Teh Ovarvooz:
Goal: Counter the entirety of the current OU metagame. (Not including Roserade, Spiritomb, Milotic, Garchomp, or Deoxys-E)
Snowblind (Mamoswine) (M) @ Leftovers
Ability: Oblivious
EVs: 178 HP/116 Atk/196 Spd/20 SDef
Adamant nature (+Atk, -SAtk)
- Toxic
- Ice Shard
- Earthquake
- Stealth Rock
130 Base Attack is great and all, especially with sexy Ice and Ground STAB's like Mammy has, but why eschew the base 110 HP that most walls would love to have? (I know Skarmory would.) Anyway, the central idea is to set up my rocks, survive most attacks, outspeed and murder T-tar leads. Since the theme of the team is to counter the OU Metagame, he fits right in there. Things like Ninjask, Yanmega, Salamence, and Aerodactyl are leads that like to set up Rocks or boosts, and Mamoswine ends that fantasy with impunity. It even beats out Azelf with help from Tomb to absorb Explosion or Psychic. If I'm not fighting an offensive lead, Toxic cripples a lot of the common lead walls, and it's easy to spread with Mamo's general bulk. Skarm and Bronzong are really the only leads Mamoswine has trouble with. But the theme of the team means they aren't going to get past the rest.
Ms. Murder (Spiritomb) (F) @ Leftovers
Ability: Pressure
EVs: 252 HP/98 Def/160 SDef
Calm nature (+SDef, -Atk)
- Shadow Ball
- Hidden Power [Fighting]
- Rest
- Sleep Talk
This is the first of the many Rest Talkers on the team. Most of the team deals with status, well, but things like Gyarados ALWAYS need a fall-back, so I decided to stock up. Ghost/Fighting hits everything for at least neutral, so that's nice, but he can't do a lot to what he can't hit super-effectively. Anywho, blocks Spinning attempts to get rid of Mamo's rocks, and since he's a lead, he might not be around to put them back up. Counters most Psychic types, who Weezing pisses itself in fear of. Rest and Sleep Talk combo'd with Pressure and Mamo's toxic allows for some sexy stalling prowess. I have been thinking of axing Sleep Talk for Calm Mind, howevers. Also, how is Tomb BL? Milotic was understandable, Roserade was a bit of a stretch, but Tomb? NYEAH... (Why couldn't it have been Vire?)
Lullaby (Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 20 HP/252 Def/102 SAtk/136 SDef
Modest nature (+SAtk, -Atk)
- Thunder Wave
- Ice Beam
- Psychic
- Rest
I COULD'VE used Reflect. Why not? Because Machamp and Weezing already wall it's weaknesses very nicely, and Reflect would really only turn 3KO's into 4KO's. Not needed. Thunder Wave for crippling the sweepers, and Ice Beam and Psychic to hit many of the popular sweepers, like Hera and the Dragons. (Hera needs to be locked in Stone Edge or Close Combat, though.) Rest is for general status absorbtion, but also because Sandstorm and Hail are too common to use Moonlight. Stops special threats that could otherwise trample the team into the ground.
Jack Bauer (Machamp) (M) @ Lum Berry
Ability: No Guard
EVs: 252 HP/80 Atk/144 Def/34 SDef
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Stone Edge
- Rest
- Thunderpunch
Chuck Norris didn't fit. DAMN.
Anywho, the spread I'm sure looks weird, but with all the hard hitters in this metagame, you need whatever bulk you can get your hands on. Machamp is a bulky sweeper, but a simple 252HP/252Atk leaves him 2KO'd by too many things. So I tweaked it a bit, leaning towards physical defense, since Cress will probably take most of the special hits for him, such as specs Psychics. DynamicPunch and Stone Edge get nice coverage, and Thunderpunch owns Skarmory and Gyarados.
Lithium (Weezing) (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/82 SAtk
Relaxed nature (+Def, -Spd)
- Flamethrower
- Thunderbolt
- Explosion
- Hidden Power [Ice]
Physical sweeper buffer. Stops things like Medicham, Heracross, Gyarados, DDmence, Scizor, etc. Basically, hammer everything bar Lanturn with super-effective attacks, and explode when finished. In sync with Cresselia, they cover each others weaknesses very nicely. (He can take a Megahorn for her, and she can take a Psychic for him.)
Vicarious (Gyarados) (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Waterfall
- Earthquake
- Stone Edge
- Dragon Dance
A simple, yet effective DD-Gyara. Since a lot of the team plays defensively against sweepers, they shouldn't be a problem, giving him an easier time setting up. Since Mamoswine, Weezing, and Cresselia all pack ice moves, I went for Stone Edge over Ice Fang. Stone Edge will still OHKO most of what Ice Fang would, anyway, bar Gliscor, which is beaten by Waterfall, regardless. It can be a makeshift Heracross counter when Weezing's dead, just avoid Stone Edge. Simple late-game murderer, just sweep as much and as fast as you can, Gyara. Jolly over Adamant to outrun base 130's like Jolteon and Aerodactyl that could kill it off later.
Conclusion:
I have ran this team against the most recent list of OU pokemon, and it seems to me everything on it can be effectively countered. If you want to nitpick them, please do, I'd like to see what my bigger threats are. This team was tested on Shoddy, winning 25 out of 27 battles that it was used in on the standard ladder.






