I wanted to focus this team on speed, power and consistency. zapados is my slowest pokemon, barring empoleon w/o agility, at base 100 speed, and toxicroak is my weakest, checking in at a little over 340 attack. The core of the team is zapados, who attracts the ice/rock attacks that empoleon resists while setting up rain dance. Empoleon is my big gun, dealing silly damage with rain dance life orb stab surf, and outspeeding almost all ground types to ko with grass knot. Empoleon fears fighting which zapados and toxicroak don't, allowing me some easy failsafes. Kabutops is my backup, and also runs stab priority that's faster and as powerful as scizor in the rain.
Gengar fits into the shadows well and can force many switches while easily switching in to cover empoleon. Hp fire is something I'm considrring replacing with explosion. Ps this is all from my phone so please excuse typos and formatting, I think you'll like the team.
OU -
Infernape @ focus sash
jolly 252 atk / 252 spd / 4hp
-close combat
-fake out
-overheat
-stealth rock
Infernape is a favorite of mine. He's able to 2hko most leads without a problem and will get easy stealth rocks against any slower lead. He's chosen for this team to protect my guys from stealth rock damage and to get an early lead. Fake out gives infernape a few chances to revenge kill and keep on denting things, but mostly stealth rock is scaries. This set really only fears sandstream.
toxicroak @ choice scarf 252 hp / 252 atk / 4 spd
Adamant
-cross chop
-sucker punch
-earthquake
-stone edge
well hey its a toxicroak? Has a lot of useful resistances (fighting) and great coverage, hitting most everything supereffectively, and going a long way to solving my gyrados problem (which isn't a real problem). Heals in rain and absorbs the occasional water attack, which helps sponge various sources of passive damage, and allows me to heal if a weak opponent tries to stall out my sucker punch. Stone edge covers flying, sucker punch for ghosts and psychics, cross chop stabs everything else in the grill, and earthquake hits many things supereffective. Great for absorbing trick as well.
Empoleon @ life orb
Timid 252 satk / 252 spd / 4 hp
-surf
-Ice beam
-grass knot
-agility
Empoleon is extremely threatening under rain even without a torrent boost. Stab surf against a RESITING opponent still hits for 112% base damage in the rain, and if torrent activates it hits for 168% base. In the rain empoleon also resists the famous dragon/fire combo. Empoleon is left with weaknesses to electric, ground and fighting, and is neutral to grass. After 1 agility you outspeed basically every single unboosted pokemon in the game, including your biggest threat, big +1 speed jolteon, and usually hit for around 225 damage, or 325+ after torrent. With a bit of weakening, many of empoleon's counters are ohko'd by surf.
Zapados @ damp rock / pressure
Bold
252 hp / 152 sdef / 100 def / 4 spd
-roost
-rain dance
-thunder
-toxic
Hidden power zapados is problematic to catch legitly, so I chose toxic instead to status bulky grounds immune to thunder and try to stall them out with roost or switch. STAB Thunder off of 125 sp attack is no joke, resisted only by ground and volt absorb pokemon, and does about 190 to 80 defense pokemon (scizor, lucario, steels), and can ohko a few squishies. The 30% chance of paralysis helps a ton if you get lucky. However, once rain dance is up, you're well ahead.
Tyranitar gives this set the most problems and can steal my rain dance, but is taken care of by my water types, both of whom resist stone edge and take no damage from sandstorm. Local threats that I know of include mamoswine, donphan with ice shard, and swampert. Infernape and max speed empoleon can switch in on ice beams and often outspeed them, and kabutops in the rain is a faster answer as well.
gengar @ life orb / timid / 252 satk 252 speed. 4def
-hp fire
-shadow ball
-thunderbolt
-will-o-wisp
Coverage life orb gengar. Thunderbolt hits waters and flying, hp fire kills scizor and most steels and non-bulky grass, shadow ball for everything else, and burns standard pursuit users to disable them. Infernape and toxicroak usually cover my fighting requirement (kabutops covers blissey also), so no need for focus blast and its 90% miss chance. Easy switch-in on earthquakes and fighting attacks aimed at empoleon.
