Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 234 Atk/252 Spd/24 SAtk
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
---
D-Dancing Mence. Typically doesn't stay frontman very long enless I can seize an opportunity to get a hard hit off without taking damage. Life Orb to make him a hard-hitter even without D-Dance if I can't do it.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/24 Spd/114 SDef
Calm nature (+SDef, -Atk)
- Dragon Pulse
- Thunder Wave
- Light Screen
- Wish
---
Chose this over Blissey for my Special Wall because I prefer its moveset+ev versatility. Sets up Light Screen and uses Wish which is extremely important for how this team runs. T-Wave also helps setup my entire team very well.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 Spd
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Hypnosis
- Stealth Rock
---
My choice for a physical wall in this team to prevent me from going 3x Ice Weak and counteract Latias bug weak. Also my sleeper/s-rocker.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Roar
- Surf
---
Bulky water and phazer. Secondary sweeper and with a Calm Mind off a SubPass can start doing some damage if not phazed.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 174 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Thunderbolt
---
Basically just Rapid Spinner with some kick, can do some damage with a Sub if I have to and can clear out stuff later.
Jolteon (F) @ Leftovers
Ability: Volt Absorb
EVs: 42 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Grass]
- Substitute
- Thunderbolt
---
My Sub-Passer. Used to be lead but then I decided to put Salamence up front. Hits extremely hard with T-Bolt and no one expects HP-Grass anymore so I can typically hit hard to any of them and get myself a free Sub when they switch out to avoid the 2HKO.
Ability: Intimidate
EVs: 234 Atk/252 Spd/24 SAtk
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
---
D-Dancing Mence. Typically doesn't stay frontman very long enless I can seize an opportunity to get a hard hit off without taking damage. Life Orb to make him a hard-hitter even without D-Dance if I can't do it.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/24 Spd/114 SDef
Calm nature (+SDef, -Atk)
- Dragon Pulse
- Thunder Wave
- Light Screen
- Wish
---
Chose this over Blissey for my Special Wall because I prefer its moveset+ev versatility. Sets up Light Screen and uses Wish which is extremely important for how this team runs. T-Wave also helps setup my entire team very well.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 Spd
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Hypnosis
- Stealth Rock
---
My choice for a physical wall in this team to prevent me from going 3x Ice Weak and counteract Latias bug weak. Also my sleeper/s-rocker.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Roar
- Surf
---
Bulky water and phazer. Secondary sweeper and with a Calm Mind off a SubPass can start doing some damage if not phazed.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 174 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Thunderbolt
---
Basically just Rapid Spinner with some kick, can do some damage with a Sub if I have to and can clear out stuff later.
Jolteon (F) @ Leftovers
Ability: Volt Absorb
EVs: 42 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Grass]
- Substitute
- Thunderbolt
---
My Sub-Passer. Used to be lead but then I decided to put Salamence up front. Hits extremely hard with T-Bolt and no one expects HP-Grass anymore so I can typically hit hard to any of them and get myself a free Sub when they switch out to avoid the 2HKO.