OU -- Not that fast.

Lead -- Yanmega @ Focus Sash
252 Sp.A/252 spe/6hp
Speed Boost
Modest
----
Protect
Bug Buzz
Air slash
Hp Ground/Hp Fire

Self- Explanatory lead here. Protect/ attack on the first turn depending on the other person's lead. Vs. Fake-out users protect, Slower leads, attack, faster leads that'll use SR, attack. I've gotten a few sweeps with this. I alternate between Hps to make him less predictable against people I face often, but Hp ground is my main choice.

Special Sweeper -- Infernape @ Life Orb
252 sp.A/204 Spe/48 Att
Naive
Blaze
----
Close combat
Flamethrower
Grass know
Hp Electric

The given Ev's allow me to usually OHKO Blissey with CC, and always OHKO it after spikes are put dwon from Forretress, plus I outspeed the usual Mixnape and still have full Sp.A Grass knot, Flamethrower and Hp electric gives perfect coverage in OU (except for some NFEs) Flamethower always OHKOPs Specially Defensive Skarmory, and can OHKO frail sweepers like Azelf and Gengar most of the time without Spikes.


Psychical Sweeper -- Flygon @ Life Orb
252 Att/252 Speed/6Hp
Jolly
Levitate
----
Dragon Claw
Earthquake
U-Turn
Draco Meteor

Dragon Claw and EQ are for obvious STAB. U-turn is for switching out to a good counter vs. things that resist my STABs, like Skarm and Bronzong, and Draco Meteor allows me to beat Psychical Walls switching in trying to force a switch.

Special Sweeper/Semi-Tank --Togekiss @ Leftovers
252 Hp/252 Sp.D/6 Spe
Bold
Serene Grace
----
Roost
T-Wave
Air Slash
Water Pulse

T-Wave, Air slash and roost like usual Togekiss, but i chose Water Pulse over Aura Sphere. It allows me to hit Rotom and zapdos instead of lanturn Lanturn, and it gives me a 40% chance to give the opponent parafusion, which is even more annoying alongside a 60% flinch rate from AS.

Hazards -- Forretress @ Leftovers
252 hp/212 Sp.D/46 Att
Relaxed
0 speed IVs
-----
Spikes
Toxic Spikes
Explosion
Gyro Ball

A typical forretress. lay down TS and spikes, gyro ball until you think you can't anymore, then go out with a boom. 0 speed Ivs and a Relaxed Nature to get a full powered Gyro Ball. No Rapid spin on this set as SR only hurts Yanmega and Togekiss, the former is a lead so it doens't have to worry, and the latter has Roost.

Snorlax @ Leftovers
168 hp/220 sp.D/120 Def
Curse
Rest
Return/Earthquake
Crunch

A usual Curselax, but this one'll often have a poisoned or toxic poisoned opponent, making it easier for it to wall and kill other pokes. Only Strong STAB Close Combats Can take it down before a Curse, and it won't be going in against any strong fighting type anytime soon. Crunch is to kill ghost, and Return is a strong STAB attack. EQ is an option over Return to beat Steels.


Any and all comments would be useful. All Changes are in Black
 
Nasty Plot on Togekiss is amazing and should not be overlooked as an idea as it can, when used correctly, sweep entire teams by itself. Or so I have found

Also be careful with Gravity as in can screw you over just as much as your opponent, especially given the team you have
 
This is a tad bit hard to read at first, probably should fix that now or in your next RMT.

Replace Medicham with Infernape, your team has a slight problem with Stall. Mainly the ever-so-common SkarmBliss combo. Infernape takes them on with ease. Use this set.

392.png

Infernape @ Life Orb
Ability:Blaze
Evs:64 Atk / 252 SpA / 192 Spe
Nature:Naive
~ Fire Blast / Flamethrower
~ Close Combat
~ Grass Knot
~ Hp Electric
Hp Electric also deals with any Gyarados, as Flygon has Dragons covered.

Now on Flygon, simply change the Nature from Jolly to Naive to deal more damage with Draco Meteor.

Change your Metagross set to AgiliGross as Gravity users are best on a team that is centered around the move Gravity. Use this set

376.png

Metagross @ Lum Berry
Ability:Clear Body
Evs:112 HP / 252 Atk / 12 Def / 132 Spe
Nature:Adamant
~Agility
~Earthquake
~Meteor Mash
~Ice Punch/Explosion/Thunder Punch
This set provides a much better late-game sweeper once your opponents team is weakened.
 
After looking at my team , i do need to replace Gravitygross. althoguh looking at my team again using metagross gives me three pokes weak to fire, so im probably gonna try to find something else to use instead.

And i do need another special attacker, so i probably will use that infernape instead of medicham.
 
Well I made two changes.
1) Infernape instead of Medicham
2) Snorlax instead of Metagross

Anything else that might need changed?
 
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