OU President Abomasnow

I'm in a minority of players who think that Hail happens to be the best weather out there. Hopefully the new games will buff the hail mechanics a bit but for now they work just fine. This team's main focus is to ensure Hail is always on the field, if not for my Pokemon just to shut down other weather teams. Ice Sharding is another strength. OU is just littered with Dragon types waiting to be OHKOd or 2HKOd.

The Roster:


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President Abomasnow@ Focus Sash
Ability: Snow Warning
Jolly Nature. Evs: 252 Speed, 252 Attack, 4 HP.
-Ice Shard
-Swords Dance
-Seed Bomb
-Earthquake

Abomasnow isn't prez of this team for nothing. Ice Shard is in my humble opinion one of the best moves in the game, and it turns Abomasnow into a pretty potent attacker. Jolly Nature and max speed investment usually lets it move before Non-scarfed Heatran people love to send out against Abomasnow, usually 1HKOing with EQ. Earthquake+Focus Sash+Hail damage+Ice Shard will usually knock out opposing Ninetales as well, devastating sun teams that would otherwise plow through. Chansey is another frequent switch-in, expecting Blizzard. Chansey gives it plenty of time to Swords Dance up and go for a sweep.

After a Swords Dance this guy is surprisingly powerful. Seed Bomb ensures Abomasnow doesn't go breaking his own Focus Sash as he would with Wood Hammer. Jellicent works very well with Abomasnow, absorbing Fake Outs and Fire attacks that would use up the Focus Sash. Jellicent can also Water Absorb/take Focus Blasts and change the weather back to Hail against Politoed.


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Mamoswine@ Leftovers
Ability: Snow Cloak
Adamant Nature. Evs: 6 HP, 252 Attack, 152 SpD, 100 Speed.
-EQ
-Ice Shard
-Stone Edge
-Curse

Mamoswine is unarguably a beast. Curse makes it even beastlier, and actually able to withstand a hit. The strategy is simple: Switch into an Electric attack or something non-threatening (Jellicent can usually bait an Electric attack) and Curse on the switch. Ice Shard becomes immensely powerful after a Curse, bypassing the Speed drop. After a Curse or 2, Bullet Punches are a lot less threatening and EQs are much more terrifying. Stone Edge is mainly for coverage.

This used to be a Jolly+Life Orb set, but I find the tank Mamoswine to be much more useful, especially if saved for later in the battle. If a Curse isn't possible, Mamoswine's Attack is 394 anyway. Mamoswine is also great because he can function well against opposing Sand Stream teams.

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Mow Rotom@ Choice Scarf
Ability: Levitate
Timid Nature: EVs: 6 HP, 252 SpA, 252 Speed
-Leaf Storm
-Thunderbolt
-Volt Switch
-Hidden Power [Fire]

Mow Rotom is my answer to Rotom-W and Gastrodon, who are both otherwise very annoying. Mow Rotom is also boss at Volt Switching. Mow Rotom's only downside is it brings another unfortunate Fire weakness to the team, but it's High Speed is very valuable.

I used to use Rotom-F and spam Blizzard but Rotom-W became too much of a hassle.

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Espeon@ Leftovers
Ability: Magic Bounce
Timid Nature. Evs: 6 HP, 252 SpA, 252 Speed
-Baton Pass
-Calm Mind
-Psychic
-Hidden Power [Fire]

Magic Bounce Espeon is pretty important to this team. Entry hazards will take the edge off of this team pretty quickly. Espeon also helps out the Ice types on this team when it comes to Fighting attacks. It also easily removes Conkeldurr and Scizor (Espeon can usually take one Bullet Punch and retailiate with HP Fire). Jellicent and Rotom also don't mind Calm Mind boosts Espeon can pass around.


