OU RMT

Sooo, I made a team today. Relatively successful on Shoddy, but you should also consider the fact that my lack of any activity on there has dropped me into the 1200s rank-wise. Just as an overview, you should know that I'm aware of the fact that I have 4 Ground weaknesses and not much to compensate for them, and also that the the stall-ish nature of Rotom and Tentacruel cause some pacing problems when you consider the offensive-minded composure of the rest of the team. Thus, here I am, with this thread. I'm just hoping to iron out the kinks before disaster strikes. Observe, if you will:


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Jirachi@ Choice Scarf
Jolly, 80 HP, 252 Attack, 176 Speed
- Trick
- Iron Head
- Stealth Rock
- U-Turn


I really like Jirachi, but this is his only set I'm uncomfortable with, and that could be because it's a lead. I'd say leads are the toughest Pokemon to decide on, because good players use them for some quintessential part of their strategy, no matter how long they last. The problem is that only so many strategies tend to work when everyone submits to the infinite usefulness of Tricking a Choice item. Conformity was my solution, and though Jirachi's lead moveset faces down a counter on almost every team, it is still more reliable than my Azelf with a moveset almost identical to this (with Zen Headbutt in place of Iron Head). However, even as it works, I can't shake that inevitable uncertainty of what to do when faced with a similar lead. I feel like I need something different for a change of pace, but I'm not very good at thinking of leads, so I kind of gave up on being original, as you readers may have figured.




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Tyranitar@ Choice Band
Adamant, 160 HP, 252 Attack, 96 Speed
- Crunch
- Pursuit
- Stone Edge
- Aqua Tail


I abandoned the Dragon Dance variant because I never really learned to see it as a late game sweeper. This solves all my Rotom issues and is generally very hard to counter no matter what I choose to do. I've actually never used this before, so I know now to never reinstate such ignorance.




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Tentacruel@ Black Sludge
Calm, 252 HP, 120 Defense, 136 Special Defense
- Surf
- Toxic Spikes
- Rapid Spin
- Sludge Bomb/Knock Off


I had a major Infernape weakness, so this was my solution, and I really love it because it gives me a much easier time breaking into balanced teams that rely on some walling combination of Blissey and an annoying-as-hell physical wall. Tentacruel is really nice to all my team members, too, since the ability to poison anything that doesn't have some sort of immunity alleviates the harshness of poor prediction with Salamence or Tyranitar. The best part, though, is that it makes an Empoleon sweep that much more feasible. I've also had a lot of fun with Knock Off when I felt Sludge Bomb wasn't being very useful, which eased both prediction and the consequences of switching later on.




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Salamence@ Choice Scarf
Naughty, 252 Attack, 176 Speed, 80 Special Attack
- Outrage/Dragon Claw
- Stone Edge
- Fire Blast
- Earthquake


I slightly altered the standard to meet my needs by taking out Hydro Pump (rather useless with Empoleon and Tentacruel hanging around) and replacing it with Stone Edge, which is a quick and completely unexpected method of dispatching Gyarados, who troubles this entire team except for maybe Rotom. There's some disparity on whether I should use Dragon Claw or Outrage, because Salamence is great for revenge killing Latias, who doesn't typically use a Substitute while setting up. Outrage is certainly powerful and cleans up nicely, but this Salamence is used mostly in the mid-game when I try to dispatch the other team's main offensive/defensive threats. Dragon Claw keeps Salamence from being trapped by a bad prediction, but forgoing Outrage's power might be costly.




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Empoleon@ Petaya Berry
Modest, 12 HP, 12 Defense, 252 Special Attack, 232 Speed
- Substitute
- Surf
- Ice Beam
- Agility


This is my favorite thing to use in the late game because I get to ensure that it's practically inexorable thanks to Tentacruel's Toxic Spikes support. Not much to explain. I didn't go with Grass Knot because the team generally lacks a good way to deal with bulkier Grass types.



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Rotom-H@ Leftovers
Bold, 252 HP, 176 Defense, 80 Special Defense
- Discharge
- Will-O-Wisp
- Substitute
- Pain Split


I have to thank Dark Azelf for this set. It's a quick and easy answer to a lot of physical threats to this team, namely Metagross and Scizor. Moreover, this Rotom can make use of Toxic Spikes and Pain Split to cause Blissey's health to plummet rapidly. Substitute also eases prediction in case of a switch, and the utility of the set gives it a lot of staying power anyway
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Rate, comment, whatever. Just offer the help you can. I'm willing to change a lot on the team, since I'm reconsidering Empoleon and Jirachi altogether.
 
I heard many people saying that they recommend leftovers over black sludge, since trickers can use it to damage one of your pokemon.
 
Hello

To softe, your weakness to ground a little I suggest Forretress over Tentacruel. They can both set up (Toxic) Spikes and Spin away those of your opponent. And unlike Tentacruel he can also set up Spikes to benefit your team even more. Salamence makes an excellent Infernape counter if Mence is Scarfed so you don't have to worry about that.
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Forretress @ shed shell\ leftovers/ impish/ sturdy
252 HP / 44 Atk / 212 SpD

- Rapid Spin
- Spikes
- Payback
- Toxic Spikes

To ease your Lucario weakness a little I suggest you change your Rotom set a little. You will need 188 speed EV's and a Timid nature to outspeed base 90's (Lucario) so you can burn them before being Crunch'ed. I suggest an EV spread of 252 HP / 68 Def / 188 Spe. This way Rotom remains bulky but he can outspeed Lucario.

