OU Offensive Rain Team

After racking up a few wins on Shoddy with this, I went into straight losses. I think there are a few problems with it, but I can't identify them.

And I'm sorry, but I have no idea where to get images for each Pokemon short of linking straight to Smogon's Pokedex. So I'm afraid that words will have to do.

(changes will be made in red or blue)

---
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rain Dance
- Trick
- Iron Head
- Stealth Rock

---
If I ever said anything bad about Lead ScarfTrick Jirachi, I take it back now (21st May 2009). It generally just KOes (usually not 1-hit) the opposing lead with Iron Head. Then I switch it out, bring it back in on something which usually has lefties, and trick my scarf onto them. Then I set up Stealth Rock, and if needed Rain. I can then switch out or stay in and Iron Head them.

Max speed is used to... well.. it seemed like a good idea. Max attack hits harder with Iron head.


---
Kingdra (F) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/76 Spd/180 SAtk
Naughty nature (+Atk, -SDef)
- Rain Dance
- Hydro Pump
- Draco Meteor
- Waterfall
---

Come on. It's a Rain Dance team. Kingdra is basically omnipresent in those, at least in OU.

That aside, Kingdra is a great wall breaker, greater after your valued suggestions. I 2HKO non-hypnosis Bronzong with Hydro Pump in the rain (hypnosis ones still win). Waterfall and Draco Meteor are there to hit hard. Two STAB attacks, 1 is Rain-boosted. It can take most unboosted hits, letting it set up the rain with relative ease. I don't have much problem with Kingdra, so I don't think I'll discuss shortcomings. Mainly it's Draco Meteor's power drop.

As for the EV spread, I run enough speed to outpace Mence after 1 DD. Attack was maxed out and the remains were added to Special Attack. (Thank you iKitsune)
---
Ludicolo (F) @ Leftovers
Ability: Swift Swim
EVs: 60 HP/196 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Energy Ball
- Rain Dance
---
I swept an entire team with Ludi once, I don't know how. Ludicolo, like Kingdra, is bulky enough to take an unboosted hit, set up the rain and sweep. I don't know, it just works. I'm sorry, I can't provide any details.

Ludicolo has 2 main problems, Heracross and Yanmega. The former isn't a threat in the rain, the latter is a threat to the entire team. A lead Yanmega swept through 5 of my pokemon before I finally managed to KO it. In fact, any random pokemon with any random Bug attack can OHKO Ludicolo.

Provided Speed EVs let me outpace most Mence after 1 DD, which it generally doesn't get due to Ice Beam. Max SpA was then added to power up Ludi's base 90 Special Attack. Remainders were dumped into HP.

---
Bronzong @ Damp Rock (was a Kabutops in the past)
Ability: Levitate
EVs: 252 HP/128 Atk/128 Def
Impish nature (+Def, -SAtk)
- Explosion
- Rain Dance
- Light Screen
- Earthquake

---
Bronzong is one of those really useful support Pokemon to have. I switch it in, set up a Screen, Rain Dance and Explode if the opponent is at high health. Quake deals with weakened foes. I really can't complain about this one. The only thing is, should I run Gyro Ball over EQ? It seems that with such a slow pokemon, it would be worth it, but Steel isn't that great for offense compared to EQ. (On the other hand, this isn't meant for offense, so I shouldn't be using it all that much. I'm open to comments.)


---
Qwilfish (F) @ Life Orb
Ability: Swift Swim
EVs: 24 HP/252 Atk/232 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Waterfall
- Poison Jab
- Rain Dance
---
Qwilfish. w00t, it's shiny, making it pink.

On to more serious matters. Qwilfish's primary role is no longer to set the rain up but to sweep, then blow up. I tend not to send it in until the current sweeper has destroyed any Toxic Spiker in the opposing team that has set up Toxic Spikes. Then when it is KOed(my sweeper, not the opposing toxic spiker), I simply send in Qwilfish, remove Toxic Spikes, Rain Dance if it's not already up, and try to sweep.

