Finally got a new idea after a long block.
The Team:
S
This team revolves around a Gliscor sweep. I also made this team out of boredom and putting six random pokemon together. That means it's not tested like the rest of my other RMT Teams.
The Lead
Deo@Leftovers
Ability: Pressure
EV's: 220 HP, 52 Att, 200 SpAtt, 36 Spe
Nature: Naughty
~Taunt
~Stealth Rock
~Shadow Ball
~Super Power
Deo is here to stop any attempts to set up with Taunt. Then while they attack you set up SR. Then start hitting leads super effectivly with Ghost+Fighting. He eases up kills for Gliscor with SR which changes 2HKOs to OHKOs and 3HKOs to 2HKOs. I messed up the EV's of the Spiker set to warrant Super Power.
ShiningDragon pointed out my mistake.
The Wish Passer
Vappy@Leftovers
Ability: Water Absorb
EV's: 188 HP, 252 Def, 70 SpAtt
Nature: Bold
~Wish/Toxic
~HP {Electric}
~Surf
~Protect
Vapporeon replaced Gardevoir. I really needed an Electric move so Gliscor could sweep better, so I ditched Ice Beam For HP {Electric}. This also counters Heatran quite well. I'm debating if I should take out Wish for Toxic. I really don't use Wish and Protect+Toxic is good stalling.
Replaced Gardevoir.
The SubPuncher
Spook@Expert Belt
Ability: Levitate
EV's: 64 Att, 192 SpAtt, 252 Spe
Nature: Hasty
~Focus Punch
~Substitute
~Shadow Ball
~Hypnosis
McGar in all his surprizing glory. McGar is awesome, taking out 1-2 and sleeping 1 Pokemon with just the surprize factor. Expert Belt is to boost his SE hits, which he has a lot (7/17). Sub, Sleep then attack. Sometimes I just sleep. McGar has saved my ass a ton of times.
Replaced Spiritomb.
The Bulk
Drago@Leftovers
Ability: Intimidate
EV's: 252 HP, 180 Def, 76 Spe
Nature: Jolly
~Roost
~Dragon Dance
~Dragon Claw
~Fire Fang
I ripped this off Aldaron. Again. This is my ansewer to anything physical as long as it doesn't have an ice move. Switch into Hera with imppunity and DD up while he hits you with weakened Stone Edges. Roost when about to die or to lose the Rock weak. This is the link to where I found the set:
http://www.smogon.com/forums/showthread.php?t=43598
The Steel Monster
Steel Monger@Choice Band
Ability: Clear Body
EV's: 232 HP, 252 Att, 20 Spe
Nature: Adamant
~Meteor Mash
~Earthquake
~Explosion
~Bullet Punch
CBGross packs huge power.With 603/4 Attack he rips huge holes in a ton of things and makes Bullet Punch hurt. When he's done I go off with a bang or when I need to take out something annoyng. The Ev's are strange but effective. The number one bane to steel types is Magnezone. The Steel Killer Magnezone sits at 177 Speed, while I sit at 181 Speed.
Replaced Mamoswine.
Now onto the Grand Finale! It's:
The Core
Scorpio@Leftovers
Ability: Sand Veil
EV's: 180 HP, 56 Att, 56 Def, 218 Spe
Nature: Impish
~Roost
~Swords Dance
~Earthquake
~Ice Fang
The core of this team. Scorpio would come out Mid-Game after the Bulky Waters, Bronzongs and Ice types are taken out and reak havoc on the oppenent's team. I chose Ice+Ground because it is resisted by the least out of his other choices. I think I may move a few Def EVs to Att to pack a bigger punch. Here is the link to the set:
http://www.smogon.com/forums/showthread.php?t=44609
Props-
http://www.arkeis.com/pokemonfactory.htm and http://www.pokemonelite2000.com/sprites.html for the pics.
Aldaron and Skiddle for making two of the sets in this RMT.
Oh and I almost forgot:
@
The Team:






This team revolves around a Gliscor sweep. I also made this team out of boredom and putting six random pokemon together. That means it's not tested like the rest of my other RMT Teams.
The Lead

Deo@Leftovers
Ability: Pressure
EV's: 220 HP, 52 Att, 200 SpAtt, 36 Spe
Nature: Naughty
~Taunt
~Stealth Rock
~Shadow Ball
~Super Power
Deo is here to stop any attempts to set up with Taunt. Then while they attack you set up SR. Then start hitting leads super effectivly with Ghost+Fighting. He eases up kills for Gliscor with SR which changes 2HKOs to OHKOs and 3HKOs to 2HKOs. I messed up the EV's of the Spiker set to warrant Super Power.
ShiningDragon pointed out my mistake.
The Wish Passer

Vappy@Leftovers
Ability: Water Absorb
EV's: 188 HP, 252 Def, 70 SpAtt
Nature: Bold
~Wish/Toxic
~HP {Electric}
~Surf
~Protect
Vapporeon replaced Gardevoir. I really needed an Electric move so Gliscor could sweep better, so I ditched Ice Beam For HP {Electric}. This also counters Heatran quite well. I'm debating if I should take out Wish for Toxic. I really don't use Wish and Protect+Toxic is good stalling.
Replaced Gardevoir.
The SubPuncher

Spook@Expert Belt
Ability: Levitate
EV's: 64 Att, 192 SpAtt, 252 Spe
Nature: Hasty
~Focus Punch
~Substitute
~Shadow Ball
~Hypnosis
McGar in all his surprizing glory. McGar is awesome, taking out 1-2 and sleeping 1 Pokemon with just the surprize factor. Expert Belt is to boost his SE hits, which he has a lot (7/17). Sub, Sleep then attack. Sometimes I just sleep. McGar has saved my ass a ton of times.
Replaced Spiritomb.
The Bulk

Drago@Leftovers
Ability: Intimidate
EV's: 252 HP, 180 Def, 76 Spe
Nature: Jolly
~Roost
~Dragon Dance
~Dragon Claw
~Fire Fang
I ripped this off Aldaron. Again. This is my ansewer to anything physical as long as it doesn't have an ice move. Switch into Hera with imppunity and DD up while he hits you with weakened Stone Edges. Roost when about to die or to lose the Rock weak. This is the link to where I found the set:
http://www.smogon.com/forums/showthread.php?t=43598
The Steel Monster

Steel Monger@Choice Band
Ability: Clear Body
EV's: 232 HP, 252 Att, 20 Spe
Nature: Adamant
~Meteor Mash
~Earthquake
~Explosion
~Bullet Punch
CBGross packs huge power.With 603/4 Attack he rips huge holes in a ton of things and makes Bullet Punch hurt. When he's done I go off with a bang or when I need to take out something annoyng. The Ev's are strange but effective. The number one bane to steel types is Magnezone. The Steel Killer Magnezone sits at 177 Speed, while I sit at 181 Speed.
Replaced Mamoswine.
Now onto the Grand Finale! It's:
The Core

Scorpio@Leftovers
Ability: Sand Veil
EV's: 180 HP, 56 Att, 56 Def, 218 Spe
Nature: Impish
~Roost
~Swords Dance
~Earthquake
~Ice Fang
The core of this team. Scorpio would come out Mid-Game after the Bulky Waters, Bronzongs and Ice types are taken out and reak havoc on the oppenent's team. I chose Ice+Ground because it is resisted by the least out of his other choices. I think I may move a few Def EVs to Att to pack a bigger punch. Here is the link to the set:
http://www.smogon.com/forums/showthread.php?t=44609
Props-
http://www.arkeis.com/pokemonfactory.htm and http://www.pokemonelite2000.com/sprites.html for the pics.
Aldaron and Skiddle for making two of the sets in this RMT.
Oh and I almost forgot:
