






Annoying Thing #1 (Tyranitar) (M) @ Choice Scarf
Trait: Sand Stream
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Crunch
- Earthquake
- Stone Edge
- Superpower
Tyranitar sets up sandstorm, which counters opposing teams' weather and helps stack on the residual damage. He also can revenge-kill and pull off surprise kills because most opponents don't suspect he's scarfed/252 Speed. He's usually my second go-to offensive pokemon, behind Landorus.

Annoying Thing #2 (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 60 Atk / 244 Def / 4 Spd
Adamant Nature
- Stealth Rock
- Hidden Power [Ice]
- Earthquake
- U-turn
I usually lead with Landorus, and depending what I'm matched up against, I can set up SR, attack, or switch into something more favorable (oftentimes Ferrothorn). Landorus is a great help in combating dragon-types, and its intimidate is also very useful in mitigating damage/preventing sweeps. I added 4 extra Speed so as to outspeed an opposing unscarfed Landorus.

Annoying Thing #5 (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
- Leech Seed
- Power Whip
- Protect
- Spikes
Ferrothorn is probably the Pokemon I use most during my battles. I usually switch into a favorable match-up, then proceed to Leech Seed on the opponent's switch, which reduces the advantage my opponent might have gotten from switching. Ferrothorn also can use opposing defensive Pokemon it walls to setup layers of Spikes (if the opponent lets me), which is also very useful in the long-run. Ferrothorn also acts as a pseudo-spinblocker (i.e. Iron Barbs) and has a favorable matchup against most of the spinners.

Annoying Thing #4 (Starmie) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 248 HP / 32 Def / 4 SAtk / 224 Spd
Timid Nature
- Recover
- Rapid Spin
- Psychic
- Scald
I used to use Jellicent in this team slot, but I found Jellicent to be a bit too fragile for my tastes. Starmie gives my team a rapid spinner to help me win the stall war against other stall teams dependent on entry hazard damage. Its Natural Cure also lets me sponge status inducing moves.

Annoying Thing #3 (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Lava Plume
- Protect
- Toxic
- Roar
Heatran gives me a useful immunity to fire, creating good synergy with Ferrothorn, and allows me to play mind-games on my opponent. I can also use it to phaze out the opposing Pokemon after switching into a favorable match-up. However, it does have a crippling weakness to fighting and ground type moves, which is a general problem for my team.
Annoying Thing #6 (Jirachi) @ Leftovers
Trait: Serene Grace
Shiny: Yes
EVs: 252 HP / 148 Spd / 108 Def
Timid Nature
- Substitute
- Thunderbolt
- Calm Mind
- Water Pulse
I tried Siglyph and CMSub Latias in this slot before deciding on Jirachi. For my last slot, I needed a sweeper to break through any potential stalemates during matches (which aren't that rare, because this team is based on stall). It also provides a counter to several potentially problematic Pokemon (e.g. Keldeo-R, Toxicroak). I usually start setting up late-game, after my team has whittled down the defenses of the opposing team.
So that's my team! Thanks for looking through it, and I hope you can give me some useful suggestions on how to improve it!