OU RMT - I play "ON"fense not "OFF"ense

I used this team for a long time, a lot in ST7 and ST8, and I would definitely rely on it in a tournament. I am definitely quitting playing Pokemon (not smogon though) because of how hgss just doesn't help an already ridiculous game -.-. Anyway, this team has gone through a ton of changes, with the help of plenty of people (I believe stathakis suggested Lucario over Flygon a while ago and it just stuck).


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Heatran (M) @ Lum Berry
Ability: Flash Fire
EVs: 40 HP/252 Spd/216 SAtk
Timid nature (+Spd, -Atk)
- Lava Plume
- Earth Power
- Stealth Rock
- Taunt

Heatran leads my team off as an "anti-lead" of sorts, using the magic of Stealth Rock and Taunt to take out Bronzong, Azelf, Smeargle, Roserade, and Jirachi. The goal is to set up Stealth Rock obviously but I like to play Heatran a few different ways. Against an Aerodactyl, I prefer to just Lava Plume and then switch to Rotom-w as it Earthquakes/Taunts. Against a Roserade, I use Lava Plume first as it presumably Sleep Powders, wake up and then go to Tyranitar who can take the next Sleep Powder with Lum Berry. If I am lucky, Lava Plume burns but that is sometimes a rare occurance. Against Smeargle, Taunt is usually a good choice if they expect you to Stealth Rock. Infernape is a tough Pokemon to fight but going right to Rotom-w is a smart desicion, especially if Infernape uses Fake Out/Close Combat first turn.

I chose Lava Plume over Fire Blast because of 2 reasons. 1.) Lava Plume won't miss and puts me in a good position to win a match (hitting Azelf will force it to use Explosion next turn as I switch to Rotom-w) and 2.) The burn rate seems to hit more times than not, especially on perhaps a Metagross Lead that tries to be funny and use Earthquake. If it is using Occa, the burn would cut down its attack, letting me KO next turn. If it has Lum Berry, Lava Plume is probably killing it anyway =]

Earth Power doesn't have too much use except for just fighting other LeadTran. I like to take my chances and Stealth Rock against them as they either Taunt/SR/EP. From there I just Earth Power and hope to take off as much as I can and they can feel free to do the same. The fortunate thing is that once they lose their Heatran, it means they won't have a ScarfTran in reserve.

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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 40 Atk/252 Spd/216 SAtk
Naive nature (+Spd, -SDef)
- Roost
- Draco Meteor
- Fire Blast
- Brick Break

Best Pokemon in DPPT without a doubt. MixMence absolutely rips holes through the most basic structures and with good prediction can really take out most of an opponent's teams. I chose Classic MixMence over New MixMence for a very good reason; Roost gives Salamence enough energy to turn into a makeshift Lucario counter. Rotom-w is usually my best bet but if he dies to a Pursuit, SD Lucario is ripping through me. With Salamence, I can Roost off a SD Extremespeed, then Brick Break to kill it. This is probably the biggest advantage of Classic MixMence, Roost can help you take attacks that some Salamence sets just couldn't handle.

Even with Roost, some people might wonder why I chose him. Simply put, Brick Break is really the only physical attack I have ever needed. It hits Tyranitar, Blissey, and Heatran which is all Salamence really needs, especially when I am relying on Draco Meteor/Fire Blast to sweep. I know Outrage / EQ have their uses, but they are pretty situational (Tentacruel/Jolteon i guess) and Outrage isn't exactly the best move to lock yourself into when you plan on sweeping, not being set up on.

