SS OU OU Stall Party feat. Sweeper Corviknight

Hello guys!

I am relatively new to Pokémon competitive and this is also my first RMT, so please show mercy, I´m trying my best to explain my ideas.
Thisteam composition came to my mind because I got completely destroyed in the ladder by a guy using Power Trip Corviknight. It was so fascinating to me, that I wanted to try that myself. So here it is, please leave suggestions for improvements in the comments. :D

corsola.jpg

Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Strength Sap
- Will-O-Wisp
- Night Shade

This is my lead 90% of the time. Its a very standard Corsola G set that allows you to safely bring out rocks because it has a good typing with Ghost only and is a good answer to common leads. Will full physical investment, it can safely survive atleast 1 physical move. However, if you face something like Bisharp in the lead or anything else that can hit extremely hard physically, Strength Sap it and after that burn it. Last move is Night Shade and I really love that move on Corsola G because it allows you to break Subs, which are very scary to my team. Thats why I prefer Night Shade over Hex.

corviknight.jpg

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Roost
- Bulk Up
- Agility
- Power Trip

This is the absolute star of my team. Power Trip Corviknight is something that NOONE will expect. You can switch into matchups that can´t harm you that hard and then setup. I prefer atleast 1 Agility and 2 Bulk Up´s since Power Trip gains massive strength with more boosts. Roost is the standard heal option for Corv, nothing special here. EVs are set so you can survive as much as you can on the special site because some special fire moves like Fire Blast hurt you much. Personally I pull out my Corv in the late game when most mons are dead on the enemy site because that means less danger for my favourite steel bird.

pex.jpg

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- Toxic

Another mon that is just there to wear down the enemy, slowly but surely. Scald and Recover are basic Pex moves. nothing special here. I chose Haze over Banful Bunker, because I have no other option to break setuppers which are scary for my team to be honest. For the last move, I chose Toxic over Toxic Spikes, simply because I dont like them. They can be removed quite easily and it takes 2 rounds to fully set them up, which is quite annoying. EVs are spread so that is the most physically bulky set possible, but dont worry, my special wall is next. :D

sylveon.jpg

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Hyper Voice
- Wish
- Protect
- Calm Mind

For my special wall I chose Sylveon. Its just perfect for my team because I needed a fairy type badly and I also didnt had a great special wall plus a cleric. Sylveon fulfills are those roles quite good since I dont really like Clefable. Hyper Voice is my best attacking move and and it does tons of damage to opposing Hydreigons and Dragapults. Wish and Protect are my defensive options since I have no other healing possibility for Sylveon and Protect is just here to stall a round and scout the enemy or safely get into my Wish. Calm Mind is for those situations where the enemy doesnt have a counter so I can setup freely and then sweep him.

appletun.png

Appletun @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Apple Acid
- Recover
- Leech Seed
- Dragon Pulse

Appletun doesn´t have a special function like other Pokémon but I simply love that mon. I love its design, its typing and its moves. Apple Acid for wearing down my opponents with the SpD drop, Leech Seed and Recover to stay healthy over a long time and Dragon Pulse to do something against opposing Dracovish. With the ability Thick Fat, you can survive many fire attacks and also some weak ice moves quite good although I wouldn´t recommend staying in into scary Ice mons like Kyurem. EV spread again quite standard, just want to be as bulky as possible.

zeraora.jpg

Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough

Ok hands down, I know this isn´t stall. ButI just like to have atleast 1 Pokémon in my team that hits really hard. And I love Zeraora, its so fast and has such a good coverage compared with a good typing with Mono-Electric, its just great. Plasma Fists is my main attack and hits everything very hard that doesn´t resist it. Close Combac, Knock Off and Play Rough are good physical coverage moves so Zeraora is able to hitanything atleast neutral. Life Orb to boost my damage to the limits and EVs are set to get the max damage out of it combined with abnormous speed. Nearly nothing can outspeed this mon, which is great.

Replays (will add more when I played some more games with it :D)

https://replay.pokemonshowdown.com/gen8ou-1075115711
https://replay.pokemonshowdown.com/gen8ou-1075184219

As I said, its my first RMT and I´m always open to suggestion to improve my team.

Have a good day and success in the ladder!

Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Strength Sap
- Will-O-Wisp
- Night Shade

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Roost
- Bulk Up
- Agility
- Power Trip

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- Toxic

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Hyper Voice
- Wish
- Protect
- Calm Mind

Appletun @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Apple Acid
- Recover
- Leech Seed
- Dragon Pulse

Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough
 
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Heyyos! So, what you have built here is actually a fairly balanced team. Normally we consider balanced teams as teams with a higher fat mon percentage and that's what you have here. It seems that you have built the team to revolve around Appletun and Power Trip Corviknight so I'll try to give you suggestions that revolve around that!

807.png
>>>
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Since you need a strong offensive mon that can help you dish out damage mid - late game as well as considering the fact that you have a cleric, I suggest that you run Life Orb Nasty Plot Hydreigon over Zeraora. Sure Zeraora outspeeds the entire unboosted metagame but let's be real, dragapult and friends aren't going to give your team any issues. It's actually the fatter teams that will drag out matches and cause you to slip up late game whenever it drags past 70-80 turns. Therefore, you need a solid mon that you can rely on to break the fat teams and can give you a valuable offensive presence. With LO Hydreigon, you can effectively 2HKO or chunk a large amount of HP on common walls that like to switch in or you can set up and threaten with full powered nuke STABS.

823-gi.png

Next, you don't have a good way to neutralize hazards on your side. That's a huge no-no when playing with a more defensively oriented team like yours. As such, I believe that there is little reason to run agility on your corviknight despite the fact that I know Agility makes it possible to sweep with power trip. However, I don't feel that it is a viable grind game tactic as we will need to alleviate your problem against fatter team. Thus I believe that we should run Defog over Agility on your Corviknight. This gives you access to hazard control, which I believe is sorely needed on your team to ensure the grind game goes in your favour.

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One more small change is just the EVS of Sylveon. Since your team actually gets manhandled by Conkeldurr, (even if you had Zeraora, Play Rough doesn't kill and Drain Punch kills you in return), I think you should run 252 HP / 120 SpD / 136 Spe spread for your Sylveon as this spread allows you to outpace max speed Adamant Conk and you can slaughter conk in return
0 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Conkeldurr: 356-422 (101.4 - 120.2%) -- guaranteed OHKO
I also think that because of how fat your team is, you should run Heal Bell over Calm Mind. This is because it gives your Sylveon more clericing abilities and that is vital to keeping your team fat and happy.

That's all I got in terms of changes for your team. Since your team is pretty fat in nature if you play it properly, I'm sure you can do well against your opponents. Furthermore, as long as you don't outreach, I'm sure Power Trip Corviknight + Nasty Plot Hydreigon will be able to help you break past your opponents easily.
 
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Heyyos! So, what you have built here is actually a fairly balanced team. Normally we consider balanced teams as teams with a higher fat mon percentage and that's what you have here. It seems that you have built the team to revolve around Appletun and Power Trip Corviknight so I'll try to give you suggestions that revolve around that!

807.png
>>>
635.png

Since you need a strong offensive mon that can help you dish out damage mid - late game as well as considering the fact that you have a cleric, I suggest that you run Life Orb Nasty Plot Hydreigon over Zeraora. Sure Zeraora outspeeds the entire unboosted metagame but let's be real, dragapult and friends aren't going to give your team any issues. It's actually the fatter teams that will drag out matches and cause you to slip up late game whenever it drags past 70-80 turns. Therefore, you need a solid mon that you can rely on to break the fat teams and can give you a valuable offensive presence. With LO Hydreigon, you can effectively 2HKO or chunk a large amount of HP on common walls that like to switch in or you can set up and threaten with full powered nuke STABS.

823-gi.png

Next, you don't have a good way to neutralize hazards on your side. That's a huge no-no when playing with a more defensively oriented team like yours. As such, I believe that there is little reason to run agility on your corviknight despite the fact that I know Agility makes it possible to sweep with power trip. However, I don't feel that it is a viable grind game tactic as we will need to alleviate your problem against fatter team. Thus I believe that we should run Defog over Agility on your Corviknight. This gives you access to hazard control, which I believe is sorely needed on your team to ensure the grind game goes in your favour.

700.png

One more small change is just the EVS of Sylveon. Since your team actually gets manhandled by Conkeldurr, (even if you had Zeraora, Play Rough doesn't kill and Drain Punch kills you in return), I think you should run 252 HP / 120 SpD / 136 Spe spread for your Sylveon as this spread allows you to outpace max speed Adamant Conk and you can slaughter conk in returnI also think that because of how fat your team is, you should run Heal Bell over Calm Mind. This is because it gives your Sylveon more clericing abilities and that is vital to keeping your team fat and happy.

