves as a reliable Counter for Ttar, Salmence lacking Draco Meteor, physical Dragonite, Choice Scarf Jirachi, Heatran and many others...
Scizor@CB
Nature: Adamant
Evs: 248 HP 252 Atk 8 Spe
Bullet Punch
U-Turn
Pursuit
Superpower
Another standart set and for a reason its a great scout/revenge killer/ late game cleaner and even a trapper. There are not much pokes that can do that much with just a single set. Everyone knows his purpose Priority, Scouting and Trapping unfortunate Latias, Rotom and Gengars.
Superpower is used to 0HKO Bilss and maybe killing an unlucky Magnezone or Heatran on the switch.
He is also able to revenge kill Ttar who is a pain with two pokes in the Team being weak to Pursuit.
Gliscor@Leftovers
Natur:Jolly
Evs: 244 HP 40 Def 224 Spe
Ability: Sand Veil
Taunt
Earthquake
Toxic
Roost
I love this guy he offers a fast Taunt, a fantastic typing and thanks to Roost he is hard to take down without super effective Special Attacks or critical hits.
He is my best bet against stall Teams and usually used to stop physical assaults and spread toxic.
I prefer Toxic over U-Turn as it allows me to deal easier with the bulky waters thrown in against him and to toxic stall whith roost against opponents i cant scratch with EQ.
Latias@Leftovers
Nature: Timid
Evs: 4 HP 252 Speed 252 SpA
Dragon Pulse
Thunderbolt
Surf
Calm Mind
My primary Bulky Water counter/and Special Wall and a good late game sweeper if Ttar and Scizor are gone. I dont use Recover as she got enough Bulk to get in some CM and if she dies shes usually killed by Pusuit or Status so recover wont help much and i already got leftovers for bulk.
All three attacks offer good coverage and allow me effective late Game sweeping.
Shes a usefull Gyara, Infernape, Heatran, Crocune and Breloom Counter.
Heatran@ Choice Scarf
Nature: Rash
Evs: 4 Atk 252 SpA 252 Spe
Fireblast
Earthpower
Explosion
Dark Pulse
He is a good Revenge Killer and Late Game sweeper when water Types are removed. He absorbs Will o Wisps aimed at scizor/gliscor/swampert and strikes back with boosted Fireblasts none enjoys to be send in except Blissey, which fears Explosion.
Dark Pulse is usefull to hit ghosts whith more accuary and also hits Starmie and Latias switchins hard it even offers some flinchhax if i feel lucky.
He counters Scizor, Jirachi, Celebi, opposing Heatran, Rotom, Gengar and lots of others...
Rotom-C@Choice Scarf
Nature: Timid
Evs: 4 HP 252 SpA 252 Spe
Discharge
Leafstorm
Trick
Shadowball
Another Revengekiller, thanks to his many immunitys and resistances he is easy to get in and can start to spread paralysis, cripple opponents with trick or just inflict damage.
I guess i will change Leafstorm to HP Ice as i almost never use it, maybe i even change discharge for t-bolt but i really like paralysing opponents especially if i tricked a scarf to the poke first.
So thats it.
I am happy for all useful criticism i get.
The Sets are all pretty Standart but they Work and i dont see where i could improve it, but thats what you guys are here for give me some ideas and say where i could improve the Team.
So heres the Team at a glance:







Swampert@Leftovers
Nature: Relaxed
EVs: 252Hp 4 Atk 252 Def
Stealth Rock
Earthquake
Ice Beam
Protect
Not much to say here standart Mixpert Lead and one of the best leads available. I almost always get Stealth Rocks down the first turn and even if i get taunted this guy is sturdy enough to get in later and do this job. Protect is useful for extra rounds of Leftovers recovery, to scout choiced attacks and to block Explosions from Azelf and Metagross i tried to use Roar but i very rarly need a phazer and Protect sees to fit better to him.
Outside of his Lead Job he serves as a reliable Counter for Ttar, Salmence lacking Draco Meteor, physical Dragonite, Choice Scarf Jirachi, Heatran and many others...

Scizor@CB
Nature: Adamant
Evs: 248 HP 252 Atk 8 Spe
Bullet Punch
U-Turn
Pursuit
Superpower
Another standart set and for a reason its a great scout/revenge killer/ late game cleaner and even a trapper. There are not much pokes that can do that much with just a single set. Everyone knows his purpose Priority, Scouting and Trapping unfortunate Latias, Rotom and Gengars.
Superpower is used to 0HKO Bilss and maybe killing an unlucky Magnezone or Heatran on the switch.
He is also able to revenge kill Ttar who is a pain with two pokes in the Team being weak to Pursuit.

Gliscor@Leftovers
Natur:Jolly
Evs: 244 HP 40 Def 224 Spe
Ability: Sand Veil
Taunt
Earthquake
Toxic
Roost
I love this guy he offers a fast Taunt, a fantastic typing and thanks to Roost he is hard to take down without super effective Special Attacks or critical hits.
He is my best bet against stall Teams and usually used to stop physical assaults and spread toxic.
I prefer Toxic over U-Turn as it allows me to deal easier with the bulky waters thrown in against him and to toxic stall whith roost against opponents i cant scratch with EQ.

Latias@Leftovers
Nature: Timid
Evs: 4 HP 252 Speed 252 SpA
Dragon Pulse
Thunderbolt
Surf
Calm Mind
My primary Bulky Water counter/and Special Wall and a good late game sweeper if Ttar and Scizor are gone. I dont use Recover as she got enough Bulk to get in some CM and if she dies shes usually killed by Pusuit or Status so recover wont help much and i already got leftovers for bulk.
All three attacks offer good coverage and allow me effective late Game sweeping.
Shes a usefull Gyara, Infernape, Heatran, Crocune and Breloom Counter.

Heatran@ Choice Scarf
Nature: Rash
Evs: 4 Atk 252 SpA 252 Spe
Fireblast
Earthpower
Explosion
Dark Pulse
He is a good Revenge Killer and Late Game sweeper when water Types are removed. He absorbs Will o Wisps aimed at scizor/gliscor/swampert and strikes back with boosted Fireblasts none enjoys to be send in except Blissey, which fears Explosion.
Dark Pulse is usefull to hit ghosts whith more accuary and also hits Starmie and Latias switchins hard it even offers some flinchhax if i feel lucky.
He counters Scizor, Jirachi, Celebi, opposing Heatran, Rotom, Gengar and lots of others...

Rotom-C@Choice Scarf
Nature: Timid
Evs: 4 HP 252 SpA 252 Spe
Discharge
Leafstorm
Trick
Shadowball
Another Revengekiller, thanks to his many immunitys and resistances he is easy to get in and can start to spread paralysis, cripple opponents with trick or just inflict damage.
I guess i will change Leafstorm to HP Ice as i almost never use it, maybe i even change discharge for t-bolt but i really like paralysing opponents especially if i tricked a scarf to the poke first.
So thats it.
I am happy for all useful criticism i get.