OU Rate and Replace

My Current Team

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LEAD

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Martyr (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Vacuum Wave
- Endeavor
- Stealth Rock
- Overheat

This works much like a suicide lead: It's not meant to live for very long. Ideally, I can set up rocks, then either Overheat a Jirachi/Metagross or Endeavor-Sash-Wave a tank like Swampert etc. after they try to force a switch/take me out. In the event they don't set up their own set of rocks I can switch out with my 1hp to be reintroduced when I predict the rocks coming in (usually a wall if rocks come in late) that i can endeavor down. Sometimes I have to choosebetween rocks and the endeavor trick; usually i choose rocks to benefit the team later on.
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SPECIAL SWEEPER
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Inquisition (Zapdos) @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Agility

Because nobody expects the spanish inquisition! I made this set back when all zapdos was used for was tanking. I'd switch in on an earthquake/bullet punch or similar non-threatening attack and use agility as they switch, which set me up for an easy sweep. After an agility almost nothing outspeeds it, which is incredibly useful for scarfed pokes. Unfortunately, I don't get time to set it up anymore, so I'm considering changing it to a more defensive setup and any suggestions concerning this would be appreciated.
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REVENGE/LATE GAME SWEEPER
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Tectran (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Explosion
- Dragon Pulse
- Fire Blast

Eats known fire attacks for Scizor to boost up, then either force a switch, revealing more of the opponent's team, or kill whatever is foolish enough to stay in. The attack drop from timid doesn't bother me since anything I explode on will be OHKO'd/significantly dented anyway. It has type coverage enough too, with enough knowledge of the enemy team the lock-in from scarf doesn't become an issue and can finish off teams by itself easily.
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PHYSICAL SWEEPER
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Scathe (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 58 HP/252 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Superpower
- U-turn
- Bullet Punch
- Pursuit

I use Scizor depending on the situation. It can be used to scare off a threat and reveal more of an enemy team with U-turn, Revenge kill with Bullet Punch and perform late game sweeps as well. A favourite trick of mine is to use pursuit on blissey which, with rocks up, means heatran can finish it off with either attack most of the time when it switches back in. Easy switch in from a dark attack aimed at rotom but otherwise difficult to bring in - Usually used after something has already fainted.
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WALL
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Harmony (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 128 HP/252 Def/56 SAtk/74 SDef
Bold nature (+Def, -Atk)
- Toxic
- Flamethrower
- Softboiled
- Seismic Toss

Flamethrower for Scizor and others who try to get the drop on it, and Seismic toss covers Heatran and others who resist it (milotic, latias etc). Walls most threats to the team, but fighting attacks are a problem if Rotom goes down. Zapdos can take fighting hits in rotom's stead, but rocks hurt it a lot. I used to run a cleric blissey and sometimes i miss the team support, but this version fits the team better; it's my only real hope in a stall war, which if it comes to, it often wins.
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SPIN BLOCKER/TANK
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Rofridgerator (Rotom-f) @ Wide Lens
Ability: Levitate
EVs: 38 HP/220 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Blizzard
- Will-o-wisp
- Thunderbolt
- Shadow Ball

Can tank special hits, cripple physical attackers, switch in on normal, fighting and ground attacks and pose a serious threat to typical encounters like gyarados, latias, cresselia and (to a lesser extent nowadays) milotic. Also blocks rapid spin. Usually forces a switch and hits hard on the switch in for others to clear up afterwards. Can outspeed gyarados BEFORE a dragon dance, but unless at full health is screwed afterwards. Love it but needs replacing.
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There's my team at the moment, but I'd like to use it on wifi where, as we all know, Rotom forms can't be used. What I need is a suitable replacement for Rotom-f, doing as many of the same things as possible, making compensatory changes to my team if neccessary.

Any suggestions?
 
Please go back and read the rules for RMT's. These descriptions are far to short. It would be easier to help rate your team if we new how they worked together =)
 
but rotom doubles as a physical wall! As for rotom, any reason why your using blizzard rotom? You could use one with overheat for steels, or leafstorm for swampert. This allows you to replace wide lens for scarf or leftovers.
 
The reason I'm using Blizzard Rotom is because I didn't have any ice moves on my team - this might seem trivial but I was having lots of trouble with Salamence, flygon etc. if heatran had already gone down.

