Yeah this is my first time being competive in the ORAS scene with the only meta I played competivly previously was gen 1.
http://pastebin.com/rHKRsDvr
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
Always my first starting pokemon that is a Calm Mind user. That is difficult to get around due to it being a good decent offensive presence and after a few uses of Calm mind that boost its special attack and special defense it becomes difficult to KO. Scald is a mandatory stab move that has the ability to cripple physical attackers with a burn, and it is also useful to get chip damage on various Pokemon. Psyshock is good against Calm Mind Clefable, Keldeo, Suicune, Amoonguss, Mega Venusaur, Azumarill, and Mega Altaria (should it carry a heal bell). Slack Off Provides provides reliable recovery to keep Mega Slowbro healthy throughout the match.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Brave Bird
- Whirlwind
Another Wall and Defog user. Roost allows it to stay healthy and allow it to be a continuous switch in against physical attackers to either wall them or to use Defog on them. Brave bird is a check to Mega Lopunny, Mega Pinsir, and Mega Gallade. Whirlwind prevents pokemon from setting up (swords dance,dragon dance,Quiver Dance etc)
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Bulky rapid spin and stealth rock user and a counter for mega Sableye. Earthquake and Iron Head are good stab moves that provide decent coverage against Electric, Steel, and Fairy-types. Rapid spin of course being good of remove entry hazards and stealth rock is standard in a stall team.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell
Physical bulk,special bulk, and special wall. Toxic allows Chansey to cripple opposing offensive Pokemon with a status effect and Soft-Boiled is one of Chansey's best healing move especially more so since this Chansey does not use leftovers. Seismic Toss allows Chansey to have offensive presence and can break substitute if the op has low hp. Heal Bell heals all status conditions on my team.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Stun Spore
- Sludge Bomb
It is the pivot of the team with its defensive typing that allows it to check threats such as Keldeo, Azumarill, Mega Diancie, and Breloom with its ability Regenerator that allows it to heal by switching out rather than using a turn for Synthesis. Spore is a staple that cripples one pokemon on the opposing team. Giga Drain Helps it stay somewhat healthy and while threatening water types. Stun Spore is a good secondary move that is used to catch op's off guard when spore has all been used. Sludge bomb is a good stab move with a 30% chance to poison foes.
Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Taunt
- Will-O-Wisp
Acrobatics is Talonflame's main stab move,due to it being powerful and having priority. Roost is good at making Talonflame a constant wall.Taunt stops Toxic, Whirlwind, Roar, and Taunt users from phazing Talonflame or preventing it from sweeping and works along side with Will-O-Wisp.cripples the physically offensive Rock- and Ground-type Pokemon that tend to switch into Talonflame.
Thoughts or changes?
http://pastebin.com/rHKRsDvr
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
Always my first starting pokemon that is a Calm Mind user. That is difficult to get around due to it being a good decent offensive presence and after a few uses of Calm mind that boost its special attack and special defense it becomes difficult to KO. Scald is a mandatory stab move that has the ability to cripple physical attackers with a burn, and it is also useful to get chip damage on various Pokemon. Psyshock is good against Calm Mind Clefable, Keldeo, Suicune, Amoonguss, Mega Venusaur, Azumarill, and Mega Altaria (should it carry a heal bell). Slack Off Provides provides reliable recovery to keep Mega Slowbro healthy throughout the match.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Brave Bird
- Whirlwind
Another Wall and Defog user. Roost allows it to stay healthy and allow it to be a continuous switch in against physical attackers to either wall them or to use Defog on them. Brave bird is a check to Mega Lopunny, Mega Pinsir, and Mega Gallade. Whirlwind prevents pokemon from setting up (swords dance,dragon dance,Quiver Dance etc)
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Bulky rapid spin and stealth rock user and a counter for mega Sableye. Earthquake and Iron Head are good stab moves that provide decent coverage against Electric, Steel, and Fairy-types. Rapid spin of course being good of remove entry hazards and stealth rock is standard in a stall team.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell
Physical bulk,special bulk, and special wall. Toxic allows Chansey to cripple opposing offensive Pokemon with a status effect and Soft-Boiled is one of Chansey's best healing move especially more so since this Chansey does not use leftovers. Seismic Toss allows Chansey to have offensive presence and can break substitute if the op has low hp. Heal Bell heals all status conditions on my team.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Stun Spore
- Sludge Bomb
It is the pivot of the team with its defensive typing that allows it to check threats such as Keldeo, Azumarill, Mega Diancie, and Breloom with its ability Regenerator that allows it to heal by switching out rather than using a turn for Synthesis. Spore is a staple that cripples one pokemon on the opposing team. Giga Drain Helps it stay somewhat healthy and while threatening water types. Stun Spore is a good secondary move that is used to catch op's off guard when spore has all been used. Sludge bomb is a good stab move with a 30% chance to poison foes.
Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Taunt
- Will-O-Wisp
Acrobatics is Talonflame's main stab move,due to it being powerful and having priority. Roost is good at making Talonflame a constant wall.Taunt stops Toxic, Whirlwind, Roar, and Taunt users from phazing Talonflame or preventing it from sweeping and works along side with Will-O-Wisp.cripples the physically offensive Rock- and Ground-type Pokemon that tend to switch into Talonflame.
Thoughts or changes?
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