OU RMT

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Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Ice Beam
- Destiny Bond
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Mostly I use this to taunt slow stealth rockers, spike once, maybe more if I can manage, and destiny bond. It works much more often than you would think. If they do something else, good prediction usually lets me get in some spikes or take them down with me. The combination of taunt and destiny bond works wonders if I can force the to switch or something after they've been powering up and I've been spiking. It usually works quite well.


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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Stone Edge
- U-turn
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I chose Flygon because he's a good revenge killer. I'm still not sure if I like him better scarfed or banded. I just figured I need more backup if something dragon dances than just Weavile's ice shard. I just kinda liked his ability to go fast and hit pretty hard. Flygon is also here to take Blisseys and to serve as another physical attacker. I picked it over Salamence because of its unique resistance to ground and electric.


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Weavile (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Swords Dance
- Night Slash
- Ice Shard
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Weavile is pretty basic. If there aren't any stealth rocks or if Weavile will make the opponent switch, I swords dance then sweep. If I need a priority move he has Ice Shard.


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Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Def/6 Spd
Calm nature (+SDef, -Atk)
- Hydro Pump
- Wish
- Ice Beam
- Roar
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Vaporeon is another buffer against things that try and power up. It takes hits pretty well, can wish stall, can recover things if I get the right opportunity, and can actually hit quite hard with Hydro Pump, which I picked over Surf because I didn't increase special attack. It also functions as a good counter to Scizor, with whom my team sometimes has trouble. I just switch in on a bullet punch. If he has a choice band, he'll switch and I'll use wish.


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Togekiss (M) @ Lum Berry
Ability: Serene Grace
EVs: 252 HP/252 Spd/6 SDef
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Air Slash
- Nasty Plot
- Thunder Wave
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Basic special wall obnoxiousness. Togekiss paralyzes and nasty plots when opportunities present themselves, then uses air slash flinch hax. Serene grace gives the opponent 20% chance of doing anything if they're paralyzed too, unless I'm mistaken. If I switch Togekiss in on something that can't do anything to it (locked into shadow ball, earth power, or earthquake) I paralyze the switch in.


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Jolteon (M) @ Life Orb
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Jolly nature (+Spd, -SAtk)
- Substitute
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
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Jolteon functions as a pretty good special sweeper. I have it here because I like how fast it is, its type coverage, its electric switch-ins, and the usually surprise hit from hidden power ice. I usually use Jolteon to switch into after Froslass double suicides.
 
I just see one thing. Get rid of frosslass, make weavile your lead and add a Rotom-H (to counter Lucario and Scizor) or Gengar
 
Your team doesn't look bad, the only thing I can suggest is get rid of sub on Jolteon, otherwise its going to die really quick (Due to LO + Sub + Entry Hazards). I would suggest baton pass, to help scout. Keep Flygon scarfed, he is your best revenge killer.


Good Luck!
 
I like the froslass lead; it usually works quite well. I think I'll make a duplicate team and add the Rotom instead of froslass if I want it less risky or just see if I like it better.

I like substitute on Jolteon because it punishes switches and can avoid hits like draco meteor or close combat. It's not really that much of a penalty either way. Thanks for the advice, both of you.
 
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