This team is for Single Random PBR Wi-Fi so its nto as competitive.
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 4 HP/ 252 SAtk/ 252 Spe
Timid Nature
-Grass Knot
-Sleep Powder
-Aromatherapy
-Hidden Power [Fire]
Aromatherapizer
Heals anything on my team that needs it. Hits other grasses water's steels, ground rock. Its taking the role of my D-Nite in a sense loosing a 4x weakness to ice is added plus focus sash makes it so it always gets it job jone.
Rampardos (Shiny) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk/ 252 Spe/ 4 HP
Jolly Nature
-Stone Edge
-Pursuit
-Earthquake
-Stealth Rock
Physical Sweeper
Its red so yea ^.^. Scarf plus Mold Breaker handles gengar/bronzong other levitators unscarfed heatran. Psychics/Ghost trying to flee. It basically trying to take out anything it can b4 getting OHKOed lawlz it pretty strong though. It servers as a decent wall breaker blissey gets hit hard with Head Smash. Weezing a common phy sponge gets hit with EQ.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/ 220 Def/ 96 Spe
Bold Nature
-Discharge
-Substitute
-Roost
-Hidden Power (Ice)
Tanker
This things simply amazing it can switch in on Fighting, electric, and grass moves Bug, and steel if need be it, and Ground moves of course. SubRoost it the set hopefully getting 1 sub up then discharging to hopefully parlyze BOLT/BEAM coverage it wont be getting KOed by anything so its good for switches on Gyra provided its not carrying Edge.
Cressilia @ Leftovers
Ability: Levitate
20 HP/ 208 Def/ 216 SDef/ 66 SAtk
Bold Nature
-Psychic
-Calm Mind
-Hidden Power [Fighting]
-Moon Light
Mixed Wall
Hits Everything the rest of my team is able to hit. Replaced suicune cause grass not weakness is beyond annoying has levi so i can get ramp outta there without suffering a hit. Moonlight for recovery hopefully SS doesnt happen to much or else ill switch to rest>sleep talk. Other Psychic laugh at this set so but its not her job to handle them.
Gyarados @ Life Orb
Ability: Intimidate
EVs: 72 HP/ 252 Atk/ 184 Spe
Adamant Nature
-Dragon Dance
-Waterfall
-Ice Fang
-Taunt
DD-Gyara
Hits alot taunts thing trying to set up or inflicts stautes hits alot hard Can siwtch into hera, infernape, and and all other physical attackers. I can hit dragons with this set with the lower appearance of dracos i only ran Ice on 2 pokemon. Water hits fire rocks and grounds.
Infernape @ Focus Sash
Ability: Blaze
EVs: 48 Atk/ 252 SAtk/ 208 Spe
Naive Nature
-U-Turn
-Grass Knot
-Fire Blast
-Mach Punch
Mix-Ape
For Late gate game sweeping and for early scouting. U-Turn to mess people up by switching into many of my pokes that can avoid EQ or Earth Power. I choose ape because couldn't afford another rock weakness and this kills alot.
Thats my team i think i covered alot in this one rate away ..

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 4 HP/ 252 SAtk/ 252 Spe
Timid Nature
-Grass Knot
-Sleep Powder
-Aromatherapy
-Hidden Power [Fire]
Aromatherapizer
Heals anything on my team that needs it. Hits other grasses water's steels, ground rock. Its taking the role of my D-Nite in a sense loosing a 4x weakness to ice is added plus focus sash makes it so it always gets it job jone.

Rampardos (Shiny) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk/ 252 Spe/ 4 HP
Jolly Nature
-Stone Edge
-Pursuit
-Earthquake
-Stealth Rock
Physical Sweeper
Its red so yea ^.^. Scarf plus Mold Breaker handles gengar/bronzong other levitators unscarfed heatran. Psychics/Ghost trying to flee. It basically trying to take out anything it can b4 getting OHKOed lawlz it pretty strong though. It servers as a decent wall breaker blissey gets hit hard with Head Smash. Weezing a common phy sponge gets hit with EQ.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/ 220 Def/ 96 Spe
Bold Nature
-Discharge
-Substitute
-Roost
-Hidden Power (Ice)
Tanker
This things simply amazing it can switch in on Fighting, electric, and grass moves Bug, and steel if need be it, and Ground moves of course. SubRoost it the set hopefully getting 1 sub up then discharging to hopefully parlyze BOLT/BEAM coverage it wont be getting KOed by anything so its good for switches on Gyra provided its not carrying Edge.

Cressilia @ Leftovers
Ability: Levitate
20 HP/ 208 Def/ 216 SDef/ 66 SAtk
Bold Nature
-Psychic
-Calm Mind
-Hidden Power [Fighting]
-Moon Light
Mixed Wall
Hits Everything the rest of my team is able to hit. Replaced suicune cause grass not weakness is beyond annoying has levi so i can get ramp outta there without suffering a hit. Moonlight for recovery hopefully SS doesnt happen to much or else ill switch to rest>sleep talk. Other Psychic laugh at this set so but its not her job to handle them.

Gyarados @ Life Orb
Ability: Intimidate
EVs: 72 HP/ 252 Atk/ 184 Spe
Adamant Nature
-Dragon Dance
-Waterfall
-Ice Fang
-Taunt
DD-Gyara
Hits alot taunts thing trying to set up or inflicts stautes hits alot hard Can siwtch into hera, infernape, and and all other physical attackers. I can hit dragons with this set with the lower appearance of dracos i only ran Ice on 2 pokemon. Water hits fire rocks and grounds.

Infernape @ Focus Sash
Ability: Blaze
EVs: 48 Atk/ 252 SAtk/ 208 Spe
Naive Nature
-U-Turn
-Grass Knot
-Fire Blast
-Mach Punch
Mix-Ape
For Late gate game sweeping and for early scouting. U-Turn to mess people up by switching into many of my pokes that can avoid EQ or Earth Power. I choose ape because couldn't afford another rock weakness and this kills alot.
Thats my team i think i covered alot in this one rate away ..