Team at a Glance:
The Anti-Lead
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/178 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- U-turn
- Iron Head
- Stealth Rock
---
Jirachi is one of the best leads I have ever played so far. Iron Head is a constant 2HKO on Aero and Azelf leads. Both those leads will start with Taunt. Trick over the Scarf to bulk leads like Hippo/Swamp. SR after the Trick. UTurn to get out of there. Considering a Punch over UTurn though. Maybe Fire Punch to counter Steels.
SubTran
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Toxic
- Substitute
- Fire Blast
- Earth Power
---
I didnt want to use ScarfTran, so I chose this. This is capable of messing teams up badly. Substitute to block status coming my way. Toxic to help with Special Walls. Considering a bulky SleepTalk Set over this.
BulkGyara
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/146 Spd
Adamant nature (+Atk, -SAtk)
- Taunt
- Dragon Dance
- Waterfall
- Stone Edge
---
I had 3 things that resisted Lightning so Gyarados was a good choice. Chose a Bulkier build to keep it alive. Taunt to deny the status effect. Considering Substitute over it though. DD on switchs. Waterfall for damage and accuracy. Stone Edge to hit Flyers like Zapdos and Salamence.
BulkyWash
Rotom-w @ Leftovers
Ability: Levitate
EVs: 252 HP/170 Def/88 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Shadow Ball
- Thunderbolt
- Hydro Pump
---
Needed something to switch in on the Rapid Spin so Wash was a good choice. Gave it a bulky set so it can survive. WoW for a Status against Physical Sweeper like TTar or Gyara. Hydro Pump to kill Tar and bulky Grounds. TBolt and Shadow Ball for STAB.
The Steel Killer
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Signal Beam
---
Pretty standard right here. Needed something so Scizor and Lucario wouldnt destroy this team. Signal Beam was a good choice over Explosion. It hurts Latias badly. Flash Cannon for Rocks. TBolt for Stab and HP Fire for Steels that I trap.
The U-Turn Star
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 82 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Outrage
- Fire Punch
- Earthquake
---
The star of this team. I love the fast UTurn. This thing is responsible for denting every pokemon on the opponents team. I wish this thing was Bug/Dragon. It would be Uber over Garchomp. Gave it a Physical Set. Fire Punch for Steels. Outrage and EQ for Stab.






The Anti-Lead

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/178 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- U-turn
- Iron Head
- Stealth Rock
---
Jirachi is one of the best leads I have ever played so far. Iron Head is a constant 2HKO on Aero and Azelf leads. Both those leads will start with Taunt. Trick over the Scarf to bulk leads like Hippo/Swamp. SR after the Trick. UTurn to get out of there. Considering a Punch over UTurn though. Maybe Fire Punch to counter Steels.
SubTran

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Toxic
- Substitute
- Fire Blast
- Earth Power
---
I didnt want to use ScarfTran, so I chose this. This is capable of messing teams up badly. Substitute to block status coming my way. Toxic to help with Special Walls. Considering a bulky SleepTalk Set over this.
BulkGyara

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/146 Spd
Adamant nature (+Atk, -SAtk)
- Taunt
- Dragon Dance
- Waterfall
- Stone Edge
---
I had 3 things that resisted Lightning so Gyarados was a good choice. Chose a Bulkier build to keep it alive. Taunt to deny the status effect. Considering Substitute over it though. DD on switchs. Waterfall for damage and accuracy. Stone Edge to hit Flyers like Zapdos and Salamence.
BulkyWash

Rotom-w @ Leftovers
Ability: Levitate
EVs: 252 HP/170 Def/88 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Shadow Ball
- Thunderbolt
- Hydro Pump
---
Needed something to switch in on the Rapid Spin so Wash was a good choice. Gave it a bulky set so it can survive. WoW for a Status against Physical Sweeper like TTar or Gyara. Hydro Pump to kill Tar and bulky Grounds. TBolt and Shadow Ball for STAB.
The Steel Killer

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Signal Beam
---
Pretty standard right here. Needed something so Scizor and Lucario wouldnt destroy this team. Signal Beam was a good choice over Explosion. It hurts Latias badly. Flash Cannon for Rocks. TBolt for Stab and HP Fire for Steels that I trap.
The U-Turn Star

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 82 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Outrage
- Fire Punch
- Earthquake
---
The star of this team. I love the fast UTurn. This thing is responsible for denting every pokemon on the opponents team. I wish this thing was Bug/Dragon. It would be Uber over Garchomp. Gave it a Physical Set. Fire Punch for Steels. Outrage and EQ for Stab.