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Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 216 HP/40 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Dragon Dance
- Earthquake
- Fire Punch

Lum Berry DD Tyranitar was used just to try and get an extra set up on Twave Celebi and SP Roserade. However, it has saved my ass more times than I could count, especially with stall teams having a lot more trouble with a sweeper not weak to Stealth Rock and able to take Toxic [Spikes] more than you could imagine. With any luck, I can bring in Tyranitar, Dragon Dance up twice or even 3 times if they chose to status me once and begin to sweep. All that HP just lets me take hits that I normally wouldn't be able to. For example, I can fight a team of Rose/Scizor/Heatran. Roserade tries to put Heatran to sleep but fails thanks to Lum Berry. I switch into Tyranitar to kill off Roserade with Sandstream as it Sleep Powders again and either misses or hits and Lum gets rid of it. They bring in Scizor and Bullet Punch / U-Turn. I either outspeed or survive and kill Scizor with Fire Punch. Next comes in Heatran who Earth Powers as I bring in Salamence. With a few key switches, I am in complete domination of that game.

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Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk/56 Spd/200 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit

There isn't much to say about Scizor lol, but he does an excellent job of scouting for Lucario's counters with U-Turn. Bullet Punch mainly ensures that I don't get swept by a DD Salamence or something ridiculous, and Pursuit is to take out a Jolteon locked into Shadow Ball/Hidden Power, as Jolteon is a major threat. I wish there was more to say on Scizor but considering its usage there isn't much more on the matter.

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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Close Combat
- Swords Dance
- Extremespeed
- Bullet Punch

I believe Stathakis suggested this a LONG time ago over Flygon and it really works great, giving me the extra priority to beat plenty of threats. I basically pick my spot, waiting for either Rotom-w to Trick something locked into Pursuit/Crunch/Shadow Ball and set up Swords Dance, or even better just find something like a Forretress or a Blissey and start setting up. Gyarados/Salamence/Gliscor are usually pretty occupied handling other Pokemon like Tyranitar and Scizor, so Lucario has a free go a lot of the time.

I chose the standard set but with Jolly nature, because Jolly Mamoswine was making quite the leap in usage. However, as time went on, I realized just how well Mamoswine was handled (as well as Rotom-A) and went back to Adamant. However, I was a bit cautious of Mamoswine when a stroke of genious hit: Bullet Punch. With Scizor already using it, I could definitely get away with it again and it hit those annoying Mamoswine still, as well as the ever dangerous Gengar. Seems like a lot of rambling on my part but I look back and think it was the right desicion as Bullet Punch has also helped with finishing off Weavile/Aerodactyl/Gengar/Mismagius/Mamoswine, all without ever taking a scratch.

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Rotom-w @ Choice Scarf
Ability: Levitate
EVs: 72 HP/252 Spd/184 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Hydro Pump
- Shadow Ball

Rotom-w is the most interesting Pokemon on this team. He makes an excellent Blissey/Tyranitar lure and can either Trick/Hydro Pump them. There are obviously some situations where I don't like these match-ups (Rotom-W accidently Tricks a Choice Scarf on CB Tyranitar really puts me into a tough spot, the last thing I want is a Tyranitar with enough Speed to beat Lucario). In the end though, a Fighting/Ground immunity with enough Speed to handle plenty of top threats is all I could really ask for. Rotom-w just helps so much in dealing with something that has gotten a stat up too many (CM Cune for example) and lets me try and beat it with Roost/Draco Meteor Salamence.

Rotom-w is kind of the glue of the team, keeping Lucario/Tyranitar safe from Machamp, Infernape, etc. and either Tricking/killing them. Opportunities pretty much open up every game for me to trick a counter with Rotom-w and start putting on enough offensive force to take out the opponent.
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stealing from jabba/kg

Defensive Threats:

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Blissey - Everything can just take this on, not really a big threat. I do have to worry about it Thunder Waving on Rotom-w not locked in Trick but even then, Heatran/TTar usually can just come in.

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Bronzong - Eh, Scizor U-Turn and Lucario Close Combat will do a shitload to most defensive Bronzong. Rotom-w resists Gyro Ball and can Trick on Choice Scarf or just attack. Against lead versions, Heatran just Taunts/Lava Plumes.

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Celebi - If I can get Tyranitar with Lum in against this, I should be good to go. Celebi will probably try to Thunder Wave or Grass Knot which gives me a free Dragon Dance. Crunch from there. Rotom-w can Shadow Ball revenge kill and Scizor loves U-Turning/Pursuiting. Heatran can also come in.

