---------------------------------------------------------------------
Introduction:
Hey all. I'm AdamV2, otherwise known as cocadrummer over Shoddy. I'm a relatively new poster to the forums (although I am quite the lurk ;)) but I have some knowledge about the game that I have gained through my years of playing. This year, I realized that the countless teams I spent time on a raised from little Eggs were all worthless because of one thing: EVS! I had spent hours training my Pokemon not realizing that I should be choosing what Pokemon I fight in order to raise the stats that I want. Now, I grown to understand that concept along with the other concept of breeding, IVs, and Natures.
This past month, my friend asked me if I had ever heard of Shoddy Battle. I said yes, but that I had never really used it extensively. I hadn't played Pokemon for months at this time, but he invited me for a match, and it is a fairly close game and I come out the victor running a team of Weavile, Dragonite, Milotic, Gliscor, Heatran, and Electivire. My friend was impressed, and asked me if I had a WiFi team. I didn't, but he happened to have a EV'd team with perfect natures and solid IVs. He wasn't the biggest fan of Shoddy and neither am I as I prefer the satisfaction of using Pokemon you work hard to obtain or raise, so I made it my goal to build a good team, test it, then finally once I am pleased with the outcome breed, EV, and raise my selected Pokemon. So far I have built what I consider a good team and done some testing, now I want to see if I have actually done a good job before raising these Pokemon.
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Strategy:
The whole point of this team is to last until the late game by eliminating threats that could harm my sweepers until I pull off a late game sweep, or just wear out the opponent by good prediction and some cool ways to screw over the opponent. A main strategy I like to use is just shutting down my opponents Walls with Trick from Rotom-H or SubSeeding them with Sceptile. I shut down the biggest threats for my team and lead into a late game sweep from Lucario, Salamence, or even Sceptile or Rotom-H. The Pokemon on my team work well together to cover each others weaknesses, thus taking out the counters for each other.
The main strategy I use is; clear the path for a swift sweep.
------------------------------------------------------------------------------------------------------------------------------
Team At-A-Glance:
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In-Depth:
*Take Note: I play WiFi and have a hard time getting the correct IVs for Hidden Power, so I'd rather not have to use it... :)*
Salamence
Item: Yache Berry / Leftovers / Life Orb / Lum Berry
Nature: Adamant
Abilities: Intimidate
EVs: HP: 120|ATK: 254|SPD: 136
Move List:
Weaknesses: Ice, Rock, Dragon
Resistances: Fire, Water, Grass, Fighting, Bug
Immunities: Ground
Notes: Solid lead, can help against many leads that may threaten the rest of my team's well-being. Hits Aerodactyl leads hard with Stone Edge when they Taunt, but can get owned if they also decide to Stone Edge. Azelf isn't really a problem as this thing has actually survived an Azelf Explosion before and other than that has just been able to 2HKO as most Taunt on the first turn, giving me a free attack. Most Taunting leads will Taunt my 'Mence straight away expecting the Dragon Dance, so I've grown to always swing first. My 'Mence can also take down Gyarados leads, as even if they pack Ice Fang I will be fine.
One thing I need help with is the Item. I like the extra damage from Life Orb, but the recoil is a little much. Lum Berry is just in case I get T-Waved, Hypnosis'd, or Burnt which has happened a lot before and I hate it as my 'Mence essentially becomes useless. Lefties and Yache are just survivability options.
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Snorlax
Item: Leftovers
Nature: Careful / Sassy
Abilities: Thick Fat
EVs: HP: 244|DEF: 30|SP.DEF: 236
Move List:
Weaknesses: Fighting
Resistances: Fire, Ice
Immunities: Ghost
Notes: Restalk 'Lax, fairly basic and a pretty good tank. Body Slam just for paralysis support, and EQ is mostly for Steels thinking they can wall me (Heatran, Metagross, Jirachi). Sadly, most Steels have the luxury of being part Flying or having Levitate, thus getting around my Ground attack (Skarm, Bronzong) so I'm kinda leaning towards Fire Blast instead of Earthquake. This would result in me being able to be raped by Heatran though, and Heatran is perhaps the biggest threat in the standard metagame right now...
I was also considering running a Curse version without Rest, and running EQ - Return - Crunch or EQ - Return - Fire Blast/Fire Punch. Thoughts? It might not be as tank-ish as my Restalker is now though...
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Vaporeon
Item: Leftovers
Nature: Bold
Abilities: Water Absorb
EVs: HP: 252|DEF: 230|SPD: 28
Move List:
Weaknesses: Electric, Grass
Resistances: Fire, Ice, Steel
Immunities: Water
