
Hippowdon
EV spread-252 HP 168 Def 88 SpD
Item-Leftovers
-Earthquake
-Stealth Rock
-Slack Off
-Toxic
This is my lead. He'll setup stealth rock on the first turn, then toxic. I'm thinking of switching toxic for roar, but toxic seems like a better idea for a wall like him.

Tyranitar
EV spread-252 Spe 252 Atk 4 HP
Item-Choice Scarf
-Earthquake
-Stone Edge
-Pursuit
-Crunch
The regular choice scarf T-Tar. I chose Earthquake over Superpower, simply because my Lucario gets a stab from Close Combat, and since Hippowdon has a weaker attack, so it is more effective on T-Tar. The rest of his moves are self explanatory.

Lucario
EV spread-252 Spe 252 Atk 4 Def
Item-Life Orb
-Swords Dance
-Close Combat
-ExtremeSpeed
-Ice Punch
The regular old Sword Dance Lucario. I chose Ice Punch to help cover Salamance and other flying types.

Heatran
EV spread-128 HP 212 SpA 168 Spe
Item-Wide Lens
-Magma Storm
-Hidden Power Grass
-Earthpower
-Explosion
I love HeaTrap. The constant damage from this moveset is what really attracted me to it. 6.25% damage done every turn, plus the sandstorm means that he'll have a very easy time dealing with targets that otherwise would have been a pain for him to handle.

Empoleon
EV spread- 12 HP 12 Def 252 SpA 232 Spe
Item-Petaya Berry
-Agility
-Substitue
-Surf
-Grass Knot/Energy Ball
The Agility SubPetaya berry set. Pretty much this is used after T-Tar and Lucario have gone down, usually taking a few guys with them. I am wondering what the last move should be, Grass Knot or Energy Ball, since Grass Knot's power varies, I think Energy Ball would be better, since it's power never varies.
The last spot is where I am having trouble. I was thinking of using a stockpile Cradily for my special wall, a blissey, or a wish Latias, what do you guys suggest?