The initial concept of the team was built around Kingdra being kind of an awkward first match-up to just about anything because of typing advantages. Through the team builder it evolved into a rain optional concept, where rain is helpful but not necessary to winning. Most rain teams are a bit gimmicky (i.e. the stupid qwilfish ludicolo junk that runs around) and can be played around fairly consistently for most team builds. Here, getting rain up can often be a win condition but there are plenty of other ways to outlast the opponent. Opposing threats include faster zapdos, defensive rotom, and knowing when to click rain dance vs. initiate other offense.
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Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Hydro Pump
- Ice Beam
Specs Kingdra is a terror for most leads. It functions in a similar way to offensive Empoleon leads, but because Kingdra scares anything passive/slower than it, I often find that I unleash something powerful turn 1 and then preserve the Kingdra for later in the game. Bonus points if you get hit with a taunt anticipating rain. Specs Kingdra is pretty good at either denying rocks or denting something pretty substantially. I run modest to get the most out of specs, but I could probably decrease the speed to 263 and throw the rest in bulk if just I wanted to beat Breloom. Common game script usually involves blasting the opponent turn 1, eliminating Kingdra threats mid-game, and then setting rain to blast through the lack of water resist late game in DPP OU. Clefable looking to switch in are also surprised when 50% - 60% of its health is knocked by a specs hydro pump -- without
Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP / 60 Def / 196 SpD
Sassy Nature
- Rain Dance
- Stealth Rock
- Explosion
- Earthquake
Bronzong really appreciates the rain because it effectively removes its lone type weakness. Damp rock designates bronzong as the primary rain setter on the team, though I haven't experimented with custap, which could also be useful. Bronzong's job is to set rain, stealth rock, and then explode. My instinct used to be to set rocks on the first bronzong turn, but I think setting the rain is more useful to curbing opposing heatran that come in, which Bronzong has enough bulk to take fire blasts in the rain and return fire with EQ. If I'm in the end game, explosion presents a risk free switch in for Kingdra to clean house.
Machamp @ Leftovers
Ability: No Guard
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Substitute
- Bulk Up
- Dynamic Punch
- Payback
Machamp is the punisher for opposing Tyranitar. This set is rather unique in that it aims to turn Machamp into a physical wall after one bulk up. Behind a substitute against physical offense, Machamp quickly becomes a win condition. Substitute helps to mitigate status that tries to come in and bypasses predicting Rotom switch ins when the opponent is obviously switching out. The lack of coverage does limit versatility against the likes of dragonite and gyarados, but if Machamp gets at least one bulk up before a physical threat comes in, it's going to get its confusion. As an added bonus, Machamp appreciates rain clearing sand to let leftovers take effect, provided the opponent isn't running a strong water mon.
Starmie @ Colbur Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Thunder Wave
- Hydro Pump
- Ice Beam
Starmie was initially running rapid spin over rain dance but I had a hard time getting this to be reliable. I also found that the team could use a secondary rain setter to enable Kingdra late game (discovered as I found Kingdra often survived later than expected). Starmie actually does a pretty decent job of this -- if Tyranitar comes in looking to ruin Starmie's day, it can set the rain and then pound it with a boosted Hydro Pump. Thunder wave has some decent (cheese) synergy with Machamp, but perhaps something more offensive here (or rapid spin) would be a better use. The speed crippling elements alone really help neuter a lot of threatening, bulkier mons (Jirachi).
Gyarados @ Wacan Berry
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Payback
- Earthquake
Gyarados opens another win condition on dragon dances, and can slow opposing set up sweepers with intimidate. The Wacan berry helps surprise opposing scarf Latias, after which a payback is given, or on Starmie. I realize that payback + boosting speed is relatively asinine, but in cases where Gyara either hasn't set up, the dark type coverage is nice and gives super effective damage on Starmie. If Gyarados is able to set up in the rain, common physical checks that like to come in on waterfall are suddenly being chunked pretty substantially, especially after rocks (rain + DD + rocks can potentially end Zapdos).
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Healing Wish
- Surf
- Dragon Pulse
Initially I was running a Sub-Calm Mind Raikou set but it wasn't really doing its job. I felt like the team was missing a healing wish, as just about every mon appreciates it. Facing a Dancing Tyranitar in the last spot? Heal up Machamp. Think Kingdra + Rain can finish the job? Heal up Kingdra. Gyarados sweep blocked by pesky rocks? Healing Wish. Otherwise, Specs Latias is generally a wrecking ball. It can be somewhat of a cardinal sin to run two choice mons (especially both being special dragons), but levitate is nice because this team doesn't generally do super well with hazard stacking and its a top tier option in general.