That's all I got in terms of changes for your team. Since your team is pretty fat in nature if you play it properly, I'm sure you can do well against your opponents. Furthermore, as long as you don't outreach, I'm sure Power Trip Corviknight + Nasty Plot Hydreigon will be able to help you break past your opponents easily.

Thanks, I will try out your changes and then adapt my team if I like them :D
 
Ok, I mostly agree with the above. But there's an issue with this team:
Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Strength Sap
- Will-O-Wisp
- Night Shade
There's no getting around it, Gorsola is just bad. It doesn't deserve a place on any serious OU team. You mention leading against Bisharp, but here's what actually happens:
252+ Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Eviolite Corsola-Galar: 198-234 (61.1 - 72.2%) -- guaranteed 2HKO
Then Gorsola is crippled beyond use for the rest of the game. And Strength Sapping Bisharp triggers its Defiant, letting it do this:
+1 252+ Atk Black Glasses Bisharp Knock Off vs. 252 HP / 252+ Def Corsola-Galar: 294-348 (90.7 - 107.4%) -- 43.8% chance to OHKO
Here's a full list of problems with Gorsola:
  • Very weak to Knock Off, probably the most common attack in the metagame, and Trick, which is also very common. Without its Eviolite its bulk is terrible.
  • Weak to Toxic, the most common status, which cripples its ability to do anything. Burns also work since it cannot hold Leftovers.
  • Low offensive stats prevent it doing meaningful damage with anything but Night Shade.
  • Pokemon that carry Taunt shut it down completely.
  • 4MSS: Carrying Stealth Rock means it cannot use Haze to prevent itself being used as setup fodder for powerful attackers.
  • As a Stealth Rock setter, it loses to every single Defogger in OU. Which is obviously bad if you want to keep Rocks up. Its trait of self-spinblocking is just not useful in a metagame where there is only 1 relevant spinner.
  • Any Pokemon capable of making 101 HP Subs automatically shuts it down and uses it as setup bait.
  • While it can stall out physical attackers that lack Knock Off, it is totally ineffective against special attackers of any kind, letting them in for free and being setup fodder for them.
  • Its Ability can be good, but it is only ok. It's certainly not on the same level as Pressure, Regenerator, Iron Barbs and Bulletproof.
Right, so that's the problem, what's the solution? Well, the good news is OU has more Stealth Rock setters than it reasonably knows what to do with! With Zeraora gone, your team needs an Electric immunity. Add in the fact you need a Water immunity for Dracovish (252+ Atk Choice Band Dracovish Outrage vs. 252 HP / 252+ Def Appletun: 416-492 (98.1 - 116%) -- guaranteed OHKO after Stealth Rock) and a new Stealth Rock setter, and there's one mon to call! So meet your new best friend:
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Earth Power
- Scald
- Stealth Rock
- Knock Off
EP is your primary STAB, it hits harder than EQ on physically bulky things such as Cloyster and prevents you being weakened too much by burns. Scald is your primary "punish switch-in" button, as while several of Toad's switch ins are immune to Toxic, almost nothing nothing likes coming in on a Scald and possibly getting burned. Knock Off in the last slot as something to use on other walls, or switch-ins that are already statused/don't mind Scald. I'm a big advocate of no-Toxic Toad, as none of Toad's usual switch-ins are affected by it. Max PhysDef to take Dracovish's coverage better. Bold over Relaxed as Toad has a reasonable base 74 speed that would be a shame to waste. Toad very much appreciates Wish passing and cleric support, which Sylveon already gives you.

Next, a recommendation of zbr's that I'd like to adjust. If you're not running Agility on Corv, there's no reason to not run Brave Bird over Power Trip. Without Agility, Power Trip loses its potency and flexability, as you need to Bulk Up multiple times every time you come in to be a threat. Brave Bird instead does decent damage unboosted, and Corv doesn't mind the recoil much. I also optimised the EVs a bit, and the result is this:
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Brave Bird
- Defog
- Roost
- Bulk Up
The Def EVs hit a so-called "jump point" where your Nature gives you a free extra point in your stat. Impish nature so your Nature doesn't gimp your damage. If you really want to run Power Trip Corv, I would say this team would need a bit of a rebuild and refocus on an more offensive outlook, as well as a new hazard remover.

Hope you like these changes!
 
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