OU RMT, feeling a bit outdated...

I've never been able to break away from using Metagross/Zapdos/Scizor/Latias. At the VERY least, Scizor and Latias. However, this means it's showing it's age... For one thing, I am unsure how to deal with Rotom-Appliances. They handle Metagross, Machamp, Scizor, and Celebi pretty damn well. Latias is weak to Shadow Ball but the only thing I could do is launch off a Draco Meteor with it. Bulky waters are also a problem if Celebi is down. Heatran can also cause trouble if Latias is down.

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Metagross @ Occa Berry ** Interdiction
Trait: Clear Body
EVs: 252 HP / 232 Atk / 8 Def / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Meteor Mash
- Stealth Rock

My most reliable lead which goes up against the frail leads pretty darn well. Azelf and Aerodactyl get smashed with Meteor Mash, then Bullet Punch. Infernape gets hit with Earthquake then Bullet Punch. For bulkier leads I have other plans. Set up SR against a Swampert/Metagross/Heatran, then switch to Celebi/Zapdos/Latias, whomever is appropriate. Choice Scarf Jirachi can be a problem, and I'll be honest I'm not sure what to switch to. Zapdos can take the Iron Head hit but it'll be flinched a lot. However the threat of Trick can be pretty bothersome. I've read that 12 Defense should be needed for defense against Dugtrio, but really it's only one point plus Dugtrio is now a UU threat. So the extra point in speed could come in handy. Later in the game it's useful for utilizing the resistances of a Steel type as needed, to come in on various threats such as Dragons, Tyranitar, etc. It's priority move helps as well.


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Machamp (M) @ Leftovers ** Gilgamesh
Trait: No Guard
EVs: 252 HP / 72 Atk / 176 Def / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Dynamicpunch
- Rest
- Sleep Talk
- Stone Edge

A physical tank of sorts. 72 Attack EVs translates to 345 Attack which sounds good enough to me, to lay the beating with a Dynamicpunch. 176 Defense EVs show as 240 Defense, the rest in HP and 8 in Speed EVs to outrun those who sit at 4. He's the go to guy for when Metagross comes up against a Sleep lead, and if Tyranitar rears it's ugly head Machamp can save the day if Scizor cannot. Resttalk can let it takes statuses as well. Unfortunately Rotom-Appliance is a common switch in to this guy. Even though I should open up with Stone Edge, should I just use Payback instead? I then get worried about bulky Flying types such as Salamence, Gyarados and Zapdos. Granted Salamence is taken care of, Celebi is the ONLY other answer to Gyarados and if not Machamp can hope to hit it with Stone Edge. Zapdos can be handled by Latias, but it'll help to hit Zapdos with something else, too. So really I'm not sure...​

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Scizor (M) @ Choice Band ** Oblivion
Trait: Technician
EVs: 100 HP / 252 Atk / 156 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn

My magnum opus. Seriously, it's terribly easy to use and fits... anywhere. It's just that awesome, really. And does it need explanation? Bullet Punch picks off frail, faster things. Pursuit catches those who dare flee from the great insect warrior who dons the boxing gloves of steel. Superpower shows Scizor's might and smites those who dare try to stand up to him. U-turn reflects Scizor's mobility and can scout out those who dare switch into Scizor! I gave it Special bulk to take Special hits nicely. It can switch into many things and immediately threaten their team in some way.​

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Latias (F) @ Life Orb ** Oathkeeper
Trait: Levitate
EVs: 4 Def / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Recover
- Surf
- Thunderbolt

My angel. She has incredible Special Defense even without investment, so she can easily switch in on Flamethrowers, Thunderbolts, Surfs. She's my answer to Heatran since Heatran threatens Scizor, Metagross, and Celebi. In fact I have to rely on Latias a lot. Scizor also have special bulk, so that can help somewhat... I chose the Life Orb set due to it's immediate power and freedom, and I kind of need some Special firepower and Latias is willing enough to do so. However, if I have to rely on her for terrific Special offense, as well as taking many Special hits... well, that's a team design flaw I need to fix somehow.​

