National Dex OU PseudoSandStall adapted from Gen V

So the last time I really played on PS was back in Gen V, and I absolutely loved my pseudo-stall team. I tried completely recreating it in my first couple days back recently, and as you could probably imagine, it got absolutely curb stomped. I changed exactly two mons, and shuffled around some moves/items on 1-2 others, but it's mostly the same and since I'm mediocre at battles, it's currently hovering around 1350 on the ladder.

Most of my damage comes from status, which often gets me shut down by Misty Surge, most steel types, and a host of other things; but having a few wild card moves peppered in pays off a little over half the time. I'm kind of married to most of the mons on the team, but would love suggestions on move changes and am willing to hear out big changes, especially since you're probably better at this than me.

(OG Team: :gliscor: :blissey: :tyranitar: :jellicent: :skarmory: :forretress:


New team: :gliscor: :blissey: :tyranitar: :toxapex: :skarmory: :ferrothorn: )

Anyway, here's the team:


:ss/gliscor:

Pros - An absolutely obnoxious moveset, solid defense, and ground/status immunity makes this guy one of the strongest pieces of my team. If he outspeeds the remaining pokemon on a team and they have status applied, he's functionally a sweeper, but that's an exceedingly rare scenario. Mostly, he's good to apply toxic, get a lucky earthquake in occasionally, and irritate people with poison heal/sub/protect.

Cons - Absolutely hates corv and anything else that is immune to his two offensive moves. In some matches, he really ends up being a dead fish because of that.

Glen (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 204 SpD / 56 Spe
Careful Nature
- Toxic
- Substitute
- Protect
- Earthquake

:ss/tyranitar:

The only purely offensive mon on the team. Obvious duties include setting sand, but since he's scarfed, you can get some real surprises off. I usually bring him in as lead against non-weather teams, and a turn 1 stone edge outspeeds and OHKO's mega blaziken on a crit. Dragon tail is admittedly a fairly stupid choice considering this Ttar's complete lack of ability to take a hit, but phazing and cycling through a couple mons (especially with rocks/spikes on the field) has niche value. Should likely be replaced with pursuit, but I'm sentimental and could also use suggestions.

Pros - unexpected speed, decent coverage, sandstorm
Cons - absolutely atrocious defensive typing, inaccurate as heck

Travis (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Dragon Tail
- Superpower

:ss/ferrothorn:

A solid bonk dealer/taker, and a good way to draw out fire moves on a switch. With leech seed on, he helps considerably in walling bulky physical attackers. Knock off support is a bonus, and a well-placed body press is pretty devastating. Spikes rarely have the opportunity to be used, but chip is chip when you can get it. I'd honestly rather it had rapid spin, but such is life. Probably the mon I want to replace the most on this team.

Pros - A solid extra physical wall, hazards, and got a huge buff since my former gen with the invention of body press. Also my only knock off user
Cons - fire bad. gets OHKO'ed by a lando quake with chip done or the right set, setup fodder

Frank (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Spikes
- Knock Off
- Leech Seed
- Body Press

:ss/toxapex:

Okay, I know. Like obviously he's here, and he absolutely earned his spot on the team over the Pringles Man (RIP :jellicent:). Jellicent makes up my most reliable core alongside Blissey, and since spin blocking isn't really as necessary these days, made Jellicent completely obsolete. Not even going to include pros and cons on this guy since it's a stall team and he exists. Open to move changes though. Shout-out to haze completely neutering the vast majority of physical setup sweepers.

Todd (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic

:ss/blissey)

Of course there's a pink balloon here. I was honestly torn between the three, but Blissey made my OG team work, and she is still one of the most solid mons on here. The improved version of the original hard special wall, the moveset is fairly standard... Wait, why does this idiot have flamethrower? Well I'll tell you why. :ss/kartana:. On a switch-in, Blissey can take a sacred sword directly to the face and OHKO Kartana with flamethrower. It's another weird decision I made that catches people off guard and has secured a win more than once. I tried teleport initially, but it just didn't work as well. I also really wish boots weren't as important, because leftovers would be lovely.

Brenda (Blissey) (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Toxic
- Flamethrower

:ss/skarmory:

I know. I hear you. I wish it was corv too, but Skarm has outperformed him in my playtesting. Granted, I'm not an expert and would love to have my mind changed. Skarm is my rock setter, my other physical wall, defogger, and somebody to soak an expected quake when gliscor would be a bad switch-in. He's my lead on weather teams and rocky helmet has performed better than boots in un-sweeping.

Michael Skarm (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Stealth Rock
- Roost
- Body Press


So there it is. You'll hate playing against it, but playing it makes me a little better every time. I look forward to being absolutely roasted, but please be relatively gentle, it's my first month back after a long hiatus. Thanks for reading.
 
As i didn't play this metagame (or pokemon in general lol) for quite some time, my opinion here should of course be taken with a grain of salt.

