So the last time I really played on PS was back in Gen V, and I absolutely loved my pseudo-stall team. I tried completely recreating it in my first couple days back recently, and as you could probably imagine, it got absolutely curb stomped. I changed exactly two mons, and shuffled around some moves/items on 1-2 others, but it's mostly the same and since I'm mediocre at battles, it's currently hovering around 1350 on the ladder.
Most of my damage comes from status, which often gets me shut down by Misty Surge, most steel types, and a host of other things; but having a few wild card moves peppered in pays off a little over half the time. I'm kind of married to most of the mons on the team, but would love suggestions on move changes and am willing to hear out big changes, especially since you're probably better at this than me.
(OG Team:

New team:
)
Anyway, here's the team:

Pros - An absolutely obnoxious moveset, solid defense, and ground/status immunity makes this guy one of the strongest pieces of my team. If he outspeeds the remaining pokemon on a team and they have status applied, he's functionally a sweeper, but that's an exceedingly rare scenario. Mostly, he's good to apply toxic, get a lucky earthquake in occasionally, and irritate people with poison heal/sub/protect.
Cons - Absolutely hates corv and anything else that is immune to his two offensive moves. In some matches, he really ends up being a dead fish because of that.
Glen (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 204 SpD / 56 Spe
Careful Nature
- Toxic
- Substitute
- Protect
- Earthquake

The only purely offensive mon on the team. Obvious duties include setting sand, but since he's scarfed, you can get some real surprises off. I usually bring him in as lead against non-weather teams, and a turn 1 stone edge outspeeds and OHKO's mega blaziken on a crit. Dragon tail is admittedly a fairly stupid choice considering this Ttar's complete lack of ability to take a hit, but phazing and cycling through a couple mons (especially with rocks/spikes on the field) has niche value. Should likely be replaced with pursuit, but I'm sentimental and could also use suggestions.
Pros - unexpected speed, decent coverage, sandstorm
Cons - absolutely atrocious defensive typing, inaccurate as heck
Travis (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Dragon Tail
- Superpower

A solid bonk dealer/taker, and a good way to draw out fire moves on a switch. With leech seed on, he helps considerably in walling bulky physical attackers. Knock off support is a bonus, and a well-placed body press is pretty devastating. Spikes rarely have the opportunity to be used, but chip is chip when you can get it. I'd honestly rather it had rapid spin, but such is life. Probably the mon I want to replace the most on this team.
Pros - A solid extra physical wall, hazards, and got a huge buff since my former gen with the invention of body press. Also my only knock off user
Cons - fire bad. gets OHKO'ed by a lando quake with chip done or the right set, setup fodder
Frank (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Spikes
- Knock Off
- Leech Seed
- Body Press

Okay, I know. Like obviously he's here, and he absolutely earned his spot on the team over the Pringles Man (RIP
). Jellicent makes up my most reliable core alongside Blissey, and since spin blocking isn't really as necessary these days, made Jellicent completely obsolete. Not even going to include pros and cons on this guy since it's a stall team and he exists. Open to move changes though. Shout-out to haze completely neutering the vast majority of physical setup sweepers.
Todd (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic
:ss/blissey)
Of course there's a pink balloon here. I was honestly torn between the three, but Blissey made my OG team work, and she is still one of the most solid mons on here. The improved version of the original hard special wall, the moveset is fairly standard... Wait, why does this idiot have flamethrower? Well I'll tell you why.
. On a switch-in, Blissey can take a sacred sword directly to the face and OHKO Kartana with flamethrower. It's another weird decision I made that catches people off guard and has secured a win more than once. I tried teleport initially, but it just didn't work as well. I also really wish boots weren't as important, because leftovers would be lovely.
Brenda (Blissey) (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Toxic
- Flamethrower

