Seeing as this is my first post, try to refrain from judging me for any lack of knowledge I might display. While I am not new to the metagame itself, I am new to actually posting on this forum. Many (if not all) pokes on my team have been constructed by other members in this forum (i.e. found on 5th gen OU Analysis Index), so do not be surprised if they sound familiar. Additionally, I rarely list examples of actual pokes my team deals with. If this is a problem, i can always add it in later. Anyways, let the rating begin!
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk, 252 Spe, 4
Nature: Naive
- Fake Out
- High Jump Kick
- Aerial Ace
- U-turn
This is usually my starting poke, as he can get free damage on anything not ghost-type with Fake Out. High Jump Kick is the main STAB move here, dealing massive damage that doesn't wall Mein or resist it. Additionally, High Jump Kick lets him deal with Ferrothorn.However, this move can backfire tremendously if the opponent switches into a ghost-type or protects. Aerial Ace provides some needed coverage (HP Ice is on Luke) can threaten other fighting pokes, such as Conkeldurr or other Mienshao. Lastly, U-turn is for switching out of threats (that I can outspeed) and for dealing with psychic pokes, who take it pretty hard (though it is an obvious move, so is likely to force a switch on such opponents). Mienshao is my primary physical attacker, and serves to hit hard and fast on anything not resisting it.
Blissey @ Leftovers
Ability: Natural Cure
Nature:Bold
EVs: 252 HP, 252 Def, 4 Spd
-Wish
-Toxic
-Softboiled
-Seismic Toss
Blissey is clearly my special wall, and can take almost every attack that isn't physical (and survives many that are). Blissey fits into my team as it provides Wish support, which is invaluable, and fulfills the role of my special wall. I was considering Jellicent for this role, but the massive Wish support and the ability to dent special attackers is what sells Blissey.
Hippowdon @ Leftovers
Ability: Sand Stream
Nature: Impish
EVs: HP 252, Def 252, Spd 4
-Stealth Rock
-Slack Off
-Earthquake
-Roar
Hippowdon is my main physical tank. He allows me to set up Stealth Rocks at some point. While I usually do not get them off early, they are nevertheless crippling to many pokemon, such as Volcanora and Charizard (the latter is rarely seen, but deserves mention), and give residual damage (yeah, you know what Stealth Rocks do). Slack off is for Recovery, Earthquake provides him with an attacking move, and Roar can phaze out anyone silly enough to attempt to set up. He can also take any fire/electric attacks aimed at Lucario, which frequently occurs.
Lucario @ Choice Specs
Nature: Modest
Ability: Inner Focus
EVs: 252 Spa, 252 Spe, 4 HP
-Aura Sphere
-Dark Pulse
-HP Ice
-Vaccuum Wave
This wonderful poke serves as a special attacker for my team, and usually destroys those unprepared. Lucario often has physical walls come in on it, such as Gliscor. HP Ice takes care of any enemy Hippowdon or Gliscor, two pokes that can wall Mienshao. Vaccuum Wave can take out weakened pokes, which is always useful. Aura Sphere, while being a powerful STAB move, can also 2HKO that too common Ferrothorn (do not quote me on that).
Exadrill @ Life Orb
Ability: Sand Rush
Nature: Adamant
EVs: 252 Atk, 252 Spe, 4 Hp
-Rock Slide
-Earthquake
-Rapid Spin
-Swords Dance
This Exadrill is both my Rapid Spinner and my late-game sweeper, taking Kingdra's place. So long as Sandstorm is active, he simply plows through any remaining Pokemon. If he has the opportunity to get off a Swords Dance, I basically won the game. IF Cresselia has the oppertunity to set up dual screens, then Exadrill really has few things to fear.
Cresselia @ Light Clay
Ability: Levitate
Nature: Bold
EVs: 252 HP, 148 Def, 40 SpD, 68 Spe
-Reflect
-Lunar Dance
-Light Screen
-Thunder Wave
This Cresselia is mainly to support my team and cripple the opponents, while acting as a Special wall of sorts.. Dual Screens are greatly appreciated by everyone, along with the ability to cripple Chlorophyll sweepers, such as Sawsbuck. It is easy to pass wishes to, as Cress has significant Bulk. Lastly, Lunar Dance is the savior of any Pokemon on my team that are a step away from fainting, particularly Mienshao, Luke, and Exadrill.
Final Comments
Several pokes in this team can be switched with others...replace Bliss with Jellicent, Lucario with Porygon-Z, and Hippowdon with a defensive Gliscor. My team has a hard time dealing with ghost-type pokemon, as they are immune to luke and mien's STAB moves, vaccuum wave (the only priority with the exception of fake out), and Seismic Toss, which is Blissey's only attacking move. Physic pokes also have the potential to plague Mien and Luke, as safely switching in Mien or Luke against these threats is difficult at times. Dealing With Scizor can be troublesome, thanks to the lack of Fire-type moves.
That pretty much sums up my team. It would really be appreciated if personal opinions/solutions to problems were addressed, as well as the viability of alternate pokes. I WOULD REALLY APPRECIATE ANY OBVIOUS THREATS NOT COVERED MENTIONED. Thank you for reading all of this, and try not to hate the word pokes because of me! :D
EDITS: Kingdra and Victini have been replaced with Exadrill and Cresselia. For the sake of my sanity, I will keep both Kingdra and Victini's analysis below:
Vicinti @ Choice Scarf
Ability: Victory Star
EVs: 252 HP, 252 Spe, 4 Atk
-V-create
-Final Gambit
-U-turn
-Fusion Bolt
This Vicinti is meant to stop any walls (under 100 base HP), or sweepers slower than itself, that have attempted to set up. V-create hits hard on just about everything (even without the evs) U-turn and Fusion Bolt provide coverage against , as well as attacking moves that do not murder Vicinti's stats. Final Gambit is amazingly fun to use. When Vicinti has full health, it has the potential to disregard any boosted defense and typing, and OHKOs anything under 404 hp. Blissey's Wish support is vital here, as Stealth Rock and other damage really hurts this Vicinti's potential to remove threats not expecting it.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 80 Atk, 176 Spe, 252 Spa
-Rain Dance
-Waterfall
-Hydro Pump
-Draco Meteor
This is meant to be a late-game sweeper, and is the poke I believe the least in on this team. Rain Dance doubles it's speed for 5 turns, Waterfall provides physical STAB , Hydro provides Special STAB, as well as Draco Meteor. Additionally, as the metagame oozes with rain teams, he can take complete advantage of their infinite rain. I say this is the poke i trust in the least simply because he is usually not needed, thus not tested often. Everything he can do, I am pretty sure my other pokes can cover. The times I have actually used him in late game after removing possible threats, he can decimate the remaining team.

Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk, 252 Spe, 4
Nature: Naive
- Fake Out
- High Jump Kick
- Aerial Ace
- U-turn
This is usually my starting poke, as he can get free damage on anything not ghost-type with Fake Out. High Jump Kick is the main STAB move here, dealing massive damage that doesn't wall Mein or resist it. Additionally, High Jump Kick lets him deal with Ferrothorn.However, this move can backfire tremendously if the opponent switches into a ghost-type or protects. Aerial Ace provides some needed coverage (HP Ice is on Luke) can threaten other fighting pokes, such as Conkeldurr or other Mienshao. Lastly, U-turn is for switching out of threats (that I can outspeed) and for dealing with psychic pokes, who take it pretty hard (though it is an obvious move, so is likely to force a switch on such opponents). Mienshao is my primary physical attacker, and serves to hit hard and fast on anything not resisting it.

Blissey @ Leftovers
Ability: Natural Cure
Nature:Bold
EVs: 252 HP, 252 Def, 4 Spd
-Wish
-Toxic
-Softboiled
-Seismic Toss
Blissey is clearly my special wall, and can take almost every attack that isn't physical (and survives many that are). Blissey fits into my team as it provides Wish support, which is invaluable, and fulfills the role of my special wall. I was considering Jellicent for this role, but the massive Wish support and the ability to dent special attackers is what sells Blissey.

Hippowdon @ Leftovers
Ability: Sand Stream
Nature: Impish
EVs: HP 252, Def 252, Spd 4
-Stealth Rock
-Slack Off
-Earthquake
-Roar
Hippowdon is my main physical tank. He allows me to set up Stealth Rocks at some point. While I usually do not get them off early, they are nevertheless crippling to many pokemon, such as Volcanora and Charizard (the latter is rarely seen, but deserves mention), and give residual damage (yeah, you know what Stealth Rocks do). Slack off is for Recovery, Earthquake provides him with an attacking move, and Roar can phaze out anyone silly enough to attempt to set up. He can also take any fire/electric attacks aimed at Lucario, which frequently occurs.

