I'd just like to say a few words before the RMT begins. The main aim of this team is to find a path for salamence to wreck havoc. Out of all the pokes I've chosen they have good synergy, but I find myself rain dance weak (especially to ludicolo :S) and strangely magnezone weak. If these problems could be fixed that would be awesome. Cheers!
Edits in bold.
Edits in bold.

Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Stone Edge
- Earthquake
Your standard suicide lead set. I usually taunt on the first turn to absolutely make sure no rocks come up on my side of the field and then proceed to put my own rocks up. Due to his blistering 394 Spd he can outrun pretty much anything that's not a scarfed jirachi. In this case I go straight to putting the rocks up and hope that the iron head that hits me doesn't make me flinch. If it does then it's an early grave for the prehistoric monster. SE and EQ give decent coverage together and are pretty powerful both at 100 BP and SE gets STAB. With these moves (if I'm still alive) I can proceed to damage and attempt KOs with this suicide lead.
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Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 42 Atk/216 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Grass]
- Substitute
- Explosion
This is my main method of removing steels from the field to allow salamence to have a better chance of denting and possibly sweeping the opposing team if they are not prepared for it. T-bolt is the main STAB I go for against steels, HP grass is mainly for swampert for the OHKO. Sub is usually used first as it eases prediction on the next switch in. Explosion can get me out of a tight spot or if I'm about to bite the dust anyway I can go out with a BOOM!!! He serves an important role on this team but can often be trapped by other magnezone when I'm stuck on T-bolt/HP, but the same can be said for them. This is currently replacing the scarfzone set I was using previously as this set does the same job, but can hit other threats apart from steels.
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Salamence (F) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Roost
- Outrage
The very reason magnezone is on the team, to get rid of all the dragon resists on the opponents team to allow DDmence's potential to shine through. EQ + fire blast can damage any excess steels that are still looming and she comes packed with a dragon STAB to abuse the lack of steels on both attacking spectrums.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 160 HP/176 Atk/6 Spd/168 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- U-turn
Scizors main role is to build up as much damage from hit and run attacks as possible. U-turn is usually my first option as I've grown more fearful of opposing magnezones switching in and it's a good move to keep the offensive momentum flowing. BP is the obvious STAB coupled with technician to revenge kill weakened pokes such as salamence once its switched into SR, although with the new EV spread I'm not sure if this is still the case. Superpower is to hit other steels like a magnezone I expect switching in a second time and pursuit to eliminate ghosts that want to spin block and psychics (e.g. latias). The new EVs allow me to switch into latias much easier and threaten it with pursuit/u-turn.
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Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/218 Spd
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Rapid Spin
- Recover
The rapid spinner of the team because I NEED backup just in case aerodactyl can't do his job or stealth rock is set up later in the game. Surf is the obligatory STAB and has nice coverage, T-bolt can hit opposing gyarados hard, but I'm not sure whether to drop it for ice beam to hit pesky dragons?? Rapid spin is needed in the job description and recover is for more longevity so I can repeatedly come in and spin if I need to.
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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 216 HP/252 Spd/42 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
A new addition to the team to replace gyarados. Gyarados was only placed on the team originally as a filler and the keep the pressure applied on the opponent. Rotom-h's role is to revenge kill opposing gyarados with t-bolt and is an additional check to scizor by threatening it with overheat. Shadow ball is an extra STAB move and trick is primarily to screw over stall e.g. blissey.
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