OU RMT Team Fett Man

The name has nothing to do with the team. I just like Boba Fett. This is an OU team that's SUPPOSED to work off eachothers weaknesses and cover and counter them.

I apologize for any spelling errors, Its 230 AM here, and I'm tired. I tried to get all of them, but I make no promises. In the same respect, Things will be gramatically incorrect, and I suggest reading it as if someones talking to you and pause at punctuation, as it will really help understanding it. I'll go back and fix things when im not falling asleep, just let me know what you didnt get.

Heres the team:

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(its annoying that Jolteon isn't larger. It was almost in order of height.)

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Thought Process in Team Creation (for the original)
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So it all started after reading the Smog for the first time (Just found it) and read up on Lead synergies. I liked Starmie/Metagross alot, so i figured i'd give it a shot.


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Flygon is my favorite pokemon in the world, so he was in no matter what - i'd find a way to fit him in later.


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Running through Smogons builds for Flygon, and my own experiences with him, I found him to be outclassed by Dragonite or Salamence in everything with the exception of Toxic Stalling. But i wanted to avoid another stalling team, so I went with the Choice Scarf. Since I knew Scizor loved his Choice Scarf Flygon so much, i figured he should have a spot. It was at this point where i realized in just these 4 pokemon the amount of work they do together - supporting their weaknesses, and allowing them to capitalize on their strengthts.


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Wanting to continue this, but needing a sweeper i decided I wanted something bulky, and flying. Gliscor came to mind, but it didnt fit in, since adding in another 4x ice weakness drasticly tips my defenses, as well as it being more or less a more specialized Flygon. So i settled with Gyarados - big, bulky, and likes to munch on dead stuff.


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I realized that i had a Huge ass Swampert weakness, and a large electricty weakness at this point. And so i had to find something to counter that. After a long stream of testing different pokemon, I went with Jolteon, as it adds some much needed Offense while still effectivley countering both Electricty and Swampert.


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In Depth (changes look like this)
Go on, Take a good look: (HP/ATK/DEF/SPE/SPA/SPD)
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Timid Starmie @ Leftovers (4/0/0/252/252/0)
-Grass knot
-Ice beam
-Surf
-Rapid Spin

Basic Strategy
This starmie is supposed to knock down SR leads to their sash, and Rapid spin away the rocks for a kill - giving me a 6v5 advantage, and leaving them with no rocks to justify it. If there's a Roserade lead or one that counter Starmie, I can usually safely switch to Metagross to take and kill them, while setting up his own rocks. I changed her around a bit, keeping the same idea, but with more type coverage, dropping recover for Grass knot, and T-bolt for Surf giving me more Super Effective damage and some more bulk
Move Justification
Thunderbolt and Ice Beam give me the Generic BoltBeam combo to hit everything at least neutrally. Rapid spin allows me to clear traps, and Recover is there to counter act Life Orb recoil, as well as to let Starmie sweep later in the game.
Possible Improvements
I like this lead a lot. Usually I run a Lucario kamikaze lead to get 2-3 kills before he goes out, but this one eliminates early threats like SR and is available for work later in the battle. However I've been wondering if i should drop Recover or something for surf. Thoughts?

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Adamant Metagross @ Lum Berry (252/236/12/8/0/0)
-Earthquake
-Bullet Punch
-Explosion
-Stealth Rock

Basic Strategy
Metagross is supposed to go into the fight after their lead is dead, and set up his own rocks. I was originally running Occa berry, but Lum supports Gross's other job - to sub in as a lead when theirs counters Starmie.
Move Justification
Earthquake is a great move. Deals a solid amount of damage and is Super Effective to a lot of things. Bullet punch makes for a great Priority when sashes are an issue, or i just got unlucky with a damage roll and the likes. Stealth rock is to set up traps, and Explosion is to let him go out with a bang.
Possible Improvements
None. I love this thing, Maybe a better EV spread? Keeping the SR/Rapid spin on Starmie and Metagross, I just switch Gross to main lead. So it gets sent out first. Its bulkier, and therefor takes less damage, allowing it to be more useful late in the game

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Adamant Scizor@Choice Band (4/252/0/252/0/0)
-Bullet Punch
-U-turn
-Super Power
-Pursuit

