After racking up a few wins on Shoddy with this, I went into straight losses. I think there are a few problems with it, but I can't identify them.
And I'm sorry, but I have no idea where to get images for each Pokemon short of linking straight to Smogon's Pokedex. So I'm afraid that words will have to do.
(changes will be made in red or blue)
---
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rain Dance
- Trick
- Iron Head
- Stealth Rock
---
If I ever said anything bad about Lead ScarfTrick Jirachi, I take it back now (21st May 2009). It generally just KOes (usually not 1-hit) the opposing lead with Iron Head. Then I switch it out, bring it back in on something which usually has lefties, and trick my scarf onto them. Then I set up Stealth Rock, and if needed Rain. I can then switch out or stay in and Iron Head them.
Max speed is used to... well.. it seemed like a good idea. Max attack hits harder with Iron head.
---
Kingdra (F) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/76 Spd/180 SAtk
Naughty nature (+Atk, -SDef)
- Rain Dance
- Hydro Pump
- Draco Meteor
- Waterfall
---
Come on. It's a Rain Dance team. Kingdra is basically omnipresent in those, at least in OU.
That aside, Kingdra is a great wall breaker, greater after your valued suggestions. I 2HKO non-hypnosis Bronzong with Hydro Pump in the rain (hypnosis ones still win). Waterfall and Draco Meteor are there to hit hard. Two STAB attacks, 1 is Rain-boosted. It can take most unboosted hits, letting it set up the rain with relative ease. I don't have much problem with Kingdra, so I don't think I'll discuss shortcomings. Mainly it's Draco Meteor's power drop.
As for the EV spread, I run enough speed to outpace Mence after 1 DD. Attack was maxed out and the remains were added to Special Attack. (Thank you iKitsune)
---
Ludicolo (F) @ Leftovers
Ability: Swift Swim
EVs: 60 HP/196 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Energy Ball
- Rain Dance
---
I swept an entire team with Ludi once, I don't know how. Ludicolo, like Kingdra, is bulky enough to take an unboosted hit, set up the rain and sweep. I don't know, it just works. I'm sorry, I can't provide any details.
Ludicolo has 2 main problems, Heracross and Yanmega. The former isn't a threat in the rain, the latter is a threat to the entire team. A lead Yanmega swept through 5 of my pokemon before I finally managed to KO it. In fact, any random pokemon with any random Bug attack can OHKO Ludicolo.
Provided Speed EVs let me outpace most Mence after 1 DD, which it generally doesn't get due to Ice Beam. Max SpA was then added to power up Ludi's base 90 Special Attack. Remainders were dumped into HP.
---
Bronzong @ Damp Rock (was a Kabutops in the past)
Ability: Levitate
EVs: 252 HP/128 Atk/128 Def
Impish nature (+Def, -SAtk)
- Explosion
- Rain Dance
- Light Screen
- Earthquake
---
Bronzong is one of those really useful support Pokemon to have. I switch it in, set up a Screen, Rain Dance and Explode if the opponent is at high health. Quake deals with weakened foes. I really can't complain about this one. The only thing is, should I run Gyro Ball over EQ? It seems that with such a slow pokemon, it would be worth it, but Steel isn't that great for offense compared to EQ. (On the other hand, this isn't meant for offense, so I shouldn't be using it all that much. I'm open to comments.)
---
Qwilfish (F) @ Life Orb
Ability: Swift Swim
EVs: 24 HP/252 Atk/232 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Waterfall
- Poison Jab
- Rain Dance
---
Qwilfish. w00t, it's shiny, making it pink.
On to more serious matters. Qwilfish's primary role is no longer to set the rain up but to sweep, then blow up. I tend not to send it in until the current sweeper has destroyed any Toxic Spiker in the opposing team that has set up Toxic Spikes. Then when it is KOed(my sweeper, not the opposing toxic spiker), I simply send in Qwilfish, remove Toxic Spikes, Rain Dance if it's not already up, and try to sweep.
Qwilfish's main problem is it's relative frailty. It gets KOed too easily, usually after the rain ends and I'm about to Explode. I get KOed then. It also goes down quite quickly.
EVs. Max Attack to hit hard... with Explosion mainly. Speed outpaces Timid Scarf Gengar in the rain, which can be helpful but not always. Remainder is dumped into HP.
---
Jolteon (F) @ Life Orb (Formerly Expert Belt Electivire)
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
---
Sweeping Jolteon. Thunderbolt/Shadow Ball/HP Grass provides good coverage. Hp Grass hits Swampert mainly, while Bolt hits other waters. Shadow ball is just useful. I threaten Appliance Rotom with it. Makes them think twice about trying to Thunderbolt my team. Life Orb maximises damage, and I have the option to heal by switching into any electric attack.
EVs are standard.
---
Things that give my team trouble on Shoddy
1. Vaporeon
(Due to the addition of Jolteon, this is not so threatening anymore. I can usually 2HKO it.)
Vaporeon is my Number One Hate Pokemon for this team. It saps up the Waterfalls, Hydro Pumps and Surfs, usually likes to run an inane amount of defence and can only really be hurt hard by Ludicolo's Energy Ball. Fighting one of these is frustrating. Die to death, Vaporeon. I don't like you.
2. Yanmega
Speed Boost Yanmega hands my loss to me on a silver platter. I have a big problem ountering these guys. Can't tell why but:
Kingdra is almost always 2HKOed by I Forgot What,
Ludicolo is OHKOed by Bug Buzz, no questions asked,
By the time Kabutops comes in it's outsped even in the rain and OHKOed by... I think it was Hidden Power,
Qwilfish is outsped and OHKOed also by HP,
Electivire... I never sent him in before. The Yanmega was gone by then. Good riddance.
Die to death too Yanmega. I don't like you either.
3) Baton Pass
Yow. Every time I fight one I lose. My team has no room for p/hazing, and any random Baton pass team only needs a recovery move and +6 in both defenses to 6-0 me. BP Gliscor passing Agility to a Mence is pretty threatening too.
4, and most frustrating) Trick Room
It twists the dimensions to make all my beloved Pokemon go last, whatever the circumstances. I don't think I need to elaborate on this. Die to death Trick Room.
5) Blissey
The team has gotten better as a whole so far, but resistance to Blissey has decreased. Mainly because it only comes in when Kingdra and Qwil are KOed. Ludi can't hurt it. Die to death blissey.
Tyranitar, by the way, gives no trouble. It's always OHKOed by Hydro Pump or Surf. Or Cross Chop. And the opponents normally switch Ttar in On a Kingdra/Ludi rampage. So they just KO, set up the rain again, and continue rampaging.
Other things include Timid Specs Gengar with Thunderbolt, Gengar with 4 moves that OHKO all my Pokemon, probably with Expert Belt(I only survived by predicting a Thunderbolt and switching to Electivire [It was an Electivire then], then OHKOing with Psychic). Another thing is that, unlike most Rain Teams, I run mostly Physical attackers. The only Special Rain Sweepers are Ludi and a bit of Kingdra (Hydro Pump and now Draco Meteor). Electivire is also Specially based.
Well, that's seems to be it. Any comments will be appreciated, considering the amount of trouble I had on Shoddy.
Thanks in advance.
And I'm sorry, but I have no idea where to get images for each Pokemon short of linking straight to Smogon's Pokedex. So I'm afraid that words will have to do.
(changes will be made in red or blue)
---
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rain Dance
- Trick
- Iron Head
- Stealth Rock
---
If I ever said anything bad about Lead ScarfTrick Jirachi, I take it back now (21st May 2009). It generally just KOes (usually not 1-hit) the opposing lead with Iron Head. Then I switch it out, bring it back in on something which usually has lefties, and trick my scarf onto them. Then I set up Stealth Rock, and if needed Rain. I can then switch out or stay in and Iron Head them.
Max speed is used to... well.. it seemed like a good idea. Max attack hits harder with Iron head.
---
Kingdra (F) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/76 Spd/180 SAtk
Naughty nature (+Atk, -SDef)
- Rain Dance
- Hydro Pump
- Draco Meteor
- Waterfall
---
Come on. It's a Rain Dance team. Kingdra is basically omnipresent in those, at least in OU.
That aside, Kingdra is a great wall breaker, greater after your valued suggestions. I 2HKO non-hypnosis Bronzong with Hydro Pump in the rain (hypnosis ones still win). Waterfall and Draco Meteor are there to hit hard. Two STAB attacks, 1 is Rain-boosted. It can take most unboosted hits, letting it set up the rain with relative ease. I don't have much problem with Kingdra, so I don't think I'll discuss shortcomings. Mainly it's Draco Meteor's power drop.
As for the EV spread, I run enough speed to outpace Mence after 1 DD. Attack was maxed out and the remains were added to Special Attack. (Thank you iKitsune)
---
Ludicolo (F) @ Leftovers
Ability: Swift Swim
EVs: 60 HP/196 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Energy Ball
- Rain Dance
---
I swept an entire team with Ludi once, I don't know how. Ludicolo, like Kingdra, is bulky enough to take an unboosted hit, set up the rain and sweep. I don't know, it just works. I'm sorry, I can't provide any details.
Ludicolo has 2 main problems, Heracross and Yanmega. The former isn't a threat in the rain, the latter is a threat to the entire team. A lead Yanmega swept through 5 of my pokemon before I finally managed to KO it. In fact, any random pokemon with any random Bug attack can OHKO Ludicolo.
