ORAS OU OU Mega Sceptile and No Problems

Hey, MYMIXTAPEISLITTEN here with my first RMT (and first forum post so i dont really know how to do alot of here yet).
I've always really liked building teams and one of my favorite pokemon was always Sceptile. Being that Mega-Sceptile was chillin in UU I decided to try him out here in OU.
latest

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Focus Blast
- Dragon Pulse
- Substitute/HP Fire/Giga Drain
As I said above the purpose of this team was based around Mega sceptile so here he is.
Move wise I chose Leaf Storm for a super hard hitting grass STAB as well as Dragon Pulse for a dragon STAB move. I went with focus blast because it gave him coverage to hit things like steel which his stabs get resisted by. As for the last slot, this is usually Substitute since I like being able to sit behind a sub and get off a hard hit on whatever is infront of me, but HP fire and Giga Drain both have their uses. HP fire is more reliable then focus blast and hits Ferrothorn and Scizor really hard. Giga drain is a good way to regain some health and is a more reliable grass stab if you dont want to use Leaf Storm.
th

Zero Problems (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Taunt/Dazzling Gleam/Substitute
- Focus Blast
Next up we have Gengar. Gengar and Mega Sceptile pair pretty well together since Gengar can deal with the fairies and bulky grasses and psychics that give Mega-Sceptile trouble. Shadow ball is just an all around great Ghost STAB move to hit psychics and other ghost types. I chose Sludge Wave since it has really good base power with Gengar's great spatk and is for his Poison STAB. Focus Blast is again a great fighting coverage move to hit steels and darks that Gengar's STABs cant deal with. For the other slot is usually a mixup between the three. Taunt is nice because of Gengar being fast and letting it shut down slower walls. Dazzling Gleam is a decent move and is more reliable than focus blast to hit dark types. Substitute can give Gengar time to dish out some hits before it has to switch out.
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Basically Scald (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Now we have Rotom-w. I put rotom in because my other team members didn't appreciate birds and ice moves mainly Weavile. Rotom-W can deal with most birds like Talon pretty easily and hit back with Volt Switch. For moves I ran the standard Will-o, Hydro, Volt, Pain split set. Will-o is for crippling physical attackers and/or getting residual damage on something. Hydro pump is for a Water STAB move and hits pokemon like Landorus and Heatan. Volt Switch is for his Electric Stab and gives momentum. Pain Split can let Rotom regain a decent amount of health if his gets too low.
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noob: Ban pls (Talonflame)
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Roost
- Bulk Up
- Acrobatics
- Taunt
Then their was Talonflame. I really enjoy bulk up talonflame as it tanks alot of hits that you wouldn't think it would. For example without stealth rocks being up it wont be 2HKOed by ZardYs fire blast in sun. The EVs are the standard EVs for giving talonflame alot of special bulk. For moves I used Roost for its Priority healing when talon gets its health lowered. Bulk up is to give talon bulk on the physical side and also boost his attack. Acrobatics is for his Flying stab and is priority. Taunt is to shut down Ferrothorn and other slow mons who rely on non attacking moves.
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Annnd your gone (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
I put Excadrill in for a few reasons. I needed hazard support as Talon doesnt want stealth rocks up, and my other mons dont like being worn down at all. I also wanted a fast and really hard hitting physical attacker. I chose Earthquake for a reliable and extremely hard hitting Ground STAB. Rapid spin is for getting rid of hazards on my side of the field. Rock Slide is mainly for things that are levitating that can can also deal with iron head, mainly as another way to hit Talon and Zard Y. Iron head is for his Steel STAB and to hit things that Earthquake cant.
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Whats Weakness? (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Ice Beam
- Pursuit
- Stone Edge
For the last mon we have Tyranitar. I wanted a sandstorm setter for Excadrill's Sand Rush ability, and so the sandstorm could wear down bulkier mons for my other members to deal with. Tyranitar is also my stealth rock setter and my way of trapping the latis that M-scept and Gengar dont always enjoy.
The spread is to give Tyranitar bulk on both sides. For moves Stealth rock so that he can set rocks up to deal damage on switchin and break sashes. Ice beam is mainly to hit Lando that comes in on Tyranitar pretty regularly. Pursuit is to trap the Lati twins and deal alot of damage on their switch. Stone edge is for his Rock STAB and hits really hard.

I made this team fairly recently so im still working on a threatlist and replays. All criticism is appreciated.
http://pastebin.com/90UFW83F
 
cool team.

There honestly isn't much that I myself can see wrong with this team. It's obviously somewhat vulnerable to stuff like Weavile and most fighting-types, but it's overall a very solid build. As such, these changes are optional.

However, there is one change that I think would be really great, and that is smooth rock or chople berry over leftovers on tyranitar, with 88 defense investment with a relaxed nature (only if using chople berry). I also believe Thunder Wave Tyranitar is a good option here as well, to lure fighting-types such as mega lopunny and terrakion to get paralyzed.

I also believe that air balloon over life orb on excadrill is something you may want to try out. Your team, as it stands, has only one ground resist, that's already very vulnerable to rocks, etc. (mainly rocks). Air Balloon Excadrill allows you to beat opposing Sand Rush Excadrill 1v1, as well as provide another "check" to scarf excadrill.

Whats Weakness? (Tyranitar) @ Chople Berry/Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
- Stealth Rock
- Thunder Wave
- Pursuit
- Rock Slide

Annnd your gone (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head

Have a nice day!
 
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