So after getting no replies on my first OU Mono team (water), I figured I needed to switch the team since I got no responses. I was seeing how strong fighting types were in OU Monotype, I decided to try it out myself. After going through some Pokemon, and changing the team, I think I finally found a really good one that could use some help:
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Close Combat
The newest member to the team, I used to have Infernape in this spot. Typically Terrakion is my lead to get the rocks set in. Focus sash really ensures that at least rocks get up. Still Terrakion is usually faster than my opponents leads so I can get another attack in as well. Earthquake is for Aegislash as it seems to be one of my most power enemies. Really thinking about switching Iron Head for Stone Edge because it is not that useful.
Hawlucha @ Chesto Berry
Ability: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Bulk Up
- Acrobatics
- Rest
- High Jump Kick
I was running a different set on this Hawlucha until I saw someone else with this set. Hawlucha is usually faster than my opponents so I can at least set up one Bulk Up. Then I usually Rest to get that Unburden boost. Depending on my opponent, I can sometimes get more than one Bulk Up in. After the Unburden boost, and the bulk ups, Acrobatics and High Jump Kick hit really hard. It really is luck though on High Jump Kick but I have been pretty lucky.
Hitmonlee @ Normal Gem
Ability: Unburden
Happiness: 100
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Fake Out
- High Jump Kick
- Rock Slide
- Bullet Punch
Very similar role to that of Hawlucha. I normally hit with the Fake Out first to get the Unburden boost, and then from there I vary my approach depending on what my opponent has out. High Jump Kick is extremely useful with the STAB, and Rock Slide hits the flying types really hard, and if I am lucky I get the flinch. Bullet Punch is there for priority (even though I have Unburden).
Heracross @ Choice Scarf
Ability: Moxie
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Rock Slide
- Megahorn
- Night Slash
This guy has saved me on so many occasions. He is my main sweeper. EV's are for maximum speed, and so is the Jolly Nature. Scarf-Cross is really OP in my mind. Close Combat and Megahorn are for STAB (and Megahorn comes in real handy for those Psychic Mono teams). Rock Slide is to hit flying teams, and Night Slash is there for coverage. One of the best Pokemons in my opinion.
Keldeo @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Icy Wind
- Hidden Power [Flying]
- Secret Sword
Another favorite of mine, and the only Pokemon I kept from my original water mono team. Specs Keldeo is really a monster right now. Hydro Pump, and Secret Sword are for the STAB. Icy Wind really hits the dragon and flying teams pretty hard. I was think about switching HP-Flying for something else because I really do not find a need for it.
----->
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- High Jump Kick
- Thunder Punch
- Psycho Cut
Another Pokemon that has proven to be really useful to my team. Fake Out is for obvious reasons, as it is always run on this Pokemon. High Jump Kick, and Psycho Cut for the STAB. I am really debating Thunder Punch though. It has been really useful, but I see all other Medicham's running Bullet Punch. I am really debating switching it, but when I run into Water Teams, Medicham is really the only thing that can hit hard with super effective moves.
Proof of Ranking:
Thanks for taking the time to read this! And thank you for the suggestions (hopefully!)

Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Close Combat
The newest member to the team, I used to have Infernape in this spot. Typically Terrakion is my lead to get the rocks set in. Focus sash really ensures that at least rocks get up. Still Terrakion is usually faster than my opponents leads so I can get another attack in as well. Earthquake is for Aegislash as it seems to be one of my most power enemies. Really thinking about switching Iron Head for Stone Edge because it is not that useful.

Hawlucha @ Chesto Berry
Ability: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Bulk Up
- Acrobatics
- Rest
- High Jump Kick
I was running a different set on this Hawlucha until I saw someone else with this set. Hawlucha is usually faster than my opponents so I can at least set up one Bulk Up. Then I usually Rest to get that Unburden boost. Depending on my opponent, I can sometimes get more than one Bulk Up in. After the Unburden boost, and the bulk ups, Acrobatics and High Jump Kick hit really hard. It really is luck though on High Jump Kick but I have been pretty lucky.

Hitmonlee @ Normal Gem
Ability: Unburden
Happiness: 100
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Fake Out
- High Jump Kick
- Rock Slide
- Bullet Punch
Very similar role to that of Hawlucha. I normally hit with the Fake Out first to get the Unburden boost, and then from there I vary my approach depending on what my opponent has out. High Jump Kick is extremely useful with the STAB, and Rock Slide hits the flying types really hard, and if I am lucky I get the flinch. Bullet Punch is there for priority (even though I have Unburden).

Heracross @ Choice Scarf
Ability: Moxie
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Rock Slide
- Megahorn
- Night Slash
This guy has saved me on so many occasions. He is my main sweeper. EV's are for maximum speed, and so is the Jolly Nature. Scarf-Cross is really OP in my mind. Close Combat and Megahorn are for STAB (and Megahorn comes in real handy for those Psychic Mono teams). Rock Slide is to hit flying teams, and Night Slash is there for coverage. One of the best Pokemons in my opinion.

Keldeo @ Choice Specs
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Icy Wind
- Hidden Power [Flying]
- Secret Sword
Another favorite of mine, and the only Pokemon I kept from my original water mono team. Specs Keldeo is really a monster right now. Hydro Pump, and Secret Sword are for the STAB. Icy Wind really hits the dragon and flying teams pretty hard. I was think about switching HP-Flying for something else because I really do not find a need for it.


Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- High Jump Kick
- Thunder Punch
- Psycho Cut
Another Pokemon that has proven to be really useful to my team. Fake Out is for obvious reasons, as it is always run on this Pokemon. High Jump Kick, and Psycho Cut for the STAB. I am really debating Thunder Punch though. It has been really useful, but I see all other Medicham's running Bullet Punch. I am really debating switching it, but when I run into Water Teams, Medicham is really the only thing that can hit hard with super effective moves.
Proof of Ranking:
Thanks for taking the time to read this! And thank you for the suggestions (hopefully!)