Notes: My favourite! Vaporeon is a fairly good supporter wall with a 130/65/95 defensive base stat spread, and being able to give Wish support to my teammates as well as having an alright recovery method is pretty rad too. But, this is basic knowledge. Hopefully you know what Vaporeon's role in any team is: Wish support. With no Rapid Spin support Stealth Rock, Spikes, and Sandstorm damage can pile up so this guy can help support my sweeps with some good ol' recovery. Thankfully Vaporeon can also take some hits itself, so it doesn't have to heal that often. Or it can just come in on a Water move for some quick recovery.
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Sceptile
Item: Leftovers
Nature: Timid
Abilities: Overgrow
EVs: HP: 56|DEF: 200|SPD: 254
Move List:
Weaknesses: Fire, Ice, Poison, Flying, Bug
Resistances: Water, Electric, Grass, Ground
Immunities: None
Notes: Basic SubSeeder pretty much taken directly from Smogon. I just love Sceptile and I have faced many of these that have just screwed me over so many times. It also works well with Vaporeon by covering Vaporeon's only two weaknesses, and Vaporeon covering Sceptile's two bigger weaknesses (Fire and Ice). Super fast helps too for revenge killing.
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Rotom (H)
Item: Choice Scarf
Nature: Modest
Abilities: Levitate
EVs: HP: 6|SP.ATK: 252|SPD: 252
Move List:
Weaknesses: Ghost, Dark
Resistances: Electric, Poison, Flying, Bug, Steel
Immunities: Ground, Normal, Fighting
Notes: Awesome! Sadly, since I don't have Platinum or access to an English version until 'early 2009' I have been using regular Rotom (just no Overheat, and less cool), but I've been using it online with Overheat. Just over WiFi I use regular Rotom with Will-O-Wisp. This really messes with my opponent's, as I can revenge kill when they don't expect it (Gyarados with DD is a huge one for this team). Later, it will rape most walls/tanks with Trick thus clearing the path for my other Pokemon. Just a good little Pokemon.
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Lucario
Item: Life Orb / Expert Belt
Nature: Adamant
Abilities: Inner Focus
EVs: HP: 6|ATK: 252|SPD: 252
Move List:
Weaknesses: Fire, Fighting, Ground
Resistances: Normal, Grass, Ice, Bug, Rock, Ghost, Dragon, Dark, Steel
Immunities: Poison
Notes: Calling Lucario 'powerful' is an understatement. As many of you know, a Swords Dance from this guy can spell game. After an SD, the only things that can really stop it is anything that can outspeed it and has a resistance/immunity to Normal, or Gyarados, Gliscor, and Hippowdon. But, I always try to get rid of any major threats to Lucario's sweeping ability before I try to set-up. A great late game sweeper and revenge killer for sure.
---------------------------------------------------------------------
Conclusion:
Alright, so that's it. Any comments are greatly appreciated, even if it's critizism! I hope to get some replies, so if you even just view this, leave a comment :)
Introduction:
Hey all. I'm AdamV2, otherwise known as cocadrummer over Shoddy. I'm a relatively new poster to the forums (although I am quite the lurk ;)) but I have some knowledge about the game that I have gained through my years of playing. This year, I realized that the countless teams I spent time on a raised from little Eggs were all worthless because of one thing: EVS! I had spent hours training my Pokemon not realizing that I should be choosing what Pokemon I fight in order to raise the stats that I want. Now, I grown to understand that concept along with the other concept of breeding, IVs, and Natures.
This past month, my friend asked me if I had ever heard of Shoddy Battle. I said yes, but that I had never really used it extensively. I hadn't played Pokemon for months at this time, but he invited me for a match, and it is a fairly close game and I come out the victor running a team of Weavile, Dragonite, Milotic, Gliscor, Heatran, and Electivire. My friend was impressed, and asked me if I had a WiFi team. I didn't, but he happened to have a EV'd team with perfect natures and solid IVs. He wasn't the biggest fan of Shoddy and neither am I as I prefer the satisfaction of using Pokemon you work hard to obtain or raise, so I made it my goal to build a good team, test it, then finally once I am pleased with the outcome breed, EV, and raise my selected Pokemon. So far I have built what I consider a good team and done some testing, now I want to see if I have actually done a good job before raising these Pokemon.
---------------------------------------------------------------------
Strategy:
The whole point of this team is to last until the late game by eliminating threats that could harm my sweepers until I pull off a late game sweep, or just wear out the opponent by good prediction and some cool ways to screw over the opponent. A main strategy I like to use is just shutting down my opponents Walls with Trick from Rotom-H or SubSeeding them with Sceptile. I shut down the biggest threats for my team and lead into a late game sweep from Lucario, Salamence, or even Sceptile or Rotom-H. The Pokemon on my team work well together to cover each others weaknesses, thus taking out the counters for each other.
The main strategy I use is; clear the path for a swift sweep.
------------------------------------------------------------------------------------------------------------------------------
Team At-A-Glance:






---------------------------------------------------------------------
In-Depth:
*Take Note: I play WiFi and have a hard time getting the correct IVs for Hidden Power, so I'd rather not have to use it... :)*
Salamence

Item: Yache Berry / Leftovers / Life Orb / Lum Berry
Nature: Adamant
Abilities: Intimidate
EVs: HP: 120|ATK: 254|SPD: 136
Move List:
- Dragon Dance
- Dragon Claw
- Earthquake
- Stone Edge
Weaknesses: Ice, Rock, Dragon
Resistances: Fire, Water, Grass, Fighting, Bug
Immunities: Ground
Notes: Solid lead, can help against many leads that may threaten the rest of my team's well-being. Hits Aerodactyl leads hard with Stone Edge when they Taunt, but can get owned if they also decide to Stone Edge. Azelf isn't really a problem as this thing has actually survived an Azelf Explosion before and other than that has just been able to 2HKO as most Taunt on the first turn, giving me a free attack. Most Taunting leads will Taunt my 'Mence straight away expecting the Dragon Dance, so I've grown to always swing first. My 'Mence can also take down Gyarados leads, as even if they pack Ice Fang I will be fine.
One thing I need help with is the Item. I like the extra damage from Life Orb, but the recoil is a little much. Lum Berry is just in case I get T-Waved, Hypnosis'd, or Burnt which has happened a lot before and I hate it as my 'Mence essentially becomes useless. Lefties and Yache are just survivability options.
---------------------------------------------------------------------
Snorlax

Item: Leftovers
Nature: Careful / Sassy
Abilities: Thick Fat
EVs: HP: 244|DEF: 30|SP.DEF: 236
Move List:
- Rest
- Sleep Talk
- Earthquake
- Body Slam
Weaknesses: Fighting
Resistances: Fire, Ice
Immunities: Ghost
Notes: Restalk 'Lax, fairly basic and a pretty good tank. Body Slam just for paralysis support, and EQ is mostly for Steels thinking they can wall me (Heatran, Metagross, Jirachi). Sadly, most Steels have the luxury of being part Flying or having Levitate, thus getting around my Ground attack (Skarm, Bronzong) so I'm kinda leaning towards Fire Blast instead of Earthquake. This would result in me being able to be raped by Heatran though, and Heatran is perhaps the biggest threat in the standard metagame right now...
I was also considering running a Curse version without Rest, and running EQ - Return - Crunch or EQ - Return - Fire Blast/Fire Punch. Thoughts? It might not be as tank-ish as my Restalker is now though...
---------------------------------------------------------------------
Vaporeon

