Thank you anyone who came to read this. I really need help with this team. I built it to counter the top Pokemon of October 2009, but I still have been having trouble with some of them. I will give a list of them at the end of the RMT and I will continue to add to this list as I continue playing with this team.
Overview
Statistics
Tyranitar
EVs: 252 HP/118 Atk/8 Spe/132 SpD
Nature: Careful
Ability: Sand Stream
Item: Lum Berry
Moves:
- Stone Edge
- Stealth Rock
- Superpower
- Pursuit
Down Deeper:
My original Specially Bulky Choice Band Tyranitar has been changed to a Lead Tyranitar. This set will allow me to get Stealth Rock up, get my sandstorm going as soon as possible, and also keep the coverage of my other set. The EV spread is basically the same as the other set, but more concentrated on its bulkiness than before. Lum Berry is to be able to counter status leads, example Roserade, which otherwise would’ve been able to set up on the previous set with relative ease. Again the moves on this Lead Tyranitar are different from the average one because I would like to keep Tyranitar as an attacker and not just the lead for Stealth Rock.
Gyarados
EVs: 156 HP/72 Atk/96 Def/184 Spe
Nature: Adamant
Ability: Intimidate
Item: Leftovers
Moves:
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge/Return
Down Deeper:
My original Offensive Dragon Dance Gyarados has been changed to a Bulky Gyarados. This set makes a better counter to the likes of Lucario, Infernape, Skarmory, etc. The EV spread is obviously much different from the original as this set means to increase Gyarados’ bulkiness while still being able to hit the opponent hard. It’s the standard Bulky Gyarados set, but I was somewhat skeptical on putting Return on it, but because I didn’t have any other ideas on what to use as his last attack I left it at that.
Scizor
EVs: 162 HP/176 Atk/168 SpD/4 Spe
Nature: Adamant
Ability: Technician
Item: Choice Band
Moves:
- U-Turn
- Bullet Punch
- Pursuit
- Superpower
Down Deeper:
This Pokemon should need no introduction, as it is the top Pokemon in standard usage as of last month and months before that. There isn’t much to say here because its just the standard Specially Bulky Choice Band Scizor. I did change Bug Bite into U-Turn from my original set, as requested. Pursuit was chosen over Night Slash to trap pesky Ghosts and Psychics and Superpower was chosen over Brick Break for the major increase in power.
Gliscor
EVs: 252 HP/40 Atk/216 Spe
Nature: Jolly
Ability: Sand Veil
Item: Leftovers
Moves:
- Swords Dance
- Earthquake
- Roost
- Stone Edge
Down Deeper:
Gliscor helps take care of my problem with Machamp and Lucario. It also offers offensive prowess and doesn't slow the team down like Blissey did. Gliscor also acts as a counter to Tyranitar, which also has been giving me trouble lately. Standard Swords Dance Gliscor. I chose Stone Edge just for coverage and the better use of Sand Veil.
Latias
EVs: 6 Def/252 Spe/252 SpA
Nature: Timid
Ability: Levitate
Item: Life Orb
Moves:
- Draco Meteor
- Surf
- Thunderbolt
- Roost
Down Deeper:
Life Orb Latias has the power to kill while, in contrast to a Choice set, being able to switch attacks. Meaning a lower weakness to entry hazards and being able to rely on it to hit things and not need to run directly afterwords. I changed it from a Choice Scarf set because I have Rotom-H which kills basically everything that Latias does. Everything is standard. I chose Thunderbolt over Dragon Pulse for coverage and I don't mind just having Draco Meteor for STAB.
Rotom-H
EVs: 6 HP/252 Spe/252 SpA
Nature: Modest
Ability: Levitate
Item: Choice Scarf
Moves:
- Thunderbolt
- Overheat
- Shadow Ball
- Trick
Down Deeper:
My original Bulky Status Rotom-H was changed to a Choice Scarf Rotom-H. This changed helped solve this team’s problems with Lucario, Jirachi, and Breloom all in one fix! Rotom-H now acts as a great revenge killer as well. Though with this changed this team packs more of a punch rather than being able to cripple the opponent with status.
As promised above I have been playing with this team for a while and it works well, as it is meant to counter the most common Pokemon in standard play, but there are a select number of Pokemon that still tend to give this team some trouble. If you could give feedback on how this team should be able to counter any of these or if you could make suggestions for counters to any of these Pokemon it would be greatly appreciated.
- Machamp
Again I will continue to add to this as I continue to play with this team. Thank you for any and all feedback on this.
Overview