Kabutops @ 252 atk / 252 def / 4 spd
-aqua jet
-stone edge
-superpower
-swords dance
aqua jet reaches a respectable 90 power in the rain, and kabutops is almost always the last poke I send in, unless its to revenge kill something really weak, so I prefer to rely on superpower to break through grounds + swampert because it hits steels too and I have no trouble with most of the pokemon that resist it. Stone edge hits most everything else nasty hard after a swords dance. Not much to this kid. Evs went into defense to help it switch in on phtsical attacks.
Gengar fits into the shadows well and can force many switches while easily switching in to cover empoleon. Hp fire is something I'm considrring replacing with explosion. Ps this is all from my phone so please excuse typos and formatting, I think you'll like the team.
OU -
Infernape @ focus sash
jolly 252 atk / 252 spd / 4hp
-close combat
-fake out
-overheat
-stealth rock
Infernape is a favorite of mine. He's able to 2hko most leads without a problem and will get easy stealth rocks against any slower lead. He's chosen for this team to protect my guys from stealth rock damage and to get an early lead. Fake out gives infernape a few chances to revenge kill and keep on denting things, but mostly stealth rock is scaries. This set really only fears sandstream.
toxicroak @ choice scarf 252 hp / 252 atk / 4 spd
Adamant
-cross chop
-sucker punch
-earthquake
-stone edge
well hey its a toxicroak? Has a lot of useful resistances (fighting) and great coverage, hitting most everything supereffectively, and going a long way to solving my gyrados problem (which isn't a real problem). Heals in rain and absorbs the occasional water attack, which helps sponge various sources of passive damage, and allows me to heal if a weak opponent tries to stall out my sucker punch. Stone edge covers flying, sucker punch for ghosts and psychics, cross chop stabs everything else in the grill, and earthquake hits many things supereffective. Great for absorbing trick as well.
Empoleon @ life orb
Timid 252 satk / 252 spd / 4 hp
-surf
-Ice beam
-grass knot
-agility
Empoleon is extremely threatening under rain even without a torrent boost. Stab surf against a RESITING opponent still hits for 112% base damage in the rain, and if torrent activates it hits for 168% base. In the rain empoleon also resists the famous dragon/fire combo. Empoleon is left with weaknesses to electric, ground and fighting, and is neutral to grass. After 1 agility you outspeed basically every single unboosted pokemon in the game, including your biggest threat, big +1 speed jolteon, and usually hit for around 225 damage, or 325+ after torrent. With a bit of weakening, many of empoleon's counters are ohko'd by surf.
Zapados @ damp rock / pressure
Bold
252 hp / 152 sdef / 100 def / 4 spd
-roost
-rain dance
-thunder
-toxic
Hidden power zapados is problematic to catch legitly, so I chose toxic instead to status bulky grounds immune to thunder and try to stall them out with roost or switch. STAB Thunder off of 125 sp attack is no joke, resisted only by ground and volt absorb pokemon, and does about 190 to 80 defense pokemon (scizor, lucario, steels), and can ohko a few squishies. The 30% chance of paralysis helps a ton if you get lucky. However, once rain dance is up, you're well ahead.
Tyranitar gives this set the most problems and can steal my rain dance, but is taken care of by my water types, both of whom resist stone edge and take no damage from sandstorm. Local threats that I know of include mamoswine, donphan with ice shard, and swampert. Infernape and max speed empoleon can switch in on ice beams and often outspeed them, and kabutops in the rain is a faster answer as well.
gengar @ life orb / timid / 252 satk 252 speed. 4def
-hp fire
-shadow ball
-thunderbolt
-will-o-wisp
Coverage life orb gengar. Thunderbolt hits waters and flying, hp fire kills scizor and most steels and non-bulky grass, shadow ball for everything else, and burns standard pursuit users to disable them. Infernape and toxicroak usually cover my fighting requirement (kabutops covers blissey also), so no need for focus blast and its 90% miss chance. Easy switch-in on earthquakes and fighting attacks aimed at empoleon.
Kabutops @ 252 atk / 252 def / 4 spd
-aqua jet
-stone edge
-superpower
-swords dance
aqua jet reaches a respectable 90 power in the rain, and kabutops is almost always the last poke I send in, unless its to revenge kill something really weak, so I prefer to rely on superpower to break through grounds + swampert because it hits steels too and I have no trouble with most of the pokemon that resist it. Stone edge hits most everything else nasty hard after a swords dance. Not much to this kid. Evs went into defense to help it switch in on phtsical attacks.