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Cresselia - Scizor's U-Turn does a shitload and I can switch in TTar or Heatran to finish it off. Nothing really special about that.

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Forretress - Rotom-w is always my first choice as I can Trick/Thunderbolt it. Tyranitar, Salamence, Heatran, and Lucario all have a ton of fun as they can OHKO Forry (in Lucario's case, SD CC OHKOs). With Scizor primarily U-Turning, I am never letting him get up Spikes.
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Gliscor - Very annoying, Rotom-w and Salamence can handle it well but Lucario/TTar/Scizor/Heatran are just decimated by Roost/Earthquake. Man, this thing sucks but luckily, most people are willing to let it take a fuckload of damage from DD Crunch or take on Salamence.

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Gyarados - Rotom-w beats ReSTalk pretty easily and even better, DDTar can usually set up at least 1 DD before Crunching. Waterfall from a defensive Gyarados isn't doing too much. Salamence loves Draco Meteoring it and Roosting if health gets low.

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Hippowdon - Salamence/Rotom-w easily take it on, as does CB Scizor U-Turn (I can switch right into Rotom-w). Since it is usually a lead, I just Lava Plume it with Heatran and then Stealth Rock. With any luck, I burn.

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Jirachi - Heatran is probably the best Jirachi counter in the game so never really a threat as long as Heatran is alive. If things get tense, Rotom-w can come in and start drilling it.
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Rotom-A - Tyranitar lol...

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Skarmory - Scizor likes to U-Turn on him a lot and Skarmory just doesn't enjoy any attack from this team (the best he can take is usually DD Fire Punch from Tar which still hurts).

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Snorlax - SD Lucario/CB Superpower/DD Crunch, Snorlax is usually napping when I fight him. If he is actually a threat, I do usually just Trick him with Rotom-w and then set up with Lucario or Tyranitar. Those are the exact situations I would leave Tricking for.

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Suicune - Rotom-w could in theory Trick it but sometimes that not always happening. Suicune is annoying but it can't really switch into anything at all so it will be hardpressed to Calm Mind.

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Swampert - Rotom-W beats it pretty good but Salamence can hold his own against CurseReST

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Tyranitar - SD Lucario beats CurseTar, Scizor hurts it too.

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Vaporeon - Rotom-w/SD Lucario. Bulky waters are generally a dick but I never have too much trouble with Vaporeon. They like coming in on Scizor so I can U-Turn -> Rotom-w/Salamence and try to kill it off.

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Zapdos - DDTar absolutely kills Zapdos and since DDTar is usually coming in specifically for things like him...


Offensive Threats:

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Azelf - Against the lead, I just Lava Plume as it Taunts/Stealth Rock and then go to Rotom-w to take the Explosion. Against NP/Psychic/FB/Grass Knot, I have to revenge kill with Scizor Bullet Punch or Lucario ExSpeed or just Scarf kill it.

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Breloom - Eh, if it sleeps Heatran lead I just wake up and kill it with Lava Plume. If it Superpowers, my dimwitted plan is to just Pursuit it with Scizor next and then just don't give it a chance to switch back in. Sub/Spore is probably putting something to Sleep but Rotom-W can switch in on FP and Salamence is a great "pure counter". The thing Spore/Sub has to worry about is that it never really has a chance to do it.

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Gengar - Scizor Pursuit / Bullet Punch. If it comes out on top, Lucario could Bullet Punch. In fact, Gengar is a common switch to SD Lucario so Bullet Punch then really hurts :D. Rotom-w could revenge kill if I have to.

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Gyarados - Rotom-w is my only solution since it outspeeds after DD and kills with Thunderbolt. Lucario ExSpeed + Scizor Bullet Punch will take it down but it is pretty hard =[

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Heatran - Tyranitar/Salamence like to have their way with Heatran, against Torment Tran I can just bring in my Heatran (can't do anything to me and eventually I will Taunt).

