[SET]
name: Offensive
move 1: Clanging Scales
move 2: Close Combat / Drain Punch
move 3: Poison Jab / Flamethrower
move 4: Stealth Rock / Taunt
item: Kommonium Z
ability: Bulletproof / Soundproof
nature: Hasty
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
=========
Clanging Scales ignores Substitute from Volcarona and Kyurem-B, forcing them out. Close Combat lets Kommo-o hit Steel-types like Heatran and Magearna. Drain Punch is a viable alternative that provides Kommo-o with some extra longevity and still lets it threaten Pokemon like Ash-Greninja, Excadrill, and Mega Tyranitar. Poison Jab hits Fairy-types such as Tapu Fini and Clefable for decent damage and OHKOes offensive Tapu Bulu after Stealth Rock damage. Flamethrower lets Kommo-o threaten Steel-types that are neutral to Fighting such as Mega Scizor, Mega Mawile, and Skarmory as well as threaten Magearna on the switch in. Kommo-o is an effective Stealth Rock setter, as its decent bulk and good typing let it force out Pokemon like Ash-Greninja and Heatran, giving it plenty of free opportunities. Finally, Taunt shuts down any attempts at status, recovery, or Haze from the likes of Toxapex, Chansey, and Slowbro.
Set Details
========
Clangorous Soulblaze boosts Kommo-o's damage and gives it a one-time omniboost, allowing it to blow through physically defensive Pokemon and sweep late-game. Bulletproof provides Kommo-o with an immunity to bullet moves such as Ferrothorn's Gyro Ball and Blacephalon's Shadow Ball. Soundproof grants an immunity to opposing Clangorous Soulblaze. A Hasty nature allows Kommo-o to outspeed Mega Lopunny after a boost. If Kommo-o runs Flamethrower, a spread of 252 SpA / 4 SpD / 252 Spe should be used instead.
Usage Tips
========
Kommo-o should save its Z-Move for late-game scenarios where Fairy-types have been removed, since they are immune to Clangorous Soulblaze and prevent the stat boosts. Kommo-o's Z-Move will also be wasted if the opponent sacrifices a weakened Pokemon to entry hazards, so be wary of this. Kommo-o must be wary of the Defense and Special Defense drops from Clanging Scales and Close Combat, as this can make it more vulnerable to revenge killing attempts from Choice Scarf users like Landorus-T and Kartana. Kommo-o must also watch out for status users like Thunder Wave Chansey and Ferrothorn and Toxic Toxapex and Slowbro, as they can prevent it from sweeping; if Kommo-o has Taunt, then it should always use it against potential status users before setting up.
Team Options
========
This Kommo-o set fits best on offense and hyper offense teams where it can clean up after its teammates break down walls. Protean and Battle Bond Greninja are great partners if Kommo-o runs Stealth Rock, as they can directly wear down checks like Tapu Fini and Magearna with attacks and indirectly with Spikes. Protean Greninja is especially notable, as it can lure in and KO Fairy-types like Tapu Fini and Clefable with Gunk Shot. Strong wallbreakers like Mega Mawile and Mega Charizard X can force through walls and pave a way for Kommo-o to clean up. Magearna can take on the likes of Mega Alakazam, Tapu Lele, and Tornadus-T, while Kommo-o can take on Fire-types like Mega Charizard Y and Heatran for Magearna. On hyper offense teams, Fire-type partners like Mega Charizard X and Volcarona appreciate Kommo-o taking on Ash-Greninja, which usually gives hyper offense teams lots of trouble. In return, they can handle Fairy-types like Tapu Bulu and Clefable and force damage against Tapu Fini so that Kommo-o can clean up. Serperior can grant additional Taunt support to deter entry hazards, provide paralysis support with Glare, and threaten Tapu Fini.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
name: Offensive
move 1: Clanging Scales
move 2: Close Combat / Drain Punch
move 3: Poison Jab / Flamethrower
move 4: Stealth Rock / Taunt
item: Kommonium Z
ability: Bulletproof / Soundproof
nature: Hasty
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
=========
Clanging Scales ignores Substitute from Volcarona and Kyurem-B, forcing them out. Close Combat lets Kommo-o hit Steel-types like Heatran and Magearna. Drain Punch is a viable alternative that provides Kommo-o with some extra longevity and still lets it threaten Pokemon like Ash-Greninja, Excadrill, and Mega Tyranitar. Poison Jab hits Fairy-types such as Tapu Fini and Clefable for decent damage and OHKOes offensive Tapu Bulu after Stealth Rock damage. Flamethrower lets Kommo-o threaten Steel-types that are neutral to Fighting such as Mega Scizor, Mega Mawile, and Skarmory as well as threaten Magearna on the switch in. Kommo-o is an effective Stealth Rock setter, as its decent bulk and good typing let it force out Pokemon like Ash-Greninja and Heatran, giving it plenty of free opportunities. Finally, Taunt shuts down any attempts at status, recovery, or Haze from the likes of Toxapex, Chansey, and Slowbro.
Set Details
========
Clangorous Soulblaze boosts Kommo-o's damage and gives it a one-time omniboost, allowing it to blow through physically defensive Pokemon and sweep late-game. Bulletproof provides Kommo-o with an immunity to bullet moves such as Ferrothorn's Gyro Ball and Blacephalon's Shadow Ball. Soundproof grants an immunity to opposing Clangorous Soulblaze. A Hasty nature allows Kommo-o to outspeed Mega Lopunny after a boost. If Kommo-o runs Flamethrower, a spread of 252 SpA / 4 SpD / 252 Spe should be used instead.
Usage Tips
========
Kommo-o should save its Z-Move for late-game scenarios where Fairy-types have been removed, since they are immune to Clangorous Soulblaze and prevent the stat boosts. Kommo-o's Z-Move will also be wasted if the opponent sacrifices a weakened Pokemon to entry hazards, so be wary of this. Kommo-o must be wary of the Defense and Special Defense drops from Clanging Scales and Close Combat, as this can make it more vulnerable to revenge killing attempts from Choice Scarf users like Landorus-T and Kartana. Kommo-o must also watch out for status users like Thunder Wave Chansey and Ferrothorn and Toxic Toxapex and Slowbro, as they can prevent it from sweeping; if Kommo-o has Taunt, then it should always use it against potential status users before setting up.
Team Options
========
This Kommo-o set fits best on offense and hyper offense teams where it can clean up after its teammates break down walls. Protean and Battle Bond Greninja are great partners if Kommo-o runs Stealth Rock, as they can directly wear down checks like Tapu Fini and Magearna with attacks and indirectly with Spikes. Protean Greninja is especially notable, as it can lure in and KO Fairy-types like Tapu Fini and Clefable with Gunk Shot. Strong wallbreakers like Mega Mawile and Mega Charizard X can force through walls and pave a way for Kommo-o to clean up. Magearna can take on the likes of Mega Alakazam, Tapu Lele, and Tornadus-T, while Kommo-o can take on Fire-types like Mega Charizard Y and Heatran for Magearna. On hyper offense teams, Fire-type partners like Mega Charizard X and Volcarona appreciate Kommo-o taking on Ash-Greninja, which usually gives hyper offense teams lots of trouble. In return, they can handle Fairy-types like Tapu Bulu and Clefable and force damage against Tapu Fini so that Kommo-o can clean up. Serperior can grant additional Taunt support to deter entry hazards, provide paralysis support with Glare, and threaten Tapu Fini.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
Last edited: