Lately, I have been trying and trying to think of a new team, while still sticking to my offensive-slanted style. Previous teams had good defensive synergy, but there were some types that would only have one Pokemon as a resist/immunity, then my team got plowed. >_> The last team I had also ran two scarfers, so that wasn't exactly that good.
Drawings are by Arkeis, not me.
Drawings are by Arkeis, not me.
TEAM AT A GLANCE
SWAMPERT - THE LEAD
Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed (+Def, -Spe)
EVs: 240 HP / 216 Def / 52 SpA
~Earthquake
~Ice Beam
~Hydro Pump
~Stealth Rock
The standard lead MixPert who always gets the job done. He is in my opinion, the one of the most reliable leads in terms of durability, because of his beastly HP and pretty good defenses. Originally physically inclined, but changed to Mix in order to hurt some defensive Pokemon who try to switch in.
LATIAS - SPECIAL ATTACKER 1
Latias @ Life Orb
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
~Draco Meteor
~Surf
~Thunderbolt
~Recover
Latias is one of the two Special Attack-oriented Pokemon on my team, the other being Magnezone. Her type coverage is awesome, thanks to a combination of Dragon + Water, and Electric for ground types.
JIRACHI - WISH/PARAFLINCH HACK SUPPORT
Jirachi @ Leftovers
Ability: Serene Grace
Nature: Impish (+Def, -SpA)
EVs: 240 HP / 160 Def / 76 SpD / 32 Spe
~Wish
~U-Turn
~Body Slam
~Iron Head
Jirachi in it's Wishpasser/Paraflinch support, but he really lends the team a hand. Wish helps Pokemon like Salamence and Magnezone by passing some healing move, with the former as the best recipient because of resistances. Body Slam ensures Paralysis, which my other team members could play off of, especially if the Pokemon paralyzed is a boosted one. Iron Head is a follow up for Body Slam just to provide some ParaFlinch action, where Jirachi can very well take down a few Pokemon before it has to heal again.
SALAMENCE - Wall Breaker
Salamence @ Life Orb
Ability: Intimidate
Nature: Mild (+SpA, Def)
EVs: 84 Atk / 212 SpA / 212 Spe
~Draco Meteor
~Earthquake
~Fire Blast
~Outrage
Newer version of MixMence, and a beast at that. He hits hard almost every type with Draco Meteor and Outrage, and for the Steel types that resist both, he has Earthquake and Fire Blast. He doesn't need Roost, because more than likely Jirachi will be Wishpassing. 4 HPs from SpA were placed into Spe for the sake of outrunning the normal MixMence variation.
MAGNEZONE - SPECIAL ATTACKER
Magnezone @ Leftovers
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs:172 HP / 252 SpA / 84 Spe
~Thunderbolt
~Hidden Power [Ice]
~Flash Cannon
~Substitute
The Scarf Set of Magnezone, just put with the Substitute Set EVs, the move substitute, and leftovers. In my opinion, the roles of killing certain steel Pokemon can be taken by the likes of Salamence/Latias/Gengar to an extent.
GENGAR- REVENGE KILLER
Gengar @ Choice Scarf
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
~Shadow Ball
~Thunderbolt
~Hidden Power Ice
~Trick
My personal favorite Pokemon, and not it's just a great Revenge Killer. He replaced Rotom the status absorber, and for a good reason. He still retains immunities to Ground, Normal, and Fighting, and that's always helpful. The main advantage is to give this team some speed, since in reality, this team isn't really fast. The reward of Scarf Gengar is that it can outrun some threats that my other Pokemon can't. I chose HP Ice over Focus Blast for the sake of accuracy and for the ability to KO +1 DDers like Dragonite or Salamence.






SWAMPERT - THE LEAD

Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed (+Def, -Spe)
EVs: 240 HP / 216 Def / 52 SpA
~Earthquake
~Ice Beam
~Hydro Pump
~Stealth Rock
The standard lead MixPert who always gets the job done. He is in my opinion, the one of the most reliable leads in terms of durability, because of his beastly HP and pretty good defenses. Originally physically inclined, but changed to Mix in order to hurt some defensive Pokemon who try to switch in.
LATIAS - SPECIAL ATTACKER 1

Latias @ Life Orb
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
~Draco Meteor
~Surf
~Thunderbolt
~Recover
Latias is one of the two Special Attack-oriented Pokemon on my team, the other being Magnezone. Her type coverage is awesome, thanks to a combination of Dragon + Water, and Electric for ground types.
JIRACHI - WISH/PARAFLINCH HACK SUPPORT

Jirachi @ Leftovers
Ability: Serene Grace
Nature: Impish (+Def, -SpA)
EVs: 240 HP / 160 Def / 76 SpD / 32 Spe
~Wish
~U-Turn
~Body Slam
~Iron Head
Jirachi in it's Wishpasser/Paraflinch support, but he really lends the team a hand. Wish helps Pokemon like Salamence and Magnezone by passing some healing move, with the former as the best recipient because of resistances. Body Slam ensures Paralysis, which my other team members could play off of, especially if the Pokemon paralyzed is a boosted one. Iron Head is a follow up for Body Slam just to provide some ParaFlinch action, where Jirachi can very well take down a few Pokemon before it has to heal again.
SALAMENCE - Wall Breaker

Salamence @ Life Orb
Ability: Intimidate
Nature: Mild (+SpA, Def)
EVs: 84 Atk / 212 SpA / 212 Spe
~Draco Meteor
~Earthquake
~Fire Blast
~Outrage
Newer version of MixMence, and a beast at that. He hits hard almost every type with Draco Meteor and Outrage, and for the Steel types that resist both, he has Earthquake and Fire Blast. He doesn't need Roost, because more than likely Jirachi will be Wishpassing. 4 HPs from SpA were placed into Spe for the sake of outrunning the normal MixMence variation.
MAGNEZONE - SPECIAL ATTACKER

Magnezone @ Leftovers
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs:172 HP / 252 SpA / 84 Spe
~Thunderbolt
~Hidden Power [Ice]
~Flash Cannon
~Substitute
The Scarf Set of Magnezone, just put with the Substitute Set EVs, the move substitute, and leftovers. In my opinion, the roles of killing certain steel Pokemon can be taken by the likes of Salamence/Latias/Gengar to an extent.
GENGAR- REVENGE KILLER

Gengar @ Choice Scarf
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
~Shadow Ball
~Thunderbolt
~Hidden Power Ice
~Trick
My personal favorite Pokemon, and not it's just a great Revenge Killer. He replaced Rotom the status absorber, and for a good reason. He still retains immunities to Ground, Normal, and Fighting, and that's always helpful. The main advantage is to give this team some speed, since in reality, this team isn't really fast. The reward of Scarf Gengar is that it can outrun some threats that my other Pokemon can't. I chose HP Ice over Focus Blast for the sake of accuracy and for the ability to KO +1 DDers like Dragonite or Salamence.