[OU] RMT - Bulky + Empoleon

So, this is the first time I'm posting an RMT here. After seeing Empoleon in action on Shoddy, I decided to look into building a team with Empoleon as the star player.

The team:

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Lotuspetal - Lead
Roserade F @Focus Sash
[Timid] 6 HP, 252 Spd, 252 SAtk
- Sleep Powder
- Grass Knot
- Hidden Power [Ground]
- Toxic Spikes

[EDIT: Swampert has been replaced with Roserade, giving me Toxic Spikes support early in the game, as well as Sleeper]

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Amalasuntha - Late-game sweeper
Empoleon F @Petaya Berry
[Modest] 252 SAtk, 232 Spd, 12 Def, 12 HP
- Surf
- Agility
- Substitute
- Ice Beam

The focus of the team. I got the EV spread from Smogon, so I might tweak the Def and Speed numbers a bit, but at the moment, she's fine. I went with Ice Beam over Grass Knot because Swampert is the only thing that really needs a grass attack, and he can be easily handled by other members of the team, and Ice Beam still hits neutral.

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Journeyman - Support
Celebi @Leftovers
[Bold] 252 HP/ 220 Def / 36 Spd
- Grass Knot
- Stealth Rock
- Recover
- Hidden Power [Fire]

I've always wanted an excuse to use Celebi, and the fact that it complements Empoleon so well is good as any. Celebi is the reason I opted for Ice Beam on Empoleon; Celebi counters the Bulky Waters so well, it just wasn't needed. The first three moves here are for stalling out, and the last move is just filler at the moment, useful against Electrics and Metagross or whatever. I'm thinking about switching it for HP Fire for Scizor and Bulky Grasses, or HP Electric for Vaporeon, but neither of those have come up in battle yet, so I'm not sure. Could also possibly use Protect for additional stall power against things like Blissey, or Heal Bell to support the rest of the team.

EDIT: Leech Seed replaced with Stealth Rock as Swampert has been replaced.

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Zero - Revenge Killer
Jirachi @Choice Scarf
[Jolly] 80 HP, 252 Atk, 176 Spd
- Iron Head
- Trick
- U-Turn
- Fire Punch

[EDIT: Upon advice to fix the Dragon weakness I had, I have added in a slight variant of my old lead; Choiced Stealth Rock never meant much to me, so I replaced with Fire Punch to revenge kill Scizors and other Steels, and also to predict MAgnezone switches.]

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Hochofen - Spinblocker and Wallbreaker
[Bold] 252 HP, 168 Def, 88 Spd
Rotom-H @Leftovers
- Overheat
- Thunderbolt
- Will-o-wisp
- Substitute

[EDIT: Gengar's frailty was a risk as a spinblocker, so I was recommended to replace with Rotom. I'm not sure on what forme I should use, so I went with Heat forme to deal with the occasional Forretress and aid in walling/threatening Metagross and such. I was thinking about running a RestTalk set, possibly using Charge Beam, but that doesn't really work as well with Overheat. Still looking for advice for this spot.]

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Earthmover - Physical Attacker
Tyranitar M @ChoiceBand
[Adamant] 176 HP, 252 Atk, 80 Spd
- Stone Edge
- Pursuit
- Aqua Tail
- Crunch

Tyranitar makes up the final member of the team, but certainly not the least important. His primary use is to switch in on things like Blissey and either KO, or chase her out with Pursuit. I dropped Crunch for Fire Punch, because most of the things that are scared of Crunch (Blissey, Rotom, Cresselia, Latias) will switch out anyway, and CB Pursuit, STAB-boosted to 60 base, is still powerful enough to take them out if they don't switch. He also sets up more residual damage/hazards to support Empoleon.

Aqua Tail and Fire Punch are for coverage; Fire Punch takes out Scizor, a very common switch-in to TTar. Aqua Tail is for Rock-resists that won't get crushed by STAB Stone Edge. A basic set, but one that has seen a lot of popularity for good reason.

EDIT: Now that Jirachi has Fire Punch, I've replaced Fire Punch with Crunch on Tyranitar, following the advice given here.

The Team Building Process
I started off wanting Empoleon as my finishing sweeper. After doing some research into Empoleon's use, I found it needed a quite a bit of team support.

First, it wanted Celebi to cover it's typing weaknesses and help with coverage, particularly of Bulky Waters. So Celebi, a pokemon I've wanted to use on a team for ages, came next.