Qwilfish's main problem is it's relative frailty. It gets KOed too easily, usually after the rain ends and I'm about to Explode. I get KOed then. It also goes down quite quickly.

EVs. Max Attack to hit hard... with Explosion mainly. Speed outpaces Timid Scarf Gengar in the rain, which can be helpful but not always. Remainder is dumped into HP.
---
Jolteon (F) @ Life Orb (Formerly Expert Belt Electivire)
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]

---
Sweeping Jolteon. Thunderbolt/Shadow Ball/HP Grass provides good coverage. Hp Grass hits Swampert mainly, while Bolt hits other waters. Shadow ball is just useful. I threaten Appliance Rotom with it. Makes them think twice about trying to Thunderbolt my team. Life Orb maximises damage, and I have the option to heal by switching into any electric attack.

EVs are standard.


---


Things that give my team trouble on Shoddy

1. Vaporeon
(Due to the addition of Jolteon, this is not so threatening anymore. I can usually 2HKO it.)
Vaporeon is my Number One Hate Pokemon for this team. It saps up the Waterfalls, Hydro Pumps and Surfs, usually likes to run an inane amount of defence and can only really be hurt hard by Ludicolo's Energy Ball. Fighting one of these is frustrating. Die to death, Vaporeon. I don't like you.

2. Yanmega
Speed Boost Yanmega hands my loss to me on a silver platter. I have a big problem ountering these guys. Can't tell why but:
Kingdra is almost always 2HKOed by I Forgot What,
Ludicolo is OHKOed by Bug Buzz, no questions asked,
By the time Kabutops comes in it's outsped even in the rain and OHKOed by... I think it was Hidden Power,
Qwilfish is outsped and OHKOed also by HP,
Electivire... I never sent him in before. The Yanmega was gone by then. Good riddance.
Die to death too Yanmega. I don't like you either.

3) Baton Pass
Yow. Every time I fight one I lose. My team has no room for p/hazing, and any random Baton pass team only needs a recovery move and +6 in both defenses to 6-0 me. BP Gliscor passing Agility to a Mence is pretty threatening too.

4, and most frustrating) Trick Room
It twists the dimensions to make all my beloved Pokemon go last, whatever the circumstances. I don't think I need to elaborate on this. Die to death Trick Room.

5) Blissey
The team has gotten better as a whole so far, but resistance to Blissey has decreased. Mainly because it only comes in when Kingdra and Qwil are KOed. Ludi can't hurt it. Die to death blissey.

Tyranitar, by the way, gives no trouble. It's always OHKOed by Hydro Pump or Surf. Or Cross Chop. And the opponents normally switch Ttar in On a Kingdra/Ludi rampage. So they just KO, set up the rain again, and continue rampaging.

Other things include Timid Specs Gengar with Thunderbolt, Gengar with 4 moves that OHKO all my Pokemon, probably with Expert Belt(I only survived by predicting a Thunderbolt and switching to Electivire [It was an Electivire then], then OHKOing with Psychic). Another thing is that, unlike most Rain Teams, I run mostly Physical attackers. The only Special Rain Sweepers are Ludi and a bit of Kingdra (Hydro Pump and now Draco Meteor). Electivire is also Specially based.

Well, that's seems to be it. Any comments will be appreciated, considering the amount of trouble I had on Shoddy.

Thanks in advance.
 
Ok, I see a couple of things, both minor tweaks and general problems.

On electivire, go thunder over thunder bolt. The extra power and paralysis chances are worth the risk that you won't have rain dance up at the time.

On kingdra, if you are going to go mixed with hydro pump, use draco meteor instead. Saves you the problem of being locked into outrage, and when it lowers your spA, you still got two other STAB attacks. Your other option is DD, which is always fun. Kingdra with rain and DD is nearly invincible.

On aerodactyl, I suggest that you consider rock slide/stone edge over aqua tail, simply because of type coverage. Aqua tail is going to be more powerful, but rock slide allows you to take down the likes of zapdos and other electric types. This also solves your yanmega problem. It's your choice, really.


