OU Rampage

So i read Tater Tot's reply, read up some tips to making a team, and i saw that my team could not support each other like tater said. Therefore i decided to completely change the team up.

Lead
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Name:Infernape
Item:Focus Sash
Ability:Blaze
Nature:Naive
EV:64Atk/252SpA/192Spe

Attacks:
Stealth rock
Close combat
Fire blast
Fake out

Details: Since i plan on having uxie on this team i dont want an azelf that is identical to uxie, so i chose infernape who can provide the speed to set up stealth rocks and cripple the use of focus sash on leads.

Now i need a Physical sweeper someone who can preferably resist any flying attacks like metagross

Physical Sweeper:
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Name:Metagross
Item:Choice scarf
Ability:Clear body
Nature:Adamant/Jolly
EV:252Att/4DEF/252Spe

Attacks:
Meteor mash
Earthquake
Thunderpunch
Explosion

Details:You can choose between jolly or adamant. It being adamant gives it max attack which is 405 along with 359 speed i would say is pretty good, but if you give it jolly its attack will be 369 along with 398 speed though, having 398 speed can outspeed an adamant DDed Gyarados by 7 evs. This thing carries thunderpunch because i really got nothing on this team to hit water types hard.

Now i need a special sweeper for my team, and a preferable one for this set would be Zapdos.

Special sweeper
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Name:Zapdos
Item:Leftovers
Ability:Pressure
Nature:Timid
EV:4Def/252SpA/252Spe

Attacks:
T-bolt
Heat wave
Hidden power (ice)
Roost

Details: Zapdos has good coverage against flying types which helps infernape cover his weakness up. hidden power ice is for opposing zapdoses and thats pretty much it. Hidden power ice needs 31 ivs in everything but speed, speed can be 30 for hp ice to have 70 base power.


Now i need a Tank, and the best tank or probably the best tank in the game would be Uxie

Tank
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Name:Uxie
Item:Light clay
Ability:Levitate
Nature:Impish
EV:252HP/252DEF/4SpD

Attacks:
Toxic
Light screen
Reflect
Yawn

Details: Here is my tank, he has nearly 400 defense reflect makes it 591 and one light screen makes its special defense 446. After setting up screens you can either toxic stall or switch out into a sweeper and let it do its job. Yawn is a greta move that forces foes
to switch out or activate the brink of the sleep clause.

Now i need my Annoyer and that will be my Umbreon

Annoyance
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Name:Umbreon
Item:Chopple berry
Ability:Synchronize
Nature:Bold

Attacks:
Wish
Will-o-wisp
Confuse ray
Baton pass

Details: I feel comfortable with this guy filling up the last spot. He is able to heal himself and others ,on my team, with wish, and he is such an annoyance with confuse ray and will-o-wisp causing switch outs, and/or switching into an aromatherapist or heal beller.

Additional Defense/Offense
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Name:Snorlax
Item:Leftovers
Ability:Thick fat
Nature:Impish
EV: 252HP/252DEF/4SpD, or 252HP/128Att/128DEF/4SpD and give it Adamant nature.

Attack:
Stockpile
Belly drum
Body slam/Return
Rest/Earthquake/Swallow

Details: I have a feeling this will be the more commonly used snorlax. I would recommend using the impish ev spread because it has all his defenses sitting around 250 and after one stockpile it reaches about 375. Return and body slam are really equivalent. even if the foe is paralyzed it still probably will out speed snorlax, unless its base speed is lower than 40. Rest,Earthquake, and Swallow are your choice. Since this team carries a wisher you can switch out and let that heal you, or use rest which puts you asleep but recovers all your hp, OR you can use swallow throw away all 3 of your stockpiles for full hp. I would use rest because even if its asleep for 3-5 turns it most likely wont be taken down due to all the stockpiles it has, that is if its full on stockpiles.
 
come on respond!

Please try not to double post.