Hope this helped!
 
You team does not perform particlarly well against DDmence. Therefore I am suggesting that you replace you Scarf Salamence with Scarf Latias. The major adavantages here are better defenses and Trick, as well as the all-important speed that allows you to revenge-kill DDmence. The ability to lure and cripple Blissey would be greatly appreciated by your team.

The suggestions regarding both Black Sludge and Forretress are good ones. The forretress suggestion fits quite well with Latias, since Forretress would cover the new bug weakness, and Latias would provide a more sturdy fire resistance.

It does seem as though that Tyranitar was thrown onto your team somewhat randomly, but anyway, I believe that running 96 speed these days is fairly pointless. Most Skarmory are running somewhat more speed than this, so attempting to use Stone Edge before they Roost will often fail. I also wonder if you have too many choice users...

Anyway, hope I helped and good luck.
 
I can find one thing in addition to what everybody else said. If you're going to have W-o-W on Rotom, Why have Discharge It might paralyze them and ruin W-o-W. And Discharge just takes away 10 base power from thunderbolt while adding paralysis, which will do nothing if they are burned.
 
I can find one thing in addition to what everybody else said. If you're going to have W-o-W on Rotom, Why have Discharge It might paralyze them and ruin W-o-W. And Discharge just takes away 10 base power from thunderbolt while adding paralysis, which will do nothing if they are burned.

Discharge is still a fine option to paralysize Heatran. Also special attackers don't mind the burn so paralysis is better against them.
 
Hey Diarago.

I like your team, gonna do a analysis because I see some problems:

Jirachi: Looks fine overall, wouldn't change anything.

Tyranitar: I like tyranitar, but it's overdated in the metagame now due to Latias rotoms starmies and gengars, so if you want to outspeed them when they don't have a scarf item you definitly want to have Scarftar: 252 Attack / 252 Spd / 4 HP , Nature: Jolly , Moveset: Crunch l Pursuit l SuperPower l Stone Edge. The Evs will make you outspeed Gengar, Latias , Starmie with scarf unless they have a scarf themselves and the the moveset Crunch is to take out any thing weak to dark that'll probably stay in Pursuit is when sure you know they're gonna switch out because they don't want to risk it, The Super Power is for Heatran, other Tar leads and Blissey, The Stone edge is for Gyarados , Salamence or anything that's a flying type.

Rotom: I definitly like the moveset, but you definitly need to change the EVs and nature to outspeed lucario which could definitly damage your team. So here's the EVs you should be using which is recommended 252 HP / 70 Def / 188 Speed Nature: Timid.

Salamence: You definitly might want to take off salamence out because Salamence is horrible has a scarfer since when it comes in it gets 25% of SR, but not even that you also have Sand storm so you're definitly screwed no matter what 6% each turn makes you easily revenged killed. So you definitly might want to use Scarfed latias, it's only downfall to salamence is it cannot be a mixed scarfed attacker but other then that it's faster and it doesn't take 25% off SR it also has more sp.attack then your present Salamence.So have this moveset: Draco Meteor, Thunderbolt, Surf, Trick. Better moveset overall in my opinon, the Draco Meteor is to hit any other dragon or in some cases a Salamence who's DDing, Surf is for anything that's ground incoming or Tyranitar which comes in all the time for latias, then the other thing is Thunderbolt for water types or Gyarados in general.


Tentacruel: What I see in your team that you might want to change is that you have 4 things on your team currently weak to ground, so you definitly want to change tentacruel since there's a lot of things with rapid spin and toxic spikes at the same moveset so you probably just want to change it into forretress, here's the moveset and EVs: 252 HP, 212 Sp.def, 44 attack. Moveset will be Payback, Toxic spikes, Spikes, rapid spin.

EDIT:

Good luck, I was a bit lazy rating this, bit tired sorry.
 
The Scarf Tyranitar is actually a change I recently made on my own. I noticed a lot of Speed issues, and even if Tyranitar does get burned eventually, he usually gets a damn good hit on Rotom before just waiting out his death. So, Abutorn, being that you suggested it, I'm kind of taking a liking to your suggestions.

I'll definitely change Rotom to counter Lucario. Speed is generally an issue when getting a sub up against weaker foes at times.

Regarding Salamence, I agree that he's rather ineffective. After the Dragon Dance Salamence began running max Speed, I just used this to counter random things (namely Latias) but sandstorm and Stealth Rock were just too much for him. I would run a Dragon Dance version of my own, but I'm awful at using it, so I've never made the proper effort. I'll take your suggestion of Latias, though; it seems solid.

And, as for Tentacruel, he's only there because I wanted a good way to counter Infernape. Since Latias does a fine job of that with and without the Scarf (unless Infernape is Scarfed with U-Turn, but those are rare and usually make their set very obvious), I really don't need Tentacruel nor Toxic Spikes, and thus I really don't see Empoleon finding too many openings to sweep. I need some time to really think it through, so I don't have any good thoughts as I post this, but if anyone has any suggestions, feel free.

I'm personally much better with more offense-oriented teams than balanced ones and, much less, stall teams. So, I don't need any form of Spike-stacking, as Stealth Rock is enough to work with. I just wanted to get that out there, because some of you seem intent on letting me keep to stalling tactics I've never really gotten used to.
 
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