Introduction
This is my second OU RMT. I've only started using this team recently but it has been performing quite well but i wanted to post it here so I can improve it to a top quality team. I based my team on Infernape because of its good stats and large movepool allowing a large choice of sets.
The Team
Team Building process
So I started out with Infernape, my main sweeper. I started off thinking about its faster counters.These included Azelf and Starmie who can both out pace Infernape and OHKO it with a super effective move. Luckily for me these pokemon are pursuit weak and so I looked for a powerful pursuiter who could take out early on. I decide on scizor.
Then I decided that because Infernape is so frail I needed a rapid spinner. Starmie seemed to me to be the perfect rapid spinner. It resists some of Infernape's weaknesses and has access to recovery so it can last for alot of the game.
I then needed something to take ground type moves for Infernape and I picked Zapdos. It has immunity to ground moves and can easily deal with bulky waters who try to counter Infernape.
Then I looked at my team and realised that all of my team were neutral or weak to electric moves and so powerful electric types like jolteon would easily sweep through my team so I needed a ground type pokemon and I thought Swampert was perfect for the job.
Now I needed a good lead who can set up stealth rock to help Infernape KO lots of things. In my opinion the most reliable lead is aerodactyl as it always manages to get stealth rock up.
After posting this up here I was recommended by Scimjara to swap Swampert for Gyarados. This gives me a good Lucario counter who could trouble infernapes sweep with its powerful extremespeed.
It was pointed out to me by a few people that I had rock and electric weaknesses and I was recommended to add a choice scarfer. The perfect pokemon to cover all of this was Flygon. I replace Zapdos who was probably the least needed pokemon on my team.
I was recommended by ginganinja to swap Starmie for Kingdra as a better check for Lucario and Heatran.
so thats my team :D
Close Team Analysis
changes in red
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Earthquake
- Rock Slide
Comments: Aerodactyl's job is simple. Consistently set up stealth rocks. He has an incredibly fast taunt which comes in very helpful in allowing him to ser up stealth rocks consistently. Stealth rocks are important for Infernapes sweep and Aerodactyl gets them up consistently. Stealth rocks allow infernape to get lots more OHKOs and 2HKOs, for example after stealth rocks Infernape can OHKO gyarados with a nasty plotted fire Blast.
Aerodactyl against top 10 leads
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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/ 96 Def/ 184 Spd
Adamant Nature (+Atk, -SAtk)
-Dragon Dance
-Taunt
-Waterfall
-Stone Edge
Comments: This was switched in for Swampert. Having Gyarados on my team gives me a reliable check for Lucario who otherwise would trouble Infernape with its powerful Extremespeed. Gyarados can also get a free switch in on Ground moves aimed at Infernape. Ive chosen a bulky Gyarados as it can take more hits aimed at Infernape and can also taunt pokemon who otherwise might set up entry hazards that would damage Infernape.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Comments: Scizor is a great partner for Infernape. Its powerful technician pursuit can get rid of frail pokemon faster than Infernape very easily including to big counters to Infernape, Azelf and Starmie. It can also take out Blissey easily with superpower who otherwise walls my special Infernape. Bullet punch is incredibly helpful for finishing off weakened pokemon due to its STAB and Technician boost. I chose its choice band set because of its incredibly high attack which can dent even the bulkiest pokemon. U turn can also come in very handy when scouting other pokemons moves.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Spd/252 SAtk/4 SDef
Naive nature (+Spd, -SDef)
- Flamethrower
- Closecombat
- Grass Knot
- Nasty Plot
Comments: I've chosen this set because after a nasty plot boost Infernape becomes incredibly powerful and can sweep easily with its high speed. It partners even better with scizor as scizor can beat alot of the special walls that would stop this set otherwise including cresselia, Blissey and lots of others. With stealth rocks up Infernape can OHKO and 2HKO lots of pokemon after a nasty plot boost and is very difficult to counter due to its resistance to most priority moves except Extremespeed.
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Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk/ 252 Spe/ 4 SDef
Timid nature (+Spd, -Atk)
- Dragon Dance
- Waterfall
- Outrage
- Substitute
Comments: Starmie was swapped for a Sub DDance Kingdra. Kingdra is here to give me a good check to heatran and lucario. He is very bulky and this combined with only one weakness allows him to switch into a lot more moves and set up on lots of different pokemon. I,ve given him a Lum berry so he can either use one round of outrage without confusion or switch into a slower pokemons ststus move and then put up a sub.
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Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/ 252 Spe/ 4 HP
Adamant nature (+Atk, -SAtk)
- Earthquake
- U turn
- Outrage
- Stone Edge
Comments: Choice Scarf Flygon is very good at beating some threats to my team and also covering some of my teams weakness. Its electric immunity means that it can stop choice specs jolteon from firing off thunderbolts and beating my whole team. It can also get free switch ins on ground type moves aimed at Infernape. He can take out major thrreats including jolteon and Starmie and is also great for scouting.
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This is my second OU RMT. I've only started using this team recently but it has been performing quite well but i wanted to post it here so I can improve it to a top quality team. I based my team on Infernape because of its good stats and large movepool allowing a large choice of sets.
The Team






Team Building process

So I started out with Infernape, my main sweeper. I started off thinking about its faster counters.These included Azelf and Starmie who can both out pace Infernape and OHKO it with a super effective move. Luckily for me these pokemon are pursuit weak and so I looked for a powerful pursuiter who could take out early on. I decide on scizor.


