Edit: Wow, I messed up on the title >.>
Another edit: Thanks to whoever fixed the title.
I've been using this team on shoddy for a few days now and its been doing really well, but I think it could still use some improvements. Obviously, its based around sandstorm and the effects that come with it. Basic Strategy: Sandstorm and stealth rocks wear down the other team while I pound away at their pokemon with powerful sweepers that compliment eachother well (I think). Alright, on with the RMT!
The team at a glance:
(Rotom-C)
The Lead
Hippowdon @ Leftovers
Impish
252 Hp/ 168 Def/ 88 SPDef
~Stealth Rock
~Earthquake
~Stone Edge
~Slack Off
Hippowdon works as an excellent lead. Its pretty much guaranteed that he sets up SR before he is KO'd, and most of the time he can Slack Off any damage he has taken. Earthquake works well against Jirachi, Metagross, and its even useful for wearing down a MixPert lead. Stone Edge over Roar because I don't like situations where Hippowdon can't really do anything against flyers or levitaters, but I don't have any other pokemon with Roar or Whirlwind, so I could use some help there. It also sets up a sandstorm for the rest of the team.
The Choice Bander
Tyranitar @ Choice Band
Adamant
176 HP/ 252 Atk/ 80 Spe
~Aqua Tail
~Crunch
~Pursuit
~Stone Edge
Choice Banded Tyranitar works as mid to late game sweeper. I used Aqua Tail to hit bulky ground types that threaten it like Hippowdon and Gliscor hard. Crunch for a strong STAB attack. I'm not sure if I want to keep Pursuit or not. I really hate it when I switch in, use Pursuit, and they saw it coming so they didn't switch out. It seems like Pursuit is very easily predictable, so I'm thinking about replacing it with EQ or one of the elemental punches it can learn, so I'd like some opinions with that. Stone edge is obviously for its other STAB move.
The Revenge Killer
Heatran @ Choice Scarf
Naive
4 HP/ 252 SPAtk/ 252 Spe
~Flamethrower
~Earthpower
~Explosion
~HP [Ice]
The main reasons I brought Heatran in was to counter a Scizor trying to get an easy kill on my Tyranitar and because I don't really have any other pokemon on the team that can beat it after a Swords Dance. Its a pretty standard ScarfRan, but I used HP [Ice] for threats like Salamence and Flygon, who can do some major damage if they come in at the right time. Heatran also stops an SD Lucario from getting a couple of kills off. Overall I think it works pretty well on the team, but I'm open to suggestions
The Bulky Water
Swampert @ Leftovers
Relaxed
240 Hp/ 216 Defense/ 52 SPAtk
~Earthquake
~Surf
~Ice Beam
~Protect
MixPert comes has come in handy many times. Ice Beam helps stop the threat of Salamence, and Protect helps me figure out what kind of set a certain pokemon is running (i.e. Bulky Gyra or DD Gyra, MixMence or DD Mence, etc). It also helps take water hits for Heatran. I don't have Roar or SR because he's not a lead. With only one weakness, it can take hits from alot of pokemon and is usually a reliable switch when one of my Choice pokemon are stuck using a move that isn't very useful
The Monster
Lucario @ Life Orb
Adamant
252 Atk/ 252 Spe/ 4 Def
~Swords Dance
~Close Combat
~Crunch
~Extreme Speed
Anyone who's played for more than a day in the current metagame knows how deadly and effective this thing can be if it gets and SD off. The basic strategy with this guy is come in on a pokemon that I know can't hurt it and set up an SD, two if possible. After that the goal is to just sweep sweep sweep. If I think a fire attack is coming, I switch to Heatran to absorb it and let it take over. Most defensive walls can't even take a hit from Lucario after 2 SD's, so I'm not really worried about getting stalled.
The Unexpected Twist
(Sorry, I couldn't find a sprite for Rotom-C)
Rotom-C @ Leftovers
Modest
252 HP/ 168 Def/ 88 Spe
~Thunderbolt
~Shadow Ball
~Will-o-wsip
~Leafstorm
Yes, it sticks out like a sore thumb, but there is actually some reasoning behind it. One major problem I noticed with my team is that I could have some serious trouble against a MixPert. At this point, I pretty much have no sure fire way of taking out. The only hope I would have is my MixPert, but if thats gone I'm pretty much screwed. So, here it is, Rotom-C on a Sandstream team. Thunderbolt and Shadow ball for STAB, Will-o-wisp to cripple physical attackers that could be a threat, and Leafstorm to OHKO a Swampert. It does the job that I made it for, but its not my favorite thing to be using, so any suggestions here on a replacement would be really appreciated.
Another thing I'd like help with is a way of stopping a DD Gyra. In the games I've played I've taken it out or crippled it before its gotten one off, but I think if it gets one off I'll be in some serious trouble, so any help with that could be really appreciated.
Ok, I'm done now. Have at it.
Another edit: Thanks to whoever fixed the title.
I've been using this team on shoddy for a few days now and its been doing really well, but I think it could still use some improvements. Obviously, its based around sandstorm and the effects that come with it. Basic Strategy: Sandstorm and stealth rocks wear down the other team while I pound away at their pokemon with powerful sweepers that compliment eachother well (I think). Alright, on with the RMT!
The team at a glance:






