Hey! This is my first RMT, so my excuses if it's bad. I don't have very much to say, so I'll just get right to the point.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 68 SpA / 192 SpD
Sassy Nature
- Stealth Rock
- Crunch
- Ice Beam
- Flamethrower
I chose to start off my team with a Tyranitar, as I wanted to somewhat make a team around sandstorm. I chose to put max HP, save 4 to have an odd amount of HP. The 68 SpA EV's are to OHKO Max HP/0 SpD Scizor and Gliscor after SR and to OHKO Scarf Lando-T on switch-in. I put the rest in SpD for tanking ability. I have Crunch for STAB and SR is pretty obvious.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Psychic
- Hidden Power [Ice]
Landorus is a great offensive Pokémon, either physical or special. I decided to go with this guy because he resisted Fighting and is immune to Ground, making it good in combination with Tyranitar. Earth Power is for STAB, his other moves pretty much just round out his coverage.
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Electric]
As I needed something to resist Water and Ice, I chose to go with a Water type. Scarf Keldeo is quite good, as it's faster than Lando-T, one of the most common Scarfers. It has a pretty good movepool and can deal with a lot of Pokémon with its high SpA. I decided to go Modest over Timid to hit a little harder, since it doesn't need all the Speed it can get with the Scarf.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Thunder Wave
- Gyro Ball
I realized my team was building up quite the weakness to Grass, so I went to a Pokémon that somehow almost always finds a way into my OU teams. It fit greatly, as he double-resists Grass and is physically defensive while I lacked a physical wall. T-Wave cripples fast sweepers that are not carrying Lum, Leech Seed can get off some nice chip-damage and heals him up too, Gyro Ball is there for STAB and to hit Fairies, which I was somewhat having trouble with,
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Roost
I kinda just threw Scizor onto this team without reason, I just thought it'd fit. I guess I wanted another Grass resist and another thing to deal with Fairies. This is just a semi-standard Roost/3 attacks Mega set. I was contemplating going with Bug Bite for a little extra power, but decided to go with U-Turn over it to gain some momentum.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie, somehow, fits on nearly every team. I chose him as I needed something to get rid of hazards and I could use another resistance to Fire and Fighting. Hydro Pump for STAB and the BoltBeam combination give him pretty much flawless coverage, and Rapid spin is there for hazards, as I've mentioned.
Threat List
This team is quite weak to Fighting types. I have only 2 resistances, neither of which are very bulky Pokémon. Ferrothorn can usually take a Fighting-type hit, but Tyranitar usually can't, leading me to have trouble with things like Conkeldurr. Fairy types can also do a lot of work to my team once Ferrothorn and Scizor are gone, as my other 4 Pokémon are special attackers and can't hurt most Fairy types, as they usually have high SpD.
Conclusion
I feel like this team is quite solid and doesn't have many weaknesses, at least not a lot that can completely destroy it. I'd like so advice on the EV spreads, as I'm not very experienced them. However, any advice is appreciated. Thank you!
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 68 SpA / 192 SpD
Sassy Nature
- Stealth Rock
- Crunch
- Ice Beam
- Flamethrower
I chose to start off my team with a Tyranitar, as I wanted to somewhat make a team around sandstorm. I chose to put max HP, save 4 to have an odd amount of HP. The 68 SpA EV's are to OHKO Max HP/0 SpD Scizor and Gliscor after SR and to OHKO Scarf Lando-T on switch-in. I put the rest in SpD for tanking ability. I have Crunch for STAB and SR is pretty obvious.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Psychic
- Hidden Power [Ice]
Landorus is a great offensive Pokémon, either physical or special. I decided to go with this guy because he resisted Fighting and is immune to Ground, making it good in combination with Tyranitar. Earth Power is for STAB, his other moves pretty much just round out his coverage.
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Electric]
As I needed something to resist Water and Ice, I chose to go with a Water type. Scarf Keldeo is quite good, as it's faster than Lando-T, one of the most common Scarfers. It has a pretty good movepool and can deal with a lot of Pokémon with its high SpA. I decided to go Modest over Timid to hit a little harder, since it doesn't need all the Speed it can get with the Scarf.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Thunder Wave
- Gyro Ball
I realized my team was building up quite the weakness to Grass, so I went to a Pokémon that somehow almost always finds a way into my OU teams. It fit greatly, as he double-resists Grass and is physically defensive while I lacked a physical wall. T-Wave cripples fast sweepers that are not carrying Lum, Leech Seed can get off some nice chip-damage and heals him up too, Gyro Ball is there for STAB and to hit Fairies, which I was somewhat having trouble with,
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Roost
I kinda just threw Scizor onto this team without reason, I just thought it'd fit. I guess I wanted another Grass resist and another thing to deal with Fairies. This is just a semi-standard Roost/3 attacks Mega set. I was contemplating going with Bug Bite for a little extra power, but decided to go with U-Turn over it to gain some momentum.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie, somehow, fits on nearly every team. I chose him as I needed something to get rid of hazards and I could use another resistance to Fire and Fighting. Hydro Pump for STAB and the BoltBeam combination give him pretty much flawless coverage, and Rapid spin is there for hazards, as I've mentioned.
Threat List
This team is quite weak to Fighting types. I have only 2 resistances, neither of which are very bulky Pokémon. Ferrothorn can usually take a Fighting-type hit, but Tyranitar usually can't, leading me to have trouble with things like Conkeldurr. Fairy types can also do a lot of work to my team once Ferrothorn and Scizor are gone, as my other 4 Pokémon are special attackers and can't hurt most Fairy types, as they usually have high SpD.
Conclusion
I feel like this team is quite solid and doesn't have many weaknesses, at least not a lot that can completely destroy it. I'd like so advice on the EV spreads, as I'm not very experienced them. However, any advice is appreciated. Thank you!