[OU] My Defining Moment(um)

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Mawile @ Mawilite
Ability: Intimidate
EVs: 124 Spd / 132 HP / 252 Atk
Adamant Nature
- Sucker Punch
- Substitute
- Play Rough
- Focus Punch

This is the latest addition to my team. Originally it was a Greninja, but I found out I had a ridiculous fairy weakness that had to go. I knew I wanted something that would still keep momentum, so in comes Subpunch Mawile. Focus punch just shreds anything that tries to switch in on it, including its usual counters, like Heatran. Even if Focus Punch doesn't kill, very few things are going to take both it and a Sucker Punch. I have to say that I am absolutely in love with this set, and that if any pokemon pulls its weight, and then some, it is this thing.


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Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Surf

This was put on the team as a great pair with Bisharp. He comes in on all of his weaknesses and lures out steels for Bisharp and Mawile to set up on. Originally this was a Trick Specs Latios. I changed it to this set just to see how how he would fair with the reduced power and ability to switch attacks. I'm still not sure which I want to go with, so I am going to have to play with them more.Oh, and 0 Atk IVs for weaker Foul Plays (not that it matters) and less confusion damage.

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Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Knock Off

This team was originally made because Latios and Bisharp looked hella fun together. This is more or less your standard Bisharp. If he gets off a Swords Dance, your opponent is probably going to lose 2-3 pokemon before this thing dies. His ability allows me to punish any team that wants to use Sticky Web. It also allows me to take advantage Intimidate and Defog users with good prediction. I went with Life Orb over Leftovers because I really like the extra damage for when he can't get off a Swords Dance. I run max speed to get the jump on as much as possible that isn't destroyed by a boosted Sucker Punch. I could go for coverage over Knock Off, but let's face it, Knock Off is broke as all hell, and little stands up to Dark anymore anyways.


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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 4 Spd / 252 HP / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Alright, so I needed a Stealth Rocker, a defensive pivot, and something that would help keep offensive momentum. In comes Landorus-Therian. He does every thing I need him to, all while making a good core with Rotom-W and Mawile/Bisharp. I really wish he had HP Ice sometimes, but that is for a different set I suppose, lol.

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Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
IVs: 0 Atk
Modest Nature
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Ice]

*sigh* Rotom-W... Well, what can I say about him that you don't already know? Well, I went with the Trick Scarf set because I love Trick it messes up a few notable switch ins such as Gliscor, Ferothorn, and Chansy/Blissy. It still allows it do its main job as Talonflame counter while giving me general utility against stall teams and a fast Volt-Switch/other attack. This or Infernape are usually my leads. I miss his buddy Trick Latios. :(


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Infernape @ Black Belt
Ability: Blaze
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Stone Edge
- Close Combat
- Flare Blitz
- U-turn

As my last, but definitely not least, member of the team I have this Infernape. I say, "this Infernape" becuase I am still trying to figure out witch set I like best on him. This started as Banded, but I really wanted to be able to switch attacks because nothing seems to be able to stand up to his dual STAB. After the Band, I tried the Iron Fist/Mach Punch/Black Belt variant, but I really missed the rock coverage to deal with Charizards and other flying things that think they can switch in without fear, and the Mach Punch was mostly useless outside of a couple occasions anyway. I may go back to Rock Slide though since it is a bit niche and I really can't afford the miss. I am keeping Black Belt over Life Orb for now because I like to bluff a Choice Item. I may change it to Expert Belt since I seem to hit almost everything for Super Effective. This or Rotom-W are usually my leads. I will almost always start with this, especially when I see a Charizard. It is an easy kill when they try to get Sun up.

A few things that scare me still are BD Azumaril, Gliscor, and, very possibly, stall to name a few off the top of my head. To be honest, the team has been doing quite well for me. I know there are still some holes to be patched up, but I'm really not sure what to do as team building is not one of my strong suits.

I have been working on this team for the past week or so. It has been my favorite team so far this generation, and I would like to take it farther with your help.​
 
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Adding Mawile to the team is a good Idea but she is unbearably slow and has to be able to deal with her weaknesses I suggest this set as it is my favorite and I have found it to be the most well rounded.

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 6 Speed
Adamant Nature
- Sucker Punch
- Fire Fang/Iron Head
- Play Rough
- Swords Dance
 
I tried it before I went to the Sub Punch set and didn't like it nearly as much. The Sub Punch set keeps Mawile from being burned, and it forces the opponent into an attacking move for Sucker Punch. Besides, she already has, like, 600+ attack. Is a Swords Dance really needed? It hasn't been so far.

Mawile causes a lot of switches. If you set that sub up on the switch to her counter, Focus Punch+Sucker Punch kills it dead. This Mawile provides way more momentum and eases prediction on my side. Not to mention that focus punch hits steels harder than fire fang anyway. And the extra damage is not needed against Ferrothorn or Scizor. Even a Resisted hit is still 75 Base Power., so whatever takes it still takes a huge chunk. It even out muscles your stab Play Rough.
 
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Roost is obviously way more boss. :P

I will be testing the Trick Latios again tonight. I may get around to testing Expert Belt Infernape as well.
 
Pretty sure E-Belt Infernape with Iron Fist will be able to OHKO Zard Y, as well as being more reliable than Stone Edge and giving you a way to prevent Azumarill shall she switch in. I personally wonder why Scarf Rotom-W is any use on your team? Chansey isn't a problem when your Latios has Psyshock and everyone else minus Rotom-W on your team laughs at her presence, the worst she can do is T-Wave Infernape tbh, and you have so many things to answer for her that it shouldn't really happen. You got Bisharp, and Mawile, as well as Latios and Infernape for raw speed, I don't really see the need for the speed especially in the priority meta where raw damage generally means more.

I recommend you use standard physically defensive Rotom-W, as you now have more utility than just SR and you can have an easier time with Bisharp, Azumarill, Scizor, and even Mega Venusaur. You will be able to at least force CB Azumarill out if you send Rotom-W on her because you still outspeed and you have Pain Split as well as Volt Switch, you will have the needed Volt Switch since your team really needs the safe momentum, and Hydro Pump for Gliscor, Lando-T, Talonflame basically all the stuff you were scared about when you had a scarf set.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 28 Sp.A / 232 Def
IVs: 0 Atk
Bold Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Also huge pet peeve stop putting the remaining in 4 HP it's pointless and just makes you take more from SR seriously put it in defense.
 
I will give it a try. I really liked the extra speed, but WoW will be really nice for dealing Azumaril land the like.
 
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