To further aid it's sweep against Bulky Waters, Empoleon wants Toxic Spikes. I considered three options: Roserade, Forretress, and Tentacruel. Roserade, I've found, is too frail for my liking, so I didn't really want to go with it. Celebi also largely covers the same things, and so unless Roserade is a lead (I could still make this switch, but I don't really want a suicide lead on this team), it's too difficult to get it to do what it needs to. A friend discouraged me from using Forry, because outside of a full Stall team, it just dies to all the Scizor hate that's going around at the moment. Tentacruel provides me with the necessary Bulk to set up Toxic Spikes, as well as some always-good support options in Knock Off and Rapid Spin.

With Toxic Spiker chosen, I wanted a Ghost to spin-block. My first thought was Rotom-H, but I saw Gengar used on other Empoleon teams to good effect, and I wanted something fast that could act as a revenge killer when I needed it, so Gengar joined the crew.

Another support aspect Empoleon wants is a counter for special walls like Blissey, Cresselia, and Latias. All of those pokemon fear a strong Pursuiter, so I looked at Weavile, Tyranitar, and Scizor. Scizor I avoided because while it's brilliant, I've used it on a number of teams recently and I'm a bit bored of it. It could still go in here if you wanted, but you don't have a great Magnezone counter. Weavile, although cool-looking, is pretty much dead in OU these days because Scizor is so popular, and he goes down to both Bullet Punch and the Scizor-hate. I've never liked how frail he was when Stealth Rock is involved, either. So CB TTar was my choice.

Finally, I had to decide on a lead. I wanted something Bulky that could take on the common leads at the moment, Infernape, Jirachi, Metagross, etc., and could also set up Stealth Rock. I wanted something Bulky because I wanted the lead to be able to come back in and be useful in the midgame, because I don't think suicide leads are useful enough for a bulky team like this one.

I had been using Metagross as a lead on another team, and that works quite well, but it's forced out by Infernape and Heatran leads more than I like, so I ruled him out. I also ruled out Jirachi, as he doesn't really achieve what this team wants from a lead, and typically loses to the same things as Gross. Infernape is just so common these days.

I've always been a big fan of Gliscor, and Swampert is always a thorn in my side when playing other teams (most people seem to run few Grass attackers, and just rely on Explosion) and noting I didn't yet have a great Electric-absorber, I settled on one of these two. Taunt is one of my favourite moves in the game, but Gliscor is not quite fast enough to make Taunt useful against Azelf or Aerodactyl, and the slower leads can all be hammered by EQ, so I settled on Swampert. Phazing is also a benefit, although I may have to get rid of that for Protect due to the increased Explosion use.

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The largest team shift I'd still be willing to make is to swap Swampert out of the lead role and replace it with SashRoserade to set up Toxic Spikes, and then replace Tentacruel with a support or RestTalk set of either Gliscor or Swampert (EDIT: Or maybe a RestTalk Gyarados, as I lack a status absorber without Heal Bell on Celebi). Thoughts/Advice?
 
Yes switching in Roserade is a great idea. Your team has quite a big grass weakness, so if you happen to vs a Roserade with energy ball rather then Leaf storm, and has a sash, it could quite easily take down a few of your pokemon.

So you must not remove Celebi, because then you'd be pretty weak to grass.

So HP fire on Gengar also helps alot with that.

Also an Infernape thats a anti lead could probably do a heap as well. With grass knot, close combat, fire blast and something else to fill in like Fake Out, Mach punch or Vaccuum wave. To get rid of this weakness, giving Gengar Hypnosis would help tons.

OR if you want to get rid of both leads, you can hit them hard with Gengar, and then switch it out (or let it die) and bring it TTar, then switch to your wall (Celebi).

I hope i helped with anything. Thanks, Lucas.
 
Yes switching in Roserade is a great idea. Your team has quite a big grass weakness, so if you happen to vs a Roserade with energy ball rather then Leaf storm, and has a sash, it could quite easily take down a few of your pokemon.

So you must not remove Celebi, because then you'd be pretty weak to grass.

So HP fire on Gengar also helps alot with that.

Also an Infernape thats a anti lead could probably do a heap as well. With grass knot, close combat, fire blast and something else to fill in like Fake Out, Mach punch or Vaccuum wave. To get rid of this weakness, giving Gengar Hypnosis would help tons.

OR if you want to get rid of both leads, you can hit them hard with Gengar, and then switch it out (or let it die) and bring it TTar, then switch to your wall (Celebi).

I hope i helped with anything. Thanks, Lucas.

I'm not seeing that much of a Grass weakness. Swampert as a 4x, and TTar a 2x, but Ttar has solid SDef. I also have Gengar and Celebi to resist Grass, although Gengar doesn't exactly tank too many hits.

Infernape antileads almost never carry Grass Knot, so they're not a huge problem for Swampert (unless they're specifically altered to beat him, in which case you're boned regardless). Fake Out does little, then EQ will put him to one, and they'll either lose their Stealth Rock trying to kill Swampert before they die, or I'll get mine up.
 
Hi. This looks like a reasonably solid setup for an Empoleon team - you've already got most of the main ways of supporting it covered in SR, Toxic Spikes, CBTar, etc, however there's a that you could consider to make things better.

First of all, Tentacruel. It's a pretty good Toxic Spikes user, but I don't think it really fits into this team well at all. It's really much more suited to stall teams than this kind, and I get the impression that you're going to be setting up some Toxic Spikes and then not doing much with it after that.
A better choice of Toxic Spiker for this team would be a Roserade with a Focus Sash, Timid nature, EV spread of 4 HP/252 Sp Atk/252 Spe and Toxic Spikes/Sleep Powder/Leaf Storm and either HP Fire or HP Ground.
If you go with this Roserade set, it should be your lead instead of Swampert, as not only is leading with it is generally the most effective way to get up Toxic Spikes, but it generally matches up to the common leads extremely well.

With Roserade replacing Tentacruel, we can move onto the real problem with this team - you don't have a steel type that's actually capable of acting as a check to Latias and Salamence, which is a really bad weakness to have at the moment. The only members of the team that are easily replaceable are Swampert and Celebi. Along with Salamence and Latias, you're a bit weak to Gengar, and replacing Tentacruel and Swampert/Celebi opens up a MixApe/DDTar/Gyarados weakness.
The best choice of pokemon to cover all of that would probably be a Scarf Jirachi with Iron Head/Trick/U-turn and a fourth move of your choice, mostly depending on which pokemon you choose to replace.
If you replace Celebi, ThunderPunch would be the best choice, as it covers the Gyarados weakness that replacing Celebi opens, while if you replace Swampert, you have a bit more freedom, and can choose pretty much anything out of Fire Punch/Ice Punch/Stealth Rock/Body Slam.
Another possible choice of Scarfer would be a Flygon with Earthquake/Outrage/ThunderPunch/U-turn, which covers the weaknesses I mentioned even better than Jirachi does, although Flygon still leaves you with the problem of being unable to switch into dragon attacks easily. I guess it's up to you to decide whether you're happy relying on good prediction to get Flygon in safely.

Assuming that Celebi hasn't been replaced by this point, there's a few moveset changes that need to be made. I don't think Leech Seed is really a good choice here, as you aren't going to get much use out of it a lot of the time. HP Fire would be a better choice, allowing you to hit Scizor, which is going to give you quite a few problems otherwise. Currently, you're missing 4 EVs, which should be moved into Speed to make up for HP Fire lowering your Speed IV to 30.
If you're using a Jirachi without Stealth Rock, then Celebi can use SR over Earth Power, otherwise the rest of the set is OK.

I'm not too sure about using Life Orb Gengar as your Rapid Spin blocker, it's just far too frail to reliably work as one. The two most common spinners are Starmie and Forretress, which quite often use Surf/Hydro Pump and Payback respectively during early Spin attempts, which is going to take out your Spin blocker straight away.
A better choice of Gengar would be Substitute/HP Fire/Shadow Ball/Focus Punch with Leftovers, which admittedly isn't much better at Spin blocking than your current set, but it is a bit more durable, as well as functioning better as a Scizor lure and wallbreaker, which seems to the two main reasons to use Gengar over Rotom here.
Usually, I'd suggest Rotom over Gengar, but Blissey will give you a bit of trouble then, although Rotom is always worth considering if you ever want to use a sturdier ghost type.

Finally, I'd just stick with Crunch over Fire Punch on Tyranitar. Fire Punch is only really hitting Forretress, Scizor and Skarmory, none of which should give you any problems anyway. Forretress and Skarmory are both 2HKOed by Stone Edge, and Scizor is OHKOed a lot of the time. While Crunch isn't as useful as the main moves on the set, what you're missing is that later on in the game it's not too unusual to have weakened a team enough that there's no safe switch for a STAB CB Crunch, so it can be extremely useful for Tyranitar to be able to break apart a weakened team for you. Crunch is also a more reliable main STAB move than Stone Edge, and it's always nice to have the option to go with a 100% accurate move rather than a 80% accurate one when a Stone Edge miss could lose you the game.