Basic Strategy

The most overused of the Overused. CB scizor makes a showing on my team because its not only a great Revenger, it also can scout out its own counters.
Move Justification
Bullet punch = 90base priorty = sex. U-turn is an amazing ability and with STAB added, it's orgasmic - able to poke big holes into anything that doesnt resist it. Super Power is for coverage, though i ran Brick Break at one point, I found it EXTREMELY useful on things with walls, but inferior else wise. Pursuit is to take out gengar and Rotoms who think they rule things cause they're dead.
Possible Improvements
The only issue with this is that everyone knows it, everyone's prepared for it. And again, maybe a new EV spread?


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Jolly Flygon@Choice Scarf (4/252/0/252/0/0)
-Outrage
-Fire Blast
-U-turn
-Earthquake

Basic Strategy

Where would Scizor be without his best friend? Flygon is supposed to add another scout and revenge killer to the mix. Between him and Scizor very few things will be getting out without a Super effective hit to the face. Jolly Scarf allows me to tie +1 salamence, if he has a +speed nature I rarely run mence so i dont know how common that is, but that means i have a 50% chance to revenge him at a worse case scenario. I decided on Outrage, thanks Philosphical.
Move Justification
Fireblast allows this team to revenge steel types, an ability it was lacking until now. Earthquake on stab is 150 damage, and it will roll through anything that isnt flat out immune. U-turn allows me to scout for counters, as well as set up annoying U-turn chains with Scizor.
Possible Improvements
Thoughts on the Draco vs Outrage would be loved. Also i was thinking of running Heatwave over Fire Blast, for accuracy.

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Bold Celebi @Life Orb (252/0/188/68/0/0)
-Thunder wave
-Recover
-HP Fire
-Grass knot


Basic Strategy
I wasnt liking the Gyarados Jolteon combo too much, and so i went on the hunt for a New combo. After a little digging, I found Celetran. The point of these additions is to sacrifice a little bit of Sweep Potential, to add in some desperately needed Stallbreaks and Status.
Move Justification
Thunder Wave is to fuck sweeps up a bit. It lowers speed, which cripples many sweeps, the chance to not attack is an added bonus. HP fire is to take on SD Lucario and CB Scizor that see Celebi as set up/revenge fodder. Grass Knot is to keep a move to counter Swampert, as well as do heavy damage to fat pokemon and groundtypes alike. Recover is there to restore life lost from Recoil. I couldnt really think of another move, i was thinking Heal bell, but It seemed less useful with no sweeps.
Possible Improvements
Same deal as Heatran. I dont like the build, but I like the Celetran combo. Any help would be appreciated.


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Modest Heatran@Leftovers (4/0/0/252/252/0)
-Earth Power
-Lava Plume
-Substitute
-Toxic


Basic Strategy
Obviously the 2nd half of the celetran combo, Covering Celebi's weaknesses, as well as being a very good stall breaker. THe idea is to switch it into something that scares Celebi, as chances are, Heatran scares it. This allows it to take a turn and set up a substitute, which allows him to toxic or attack the resulting pokmon with next to no consequenses
Move Justification
Substitute Lets heatran Not get hit by things that are scary to it. Such as Earthquake. Lava Plume gives him a stab attack @ 120 damage with a high chance to burn. Earthpower lets him counter opposing Tran's as well as other type coverage. Toxic gives this team some much needed stall breaking.
Possible Improvements
My Other thought with this was to run Tormentran, only drop Lava Plume for Toxic, to keep the stall breaking. Obviously Taunt fucks it over though, and i felt that it wouldnt fit right in the team. Thoughts? I dont like my Heatran build, but I like having the Celetran combo



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Synergies
This team was made off of synergies. I took my lead (starmie and Metagross) from the Smog article on it, And between the 2, I can effectively handle ANY Lead commonly used in the OU. Starmies ability to eliminate Stealth rocks is another HUMONGOUS bonus to this team, allowing for my primary sweeper to not lose a fourth of its life each switch in, and allows me to U-turn Spam with much less consequence. Volt absorb obviously Compliments Gyarados's most commonly exploited weakness - Electric attacks, while also restoring health to my special sweeper. Scizor only has one weakness, and is resisted by Flygon, who also enjoys 2 immunities, one to electricity, and one to ground, which both Heatran and Metagross are weak to. Starmie supports my lead, while also spinning away rocks to support. Heatran capitalizes Scizor's x4 and Metagross's/Celebi's x2 weakness and uses it to its own advantage with Flash Fire. This gives me a good poke to switch into fire attacks, as both my resisters, Flygon and Starmie, are squishy. Celebi keeps Swampert, who counters the entire team, dead while spreading status around and beating up things when it can.