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Celebi @ Life Orb ** Timeless
Trait: Natural Cure
EVs: 232 HP / 48 Spd / 228 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Leaf Storm
- Recover
- Thunder Wave

Tinkerbell Celebi. Thunder Wave supports Machamp's slow speed, and the fact this team as a whole isn't too fast save for Latias. Hidden Power Fire for Scizor/Forretress, and Leaf Storm can be pretty damaging and Recover to heal up wounds. While Celebi can also pack some special firepower, I kind of need it if I want to take care of any Suicune that come up. If I were to change this to a Defensive set, Suicune can be a problem. Leaf Storm can do a heavy amount of damage to make it fall.

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Zapdos @ Leftovers ** Siegfried
Trait: Pressure
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Heat Wave
- Roost
- Thunderbolt
- U-turn

Another physical wall. I choose U-turn over a Hidden Power, simply due to the utility. SR can take it's toll but it's worth it-- Say if a Tyranitar switches into Zapdos, if I U-turn as it does so I can then switch to Machamp/Scizor and immediately threaten their Tyranitar. Aside from that, this is the regular set which threatens enemy Scizor, Metagross, Celebi to an extent, etc.​

Problems:
-Rotom-Appliance for sure. I honestly don't know how to deal with it.
-Half the team is weak to Fire, only one resist. I should've thought this through... and even then Latias can't survive EVERYTHING hard as she tries.
-Stall teams are a problem.

No matter what though, Scizor and Latias cannot leave. They are just too awesome. Still, I'm not sure how exactly to fix or change this team.

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Threat List:
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* Green means they are not a problem.
* Orange means they can threaten my team somewhat if I don't stop it soon.
* Red means they can threaten my team greatly if I don't stop it soon.

Offensive Threats

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Aerodactyl : Metagross gets past it any day.
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Alakazam : Scizor.
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Azelf : Metagross has a field day, again. He has to watch out for Trick, though.
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Breloom : Machamp takes the sleep, Scizor nails it.
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Dragonite : Scizor, Metagross, or Latias.
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Dugtrio :...Impossible to counter of course. But Scizor and Metagross have priority attacks.
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Electivire : ...Lol. Even when resisted, Scizor's Bullet Punch does a terribly good number on it. Machamp will suffice as well.
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Empoleon : Celebi, Machamp, Latias, Zapdos.
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Flygon : ...I have to predict around it, since it's got U-Turn and Dragon/Ground/Fire hits a lot of my team super-effectively. Once safely in, avoiding a Fire Blast, Scizor can do a number with Bullet Punch. Once safely in, avoiding an Outrage, Latias can knock it out with Draco Meteor. It's all about knowing what that move is.
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Gengar : Scizor, Metagross.
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Gyarados : Celebi, but aside from that I might have troubles.
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Heatran : Latias is my first answer. If she's down Heatran can be a bit of a bother.
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Heracross : My own Scizor can show him who's the dominant bug. Or just Zapdos if it lacks Stone Edge.
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Infernape : Latias. Machamp should do okay, as will Zapdos.
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Jirachi : Zapdos deals with it pretty well, but has to watch out for Trick.
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Jolteon : Even when resisted, Scizor's Bullet Punch is pretty good. Or just send in Latias. However, the fact is that it's hard to counter thanks to Baton Pass. Still, Scizor can try.
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Kingdra : Celebi will be my first answer but I can't guarrantee much...
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Latias : Scizor, Metagross.
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Lucario : Zapdos is my first check, then Machamp.
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Machamp : Zapdos if it has Payback, Metagross if it has Stone Edge. Both have to watch out for Dynamicpunch's confusion.
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Magnezone : Zapdos, Latias.
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Mamoswine : Scizor, and Machamp. If Life Orb I will have to predict around it.
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Metagross : Zapdos or Machamp.
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Porygon-Z : Scizor, Metagross.
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Rhyperior : Scizor, Latias if she switches in on Earthquake.
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Salamence : Scizor, Metagross, Machamp, Zapdos, Latias, Celebi. Amazing how my team can handle it in their own way-- it's all about just taking a hit safely, however. Metagross and Scizor have their Steel type and priority attacks, Machamp and Zapdos have their physical bulk and Stone Edge/Thunderbolt, Latias if it can outspeed, can Thunderbolt as well or Draco Meteor and Celebi should be able to take a hit if it can, Thunder Wave and then leave it up to someone else.
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Scizor : Zapdos. Usually Choice Banded, so Metagross and my own Scizor can take advantage of a resisted Bullet Punch or something.
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Starmie : Celebi, however Ice Beam can be troublesome. Everyone else can't really do much although Latias can take an Ice Beam and then Thunderbolt it, not so sure about Zapdos.
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Togekiss : Scizor, Latias, Zapdos.
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Tyranitar : Scizor, Metagross, Machamp.
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Weavile : Scizor, Metagross, Machamp.
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Yanmega : Scizor, Metagross.
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Defensive Threat List:

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Blissey : Machamp, Scizor, Metagross.
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Bronzong : Zapdos, Machamp.
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Celebi : Scizor, Metagross, Zapdos sometimes.
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Cresselia : Scizor, Metagross.
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Donphan : Latias, Celebi.
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Forretress : Zapdos, Latias if Surf hits hard enough, Celebi if it gets in and HP Fire.
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Gliscor : Latias.
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Hippowdon : Latias, Celebi.
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Skarmory : Zapdos.
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Snorlax : Scizor, Metagross, Machamp.
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Suicune: Celebi, however outside Celebi I'm afraid it's a ticking time bomb as Scizor, Metagross and Machamp cannot do much and the Thunderbolts from Latias and Zapdos can only hurt a bit and it will start to CM up. Huge problem.
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Swampert : Celebi, however if Celebi is down I'll just have to wear it down.
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Tentacruel : Metagross, Zapdos, Latias.
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Vaporeon : Latias, Zapdos, Celebi.
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Zapdos : Latias, Machamp.
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SpecsLatias should solve a few of your problems while not changing much. The pure power will smash Swampert, Rotom, and Suicune. I noticed on your threat list you don't have a great answer for Trick Jirachi and she would help there as well. It would also help with Blissey (obviously). Your team is great against stall anyway so Latias shouldn't miss Recover that much.
 
Cool team, i like a solid mix of offense and defense, but i think i can definitely make it better. The first thing i want you to address is your gaping heatran weakness. The only thing that can take a lo fire blast is latias, and if you decide to attack then you die next time. You need to fix this before we do anything else. If you want to, you can keep latias the way it is, but changing celebi to an offensive variant of suicune seems necessary. I don't like lo cune, because once the opponent sees no leftovers, they know it's lo and thus they avoid the surprise kill you would have gotten on celebi, zapdos, or breloom. It also means crocune can't beat you because hp electric does enough to 4hko. Offensive suicune help out a lot at taking a lot of attacks and hitting back surprisingly hard. The ev spread i like when i rely on suicune to take the brunt of the fire attacks for my team is 196 speed / 252 satk / 60 sdef timid. The 60 evs go into special defense because a) they don't help take fire blasts as much as 60 hp evs and b) you aren't taking many physical attacks anyway. 196 speed beats adamant lucario. I can't stand anything except 252 special attack, anything substantially less and it just hits way, WAY too soft. Scarftran manages about 25% after sr and two turns of leftovers, and lo tran does about 32-33%. tl;dr offensive cune > celebi.