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Infernape - Rotom-w is basically it, really tough fucker -.-

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Jolteon - Tyranitar

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Latias - Scizor can Pursuit and that is basically it.

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Kingdra - Never has much of a chance to set up but at worst, I can revenge with Rotom Tbolt or kill with ExSpeed Lucario.

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Lucario - Salamence can just Roost and then Brick Break. If I am at less than 50% against a +1 Lucario, it could be trouble though :/. Scarf Rotom is a good check though, especially if they try to Crunch me.

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Machamp - I like to bring in Rotom-w, Trick as they Payback, and then just CC with Lucario. Best I can really do though, Machamp is a giant 2 dick creature.

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Magnezone - Tyranitar come on down -.-. Lava Plume Heatran also makes a quick check.

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Mamoswine - Bullet Punch Scizor/Lucario and at worst, Rotom-w can probably revenge it.

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Metagross - Help, Rotom-w can Trick agility versions, nothing likes it much though. The good news is what switches in? Heatran will just Lava Plume the lead versions as they either SR or EQ. With any luck I burn and then Stealth Rock.

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Salamence - CB Bullet Punch from Scizor is a great way to just kill it but yeah, Bulky DD is a bitch.
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Scizor - HEATRAN! Scizor isn't too much of a threat since it only really revenge kills low health Tar/Mence.

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Starmie - Scizor Pursuit.

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Tyranitar - DD Babiri Tar still is outsped by Scarf Hydro Pump and if worst comes to worst, SD Lucario's Bullet Punch can finish it off if Scizor doesn't. CB Tar is gonna have a hard time sweeping when everything is hitting extremely hard.

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Zapdos - tyranitar gahhhh

 
The Titans dare stop you (if they could go 2 redzone possessions without a fumble). lol

I must say, I'm struggling to come up with something to say, as it would seem you have everything checked. The one thing I managed to come up with is SubGengar. Behind a sub, Gengar can safely beat Scizor, Rotom, and Lucario, and already outspeeds and beats Tyranitar and Heatran with Focus Blast, and Salamence with Shadow Ball. SubGar, however, is rare, and can only set up on Scizor who is locked into U-Turn or Superpower, or a Hydro Pump-locked Rotom-W. I must say, you can probably handle it someway or another.

DDTar with a Babiri Berry could be problematic, as he can OHKO your entire team after a Dragon Dance or two, especially with Earthquake to make sure Heatran dies. I also see you have two Bullet Punchers, meaning you can still beat T-Tar. However, if one of them is gone, you could be in trouble. However, looking back it takes two Dragon Dances to beat out Rotom that still has a Scarf, however you have to still have that or at least have him alive.


42.11% II 45.61% II 49.71%

These are the calculations off Libelldra against 4/0 DDTar in the sand. I would suggest something, but your synergy seems so solid and I don't want to mess anything up. I must say, fantastic team, can't wait to rate your next!
 
thanks for the compliments and the rate, i agree that behind ddgyara, subgengar can be very annoying, especially if it sets up on scizor superpower/salamence missing dm (or just keep subbing until i miss/don't break sub, although i think -6 dm probably still breaks it. My best way of beating it though is just relying on my double bullet punch priority and eventually killing with rotom-w. the fact that it still won't be able to set up on anything other than mixmence (good luck with that) and scizor locked into superpower (which is slightly more common and would be a dangerous situation). i also don't mind playing russian roulette, as fb hitting lucario/tar/tran would require 3 straight 70% hits.

again, with ddtar, he can't set up on anything but rotom-w shadow ball/tbolt or scizor pursuit. if it finds that situation, then i do have to probably sac something to double bullet punch it but the good news is that there just won't be many of these situations.

also, thank god we don't play the titans in the regular season, i just have a bad feeling about them this year :o
 
You shouldnt fear FB gengar. Ok, you should, but it ALONE wont cause your defeat, since, as you said, he need to hit three times in a row with FB.

(30/100)ˆ3=2,7%, less that a crit chance which can ruin your (and every other trainer) day

<3 Luke with BP to own these ****ING gengars who think that can wall you...