Sorry for suggesting so many changes, but they should cover most of your main weaknesses quite nicely. I know you said you didn't really want to make so many big changes, but you can always pick a few that appeal to you and work from there. Good luck!
 
Hi. This looks like a reasonably solid setup for an Empoleon team - you've already got most of the main ways of supporting it covered in SR, Toxic Spikes, CBTar, etc, however there's a that you could consider to make things better.

First of all, Tentacruel. It's a pretty good Toxic Spikes user, but I don't think it really fits into this team well at all. It's really much more suited to stall teams than this kind, and I get the impression that you're going to be setting up some Toxic Spikes and then not doing much with it after that.
A better choice of Toxic Spiker for this team would be a Roserade with a Focus Sash, Timid nature, EV spread of 4 HP/252 Sp Atk/252 Spe and Toxic Spikes/Sleep Powder/Leaf Storm and either HP Fire or HP Ground.
If you go with this Roserade set, it should be your lead instead of Swampert, as not only is leading with it is generally the most effective way to get up Toxic Spikes, but it generally matches up to the common leads extremely well.

This is what I've been thinking recently; I guess I'll replace Tentacruel with Roserade and swap it for the lead role. HP Ground seems the more effective choice, although I'm not sure I'd stay in against Infernape or Heatran leads anyway.

With Roserade replacing Tentacruel, we can move onto the real problem with this team - you don't have a steel type that's actually capable of acting as a check to Latias and Salamence, which is a really bad weakness to have at the moment. The only members of the team that are easily replaceable are Swampert and Celebi. Along with Salamence and Latias, you're a bit weak to Gengar, and replacing Tentacruel and Swampert/Celebi opens up a MixApe/DDTar/Gyarados weakness.
The best choice of pokemon to cover all of that would probably be a Scarf Jirachi with Iron Head/Trick/U-turn and a fourth move of your choice, mostly depending on which pokemon you choose to replace.


If you replace Celebi, ThunderPunch would be the best choice, as it covers the Gyarados weakness that replacing Celebi opens, while if you replace Swampert, you have a bit more freedom, and can choose pretty much anything out of Fire Punch/Ice Punch/Stealth Rock/Body Slam.
Another possible choice of Scarfer would be a Flygon with Earthquake/Outrage/ThunderPunch/U-turn, which covers the weaknesses I mentioned even better than Jirachi does, although Flygon still leaves you with the problem of being unable to switch into dragon attacks easily. I guess it's up to you to decide whether you're happy relying on good prediction to get Flygon in safely.

I definitely want to keep Celebi, so Swampert is the one to go. I thought, however, that if I switch Empoleon in after something other than Mence kills one of my guys, I can Agility/Sub on the switch and Ice Beam will keep Salamence and Latias out?

Jirachi was a lead on one of my prior teams, and it was okay, but I found it lacking in a number of places; Trick, in particular, never seemed that useful. It might be better as a non-lead, but I want to keep Stealth Rock on something. How important is the Scarf? What about other Steel types like Magnezone or Metagross?

I'm not really clear how Flygon acts as a counter for Salamence and Latias; it can't really switch in for fear of Meteors. All I can see Scarfgon doing is Revenge killing, which U-Turn allows it to do quite well, but seems less useful than something that can actually switch in. I also want something that can effectively Stealth Rock up if at all possible.

Assuming that Celebi hasn't been replaced by this point, there's a few moveset changes that need to be made. I don't think Leech Seed is really a good choice here, as you aren't going to get much use out of it a lot of the time. HP Fire would be a better choice, allowing you to hit Scizor, which is going to give you quite a few problems otherwise. Currently, you're missing 4 EVs, which should be moved into Speed to make up for HP Fire lowering your Speed IV to 30.
If you're using a Jirachi without Stealth Rock, then Celebi can use SR over Earth Power, otherwise the rest of the set is OK.

I've been using Leech Seed as a way of stalling out walls like Blissey, but I guess Tyranitar is a more effective check for them, so I could go to HP Fire. Stealth Rock on Celebi is an interesting idea, I missed the fact Celebi learns it. That might open up more of a space for Jirachi in the Swampert-replacement slot. I think Ice Punch is probably the move I'd run in that case, since it seems the best option against the Dragons I'm trying to counter with it; or would I typically just go for Iron Head in that situation?