First of all, I noticed you had some misconceptions about Heracross. Guts does not double attack, it increases it by 50%. So after a Swords Dance, you're at around 1000 attack. For a late game sweeper, Jolly Heracross is rather slow, and is easily stopped by a myriad of OU pokemon like Timid Suicune, Zapdos, Scizor, etc...

Your team is decidedly lacking in synergy. You put some thought into which pokemon could cover each other's weaknesses, but that is synergy on the most basic level. You don't seem to have one consistent goal or strategy, but a mishmash.

For starters, Gliscor is not a very strong lead. Azelf and Aerodactyl, two of the most popular leads, both outspeed you to put up rocks and/or taunt, and you can't harm them
with Earthquake. Against Aerodactyl, for example, you're forced to switch to either Tangrowth or Vaporeon, neither of whom will enjoy taking STAB Stone Edges. At that point, the opponent can switch into something like Zapdos, who carries attacks like STAB Tbolt and Heat Wave to threaten KOs. Send in Blissey, and you can either be poisoned with Toxic, made into Baton Pass fodder, or set-up bait for Breloom.

Basically, while your team covers each others' weaknesses fairly well, they do not work well together and will constantly be cowering from attacks while the opponent gains momentum and racks up residual damage.
 
If mixape is a problem you could use starmie. To keep it as a late game sweeper try the life orb set.

Timid @ Life Orb
4HP/252/SpA/252Spe
Surf/Hydro Pump
Tunderbolt
Icebeam
Recover/Rapid spin

Since you have two electric resists you should be ok running this over Hera.
 
This is not really a rate of your team as opposed to a rate on your Snorlax. Quite frankly, its very bad and that should be obvious (I really don't want to sound rude). First of all, Rest heals you full and you sleep for 2 turns, always. You don't seem to notice that because you say you can be O.K. for 3-5 turns asleep under Stockpile boosts. Also Snorlax could not hope to sweep with a Belly Drum boost because a)it loses half it's health and b)it has less speed that a Bronzong. How on earth do you expect to set up on anything bar Blisseys and choiced Ghost moves? If you for some reason want to use this so badly, you should at least give it the bare necessity's of paralysis support which can be supplied by Thunder Wave on Uxie or support even by Pursuit users to take out Gengars or other Ghosts which wall the set (other only if you run Rest/Swallow). Speaking of Swallow, don't use it. At all. You lose your defense boosts which is the only reason this set has some use. Another huge problem is the power of Fighting moves. Here are some damage calcs assuming you have +1 defense and +1 special defense.

Machamp w/ DynamicPunch (252 Att, Adamant, Leftovers) 43.5% - 51.5% (Possible 2HKO w/ SR)

Lucario w/ Close Combat (252 Att, Adamant, Life Orb) 59.5% - 70.2% (2HKO)

Lucario w/ Aura Sphere (252, SpA, Modest, Choice Specs) 48.1% - 56.5% (2HKO w/ SR)

Infernape w/ Close Combat (252 Att, Naive, Life Orb) 52.7% - 62.2% (2KHO guaranteed w/ SR)

Infernape w/ Focus Blast (252 SpA, Timid, Life Orb) 47.3% - 56.1% (2HKO w/ SR)

Snorlax is not staying up against some of the most common Fighting moves (but notably it can live a Scizor's CB Superpower and proceed to set up!) Even if you managed to survive the vicious assults, you could not Belly Drum and would be easily revenge killed. Lastly, since time is running short for me, I just want to say the EV spread seems poor. It does max out out Snorlax's physical bulk, but maxing 160 base HP seems like a bad idea to me. Why not add just 96 SpD EVs to it. If you take it from Def (you probably should not), Timid Life Orb Gengar cannot 2KHO you with Focus Blast if you got a boost unless it had SR and 2 Spikes up. That would still be unlikely due to Focus Blast's bad accuracy. So moral of story, I think Snorlax is just a very fat old useless man.
 
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