I need a replacement pokemon for Rotom, which is my biggest worry. Also, Should I turn Zapdos into the standard defensive set or keep my (risky) sweeper setup?
 
I'll give a short rate. If you are using Explosion on Heatran, I reccomend using a Naive Nature instead of a Timid Nature. Timid is a Nature that lowers your Attack stat. Since Explosion is a physical move, it makes Explosion significantly weaker. By using a Naive Nature, you still retain a +Speed Nature and gain the ability to hit Pokemon such as Vaporeon, Swampert, Suicune and various others with Explosion because Naive does not lower your Attack, making Naive the superior Nature when using Explosion.

You don't want to be running that many Speed EVs on your Scizor - going last against opposing Scizor and Skarmory is more beneficial to you. Against Scizor, they will either Superpower first, meaning you hit them once they have -1 Def, or they will U-turn first, meaning you get the advantageous switch with a slower U-turn once you've seen their switch-in. Against Skarmory, you hit them with Superpower super effectively if you're slower and they try to Roost stall you. You also have Bullet Punch to make up for Scizor's lack of speed. Instead of your current EV spread, I reccomend using 248 HP / 252 Atk / 8 SpD. That EV spread will allow Scizor to survive for longer periods of time throughout a match due to the HP investment which give Scizor more durability.

With Zapdos, it is usually best to use Roost since Zapdos hates residual damage from Stealth Rock and Life Orb. You mentioned considering making Zapdos defensive. Zapdos does not need to be defensive on this team as you have Scizor and Lucario covered with the combination of Heatran + Zapdos, meaning Zapdos can stay offensive, which is what your team is mostly. However, I reccomend you change the set to give Zapdos some way of healing in order to allow it to survive for longer periods of time. Since you mentioned Agility not working out, replace it with Roost to increase Zapdos' survivability and to heal damage taken from Stealth Rock and Life Orb as well.
 
I am not too fond of your current Infernape lead. There are many leads that can Endeavor better than Infernape, like Mamoswine. Infernape is a very solid lead with the standard Stealth Rocking Leadape set, being able to break sashes with Fake Out, Close Combat Heatran leads, and a powerful Fire Blast to take on leads such as Metagross or Jirachi. If you are bent on keeping your set, at least consider running Fire Blast over Overheat. Infernape is a suicide lead, meaning its focus sash will be activated early in the game. With the sash activated, Blaze activates, giving Fire Blast ridiculous power and can cause painful switches early in the game. However, if you are interested in the LeadApe set just post and i will give you the set.

The second thing i noticed is your Blissey EVs. I am not sure what they do at all to be honest. The most common Bold Blissey spread is 148 HP / 252 Def / 108 SpA, however since your using Flamethrower I recommend 252 Def / 40 SpA / 216 SpD with a Calm nature. WishBliss can also be used if you find yourself having a hard time against stall, which is certainly possible since nothing on your team can really beat stall without a hell of a lot of prediction (or luck).

If stall is as much of a problem as I forsee it being, try replacing Zapdos with MixMence. Roost MixMence is the absolute bane of stall teams. You also don't really lose anything notable by doing so, and Draco Meteor is even more powerful than Life Orb Zapdos' Thunderbolt. You will also find that Intimidate will help against Lucario and other random physical threats that you may otherwise have trouble handling. Salamence provide backup coverage against Substitute Heatran much better than Zapdos can, seeing as Fire Blast will OHKO Zapdos after Stealth Rock.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/64 Def/176 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Brick Break / Outrage
- Draco Meteor
- Fire Blast
- Roost

The EVs may seem a little odd, but 176 Speed gives you enough to beat +Spe base 90s like Lucario, 252 SpAtk gives you max special power, and the 16 Atk EVs are only needed if you use Outrage, otherwise they can just be placed in Defense so you can have an easier time checking Lucario and other troublesome fighting types.

If you want a replacement for Rotom F, I suggest using Celebi. Celebi can easily counter Gyarados (which your team does not really like) and can hold off physical attackers with Reflect. Reflect is a great help against things like Substitute Machamp who could otherwise cause you trouble. Hidden Power [Fire] can be used if your afraid of losing Celebi to Scizor's Pursuit, but even when switching out with Reflect up it barely scratches 35%.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderwave / Hidden Power [Fire]
- Recover
- Grass Knot
- Reflect

Also helps against Machamp who can give you trouble, Substitute variants in particular.

Good luck!
 
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