I'm not too sure about using Life Orb Gengar as your Rapid Spin blocker, it's just far too frail to reliably work as one. The two most common spinners are Starmie and Forretress, which quite often use Surf/Hydro Pump and Payback respectively during early Spin attempts, which is going to take out your Spin blocker straight away.

So far, these haven't been a problem, but it may just be the fact that they are being thrown out by lower players might be contributing; I haven't ever been hit by these attacks on the switch; Starmie and Tentacruel (far more common than Forry, I find) almost always use Rapid Spin immediately, I find. Forretress usually just dies while it's trying to set up.

I can see what you mean, but it's yet to be a problem.

A better choice of Gengar would be Substitute/HP Fire/Shadow Ball/Focus Punch with Leftovers, which admittedly isn't much better at Spin blocking than your current set, but it is a bit more durable, as well as functioning better as a Scizor lure and wallbreaker, which seems to the two main reasons to use Gengar over Rotom here.

Usually, I'd suggest Rotom over Gengar, but Blissey will give you a bit of trouble then, although Rotom is always worth considering if you ever want to use a sturdier ghost type.

If I were to use Rotom, then which forme/set; presumably Rotom-H to cover both Starmie and Forretress ? Alternatively, what about a RestTalking Spiritomb? RestTalk on either of them seems useful in particular because if I drop Earth Power for Stealth Rock rather than Heal Bell, I won't have a status absorber.

Finally, I'd just stick with Crunch over Fire Punch on Tyranitar. Fire Punch is only really hitting Forretress, Scizor and Skarmory, none of which should give you any problems anyway. Forretress and Skarmory are both 2HKOed by Stone Edge, and Scizor is OHKOed a lot of the time. While Crunch isn't as useful as the main moves on the set, what you're missing is that later on in the game it's not too unusual to have weakened a team enough that there's no safe switch for a STAB CB Crunch, so it can be extremely useful for Tyranitar to be able to break apart a weakened team for you. Crunch is also a more reliable main STAB move than Stone Edge, and it's always nice to have the option to go with a 100% accurate move rather than a 80% accurate one when a Stone Edge miss could lose you the game.

Sorry for suggesting so many changes, but they should cover most of your main weaknesses quite nicely. Obivously, you can just choose a few of the changes that appeal to you if you don't want to make quite so many. Good luck!

I have found Fire Punch to be extremely useful; Scizor is probably the single most common switch-in, and Stone Edge doesn't OHKO, and far too often I find Bullet Punch threatens me enough that I need to switch or fail to kill Scizor; Fire Punch almost always guarantees me a kill because so many people switch their Scizors in.

If I were to go with Crunch, I'd probably replace Aqua Tail first, but generally I use Pursuit where I would want to use Crunch anyway. Thoughts?
 
I don't have time for a full reply, as I'm going out shortly, but the bulkiest CB Scizor spread that sees any use will take 79.59% - 93.88% from CB Stone Edge, which is enough of a deterrant to Scizor switchins, and you don't really need to OHKO them the first time they come on. You can just use Stone Edge on the switch, and switch to a pokemon that can deal with the U-turn/Bullet Punch. You've already got Scizor covered well enough, I don't think it's anywhere near dangerous enough to warrant using Fire Punch to try and hit it.

I'd just go with Crunch/Pursuit/Stone Edge/Aqua Tail, Crunch can be really useful.
 
I'll test it out. Choosing the Ghost type is now my primary concern, I'm currently thinking something like Rotom-H with Discharge/Charge Beam, Overheat, Rest, Sleep Talk. Or maybe Sub, Overheat, Charge Beam, Shadow Ball/Will-o-wisp or Hidden Power or something.
 
I have a query about IVs with Celebi:

What is the best HP Fire IV spread that's legal on Celebi? I can only find 30/31/30/30/31/30 (Speed last); is there a better one that doesn't drop all three of the most important stats on Celebi?
 
I seem to have a huge problem with SubRoost Zapdos. Nothing on my team can do better than survive 2 hits, and the only thing I have that can threaten it is Stone Edge, and it just eats Substitutes and then misses, draining out PP like nothing else.
 
I seem to have a huge problem with SubRoost Zapdos. Nothing on my team can do better than survive 2 hits, and the only thing I have that can threaten it is Stone Edge, and it just eats Substitutes or misses, draining out PP like nothing else, and then I'm left with nothing.
 