Then I decided that because Infernape is so frail I needed a rapid spinner. Starmie seemed to me to be the perfect rapid spinner. It resists some of Infernape's weaknesses and has access to recovery so it can last for alot of the game.



I then needed something to take ground type moves for Infernape and I picked Zapdos. It has immunity to ground moves and can easily deal with bulky waters who try to counter Infernape.




Then I looked at my team and realised that all of my team were neutral or weak to electric moves and so powerful electric types like jolteon would easily sweep through my team so I needed a ground type pokemon and I thought Swampert was perfect for the job.





Now I needed a good lead who can set up stealth rock to help Infernape KO lots of things. In my opinion the most reliable lead is aerodactyl as it always manages to get stealth rock up.






After posting this up here I was recommended by Scimjara to swap Swampert for Gyarados. This gives me a good Lucario counter who could trouble infernapes sweep with its powerful extremespeed.






It was pointed out to me by a few people that I had rock and electric weaknesses and I was recommended to add a choice scarfer. The perfect pokemon to cover all of this was Flygon. I replace Zapdos who was probably the least needed pokemon on my team.






I was recommended by ginganinja to swap Starmie for Kingdra as a better check for Lucario and Heatran.






so thats my team :D
Close Team Analysis
changes in red

Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Earthquake
- Rock Slide
Comments: Aerodactyl's job is simple. Consistently set up stealth rocks. He has an incredibly fast taunt which comes in very helpful in allowing him to ser up stealth rocks consistently. Stealth rocks are important for Infernapes sweep and Aerodactyl gets them up consistently. Stealth rocks allow infernape to get lots more OHKOs and 2HKOs, for example after stealth rocks Infernape can OHKO gyarados with a nasty plotted fire Blast.
Aerodactyl against top 10 leads
Azelf - taunt, stealth rock
Aerodactyl - rock slide as they taunt and then rock slide again
Swampert - taunt, stealth rock
Machamp - Stealth rock straight away
Metagross - Stealth rock straight away as they meteor mash and BP
Jirachi - Stealth rock straight away
Infernape - Stealth rock 2nd turn (because of fake out)
Ninjask - Stealth rock as they protect then rock slide
Roserade - Taunt and then stealth rock
Hippowdon - Taunt and then Stealth rock
Aerodactyl - rock slide as they taunt and then rock slide again
Swampert - taunt, stealth rock
Machamp - Stealth rock straight away
Metagross - Stealth rock straight away as they meteor mash and BP
Jirachi - Stealth rock straight away
Infernape - Stealth rock 2nd turn (because of fake out)
Ninjask - Stealth rock as they protect then rock slide
Roserade - Taunt and then stealth rock
Hippowdon - Taunt and then Stealth rock

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/ 96 Def/ 184 Spd
Adamant Nature (+Atk, -SAtk)
-Dragon Dance
-Taunt
-Waterfall
-Stone Edge
Comments: This was switched in for Swampert. Having Gyarados on my team gives me a reliable check for Lucario who otherwise would trouble Infernape with its powerful Extremespeed. Gyarados can also get a free switch in on Ground moves aimed at Infernape. Ive chosen a bulky Gyarados as it can take more hits aimed at Infernape and can also taunt pokemon who otherwise might set up entry hazards that would damage Infernape.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Comments: Scizor is a great partner for Infernape. Its powerful technician pursuit can get rid of frail pokemon faster than Infernape very easily including to big counters to Infernape, Azelf and Starmie. It can also take out Blissey easily with superpower who otherwise walls my special Infernape. Bullet punch is incredibly helpful for finishing off weakened pokemon due to its STAB and Technician boost. I chose its choice band set because of its incredibly high attack which can dent even the bulkiest pokemon. U turn can also come in very handy when scouting other pokemons moves.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Spd/252 SAtk/4 SDef
Naive nature (+Spd, -SDef)
- Flamethrower
- Closecombat
- Grass Knot
- Nasty Plot
Comments: I've chosen this set because after a nasty plot boost Infernape becomes incredibly powerful and can sweep easily with its high speed. It partners even better with scizor as scizor can beat alot of the special walls that would stop this set otherwise including cresselia, Blissey and lots of others. With stealth rocks up Infernape can OHKO and 2HKO lots of pokemon after a nasty plot boost and is very difficult to counter due to its resistance to most priority moves except Extremespeed.
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Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk/ 252 Spe/ 4 SDef
Timid nature (+Spd, -Atk)
- Dragon Dance
- Waterfall
- Outrage
- Substitute
Comments: Starmie was swapped for a Sub DDance Kingdra. Kingdra is here to give me a good check to heatran and lucario. He is very bulky and this combined with only one weakness allows him to switch into a lot more moves and set up on lots of different pokemon. I,ve given him a Lum berry so he can either use one round of outrage without confusion or switch into a slower pokemons ststus move and then put up a sub.
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Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/ 252 Spe/ 4 HP
Adamant nature (+Atk, -SAtk)
- Earthquake
- U turn
- Outrage
- Stone Edge
Comments: Choice Scarf Flygon is very good at beating some threats to my team and also covering some of my teams weakness. Its electric immunity means that it can stop choice specs jolteon from firing off thunderbolts and beating my whole team. It can also get free switch ins on ground type moves aimed at Infernape. He can take out major thrreats including jolteon and Starmie and is also great for scouting.
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