(Rotom-C)
The Lead

Hippowdon @ Leftovers
Impish
252 Hp/ 168 Def/ 88 SPDef
~Stealth Rock
~Earthquake
~Stone Edge
~Slack Off
Hippowdon works as an excellent lead. Its pretty much guaranteed that he sets up SR before he is KO'd, and most of the time he can Slack Off any damage he has taken. Earthquake works well against Jirachi, Metagross, and its even useful for wearing down a MixPert lead. Stone Edge over Roar because I don't like situations where Hippowdon can't really do anything against flyers or levitaters, but I don't have any other pokemon with Roar or Whirlwind, so I could use some help there. It also sets up a sandstorm for the rest of the team.
The Choice Bander

Tyranitar @ Choice Band
Adamant
176 HP/ 252 Atk/ 80 Spe
~Aqua Tail
~Crunch
~Pursuit
~Stone Edge
Choice Banded Tyranitar works as mid to late game sweeper. I used Aqua Tail to hit bulky ground types that threaten it like Hippowdon and Gliscor hard. Crunch for a strong STAB attack. I'm not sure if I want to keep Pursuit or not. I really hate it when I switch in, use Pursuit, and they saw it coming so they didn't switch out. It seems like Pursuit is very easily predictable, so I'm thinking about replacing it with EQ or one of the elemental punches it can learn, so I'd like some opinions with that. Stone edge is obviously for its other STAB move.
The Revenge Killer

Heatran @ Choice Scarf
Naive
4 HP/ 252 SPAtk/ 252 Spe
~Flamethrower
~Earthpower
~Explosion
~HP [Ice]
The main reasons I brought Heatran in was to counter a Scizor trying to get an easy kill on my Tyranitar and because I don't really have any other pokemon on the team that can beat it after a Swords Dance. Its a pretty standard ScarfRan, but I used HP [Ice] for threats like Salamence and Flygon, who can do some major damage if they come in at the right time. Heatran also stops an SD Lucario from getting a couple of kills off. Overall I think it works pretty well on the team, but I'm open to suggestions
The Bulky Water

Swampert @ Leftovers
Relaxed
240 Hp/ 216 Defense/ 52 SPAtk
~Earthquake
~Surf
~Ice Beam
~Protect
MixPert comes has come in handy many times. Ice Beam helps stop the threat of Salamence, and Protect helps me figure out what kind of set a certain pokemon is running (i.e. Bulky Gyra or DD Gyra, MixMence or DD Mence, etc). It also helps take water hits for Heatran. I don't have Roar or SR because he's not a lead. With only one weakness, it can take hits from alot of pokemon and is usually a reliable switch when one of my Choice pokemon are stuck using a move that isn't very useful
The Monster

Lucario @ Life Orb
Adamant
252 Atk/ 252 Spe/ 4 Def
~Swords Dance
~Close Combat
~Crunch
~Extreme Speed
Anyone who's played for more than a day in the current metagame knows how deadly and effective this thing can be if it gets and SD off. The basic strategy with this guy is come in on a pokemon that I know can't hurt it and set up an SD, two if possible. After that the goal is to just sweep sweep sweep. If I think a fire attack is coming, I switch to Heatran to absorb it and let it take over. Most defensive walls can't even take a hit from Lucario after 2 SD's, so I'm not really worried about getting stalled.
The Unexpected Twist
(Sorry, I couldn't find a sprite for Rotom-C)
Rotom-C @ Leftovers
Modest
252 HP/ 168 Def/ 88 Spe
~Thunderbolt
~Shadow Ball
~Will-o-wsip
~Leafstorm
Yes, it sticks out like a sore thumb, but there is actually some reasoning behind it. One major problem I noticed with my team is that I could have some serious trouble against a MixPert. At this point, I pretty much have no sure fire way of taking out. The only hope I would have is my MixPert, but if thats gone I'm pretty much screwed. So, here it is, Rotom-C on a Sandstream team. Thunderbolt and Shadow ball for STAB, Will-o-wisp to cripple physical attackers that could be a threat, and Leafstorm to OHKO a Swampert. It does the job that I made it for, but its not my favorite thing to be using, so any suggestions here on a replacement would be really appreciated.
Another thing I'd like help with is a way of stopping a DD Gyra. In the games I've played I've taken it out or crippled it before its gotten one off, but I think if it gets one off I'll be in some serious trouble, so any help with that could be really appreciated.
Ok, I'm done now. Have at it.