I don't see the suicune problem. Where, pray tell, does it set up? Maybe scizor locked on bullet punch, but you shouldn't be spamming that until you know stuff that can set up on it is gone, or it's an emergency. So if you feel kinda ballsy, you could try taunt toxic gliscor to alleviate some stall problems and rotom issues. Lure in the rotom and slam it with a taunt followed by a toxic, stop skarmory in its tracks, crippling swampert, it does all these things very well. Gliscor can also taunt and toxic suicune if the situation gets that dire. A more solid lucario check never hurts, and luring out gyarados and poisoning him never hurts! Honestly, i'd just run max speed and max hp with jolly to at least tie every other gliscor before they taunt you or poison you. Gliscor really patches up your stall problems and while it is stereotypically bad against offense, it can actually do pretty well.

that's all i have for you, test the changes and tell me how they work!
 
As for your hoping that machamp's stone edge hits.. it has no guard which will always make it hit. Also, I think you should add in either a Heatran, or a Ttar to solve your rotom problems. Both will add a fire resist which you said was trouble, while heatran has the added benefit of an immunity. The only rotom's you really have to worry about are status rotoms. WoW will neuter ttar, while discharge will hurt tran. Scarf could be your best option for both as it will give you some speed, or you could run a sub tran, or even a lifeorb tran to slam some switchins especially with a flash fire boost. Heatran can be your answer to suicune with an explosion, or ttar can be used to alleviate starmie problems, especially if you choose to go scarf ttar. Im not so sure where to put one of these two on your team, but definetly consider them.
 
First off, there is no point in giving Zapdos U-Turn. The scouting is hardly worth it and the main point of U-Turn is to scout switches and hit them hard as they come in, opening holes for a sweep; hence why CB Scizor is such a great scout. Also, the fact that Zapdos is running a Bold nature further dismisses the need for U-Turn, I would suggest Hidden Power Grass or Ice, or Toxic in its place. With HP Grass, Swampert can't touch you, Ice hits Latias, Gliscor, Salamence, and Flygon hard, while Toxic allows you to Toxic stall Rotom-A, Suicune, and Swampert (if not stall, inflicting Toxic is incredibly helpful nonetheless). All I know is that U-Turn is not a helpful move for that Zapdos set.

I also would like you to try a Heatran lead in place of Metagross for the sake of an extra Fire immune and a good a solid lead to bring back later on. It also provides a very nice Fire-type STAB in Fire Blast, and your team lacks a powerful Fire move (HP Fire? Heat Wave? Come on.) which can and will handle steels like Skarmory, Bronzong, and Metagross. Here's the set:

Heatran @ Shuca Berry
Flash Fire
Naive / Timid
4 HP / 252 SpA / 252 Spe
~Stealth Rock
~Fire Blast
~Earth Power
~Explosion / Toxic

I love this Heatran lead for many reasons. Again, the Fire STAB is excellent for killing off Steels and Celebi. Heatran and Celebi also create the famous CeleTran combo, carrying very nice synergy. As Heatran can't take Swampert leads very well, Celebi can easily OHKO them with Leaf Storm. Against suicide leads, your best switch-in is Machamp and Scizor, as they can beat most suicide leads without problem. This guy threatens so many pokemon it's not even funny. He can come in late or mid-game for a nice sweep or let them reveal their Suicune or Vaporeon early so you can deal with them there. This is why I also put Toxic as another slot option, as Suicune and Vaporeon both despise Toxic, especially when coming in to counter Heatran like they should. Explosion is still a solid move choice, allowing Heatran to explode on non-Rock-, Steel-, and Ghost-types and almost always OHKOing them, if not, bring them down for Scizor to Bullet Punch or U-Turn for the scout. If you opt for Explosion, use a Naive nature to give Explosion more power. Should you opt for Toxic, use a Timid nature, as you will want to keep defenses high.

Those are my suggestions and please test them out, tell me if they worked out enough for a change or not. Hope I helped you! Good luck!!
 
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