I agree with Tyler's takes on this team, but i think if you absolutely want to keep the sand-semistall aspect of that team, i believe you could take that kind of direction:
https://pokepast.es/53cfbaa5741ab6cf
This is not a definitive version suggestion (as i'm personally rarely happy with a build before extensively playing with it, which i unfortunately lack the time for at the moment) but here is the reasoning behind these changes:

:hippowdon: Basically, as i wanted to keep the sand identity of the team, i went for what is a better sand setter for bulky teams: Hippowdon, which also is a nice check to otherwise annoying Pokemon like M-Diancie, Tapu Koko, Zardy, Pelipper (If you keep it healthy in the back, it can switch into it to immediately remove rain, as Scald does something like 35%) without being Pursuit weak (Weavile being a good partener for both Koko and Zardy) and setting rocks.

:tyranitar: As Tyler said, scarf ttar is really bad in national dex, mostly because national dex is much, much faster than BW (With lot of Pokemon naturally outpacing scarf Tyranitar such as Greninja, Tapu Koko, Mega-Lopunny or Weavile, that either didn't exist or were almost never seen in BW OU, being very important presences of this metagame, whereas the only important Pokemon naturally outspeeding it in BW was Alakazam), and because Tyranitar lost its main target: Latios. Mega-Latios and Mega-Latios both still exist, but thanks to their added bulk and newfound access to Aura Sphere, scarf Tyranitar is a non-answer to those.

:skarmory: I just went for the standard Skarmory spread. Iron Defense might seems odd, but it allows it to check the very dangerous Mega-Mawile, which is known to be terrifying to face for lot of bulky teams, alongside some other misc setup sweepers like M-Scizor. The speed investment allows it to outspeed max speed MMawile. I decided to keep it here because Spikes - even if they are not as good in national dex than in bw ou, where they are just incredibly dumb lol - is a great tool to force progress, and punish Gliscor. It also supports well the three win conditions in the team.

:gliscor: IMO, Toxic is a really, really awful move on Gliscor. Toxic just makes you annoyed by some of the very best Pokemon in the tier such as Clefable, opposing Gliscors, Corviknight, Tapu Fini, and even Toxapex. I made it Swords Dance, but a Defog set is also doable here:
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 244 SpD / 20 Spe
Jolly Nature
- Roost
- Defog
- Earthquake
- Knock Off
Knock Off allows you to be able to do some sort of progress against the likes of Clefable or Corviknight, even if you can't directly break those. I went SD because i was a bit paranoid about the CM MGuard clef matchup lol, and because three wincons + spikes + sand sounds cool, so you potentially multiple possibles winpaths depending on the matchup.

In natdex, you mostly see 244 HP / 244 SpD / 20 Spe and 244 HP / 52 Def / 192 SpD / 20 Spe spreads, because Heatran is the very best Pokemon of the tier, and a Gliscor unable to check it is basically a bad Gliscor. For that reason, it is pretty much forced to always run enough speed to outspeed Modest Heatran - investing more EVs in Speed to outpace Timid is an option too - alongside heavy Special Defense investment. The 52 EVs in defense are for +2 MMawile's Sucker Punch if i recall correctly, but since we already have MMawile covered thanks to Skarmory i decided to drop those in SpD.

:toxapex: Changed the set a bit: went for papaya berry because Specs lele is probably quite annoying to scout - though if they click CM you are just gone lol - and TSpikes because it pairs pretty ok with our three other win conditions. Honestly did not put much thought into it, there are good odds there is a better set for it.

:latias-mega: This thing is amazing: wincon, good speed tier, superb Kartana check - probably the best one! - , and makes Heatran a bit more bearable. Even in a Weavile heavy meta, this is a Pokemon that should always be at least thought about when building very defensive teams imho, barring the stuff were the mega slot is already taken. It pairs marvelously well will all the chip this team is able to force against the opposing team, so it was quite a natural addition here imo - even though it dislikes sand chip.

:clefable: I wanted a dark resist to help Pex checking Specs A-Greninja, a good Garchomp check (Skarm being a fake one), and a way to prevent Kyurem from rolling over us too easily. Clef came in mind, and an additional win condition looked like a decent idea, on top of being able to check CM MGuard Clef and Reuniclus. There are some other ideas that can be explored though: making Latias Ice Beam + TBolt over PsySphere would allow it to check Garchomp as well, allowing you to run something else in the last slot. Buzzwole technically brings a dark resist and a chomp check in one slot too, but is not very good vs Kyurem (honestly Clef isn't either lol).

As i said, this is not a definitive version, as i unfortunately didn't get the time to go through a complete teambuilding process, and i hope this is feedback is still helpful nonetheless. If you want to try to improve this team by yourself go for it, that would be a very good teambuilding exercice. I would recommend trying out the team, and when you lose try to understand why you lost, and how you could fix it either by changing your team or playing differently.
 
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