One major problem: a good trainer with an Infernape. Seriously, nothing in your team can enter SAFELY in it. I think Fire Blast takes 40-50% of Rotom (sorry, wont check it now), a 2HKO with SR in play. I know you have scarf, but if he come in once more.... kaboom.
Every other team member is OHKOed AND isnt faster (except for Lucario, who can try to revenge kill with ES, but its OHKOed by both STABs)
 
+1 Extremespeed is going to do 60-71% to you. That's a two hit KO.

You can only switch in safely while it is Sword's Dancing cause every standard move that it has will do at least 60% to you, some up to 80%. If you Brick Break it right away, you're going to have really low HP and then be easy to be revenged by something like a CBScizor, and if Rocks are up you won't be able to switch out and back in.

If you go to the Roost it can keep hitting you until you PP stall it out or go for the Brick Break and leave you in the aforementioned position. It could also predict the Roost and go for a Close Combat, possibly dealing up to 80% to you.

I don't think that Salamence is a very reliable way to counter Lucario. But I could be wrong.
 
Against Infernape he'd have to drain some of it's HP with a lil smart switching for Life Orb recoil(s) and letting SS to deliver the ending residual damages. He could try tricking Infernape into using CC on Tyranitar and then letting Rotom have the free immunity, and then hoping for Hydro Pump to start hitting. Or if he's feeling a lil impunity, Tyranitar could get a DD alongside the Infernape that tries to get a free Nasty Plot/Swords Dance (obviously gonna an be annoying prick if it were to pack Mach Punch), and then KO it with Stone Edge. Switching in Rotom on CC and Hydro Pumping is obviously the safest method.

Against SD Lucario, if Rotom's down then this team is definitely going to face a Lucario sweep, as already been said by KD24 himself, unless Salamence was able to get the Intimidate in and a NE Extreme Speed/Ice Punch on Scizor, then trying to take it down/Life Orb weaken it with Bullet Punch/Super Power, and then possibly letting Salamence get the second Intimidate as Scizor had died. After canceling the SD is when Salamence would be able to Roost-stall for the right timed counter attack. If his Lucario were the Jolly varience then that'd be another safe-check, but that would really weaken the damage output.

Gengar is still very prone to stray Bullet Punch/Shadow Ball, and smart action would prevent Gengar from getting up a free Sub, which is pretty natural for this kind of team. The so-called Mystic Gengar isn't that big of a deal. It tries to Protect as Scizor Bullet Punches, and then KD24 can expect a switch-out to something that either resist/trap Scizor's attack, which he then can switch to anyone bar Lucario. Life Orb and SS mean it's gonna fall down to BP even easier. If Magnezone comes in, someone's simply getting a free Lava Pluming for chance of burnt or a DD in their face. Gengar's in a pile of smelly situation anyhow.

Against Celebi, this thing is not a problem unless it were to pack Earth Power, whose prediction for HP Fire on Scizor is where it's headed to for the Taunt. But then that'd make Celebi an obvious corner kill with Scizor. Actually, not even consider a troublesome aspect. A speedier, more offensive Celebi would obviously land the surprise net-killing on everything bar Salamence and Rotom. However, that's just extremely rare but obviously could surface as everyone start stealing the team and getting abused.

Against Rain Dance with Crobat lead, or those teams in general, Tyranitar and good predictions are his only weapons in preventing the bloody sweep. But as obvious, almost every team just outright loses to a good Rain Dance.

Overall this team is consists of slightly bulky sweepers with a few twisting in movesets and EVs, but is also reinforced with Stat's offensive strategy which is to overwhelm the opponent with multiple physical hittings, set-ups, and non-stop peer pressuring.

There are no changes that I'd like to add, as that simply messes too much with the synergy, and I'm pretty sure this is where the team's hitting it's end. Choice items are obviously set-up fodders, but does have their pros.

Simply a great team with good synergy. This team kind of brings me back into wanting to make a team and getting into Pokemon again. But I'd wait until the suspect voting has been done.
 
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