This team originally started off as a cripple team with Scarf Latios with Trick and such, but I just love Jolteon's potential to sub/pass. This RMT is basically to get more help and improvements to make this baton passing team more potent then it already is. All constructive criticism is welcomed. So lets get right to it.
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Leech Seed
- Gyro Ball
- Stealth Rock
~Physical Wall/Hazards: I would sometimes lead with this when the team preview doesn't show any threatening leads. Pretty much set up hazards and stall. When ever a pesky fighting type comes out, I switch into Vaporeon or Gastrodon to wall. Same with expecting fire type moves.
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Toxic
- Scald
- Protect
- Encore
~Rain: Main source of weather. This set is to primarily make this thing last for a while, if not, all game. Toxic is for stall purposes or for things that think they can just set up on me. Scald is for the potential burn also to ruin physical sweepers. Protect is for scouting when I lead. Encore is also there to ruin potential sweepers and basically get a free switch in to whatever.
Scizor (M) @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
~Bulky Swords Dance set: This set works fantastically with Jolteon when it comes to receiving the substitute. The idea is basically giving Scizor enough time to set SD and sweep. I think if I replace Roost with U-turn, I would be able to switch out from Magnezone and other trappers alike.
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 84 Def / 172 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Scald
- Toxic
- Recover
~Tank: Average Gastro set. Basically taking electric/water/resistances and deal accordingly. I don't like really how weak it is to grass, but the two resistances really make up for it. Plus, I got Ferro and Scizor to deal with anything like Celebi and Ferro. EQ is to take out things that could be specially bulky like Jirachi or Heatran.
Vaporeon (F) @ Leftovers
Trait: Hydration
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Rest
- Scald
- Roar
- Toxic
~Physical Wall: Takes hits and rests under the rain. Roar is there to get rid of sweepers when politoed is not there. Toxic for obvious softening of walls and sweepers alike. I love ruining someone's Terrakion or Cloyster with Vaporeon.
Jolteon (M) @ Leftovers
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Baton Pass
- Thunderbolt
- Hidden Power [Ice]
~Baton Passer: Baton Passing sub to Scizor most likely. If it's very early in the game, I could also pass the sub to a wall that needs it. Most of the time, I switch this thing on Magnezone or any other electric type that doesn't carry a threatening move and sub up. Once they switch, I can just pass the sub accordingly. Tbolt is there for 100% accuracy. Thunder is nice, but I don't like heavily relying on rain to make things work. Hidden Power Ice takes out pesky Dragons and Gliscor. Leftovers is there to preserve more HP when a sub needs to be passed.
Known threats:
1. Magnezone: Even with Gastro and Jolteon taking the electric type attacks, there's always that potential trap with either Scizor or Ferro. Extremely annoying.
2. Celebi: This thing can really just do about anything. When I know it doesn't have HP Fire, then I should be good. Otherwise, there will be a lot of working around this one threat.
3. Ferrothorn: I think I have only one pokemon to deal with this.... Ferrothorn. Yeah, that in itself can cause major problems.
4. Grass and Steel types in general.

Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Leech Seed
- Gyro Ball
- Stealth Rock
~Physical Wall/Hazards: I would sometimes lead with this when the team preview doesn't show any threatening leads. Pretty much set up hazards and stall. When ever a pesky fighting type comes out, I switch into Vaporeon or Gastrodon to wall. Same with expecting fire type moves.

Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Toxic
- Scald
- Protect
- Encore
~Rain: Main source of weather. This set is to primarily make this thing last for a while, if not, all game. Toxic is for stall purposes or for things that think they can just set up on me. Scald is for the potential burn also to ruin physical sweepers. Protect is for scouting when I lead. Encore is also there to ruin potential sweepers and basically get a free switch in to whatever.

Scizor (M) @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
~Bulky Swords Dance set: This set works fantastically with Jolteon when it comes to receiving the substitute. The idea is basically giving Scizor enough time to set SD and sweep. I think if I replace Roost with U-turn, I would be able to switch out from Magnezone and other trappers alike.

Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 84 Def / 172 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Scald
- Toxic
- Recover
~Tank: Average Gastro set. Basically taking electric/water/resistances and deal accordingly. I don't like really how weak it is to grass, but the two resistances really make up for it. Plus, I got Ferro and Scizor to deal with anything like Celebi and Ferro. EQ is to take out things that could be specially bulky like Jirachi or Heatran.

Vaporeon (F) @ Leftovers
Trait: Hydration
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Rest
- Scald
- Roar
- Toxic
~Physical Wall: Takes hits and rests under the rain. Roar is there to get rid of sweepers when politoed is not there. Toxic for obvious softening of walls and sweepers alike. I love ruining someone's Terrakion or Cloyster with Vaporeon.

Jolteon (M) @ Leftovers
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Baton Pass
- Thunderbolt
- Hidden Power [Ice]
~Baton Passer: Baton Passing sub to Scizor most likely. If it's very early in the game, I could also pass the sub to a wall that needs it. Most of the time, I switch this thing on Magnezone or any other electric type that doesn't carry a threatening move and sub up. Once they switch, I can just pass the sub accordingly. Tbolt is there for 100% accuracy. Thunder is nice, but I don't like heavily relying on rain to make things work. Hidden Power Ice takes out pesky Dragons and Gliscor. Leftovers is there to preserve more HP when a sub needs to be passed.
Known threats:
1. Magnezone: Even with Gastro and Jolteon taking the electric type attacks, there's always that potential trap with either Scizor or Ferro. Extremely annoying.
2. Celebi: This thing can really just do about anything. When I know it doesn't have HP Fire, then I should be good. Otherwise, there will be a lot of working around this one threat.
3. Ferrothorn: I think I have only one pokemon to deal with this.... Ferrothorn. Yeah, that in itself can cause major problems.
4. Grass and Steel types in general.