Goal: Counter the entirety of the current OU metagame. (Not including Roserade, Spiritomb, Milotic, Garchomp, or Deoxys-E)

Snowblind (Mamoswine) (M) @ Leftovers
Ability: Oblivious
EVs: 178 HP/116 Atk/196 Spd/20 SDef
Adamant nature (+Atk, -SAtk)
- Toxic
- Ice Shard
- Earthquake
- Stealth Rock
130 Base Attack is great and all, especially with sexy Ice and Ground STAB's like Mammy has, but why eschew the base 110 HP that most walls would love to have? (I know Skarmory would.) Anyway, the central idea is to set up my rocks, survive most attacks, outspeed and murder T-tar leads. Since the theme of the team is to counter the OU Metagame, he fits right in there. Things like Ninjask, Yanmega, Salamence, and Aerodactyl are leads that like to set up Rocks or boosts, and Mamoswine ends that fantasy with impunity. It even beats out Azelf with help from Tomb to absorb Explosion or Psychic. If I'm not fighting an offensive lead, Toxic cripples a lot of the common lead walls, and it's easy to spread with Mamo's general bulk. Skarm and Bronzong are really the only leads Mamoswine has trouble with. But the theme of the team means they aren't going to get past the rest.

Ms. Murder (Spiritomb) (F) @ Leftovers
Ability: Pressure
EVs: 252 HP/98 Def/160 SDef
Calm nature (+SDef, -Atk)
- Shadow Ball
- Hidden Power [Fighting]
- Rest
- Sleep Talk
This is the first of the many Rest Talkers on the team. Most of the team deals with status, well, but things like Gyarados ALWAYS need a fall-back, so I decided to stock up. Ghost/Fighting hits everything for at least neutral, so that's nice, but he can't do a lot to what he can't hit super-effectively. Anywho, blocks Spinning attempts to get rid of Mamo's rocks, and since he's a lead, he might not be around to put them back up. Counters most Psychic types, who Weezing pisses itself in fear of. Rest and Sleep Talk combo'd with Pressure and Mamo's toxic allows for some sexy stalling prowess. I have been thinking of axing Sleep Talk for Calm Mind, howevers. Also, how is Tomb BL? Milotic was understandable, Roserade was a bit of a stretch, but Tomb? NYEAH... (Why couldn't it have been Vire?)

Lullaby (Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 20 HP/252 Def/102 SAtk/136 SDef
Modest nature (+SAtk, -Atk)
- Thunder Wave
- Ice Beam
- Psychic
- Rest
I COULD'VE used Reflect. Why not? Because Machamp and Weezing already wall it's weaknesses very nicely, and Reflect would really only turn 3KO's into 4KO's. Not needed. Thunder Wave for crippling the sweepers, and Ice Beam and Psychic to hit many of the popular sweepers, like Hera and the Dragons. (Hera needs to be locked in Stone Edge or Close Combat, though.) Rest is for general status absorbtion, but also because Sandstorm and Hail are too common to use Moonlight. Stops special threats that could otherwise trample the team into the ground.

Jack Bauer (Machamp) (M) @ Lum Berry
Ability: No Guard
EVs: 252 HP/80 Atk/144 Def/34 SDef
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Stone Edge
- Rest
- Thunderpunch
Chuck Norris didn't fit. DAMN.
Anywho, the spread I'm sure looks weird, but with all the hard hitters in this metagame, you need whatever bulk you can get your hands on. Machamp is a bulky sweeper, but a simple 252HP/252Atk leaves him 2KO'd by too many things. So I tweaked it a bit, leaning towards physical defense, since Cress will probably take most of the special hits for him, such as specs Psychics. DynamicPunch and Stone Edge get nice coverage, and Thunderpunch owns Skarmory and Gyarados.

Lithium (Weezing) (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/82 SAtk
Relaxed nature (+Def, -Spd)
- Flamethrower
- Thunderbolt
- Explosion
- Hidden Power [Ice]
Physical sweeper buffer. Stops things like Medicham, Heracross, Gyarados, DDmence, Scizor, etc. Basically, hammer everything bar Lanturn with super-effective attacks, and explode when finished. In sync with Cresselia, they cover each others weaknesses very nicely. (He can take a Megahorn for her, and she can take a Psychic for him.)

Vicarious (Gyarados) (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Waterfall
- Earthquake
- Stone Edge
- Dragon Dance
A simple, yet effective DD-Gyara. Since a lot of the team plays defensively against sweepers, they shouldn't be a problem, giving him an easier time setting up. Since Mamoswine, Weezing, and Cresselia all pack ice moves, I went for Stone Edge over Ice Fang. Stone Edge will still OHKO most of what Ice Fang would, anyway, bar Gliscor, which is beaten by Waterfall, regardless. It can be a makeshift Heracross counter when Weezing's dead, just avoid Stone Edge. Simple late-game murderer, just sweep as much and as fast as you can, Gyara. Jolly over Adamant to outrun base 130's like Jolteon and Aerodactyl that could kill it off later.
Conclusion:
I have ran this team against the most recent list of OU pokemon, and it seems to me everything on it can be effectively countered. If you want to nitpick them, please do, I'd like to see what my bigger threats are. This team was tested on Shoddy, winning 25 out of 27 battles that it was used in on the standard ladder.