@vaporeon: If electivire can't do it, try a toxic spikes tentacruel.

@BP: Just give one of your pokemon (or two) roar or whirlwind. This will stop BPers, and you can abuse toxic spikes if you decide on using tenta.

@trick room: There is no way to reliably "counter" trick room on a rain dance set. Just put some slower pokes in and hope for the best.


The general problem I see with your team is the obsession with swift swim and sweepers. Keep the kingdra and kabutops, but the ludicolo needs to go. Or at least find a different line of work. I suggest you try a lead ludicolo. I've never even considered the concept, but I imagine it would look something like this:

Ludicolo @ damp rock
ability: swift swim
EV's: Not sure, something to give it plenty of bulk and still able to OHKO other leads.
Nature: Not sure
- Surf
- Substitute
- leech seed
- Rain dance

Or you could go more offensive and dump LS and sub for more lead coverage.


Dump qwilfish for tentacruel, and either give it toxic or toxic spikes. If you go with spikes, give some of your other pokes a phazing move. Go for a special wall set, with physical attacks.

With aerodactyl out and ludicolo taking it's place, you now have an open slot. I suggest using a BP gliscor. I started using this guy about a month ago, and have never stopped since. He walls anything physical and sets up SD with ease. Then, he can easily pass off to kingdra, kabutops, electivire, or tentacruel. This might not be the best idea ever, because of the loss of rain dance while you stall, but kingdra and kabutops will make good use of SD ever without the rain.

You can choose to completely ignore the above information I have given you, because I don't know much about rain dance teams. But I hope I helped.
 
I'll take your tips into consideration. Thanks.

*EDIT: Draco Meteor on Kingdra failed pretty badly. It was set up bait for Bronzong, where Hydro Pump would 2hKO.

Lead Ludi was too slow to do anything. It got taunted, couldn't setup the rain, subs, or seeds. Plus it failed to OHKO.

Kabutops remained as before: Not so good, set up bait for anything and easily KOed.

Toxic Spikes Tentacruel just didn't work. It got KOed by Earthquake.

I couldn't find any slower pokes that could "outspeed" in Trick room while still maintaining power enough in the rain. Azumarill, the first thing that sprang to mind, was just no use out of trick room.

BP Gliscor didn't go well with anything. Passing SDs to Kaputops usually means Kabutops gets KOed.

After trying those out, I switched back to Aero but Rock Slide didn't really go well. Main problem was that it died too easily to solve anything but Lead Yanmega. It's worth it, though.

Thunder over Thunderbolt was good. But I'm still not sure about running 2 inaccurate moved on electivire.
 
I'm considering using Azelf or Jirachi over Aerodactyl, mainly because Aero is just there to set up rain, rocks then die, while Azelf can take out a pokemon with Explosion and Jirachi's utility is far more - Parafusion with Thunder/Water Pulse/Stealth Rock/Rain Dance, or Tricking Scarfs.
 
I would consider using a SD Ludicolo. Nobody expects it, so when you manage to get it in, it is ridiculously easy to get a SD off on the turn. The amount of people who switch Blissey into it is ridiculous.
 
name: Mixed Rain Dance
move 1: Rain Dance
move 2: Waterfall
move 3: Hydro Pump
move 4: Draco Meteor
nature: Naughty
item: Life Orb
evs:252 Atk / 240 SpA / 16 Spe

This is the Kingdra set you should use. Hydro PUmp and Draco Meteor. This is probably the best wallbreaker in the game after a Hydro PUmp in the rain Draco Meteor KOs Celebi. Change Electivire to Jolteon its more dangerous in the current metagame and rapes Vaporeon. Change either Qwilfish or Kabutops to a Bronzong. Bronzong always enables you to get the rain up and can explode to allow your sweepers to get in for free.