I know. I hear you. I wish it was corv too, but Skarm has outperformed him in my playtesting. Granted, I'm not an expert and would love to have my mind changed. Skarm is my rock setter, my other physical wall, defogger, and somebody to soak an expected quake when gliscor would be a bad switch-in. He's my lead on weather teams and rocky helmet has performed better than boots in un-sweeping.
Michael Skarm (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Stealth Rock
- Roost
- Body Press
So there it is. You'll hate playing against it, but playing it makes me a little better every time. I look forward to being absolutely roasted, but please be relatively gentle, it's my first month back after a long hiatus. Thanks for reading.
Most of my damage comes from status, which often gets me shut down by Misty Surge, most steel types, and a host of other things; but having a few wild card moves peppered in pays off a little over half the time. I'm kind of married to most of the mons on the team, but would love suggestions on move changes and am willing to hear out big changes, especially since you're probably better at this than me.
(OG Team:






New team:






Anyway, here's the team:

Pros - An absolutely obnoxious moveset, solid defense, and ground/status immunity makes this guy one of the strongest pieces of my team. If he outspeeds the remaining pokemon on a team and they have status applied, he's functionally a sweeper, but that's an exceedingly rare scenario. Mostly, he's good to apply toxic, get a lucky earthquake in occasionally, and irritate people with poison heal/sub/protect.
Cons - Absolutely hates corv and anything else that is immune to his two offensive moves. In some matches, he really ends up being a dead fish because of that.
Glen (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 204 SpD / 56 Spe
Careful Nature
- Toxic
- Substitute
- Protect
- Earthquake

The only purely offensive mon on the team. Obvious duties include setting sand, but since he's scarfed, you can get some real surprises off. I usually bring him in as lead against non-weather teams, and a turn 1 stone edge outspeeds and OHKO's mega blaziken on a crit. Dragon tail is admittedly a fairly stupid choice considering this Ttar's complete lack of ability to take a hit, but phazing and cycling through a couple mons (especially with rocks/spikes on the field) has niche value. Should likely be replaced with pursuit, but I'm sentimental and could also use suggestions.
Pros - unexpected speed, decent coverage, sandstorm
Cons - absolutely atrocious defensive typing, inaccurate as heck
Travis (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Dragon Tail
- Superpower

A solid bonk dealer/taker, and a good way to draw out fire moves on a switch. With leech seed on, he helps considerably in walling bulky physical attackers. Knock off support is a bonus, and a well-placed body press is pretty devastating. Spikes rarely have the opportunity to be used, but chip is chip when you can get it. I'd honestly rather it had rapid spin, but such is life. Probably the mon I want to replace the most on this team.
Pros - A solid extra physical wall, hazards, and got a huge buff since my former gen with the invention of body press. Also my only knock off user
Cons - fire bad. gets OHKO'ed by a lando quake with chip done or the right set, setup fodder
Frank (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Spikes
- Knock Off
- Leech Seed
- Body Press

Okay, I know. Like obviously he's here, and he absolutely earned his spot on the team over the Pringles Man (RIP

Todd (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic
:ss/blissey)
Of course there's a pink balloon here. I was honestly torn between the three, but Blissey made my OG team work, and she is still one of the most solid mons on here. The improved version of the original hard special wall, the moveset is fairly standard... Wait, why does this idiot have flamethrower? Well I'll tell you why.

Brenda (Blissey) (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Toxic
- Flamethrower

I know. I hear you. I wish it was corv too, but Skarm has outperformed him in my playtesting. Granted, I'm not an expert and would love to have my mind changed. Skarm is my rock setter, my other physical wall, defogger, and somebody to soak an expected quake when gliscor would be a bad switch-in. He's my lead on weather teams and rocky helmet has performed better than boots in un-sweeping.
Michael Skarm (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Stealth Rock
- Roost
- Body Press
So there it is. You'll hate playing against it, but playing it makes me a little better every time. I look forward to being absolutely roasted, but please be relatively gentle, it's my first month back after a long hiatus. Thanks for reading.