Final thoughts

All in all, I'm pretty happy with this team. I feel like im lacking in offence, but I'm winning battles pretty regularly, 4 wins per loss on average so far. Not bad. RMT Smogon, Lemme know what you think.

Graveyard

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Adamant Gyarados @ Leftovers (4/252/0/252/0/0)
-Dragon Dance
-Waterfall
-Stone Edge
-Taunt

Basic Strategy
Realizing I lacked a legit Sweeper, with starmie being the closest thing to it, I felt i needed something big, scary, can punch a hole through things, and have a reason to be angry. The post magikarp was my choice. Its built as a balance between bulk and sweep potential, EV's To hurt as much as it can as fast as it can, with Leftovers to give it a form of regeneration. Obviously, its a sweep, Switch in on something it can scare away, like something locked into EQ, Dragon Dance, and go to town.
Move Justification
Dragon Dance allows for +1 speed/attack which is an obvious bonus in sweeping, Waterfall is a STAB physical flinching move, Stone Edge gives me cover, and Taunt keeps enemies from statusing or setting up on him.

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Modest Jolteon @ Life Orb (4/0/0/252/252/0)
-Thunderbolt
-HP Grass
-Shadow Ball
-Charge Beam

Basic Strategy
At this point 2 things were glaring at me. 1) the giant ass wall in the form of Swampert, and 2) my only sweepers giant ass weakness to electricity. So i had to find something to counter both. I was running Electivire before, as motor drive effectively counters and sets attacks against the opponent - but either I'm just terrible with it or its fucking useless (most likely the first one, but still) as it never did anything past soak up a shot, hit something once or twice, and then die. Plus, it didnt cover Swampert at all. So looking through the list of OU's again, i stumbled into Jolteon. Perfect. Volt Absorb allows me to sweep without having to be too cautious about Life Orb's recoil, being able to restore 25% every switch in, given smart prediction, really helps.
Move Justification
Charge Beam allows for an attack with a high (65%?) chance to raise my spec attack to further the effectiveness of the sweep. Thunderbolt is a powerful Stab, and Shadow Ball is for type Coverage. HP Grass is to counter the largest issue this party has - Swampert, OHKOing all the ones I've come across.
 
At a glance, that team looks really, REALLY solid. Kinda boring, but that's the price you pay for being solid, sometimes.

Uh, Starmie, I highly recommend Hydro Pump or at least Surf. Psychic, the very least. STAB is more important than Bolt Beam. Usage over Recover with Life Orb (Grass Knot is an option over Thunderbolt), over an attack with Leftovers. Or Trick. Against something like Roserade, I recommend that you lead with Ice Beam or Rapid Spin, instead of an immediate switch.

For Metagross, I have an idea in mind with Reflect, Light Screen, Explosion, Stealth Rock. Admittedly, Claydol, Jirachi, and Bronzong can all do this to a higher degree. Claydol can also use Rapid Spin, if that appeals to you.

If you're running Taunt, try 160 HP EVs for Gyarados. This will allow you to switch into Heatran's Fire Blast easier. 72 Attack, 96 Defence, 184 Speed. 176 Attack is a OHKO on Zapdos with a boosted Stone Edge. If you want to go the other direction, transfer Attack into Defence or Speed.

Outrage and Fire Blast for Flygon. If you want Draco Meteor, run Specs or Life Orb. Flygon's analysis is much too wordy.

Swampert can't hope to hit Gyarados hard without Stone Edge, just so you know. Swampert fears Scizor more than the other way around. Same goes for Flygon is you can play your cards right with U-turn spam.