This is the set.

move 1: Rain Dance
move 2: Explode
move 3: Reflect/Hypnosis
move 4: Gyro Ball/EQ
nature: Impish
item: Damp Rock
evs:252 Hp / 128 Atk / 128 Def

Damp Rock ensures rain for 8 turns. This should help your team set up rain when you are about to be swept and rain is not in play.

Hope this help, Good luck.
 
Unlike most rain teams, I am not lacking in physical attackers, instead it is just the opposite, so I'm afraid Ludi will have to stay as is for now. (Plus I've only ever fought Blissey 3 times) I did consider an Swords Dance Ludicolo when building the team, but running too many physical attackers put an end to that idea.

Kingdra on the other hand looks like a strong set. Although the lack of speed is a bit scary I'm pretty sure it shouldn't matter. I'll try it out, although I'm not a huge fan of Life Orb, I'm quite confident.

As to Bronzong, I think I'll bring out Kabutops. Although it's sweeping prowess is better than Qwilfish's, the ability to absorb Toxic Spikes has saved me more than once. Is there a suitable Poison-type substitute to that Bronzong...? (Plus it appears that having this to set up the rain is going to save me more than once.)

I'll also try out an SD Tentacruel ower Qwil. It seems like a good mixed wall breaker, if it could take out SkarmBliss. I'll use it similarly to Qwil. But the 1 turn of set-up could be costly.

Also, could you suggest a set for Jolteon? The Strategy Dex's closest thing to is appears to be SpecsJolt without Specs and boxxyJolt, and last time I tried out my own Jolteon set it was useless, so...

EDIT: I'm considering this Jolteon build.

Modest Jolteon x ???
EVs: 252 SpA, 252 Spe, 4 HP

Thunderbolt
HP Ice (IVs 30 HP, 30 Def for 70 power)
Wish
Protect
 
Although it's sweeping prowess is better than Qwilfish's, the ability to absorb Toxic Spikes has saved me more than once. Is there a suitable Poison-type substitute to that Bronzong...? (Plus it appears that not having this to set up the rain is going to save me more than once.)

I agree. Qwilfish isnt entirely outclassed by Kabutops.
Qwilfish is actually really good on a Rain Dance team because it absorbs Toxic Spikes and beats Celebi with STAB Super Effective Poison Sting who can otherwise be problematic. It can also run explosion / Destiny Bond ultimately it is probably the best option to absorb Toxic Spikes.
For these reason i think it is a good option over Kabutops.

Unfortunately no Poison type to replace Bronzong but its not really neccessary as Ive mentioned to replace Qwilfish. Bronzong is easily one of the best rain support pokemon in OU and a poison type couldnt nearly perform the role as well.
 
Well, after testing, there's one main problem with the Kingdra Set. It really is quite slow even in the rain. I'm finding Timid Scarf Gengar with Thunderbolt more of a threat, as is DDSala. Especially DDSala, which unlike Scarf Gengar isn't locked into Thunderbolt for free absorption by Jolty.

For that reason I'm considering this Kingdra Build.

Kingdra (F) @ Life Orb
Ability: Swift Swim
EVs: 200 Atk/164 Spd/144 SAtk
Naughty nature (+Atk, -SDef)
- Rain Dance
- Hydro Pump
- Draco Meteor
- Waterfall
 
Well, after testing, there's one main problem with the Kingdra Set. It really is quite slow even in the rain. I'm finding Timid Scarf Gengar with Thunderbolt more of a threat, as is DDSala. Especially DDSala, which unlike Scarf Gengar isn't locked into Thunderbolt for free absorption by Jolty.

For that reason I'm considering this Kingdra Build.

Kingdra (F) @ Life Orb
Ability: Swift Swim
EVs: 200 Atk/164 Spd/144 SAtk
Naughty nature (+Atk, -SDef)
- Rain Dance
- Hydro Pump
- Draco Meteor
- Waterfall

Kingdra doesnt really need to be that fast as its a wallbreaker and doesnt need to live for a long time. In fact you should allow it to get killed to let your faster sweepers in play. By the time its done it should allow one of your other sweepers time to shine like Jolteon with that spread you suggest it simply wont be able to wallbreak so easily and therefore you will battle. If that set works for you then by all means use it. Jolteon should run this set.

