I have been a fan of Mega Charizard X since it was spoiled, so I wanted to make a team centered in it.
Team Preview:
As you can see, there is a pretty good typing synergy between the members of the team. Charizard is weak to Ground (resisted by Rotom and Mandi), Rock and Dragon (both resisted by Aegislash and Ferro); Aegislash is weak to Ground, Fire (resisted by Charizard, Rotom and Slowbro), Dark and Ghost (resisted by Mandibuzz); Rotom's and Slowbro's weakness to Grass is resisted by the rest of their team mates; Slowbro's weakness to Electric is also covered by MegaZard and Ferro and Bug is not a problem with Aegislash. Mandibuzz's weakness is the only pokemon weak to Ice and Fairy and they are walled by the two Steel types.
Team Details:
Charizard @ Charizardite X
Ability: Blaze
EVs: 144 HP / 240 Atk / 4 SDef / 120 Spd
Adamant Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
This is the main attacker of my team. It's completely walled by Heatran and Azumarril, but with +1 DD it can deal with almost everything but those two and Scarfed Garchomp. I really like it as a physical attacker because of its inmunity to burns and its bulk. Adding Roost instead of EQ allow us to hit more than twice with Flare Blitz, but another option for this pokemon is Jolly with EQ, FB, DD and DC/Outrage and 252Atk / 252 Spd.
Aegislash @ Life Orb
Ability: Stance Change
EVs: 144 HP / 64 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield
I wanted Aegislash to be a mixed attacker. The lack of recovery is sometimes an issue, but it's nice hitting so hard with Saced Sword, which is impossible if you are using Spooky Plate. Those 64 Atk guarantee a 0HKO on TTar with Sacred Sword and a 2HKO with Shadow Sneak if Life Orb is knock offed. Sadly we have only a 76'6% chance to 2HKO Chansey if Rocks are not on the field. Aegialsh also works well absorbing Toxic.
Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-o-Wisp
- Trick
Rotom-W is my main special threat. Being Water/Electric makes it very resistant to most of the metagame and Grass is covered by almost every team mate. WoW can deal with physical attackers such as Garchomp or TTar, Trick acts like a pseudo Taunt+Knock Off for Chansey or Porygon2. Hydro Pump deals with Heatran and VSwitch with Azumarril, two of the main fears of Charizard.
Slowbro @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 220 Def / 36 SDef
Bold Nature
- Scald
- Psyshock
- Ice Beam
- Fire Blast / Flamethrower
Slowbro is my main defense pivot. >300 in each defense and almost 400 HP at level 100 is quite difficult to deal with for many pokemon. Flamethrower is to 0HKO physically defensive Ferrothorn and Aegislash/Scizor switch ins, Ice Beam deals with Garchomp and Gliscor, Psyshock covers Poison and Fighting types and Scald spreads burn all day. Regenerator is also a great ability for a pivot, making Slowbro almost endless with good predictions.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 234 Def / 20 Spd
Impish Nature
- Toxic / Knock Off
- Roost
- Defog
- Foul Play / Taunt / U-Turn / Toxic
Mandibuzz is my defogger and also my physical wall. It's also pretty good absorbing Spore and dealing with other walls thanks to Knock Off. The main issue I have with Mandibuzz is the 4th slot, since I feel all those attacks are somehow necessary. Foul Play deals with physical menaces all day, Taunt makes other walls useless, U-Turn gains momemtum and without Toxic I'll have no poison spreader in my team. I really need some advice for this pokemon.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 48 Def / 252 HP / 208 SDef
Relaxed Nature
- Power Whip
- Thunder Wave
- Leech Seed
- Stealth Rock
Ferrothorn is one of the defensive stars of my team. It is my special wall, but Rocky Helmet makes it quite hard to deal with using physical attacks, and almost every pokemon that uses fire moves is walled by Charizard and Rotom-W. T-Wave makes Charizard deadlier, Leech Seed is a method of recovery, Stealth Rock helps the rest of the team 0-2HKO lots of pokemon and Powe Whip makes it not being completely crippled by Taunt.
Team Preview:






As you can see, there is a pretty good typing synergy between the members of the team. Charizard is weak to Ground (resisted by Rotom and Mandi), Rock and Dragon (both resisted by Aegislash and Ferro); Aegislash is weak to Ground, Fire (resisted by Charizard, Rotom and Slowbro), Dark and Ghost (resisted by Mandibuzz); Rotom's and Slowbro's weakness to Grass is resisted by the rest of their team mates; Slowbro's weakness to Electric is also covered by MegaZard and Ferro and Bug is not a problem with Aegislash. Mandibuzz's weakness is the only pokemon weak to Ice and Fairy and they are walled by the two Steel types.
Team Details:

Charizard @ Charizardite X
Ability: Blaze
EVs: 144 HP / 240 Atk / 4 SDef / 120 Spd
Adamant Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
This is the main attacker of my team. It's completely walled by Heatran and Azumarril, but with +1 DD it can deal with almost everything but those two and Scarfed Garchomp. I really like it as a physical attacker because of its inmunity to burns and its bulk. Adding Roost instead of EQ allow us to hit more than twice with Flare Blitz, but another option for this pokemon is Jolly with EQ, FB, DD and DC/Outrage and 252Atk / 252 Spd.

Aegislash @ Life Orb
Ability: Stance Change
EVs: 144 HP / 64 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield
I wanted Aegislash to be a mixed attacker. The lack of recovery is sometimes an issue, but it's nice hitting so hard with Saced Sword, which is impossible if you are using Spooky Plate. Those 64 Atk guarantee a 0HKO on TTar with Sacred Sword and a 2HKO with Shadow Sneak if Life Orb is knock offed. Sadly we have only a 76'6% chance to 2HKO Chansey if Rocks are not on the field. Aegialsh also works well absorbing Toxic.

Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-o-Wisp
- Trick
Rotom-W is my main special threat. Being Water/Electric makes it very resistant to most of the metagame and Grass is covered by almost every team mate. WoW can deal with physical attackers such as Garchomp or TTar, Trick acts like a pseudo Taunt+Knock Off for Chansey or Porygon2. Hydro Pump deals with Heatran and VSwitch with Azumarril, two of the main fears of Charizard.

Slowbro @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 220 Def / 36 SDef
Bold Nature
- Scald
- Psyshock
- Ice Beam
- Fire Blast / Flamethrower
Slowbro is my main defense pivot. >300 in each defense and almost 400 HP at level 100 is quite difficult to deal with for many pokemon. Flamethrower is to 0HKO physically defensive Ferrothorn and Aegislash/Scizor switch ins, Ice Beam deals with Garchomp and Gliscor, Psyshock covers Poison and Fighting types and Scald spreads burn all day. Regenerator is also a great ability for a pivot, making Slowbro almost endless with good predictions.

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 234 Def / 20 Spd
Impish Nature
- Toxic / Knock Off
- Roost
- Defog
- Foul Play / Taunt / U-Turn / Toxic
Mandibuzz is my defogger and also my physical wall. It's also pretty good absorbing Spore and dealing with other walls thanks to Knock Off. The main issue I have with Mandibuzz is the 4th slot, since I feel all those attacks are somehow necessary. Foul Play deals with physical menaces all day, Taunt makes other walls useless, U-Turn gains momemtum and without Toxic I'll have no poison spreader in my team. I really need some advice for this pokemon.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 48 Def / 252 HP / 208 SDef
Relaxed Nature
- Power Whip
- Thunder Wave
- Leech Seed
- Stealth Rock
Ferrothorn is one of the defensive stars of my team. It is my special wall, but Rocky Helmet makes it quite hard to deal with using physical attacks, and almost every pokemon that uses fire moves is walled by Charizard and Rotom-W. T-Wave makes Charizard deadlier, Leech Seed is a method of recovery, Stealth Rock helps the rest of the team 0-2HKO lots of pokemon and Powe Whip makes it not being completely crippled by Taunt.
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