Lucario @ Choice Specs
Nature: Modest
Ability: Inner Focus
EVs: 252 Spa, 252 Spe, 4 HP
-Aura Sphere
-Dark Pulse
-HP Ice
-Vaccuum Wave
This wonderful poke serves as a special attacker for my team, and usually destroys those unprepared. Lucario often has physical walls come in on it, such as Gliscor. HP Ice takes care of any enemy Hippowdon or Gliscor, two pokes that can wall Mienshao. Vaccuum Wave can take out weakened pokes, which is always useful. Aura Sphere, while being a powerful STAB move, can also 2HKO that too common Ferrothorn (do not quote me on that).
Exadrill @ Life Orb
Ability: Sand Rush
Nature: Adamant
EVs: 252 Atk, 252 Spe, 4 Hp
-Rock Slide
-Earthquake
-Rapid Spin
-Swords Dance
This Exadrill is both my Rapid Spinner and my late-game sweeper, taking Kingdra's place. So long as Sandstorm is active, he simply plows through any remaining Pokemon. If he has the opportunity to get off a Swords Dance, I basically won the game. IF Cresselia has the oppertunity to set up dual screens, then Exadrill really has few things to fear.

Cresselia @ Light Clay
Ability: Levitate
Nature: Bold
EVs: 252 HP, 148 Def, 40 SpD, 68 Spe
-Reflect
-Lunar Dance
-Light Screen
-Thunder Wave
This Cresselia is mainly to support my team and cripple the opponents, while acting as a Special wall of sorts.. Dual Screens are greatly appreciated by everyone, along with the ability to cripple Chlorophyll sweepers, such as Sawsbuck. It is easy to pass wishes to, as Cress has significant Bulk. Lastly, Lunar Dance is the savior of any Pokemon on my team that are a step away from fainting, particularly Mienshao, Luke, and Exadrill.
Final Comments
Several pokes in this team can be switched with others...replace Bliss with Jellicent, Lucario with Porygon-Z, and Hippowdon with a defensive Gliscor. My team has a hard time dealing with ghost-type pokemon, as they are immune to luke and mien's STAB moves, vaccuum wave (the only priority with the exception of fake out), and Seismic Toss, which is Blissey's only attacking move. Physic pokes also have the potential to plague Mien and Luke, as safely switching in Mien or Luke against these threats is difficult at times. Dealing With Scizor can be troublesome, thanks to the lack of Fire-type moves.
That pretty much sums up my team. It would really be appreciated if personal opinions/solutions to problems were addressed, as well as the viability of alternate pokes. I WOULD REALLY APPRECIATE ANY OBVIOUS THREATS NOT COVERED MENTIONED. Thank you for reading all of this, and try not to hate the word pokes because of me! :D
EDITS: Kingdra and Victini have been replaced with Exadrill and Cresselia. For the sake of my sanity, I will keep both Kingdra and Victini's analysis below:
Vicinti @ Choice Scarf
Ability: Victory Star
EVs: 252 HP, 252 Spe, 4 Atk
-V-create
-Final Gambit
-U-turn
-Fusion Bolt
This Vicinti is meant to stop any walls (under 100 base HP), or sweepers slower than itself, that have attempted to set up. V-create hits hard on just about everything (even without the evs) U-turn and Fusion Bolt provide coverage against , as well as attacking moves that do not murder Vicinti's stats. Final Gambit is amazingly fun to use. When Vicinti has full health, it has the potential to disregard any boosted defense and typing, and OHKOs anything under 404 hp. Blissey's Wish support is vital here, as Stealth Rock and other damage really hurts this Vicinti's potential to remove threats not expecting it.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 80 Atk, 176 Spe, 252 Spa
-Rain Dance
-Waterfall
-Hydro Pump
-Draco Meteor
This is meant to be a late-game sweeper, and is the poke I believe the least in on this team. Rain Dance doubles it's speed for 5 turns, Waterfall provides physical STAB , Hydro provides Special STAB, as well as Draco Meteor. Additionally, as the metagame oozes with rain teams, he can take complete advantage of their infinite rain. I say this is the poke i trust in the least simply because he is usually not needed, thus not tested often. Everything he can do, I am pretty sure my other pokes can cover. The times I have actually used him in late game after removing possible threats, he can decimate the remaining team.