Jolteon @ Life Orb
Timid

Charge Beam/Thunder
Thunderbolt
Hp Grass
Shadow Ball

Very effective sweeper. Thunder for the rain CHarge BEam for a boost. Shadow Ball does a load to Ceelbi so no need for TTAr.

I you actually chose to use Bronzong instead of Kabutops the threat of Yanmega would be greatly reduced. Absorb sleep with Aero after setting up sr. Then switch to bronzong and Gyro Ball it.

If you do these things im sure you would do much better.
 
Give your electrivire thunder over tunder bolt because rain is up

Do this for your qwilfish

Qwilfish@focus sash
252atk 252speed naive
Waterfall
rain dance
explosion
hydro pump

a lot of people say why hydro pump? well it hits most physical walls really well and can have a chance at killing T-Tar.

you set up rain if its not already set up and then blowup, hydropump a phyiscal wall, or blow up on their dragon that they send in.






This is just an odd phaser idea

Milotic@leftovers
252HP def126 sp.def126 bold
hypnosis
haze
recover
Hydro pump

You can put things asleep as they baton pass then haze
hydro pump kills almost everything that its super effective against.
 
No do not do that to your Qwilfish, Focus Sash is a stupid idea, rocks will get up at some point so it will get broken and it needs the power of Life Orb, and Poison Jab is way better than Hydro Pump as it hits Celebi, Latias and others for an OHKO after a Swords Dance, and no it doesnt want a +Spd nature.

He doesnt really need a phaser for a Rain Dance team as the idea is just to set up rain, get in a sweeper and then hit hard. There are way better support pokemon than Milotic for a Rain Dance team such as the Bronzong already mentioned, Uxie's very good as is Scizor.
 
I know that Kingdra is meant as a wallbreaker. However, after testing, I have found that it is improved with the addition of more speed. Not too much, should be added, or it's power as a mixed wall breaker is diminished. I think 225 speed should suffice, outspeeding +1 neutral Salamence (i.e after 1 DD) in the rain. Because I really don't want to feel any Outrages coming my way. This would result in an EV spread of 252 Atk/76 Spd/180 SAtk. I also have a couple of complains about Draco Meteor, mainly that I can't keep up mixed wall-breaking after the SpA drop. This is a relatively minor problem, and one that I am finding easier to circumvent. (Mainly it is to use Hydro pump more.)

As to the SD Tentacruel, it doesn't quite work out. The rain doesn't help it much. At most it's Waterfalls and Hydro Pumps are powered up. Qwilfish has many benefits over it's giant squid cousin.

I'm testing this build.
---
Qwilfish (F) @ Life Orb
Ability: Swift Swim
EVs: 60 HP/252 Atk/196 Spd
Jolly nature (+Spd, -SAtk)
- Waterfall
- Poison Jab
- Explosion
- Rain Dance
---
Given EVs and nature place it at 280 speed, enough to outdo Adamant Lucario (I don't know where I picked that up...), and most anything in the rain that isn't Scarfed. Lack of attack Power is worrying (attack is placed at just 289) but the rain, together with the Life Orb, should go some way in helping with this. 280 speed is overkill. Could anyone suggest an alternative?


The Jolteon set looks good. I'll give it a whirl (and probably find it satisfactory).
EDIT: It was good. : ) EDit 2: The main problem with this is that it leaves me with a gaping Blissey Weakness.

A phaser would be very useful against BP teams, but it's not worth giving up space for. So no, but thank you very much for your support.

In fact, thank you all. Your help has been invaluable.
 
My team appears to have a problem with defense boosters. Normally they can't get any boosts in, but even just one boost will wall me on the spot.

So this is why I have so much trouble with baton pass teams.
 
Back
Top