Statistics

Tyranitar
EVs: 252 HP/118 Atk/8 Spe/132 SpD
Nature: Careful
Ability: Sand Stream
Item: Lum Berry
Moves:
- Stone Edge
- Stealth Rock
- Superpower
- Pursuit
Down Deeper:
My original Specially Bulky Choice Band Tyranitar has been changed to a Lead Tyranitar. This set will allow me to get Stealth Rock up, get my sandstorm going as soon as possible, and also keep the coverage of my other set. The EV spread is basically the same as the other set, but more concentrated on its bulkiness than before. Lum Berry is to be able to counter status leads, example Roserade, which otherwise would’ve been able to set up on the previous set with relative ease. Again the moves on this Lead Tyranitar are different from the average one because I would like to keep Tyranitar as an attacker and not just the lead for Stealth Rock.

Gyarados
EVs: 156 HP/72 Atk/96 Def/184 Spe
Nature: Adamant
Ability: Intimidate
Item: Leftovers
Moves:
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge/Return
Down Deeper:
My original Offensive Dragon Dance Gyarados has been changed to a Bulky Gyarados. This set makes a better counter to the likes of Lucario, Infernape, Skarmory, etc. The EV spread is obviously much different from the original as this set means to increase Gyarados’ bulkiness while still being able to hit the opponent hard. It’s the standard Bulky Gyarados set, but I was somewhat skeptical on putting Return on it, but because I didn’t have any other ideas on what to use as his last attack I left it at that.

Scizor
EVs: 162 HP/176 Atk/168 SpD/4 Spe
Nature: Adamant
Ability: Technician
Item: Choice Band
Moves:
- U-Turn
- Bullet Punch
- Pursuit
- Superpower
Down Deeper:
This Pokemon should need no introduction, as it is the top Pokemon in standard usage as of last month and months before that. There isn’t much to say here because its just the standard Specially Bulky Choice Band Scizor. I did change Bug Bite into U-Turn from my original set, as requested. Pursuit was chosen over Night Slash to trap pesky Ghosts and Psychics and Superpower was chosen over Brick Break for the major increase in power.

Gliscor
EVs: 252 HP/40 Atk/216 Spe
Nature: Jolly
Ability: Sand Veil
Item: Leftovers
Moves:
- Swords Dance
- Earthquake
- Roost
- Stone Edge
Down Deeper:
Gliscor helps take care of my problem with Machamp and Lucario. It also offers offensive prowess and doesn't slow the team down like Blissey did. Gliscor also acts as a counter to Tyranitar, which also has been giving me trouble lately. Standard Swords Dance Gliscor. I chose Stone Edge just for coverage and the better use of Sand Veil.

Latias
EVs: 6 Def/252 Spe/252 SpA
Nature: Timid
Ability: Levitate
Item: Life Orb
Moves:
- Draco Meteor
- Surf
- Thunderbolt
- Roost
Down Deeper:
Life Orb Latias has the power to kill while, in contrast to a Choice set, being able to switch attacks. Meaning a lower weakness to entry hazards and being able to rely on it to hit things and not need to run directly afterwords. I changed it from a Choice Scarf set because I have Rotom-H which kills basically everything that Latias does. Everything is standard. I chose Thunderbolt over Dragon Pulse for coverage and I don't mind just having Draco Meteor for STAB.

Rotom-H
EVs: 6 HP/252 Spe/252 SpA
Nature: Modest
Ability: Levitate
Item: Choice Scarf
Moves:
- Thunderbolt
- Overheat
- Shadow Ball
- Trick
Down Deeper:
My original Bulky Status Rotom-H was changed to a Choice Scarf Rotom-H. This changed helped solve this team’s problems with Lucario, Jirachi, and Breloom all in one fix! Rotom-H now acts as a great revenge killer as well. Though with this changed this team packs more of a punch rather than being able to cripple the opponent with status.
As promised above I have been playing with this team for a while and it works well, as it is meant to counter the most common Pokemon in standard play, but there are a select number of Pokemon that still tend to give this team some trouble. If you could give feedback on how this team should be able to counter any of these or if you could make suggestions for counters to any of these Pokemon it would be greatly appreciated.
- Machamp
Again I will continue to add to this as I continue to play with this team. Thank you for any and all feedback on this.