Item: Leftovers
Nature: Bold
Abilities: Water Absorb
EVs: HP: 252|DEF: 230|SPD: 28
Move List:
- Wish
- Protect
- Surf
- Ice Beam / Hidden Power [Electric]
Weaknesses: Electric, Grass
Resistances: Fire, Ice, Steel
Immunities: Water
Notes: My favourite! Vaporeon is a fairly good supporter wall with a 130/65/95 defensive base stat spread, and being able to give Wish support to my teammates as well as having an alright recovery method is pretty rad too. But, this is basic knowledge. Hopefully you know what Vaporeon's role in any team is: Wish support. With no Rapid Spin support Stealth Rock, Spikes, and Sandstorm damage can pile up so this guy can help support my sweeps with some good ol' recovery. Thankfully Vaporeon can also take some hits itself, so it doesn't have to heal that often. Or it can just come in on a Water move for some quick recovery.
---------------------------------------------------------------------
Sceptile

Item: Leftovers
Nature: Timid
Abilities: Overgrow
EVs: HP: 56|DEF: 200|SPD: 254
Move List:
- Substitute
- Leech Seed
- Grass Knot
- Dragon Pulse / Hidden Power [Fire]
Weaknesses: Fire, Ice, Poison, Flying, Bug
Resistances: Water, Electric, Grass, Ground
Immunities: None
Notes: Basic SubSeeder pretty much taken directly from Smogon. I just love Sceptile and I have faced many of these that have just screwed me over so many times. It also works well with Vaporeon by covering Vaporeon's only two weaknesses, and Vaporeon covering Sceptile's two bigger weaknesses (Fire and Ice). Super fast helps too for revenge killing.
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Rotom (H)

Item: Choice Scarf
Nature: Modest
Abilities: Levitate
EVs: HP: 6|SP.ATK: 252|SPD: 252
Move List:
- Trick
- Will-O-Wisp / Overheat
- Thunderbolt
- Shadow Ball
Weaknesses: Ghost, Dark
Resistances: Electric, Poison, Flying, Bug, Steel
Immunities: Ground, Normal, Fighting
Notes: Awesome! Sadly, since I don't have Platinum or access to an English version until 'early 2009' I have been using regular Rotom (just no Overheat, and less cool), but I've been using it online with Overheat. Just over WiFi I use regular Rotom with Will-O-Wisp. This really messes with my opponent's, as I can revenge kill when they don't expect it (Gyarados with DD is a huge one for this team). Later, it will rape most walls/tanks with Trick thus clearing the path for my other Pokemon. Just a good little Pokemon.
---------------------------------------------------------------------
Lucario

Item: Life Orb / Expert Belt
Nature: Adamant
Abilities: Inner Focus
EVs: HP: 6|ATK: 252|SPD: 252
Move List:
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
Weaknesses: Fire, Fighting, Ground
Resistances: Normal, Grass, Ice, Bug, Rock, Ghost, Dragon, Dark, Steel
Immunities: Poison
Notes: Calling Lucario 'powerful' is an understatement. As many of you know, a Swords Dance from this guy can spell game. After an SD, the only things that can really stop it is anything that can outspeed it and has a resistance/immunity to Normal, or Gyarados, Gliscor, and Hippowdon. But, I always try to get rid of any major threats to Lucario's sweeping ability before I try to set-up. A great late game sweeper and revenge killer for sure.
---------------------------------------------------------------------
Conclusion:
Alright, so that's it. Any comments are greatly appreciated, even if it's critizism! I hope to get some replies, so if you even just view this, leave a comment :)