Bumping this, because I'm still not sure what to do with Rotom, and what to change to deal with Zapdos, especially SubRoost.
 
UPDATE:

So, having played some more with the team, there are a couple of things I've changed around, so this is the current version of the team:


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Lotuspetal - Lead
Roserade F @Focus Sash
[Timid] 6 HP, 252 Spd, 252 SAtk
- Sleep Powder
- Grass Knot
- Hidden Power [Ground]
- Toxic Spikes

Roserade is the lead of choice to set up Toxic Spikes and incapacitate most leads. Hidden Power Ground is to take on LeadHeatran and the steel types that like to switch in. They're typically not Scarfed in the lead role, instead running Shuca, Leftovers or Lum Berry. The leads that can be really troublesome are Lum-anything (particularly Metagross), and Infernape, who breaks the Sash and then will outspeed and OHKO with Overheat. Other than that, Roserade works pretty well.

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Amalasuntha - Late-game sweeper
Empoleon F @Petaya Berry
[Modest] 252 SAtk, 232 Spd, 12 Def, 12 HP
- Surf
- Agility
- Substitute
- Ice Beam

The focus of the team. I got the EV spread from Smogon, so I might tweak the Def and Speed numbers a bit, but at the moment, she's fine. I went with Ice Beam over Grass Knot because Swampert is the only thing that really needs a grass attack, and he can be easily handled by other members of the team, and Ice Beam still hits neutral.

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Journeyman - Support
Celebi @Leftovers
IVs: 30 HP, 30 Spd, 30 Def, 30 Special Attack.
[Bold] 252 HP/ 220 Def / 36 Spd
- Grass Knot
- Stealth Rock
- Recover
- Hidden Power [Fire]

I've always wanted an excuse to use Celebi, and the fact that it complements Empoleon so well is good as any. Celebi is the reason I opted for Ice Beam on Empoleon; Celebi counters the Bulky Waters so well, Grass Knot just wasn't needed. She sets up Stealth Rock in the midgame, and Grass-Fire coverage deals with common threats like Swampert and to some extent Scizor, although some builds have started pumping EVs into SDef to deal with Flamethrower from Blissey.

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Zero - Revenge Killer
Jirachi @Choice Scarf
[Jolly] 80 HP, 252 Atk, 176 Spd
- Iron Head
- Trick
- U-Turn
- Fire Punch

Jirachi is an increasingly popular set these days. This one fills a number of important niches on my team. It steps in to take Draco Meteors and other Dragon attempts to sweep, scouts their team with U-Turn, revenge kills Steel-types with Fire Punch, cripples slower sponges with Trick, and takes tricks itself. Unfortunately, the fact that dragon types always switch out of it and I don't always have Stealth Rock up early means that it can't take the Draco Meteors all too often.

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Spincycle - Spinblocker and Wallbreaker
[Bold] 252 HP, 168 Def, 88 Spd
Rotom-H @Leftovers
- Hydro Pump
- Discharge
- Rest
- Sleep Talk

I'm not sure on this slot, but it's been working out reasonably well. Hydro Pump covers Bulky Grounds other than Swampert, and Discharge scares out things like Gyarados. Rest and Sleep Talk lets Rotom act as a status absorber, but he lacks power against Grass-types like Breloom and Roserade. I'm considering Shadow Ball over Hydro Pump, or maybe changing up this spinblocker entirely by Choice Scarfing it and running something like that.

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Earthmover - Physical Attacker
Tyranitar M @ChoiceBand
[Adamant] 176 HP, 252 Atk, 80 Spd
- Stone Edge
- Pursuit
- Earthquake
- Crunch

Tyranitar is essentially my counter for bulky things like Zapdos, Rotom-A and especially Blissey, Cresselia and Latias. Latias seems to be the most common special wall of these, and while she can be annoying to try and switch in on, she's not hard to chase out, with 2HKO from Pursuit and OHKO with Crunch if she says in.

I did run Aqua Tail over Earthquake before, but with Rotom wielding Hydro Pump, it seemd unneccessary and I felt lacking in the ground-type attacks. This gives a better attack against Metagross and other Steel types, as well as giving me a super-effective hit against Electrics. It's also more accurate.

Thoughts on my choice of Earthquake, and about my Rotom set? I'm also a little concerned about only having two physical attackers.
 
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