Provided Speed EVs let me outpace most Mence after 1 DD, which it generally doesn't get due to Ice Beam. Max SpA was then added to power up Ludi's base 90 Special Attack. Remainders were dumped into HP.
---
Bronzong @ Damp Rock (was a Kabutops in the past)
Ability: Levitate
EVs: 252 HP/128 Atk/128 Def
Impish nature (+Def, -SAtk)
- Explosion
- Rain Dance
- Light Screen
- Earthquake
---
Bronzong is one of those really useful support Pokemon to have. I switch it in, set up a Screen, Rain Dance and Explode if the opponent is at high health. Quake deals with weakened foes. I really can't complain about this one. The only thing is, should I run Gyro Ball over EQ? It seems that with such a slow pokemon, it would be worth it, but Steel isn't that great for offense compared to EQ. (On the other hand, this isn't meant for offense, so I shouldn't be using it all that much. I'm open to comments.)
---
Qwilfish (F) @ Life Orb
Ability: Swift Swim
EVs: 24 HP/252 Atk/232 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Waterfall
- Poison Jab
- Rain Dance
---
Qwilfish. w00t, it's shiny, making it pink.
On to more serious matters. Qwilfish's primary role is no longer to set the rain up but to sweep, then blow up. I tend not to send it in until the current sweeper has destroyed any Toxic Spiker in the opposing team that has set up Toxic Spikes. Then when it is KOed(my sweeper, not the opposing toxic spiker), I simply send in Qwilfish, remove Toxic Spikes, Rain Dance if it's not already up, and try to sweep.
Qwilfish's main problem is it's relative frailty. It gets KOed too easily, usually after the rain ends and I'm about to Explode. I get KOed then. It also goes down quite quickly.
EVs. Max Attack to hit hard... with Explosion mainly. Speed outpaces Timid Scarf Gengar in the rain, which can be helpful but not always. Remainder is dumped into HP.
---
Jolteon (F) @ Life Orb (Formerly Expert Belt Electivire)
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
---
Sweeping Jolteon. Thunderbolt/Shadow Ball/HP Grass provides good coverage. Hp Grass hits Swampert mainly, while Bolt hits other waters. Shadow ball is just useful. I threaten Appliance Rotom with it. Makes them think twice about trying to Thunderbolt my team. Life Orb maximises damage, and I have the option to heal by switching into any electric attack.
EVs are standard.
---
Things that give my team trouble on Shoddy
1. Vaporeon
(Due to the addition of Jolteon, this is not so threatening anymore. I can usually 2HKO it.)
Vaporeon is my Number One Hate Pokemon for this team. It saps up the Waterfalls, Hydro Pumps and Surfs, usually likes to run an inane amount of defence and can only really be hurt hard by Ludicolo's Energy Ball. Fighting one of these is frustrating. Die to death, Vaporeon. I don't like you.
2. Yanmega
Speed Boost Yanmega hands my loss to me on a silver platter. I have a big problem ountering these guys. Can't tell why but:
Kingdra is almost always 2HKOed by I Forgot What,
Ludicolo is OHKOed by Bug Buzz, no questions asked,
By the time Kabutops comes in it's outsped even in the rain and OHKOed by... I think it was Hidden Power,
Qwilfish is outsped and OHKOed also by HP,
Electivire... I never sent him in before. The Yanmega was gone by then. Good riddance.
Die to death too Yanmega. I don't like you either.
3) Baton Pass
Yow. Every time I fight one I lose. My team has no room for p/hazing, and any random Baton pass team only needs a recovery move and +6 in both defenses to 6-0 me. BP Gliscor passing Agility to a Mence is pretty threatening too.
4, and most frustrating) Trick Room
It twists the dimensions to make all my beloved Pokemon go last, whatever the circumstances. I don't think I need to elaborate on this. Die to death Trick Room.
5) Blissey
The team has gotten better as a whole so far, but resistance to Blissey has decreased. Mainly because it only comes in when Kingdra and Qwil are KOed. Ludi can't hurt it. Die to death blissey.
Tyranitar, by the way, gives no trouble. It's always OHKOed by Hydro Pump or Surf. Or Cross Chop. And the opponents normally switch Ttar in On a Kingdra/Ludi rampage. So they just KO, set up the rain again, and continue rampaging.
Other things include Timid Specs Gengar with Thunderbolt, Gengar with 4 moves that OHKO all my Pokemon, probably with Expert Belt(I only survived by predicting a Thunderbolt and switching to Electivire [It was an Electivire then], then OHKOing with Psychic). Another thing is that, unlike most Rain Teams, I run mostly Physical attackers. The only Special Rain Sweepers are Ludi and a bit of Kingdra (Hydro Pump and now Draco Meteor). Electivire is also Specially based.
Well, that's seems to be it. Any comments will be appreciated, considering the amount of trouble I had on Shoddy.
Thanks in advance.