If you have any considerations for a Physical attack with Jolteon, you're crazy. To screw Swampert, Magnet Rise Magnezone works.

I know that this team has "nothing to do with anything," but you still have to have some sort of "goal" to set up towards to. I'm going to assume that's spam U-turn between the Choicers until you can find an oppurtunity for Gyarados or Jolteon to set up.

Many people will try to tell you Electivire is useless. Ignore that statement. But really, you should try to temper the side-talks and focus more on the RMT (what I'm trying to say is to remove some sentences).

And, uh, try not to stay up at 2:30.
 
Ill, help you with your team a little bit

1st, I like the Starmie & Metagross, lead synergy because, I lead with those two pokes also but, I would give Starmie Hydro Pump over Surf and give it Thunderbolt over Grass Knot. Grass Knot 2HKO Lead Pert and Hydro if it hit also 2HKO Lead Swampert.

Next, I would personally change Flygon to MixMence because ATM you have no WallBreakers. If you do change it then go with this set:

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 HP/240 Spd/252 SAtk
Naive
- Draco Meteor
- Earthquake
- Flamethrower/Fire Blast
- Outrage

It, Can hit Both side Pretty hard. Your choice on the fire move, I would go with Flamethrower over Fire Blast because of ACC.

Next, Change Scizors EV Spread you have a choice band scizor with a SD Zor EV Spread Try out this EV Spread: 248 HP/252 Atk/ 4 Spd/ 4 Sp.D EVs will suffice to outrun min base 65s and you will really appreciate being slower than opposing Scizor. Why? Well, if both of you Superpower you will ohko most of the time due to the faster Scizor's Def drop. If both U-Turn, you can choose last which pokemon to send out, so you will maintain the momentum.

Last, chang Jolteon Nature to Timid it need to be fast as possible. Plus Give it this Moveset:
Jolteon @ Life Orb
EVs: 252 SP.A/252 SPE/6 HP
Nature: Timid
~ Charge Beam
~ Thunderbolt
~ Hidden Power Grass / Hidden Power Ice
~ Shadow Ball

Hidden Power Grass to Deal with Bulky Water. Hidden Power Ice to deal wit Dragons

Well hope i helped
 
Hello. After looking at your team I have found a weakness to Adamant SD Lucario.

Threat
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@Life Orb
Admant : ~
EV: 252 Atk / 4 SpD / 252 Spe
- Swords Dance
- Close Combat
- Extremespeed
- Stone Edge

Lucario is able to obtain a Swords Dance predominatly from Scizor, when hes locked into Bullet Punch, or Pursuit...and if the opponent is daring they can set up on Outrage from Flygon, does a max. of 45.9%. Thereafter, after the +2 boost continues to hit your team with STABs, SE, and / or priority moves.

All after a +2 Boost

vs Starmie: Extremespeed does 96.9% - 114.1%, with SR or any previous damage its out.

vs Metagross: is a OHKO with Close Combat regardless.

vs Scizor: Also a OHKO with Close Combat.

vs Flygon: A Extremespeed does 88-104%..meaning that it can OHKO without any previous damage..and since SD Lucario is used late game Flygon will almost indefinitely have taken some previous damage.

vs Gyarados: (Done at +1, after Intimidate was calculated) Lucario outspeeds adamant Gyarados, and thereafter proceeds to OHKO.

vs Jolteon: Even at +1 Extremespeed has a chance to OHKO, does 91.9% - 108.1%, which means that at +2 Extremespeed will certainly OHKO.

As you can see after a boost Lucario can proceed to KO every member of your team.

Solution(s)

You can keep switching and utilizing Gyarados' Intimidate, but with a probable SR on the field, it will just wear your team down.

Another, you can change Gyarados to Jolly, which means you can proceed to outspeed Adamant SD Lucario. And EQ it.

Those are the solutions without changing the members of your team.



 
@John
I think Lucario will have problems setting up on anyone, even Choice Banded Bullet Punches. The Steel resistance isn't very helpful, with that HP and Defence.

Most people use Life Orb Hydro Pump for Starmie, but that's up to you, I suppose.

With Celebi and Heatran, I don't think any significant changes were made to typings, except now that the team is half weak to Fire, half resist.
 
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