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Bronzong @ Iron Ball
Ability: Heatproof
Brave Nature. EVs: 106 HP, 252 Attack, 150 SpD. (No Speed IVs).
-Gyro Ball
-Earthquake
-Skill Swap
-Trick

Yeah, you read that right-Heatproof. With too many fire weaknesses on this team and too little Ground weaknesses, Heatproof is a fantastic ability. It also is somewhat sneaky. Everyone assumes I'm running Levitate (even more important to keep Spikes off the field), so they attack with Fire attacks. By that time it's too late. It also lets me hold an Iron Ball to buff up Gyro Ball's base power, or more preferably, Tricking onto opposing Sweepers or Skarmory.

The real fun with this Bronzong is Skill Swap. Sigilyph being annoying not taking any damage? Skill Swap makes it take Hail and Burn/Toxic Damage. Azumarill a nuisance? Bronzong really likes having Huge Power. The possibilities are really endless. Heatproof is also a pretty useless ability to have Swapped onto you. This Bronzong is just fun and an all-around great Pokemon. It's Steel/Psychic typing is also a blessing.


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Jellicent@ Leftovers/Icy Rock
Ability: Water Absorb
-Surf
-Will-O-Wisp
-Recover
-Hail

Jellicent's typing is just a godsend for this team. Resistance to Bug/Steel/Fire and an immunity to Fighting are very much appreciated. It also stands up to Politoed quite nicely, barring Toxic. Haven't really settled on an EV spread or Nature-constantly experimenting.

I carry Hail on Jellicent as a back up to keep the weather wars running in my favor. This set used to have Scald/Blizzard instead of Surf/Will-o-Wisp. Blizzard was a nice surprise factor with Hail, but Scald's burning chances just never really worked out for me. Surf is also much better in terms of damage output. Jellicent is even better if I can pass it a Calm Mind boost or two.


Occasional Sub:

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Medicham@ Choice Scarf
Ability: Huge Power
Adamant Nature. Evs: 6 HP, 252 Attack, 252 Speed.

-Hi Jump Kick
-Psycho Cut
-Fire Punch
-Thunder Punch

Can anyone say "beast"?. Once ghost-types are gone it's time to start Hi Jump Kickin'. Just completely tears wholes in teams, even fighting resists. Psycho Cut is also good bait for Gengars expecting to switch into a Hi Jump Kick.



Any thoughts and suggestions would be appreciated. :)
 
So Ok!
For jellicent put Taunt or shadow ball on hail and scald on Surf.
I suggest this set:

#~Némésys~# (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 212 HP / 88 Def / 164 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Recover
- Scald
- Will-O-Wisp
- Shadow Ball

Bronzong put Hidden power Ice on skill swap and leftovers,Psychic on trick
Take this repart if you want.EVs: 252 HP / 120 Def / 136 SDef
I suggest psychock on espeon too.
For Mamoswine take this set:

#AthénSwine# (Mamoswine) (M) @ Focus sash
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Steal rock
- Endeavor
- Ice Shard
- Earthquake
Gl for the next and gg ^^'
 
Hi there! Nice team, and mad respect for the love of Hail.

There are a couple things I would like to help out with though. I would recommend Celebi > Rotom-C because Celebi is much more viable in the tier as it has greater bulk than Rotom-C which will allow you to take Hydro Pumps from Rotom-W better as you seem to want to do. I personally would recommend the Bulky Nasty Plot variant.

Celebi
Celebi @ Leftovers Trait: Natural Cure
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Earth Power

Looking at your team, I can see one major threat that your team cannot take on AT ALL. Gengar handles this team alone. With 3 Ghost weaknesses and no resistances to it, Gengar can put a huge dent in your team. Mamoswine's Ice Shard can't OHKO it either.

There's a couple things you can do to fix that problem. You can replace one of your Pokémon with a Choice Scarf Kyurem (that would help abuse the hail) or you can try running Choice Band Scizor over Mamoswine.

Scizor
Scizor (M) @ Choice Band Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

It's difficult to counter Gengar directly since Gengar has such a vast movepool, but I don't want to change your entire team up just so you can deal with it. If you see Gengar on the opponent's team preview, BE SURE to keep Bronzong at decent health or keep Scizor alive as it really can wreck your team if given the opportunity.

Hope I helped, and good luck!
 
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