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Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Hydro Pump
- Ice Beam
Specs Kingdra is a terror for most leads. It functions in a similar way to offensive Empoleon leads, but because Kingdra scares anything passive/slower than it, I often find that I unleash something powerful turn 1 and then preserve the Kingdra for later in the game. Bonus points if you get hit with a taunt anticipating rain. Specs Kingdra is pretty good at either denying rocks or denting something pretty substantially. I run modest to get the most out of specs, but I could probably decrease the speed to 263 and throw the rest in bulk if just I wanted to beat Breloom. Common game script usually involves blasting the opponent turn 1, eliminating Kingdra threats mid-game, and then setting rain to blast through the lack of water resist late game in DPP OU. Clefable looking to switch in are also surprised when 50% - 60% of its health is knocked by a specs hydro pump -- without
Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP / 60 Def / 196 SpD
Sassy Nature
- Rain Dance
- Stealth Rock
- Explosion
- Earthquake
Bronzong really appreciates the rain because it effectively removes its lone type weakness. Damp rock designates bronzong as the primary rain setter on the team, though I haven't experimented with custap, which could also be useful. Bronzong's job is to set rain, stealth rock, and then explode. My instinct used to be to set rocks on the first bronzong turn, but I think setting the rain is more useful to curbing opposing heatran that come in, which Bronzong has enough bulk to take fire blasts in the rain and return fire with EQ. If I'm in the end game, explosion presents a risk free switch in for Kingdra to clean house.
Machamp @ Leftovers
Ability: No Guard
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Substitute
- Bulk Up
- Dynamic Punch
- Payback
Machamp is the punisher for opposing Tyranitar. This set is rather unique in that it aims to turn Machamp into a physical wall after one bulk up. Behind a substitute against physical offense, Machamp quickly becomes a win condition. Substitute helps to mitigate status that tries to come in and bypasses predicting Rotom switch ins when the opponent is obviously switching out. The lack of coverage does limit versatility against the likes of dragonite and gyarados, but if Machamp gets at least one bulk up before a physical threat comes in, it's going to get its confusion. As an added bonus, Machamp appreciates rain clearing sand to let leftovers take effect, provided the opponent isn't running a strong water mon.
Starmie @ Colbur Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Thunder Wave
- Hydro Pump
- Ice Beam
Starmie was initially running rapid spin over rain dance but I had a hard time getting this to be reliable. I also found that the team could use a secondary rain setter to enable Kingdra late game (discovered as I found Kingdra often survived later than expected). Starmie actually does a pretty decent job of this -- if Tyranitar comes in looking to ruin Starmie's day, it can set the rain and then pound it with a boosted Hydro Pump. Thunder wave has some decent (cheese) synergy with Machamp, but perhaps something more offensive here (or rapid spin) would be a better use. The speed crippling elements alone really help neuter a lot of threatening, bulkier mons (Jirachi).
Gyarados @ Wacan Berry
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Payback
- Earthquake
Gyarados opens another win condition on dragon dances, and can slow opposing set up sweepers with intimidate. The Wacan berry helps surprise opposing scarf Latias, after which a payback is given, or on Starmie. I realize that payback + boosting speed is relatively asinine, but in cases where Gyara either hasn't set up, the dark type coverage is nice and gives super effective damage on Starmie. If Gyarados is able to set up in the rain, common physical checks that like to come in on waterfall are suddenly being chunked pretty substantially, especially after rocks (rain + DD + rocks can potentially end Zapdos).
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Healing Wish
- Surf
- Dragon Pulse
Initially I was running a Sub-Calm Mind Raikou set but it wasn't really doing its job. I felt like the team was missing a healing wish, as just about every mon appreciates it. Facing a Dancing Tyranitar in the last spot? Heal up Machamp. Think Kingdra + Rain can finish the job? Heal up Kingdra. Gyarados sweep blocked by pesky rocks? Healing Wish. Otherwise, Specs Latias is generally a wrecking ball. It can be somewhat of a cardinal sin to run two choice mons (especially both being special dragons), but levitate is nice because this team doesn't generally do super well with hazard stacking and its a top tier option in general.