XY OU OU Offensive Team

I haven't gone too high with this team yet, around 1550, but thats a giant improvement over my last 1350 record.

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Extrasensory
- Hydro Pump
- Hidden Power [Fire]
- Ice Beam
Greninja is probably one of the best revenge killers. A lot of times, I'll start with him if the opponent has something that sets up rocks, since this thing destroys most SR leads. Extrasensory for fighting types that try to switch in on me, Hydro Pump just because, HP Fire for mostly ferrothorn and scizor a little, and ice beam for all the dragons.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpDef
Calm Nature
- Will-O-Wisp
- Pain Split
- Hydro Pump
- Volt Switch
This thing is basically my Talonflame check lol. This used to be Jirachi, but after realizing how talonflame weak this team was, i had to switch out. All moves are pretty obvious.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 116 HP / 252 Atk / 124 Def / 16 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
I really wanted AV on something and this seemed like the best choice. The evs look kinda crazy, but 255 is my favorite number for some odd reason so his Defense and Special Defense (including AV) are both at 255 with these EVs. Attack is maxed, and the rest is dumped into health. Moves are standardish (i think?)

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Flying]
This is my late game sweeper. Secret Sword for stab and pink blobs, Hydropump/Scald for water damage, and then HP flying for Grass stuff that resists fighting. I might switch HP flying with Icy Wind though, Latis are so annoying.

Heracross @ Heracronite
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pin Missile
- Bullet Seed
- Bulk Up
- Rock Blast
This is my wall breaker of sorts. +1 252+ Atk Mega Heracross Bullet Seed (5 hits) vs. 252 HP / 252+ Def Hippowdon: 390-460 (92.8 - 109.5%) -- approx. 62.5% chance to OHKO. Thats actually pretty crazy damage. In comparison, a +2 Adamant CharX Flare Blitz has only a 25% chance to KO. NO fighting stab because I have 2 other fighting types.

Scizor @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk
Adamant Nature
- Roost
- U-turn
- Aerial Ace
- Bullet Punch
This is my other revenge/ fairy killer. Before this guy, I had Umbreon, and wow, did my team get mudered by Mega Gardevoir. Aerial Ace because I hate bulky grass types like Mega Venusaur, I pretty much can't switch in and do significant damage with any other poke besides maybe Heracross.

Threatlist: If Scizor is down, fairy types practically eat me alive. There's also a huge weakness to Mega Manectric, Fire+Electric hits 4 for SE Damage. Flying types can do some damage, but Greninja outspeeds the majority and OHKOs with Ice Beam, or Rotom can just volt switch on them.
 
Hey Bro, nice team. Here are my suggestions:

First of all, I suggest that you run Keldeo with a Choice Specs over Life Orb. Not only does it help you to wall break even better, but also makes it so that your Keldeo can survive more hits as you don't lose so much health.

Next, Mega Heracross needs to run Close Combat. Although you already have two other fighting types, CC (over Bullet Seed) backed up by that insane attack stat kills pretty much anything that isn't resistant (except maybe Skarmory). Also, if you're running Mega Heracross as a wall breaker, SD over bulk up allows you to reach an over 1000 attack stats in 1 turn (which is utterly ridiculous)

If you're scared of Fairies, AV or Choice Band on Scizor is an option. It allows you tank a few more hits and knock out Fairies.
If you decide to make this change, run Knock Off and Superpower over Roost and Aerial Ace.

Also, why not try running Excadrill if you're worries about Fairies and Manectric. Scarfed Drill with Iron Head, EQ, Rock Slide and Rapid Spin can not only help you deal with Fairies, but also outspeeds M-Manectric (I think?) and allows you to OHKO with Earthquake. Rapid Spin can be your Hazard Control (as I see you have non) and Rock Slide to check Bird Spam.

Hope it helps!
-PK
 
Seconding Puzzle King that Specs over Life Orb on Keldeo. But first, your team is too biased to water types. You have three Water types, and three Fighting types. Having problems with Fairies and Electric Pokemons is obvious. Having Stealth Rock somewhere will help you deal with Talonflame, while you yourself need some kind of hazard control as well. Again, seconding Puzzle King for an excadrill, but I also recommend you to use a Tyranitar with a Smooth Rock as well. It will help you deal with Talonflame, too.
For an AV user, I highly recommend an AV Azumarill. This is the best AV abuser in the whole tier.
First, remove Scizor, Conkeldurr and Rotom-Wash, then use these three mons.

Azumarill (F) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

An Assualt Vest Azumarill, the best AV abuser in the tier. Priority, dual STAB, Knock Off, decent bulk.. It has everything.

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Earthquake
This is your sand setter. It can also set up Stealth Rock, which you don't have now. It can Pursuit trap Lati@s(which will stop your Mega Heracross), or you can just run Crunch on that. Instead of Stone Edge, you can run Ice Beam to destroy Gliscor and Lando-T, but you already have many water types so..

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
The Omega. This will kill Electric types and Fairies. It will also remove hazards, while being extremely fast in sand. Talonflame can't dream of beating this until the sand ends. You can also use a Life Orb instead, but spinning will take off too much HP.
 
Back
Top